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Messages - [Saint]

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31
General Discussion / Re: [Split] Is VC:MP dead?
« on: March 31, 2013, 03:26:51 pm »
maybe I should create some programs that you can use to disable any VC-MP 0.3z r2 server version even SQ and even good tuned FireWall (IP Tables) can not help you to protect them, that you start to take action?
 
The only reason for me not to do it I like VC-MP and I respect the work of others.

I am and more other people very upset this state of affairs.

32
General Discussion / Re: Server Exploits and Appeal maxorator
« on: March 31, 2013, 03:16:53 pm »
DO NOT POST SERVER EXPLOITS PUBLICLY.
Send them to a beta tester for documentation.


there's no point hiding it here and pretend that the problem does not exist when all of these programs and expoits are freely available on other sites, you just use the search in Google  :-X

33
General Discussion / Re: [Split] Is VC:MP dead?
« on: March 31, 2013, 03:12:21 pm »
in 2010 was a public (open) beta test of the old VC-MP 0.4 version
in which I took part, even the release of the old VC-MP 0.4 version called 0.3z R3 would be a lot better than nothing after all this time ...


Сlient only
http://efo-team.com/downloads/multiplayers/vc-mp/vcmp0.4.zip

34
General Discussion / Re: [Split] Is VC:MP dead?
« on: March 31, 2013, 03:03:18 pm »
Doom, if you do not understand what I'm talking about, you are very stupid person....

Now I will try you and everyone else explain current the situation....

Current problems:

1 and the most important, game chat does not support Multi-Language, only English characters.

because of this problem many of my friends, with whom I played SA-MP, and other on-line games, simply refused to play in VC-MP.

if solution to this problem is increase the number of players on each server, as well as the number of servers.

2 fucking command /c prefix

3 Only Static Pick-Ups

4 Only Static Vehicles

5 not support CheckPoints and RaceCheckPoint

6 not support Objects

it all actual problems...


Actions sync in version 0.3z R2 me and many other players are completely satisfied ...

OnFoot sync in 0.3z better than sa-mp, evidence of this, head shots....

The solution to all these problems not will take a long time, but all this will increase all VC-MP Сommunity.

Over the three years after the release of version 0.3z R2, all these problems can be corrected and release BugFix Update for 0.3z R2 called 0.3z R3 and easy to develop version 0.4 even more over the years....

and since there is no action from the VC-MP Team, more people to think that the VC-MP is dead, but why play in dead game?

if the development team has released the update, the people that create servers (game modes for servers) was much more opportunity to give the players a lot of interesting things: for example: Real Role Play and RPG server, Race, Missions and Mini-Missions and more other....

and the current version is only good for 0.3z DM and nothing more.

I tell the truth, it's obvious things that really should think if we all go save the VC-MP.

When i tell people the truth especially in places like here, you just ignore it, if you do not understand, I have nothing more to add.


35
General Discussion / Re: [Split] Is VC:MP dead?
« on: March 31, 2013, 12:49:21 am »
Hey, we all have our opinions, there's no need to get upset because of a game. But it's pretty clear the people who are supposed to be developing the mod no longer care, and a good possibility for that is simply because they're tired of an extremely outdated game.
I'm not upset really, as you're new here I just wanted to point out there's much more to VC-MP than meets the eye and that it's silly to judge VC-MP just by the first impression. Things aren't that black and white.

San Andreas was released only about 2 years after Vice City so doesn't it make San Andreas outdated game too? Yet it's alive and kicking and developed regularly. And yes, of course we've lost a few developers along the years, and yes probably because they've just got tired of VC-MP, but so has SA-MP. The only difference is that due to our way smaller community it's not so easy to recruit new developers to continue the work. SA-MP never had that problem and that is also what people must understand.

Sorry if you found my post somehow offensive but like [AoD]NC brought up the comparison with Counter Strike things really are not always that obvious.

if maxorator, does not want or can no continue developing
VC-MP, you can give have try it for other people.

I could continue to developing but i need source code of vc-mp 0.3z r2 and I would like to do it, I'm not saying that 0.4 is due out today or tomorrow, but it's been so many years and there are no updates, VC-MP 0.3z R2 PAWN server is much worse SQ server from VRocker, you do not like to discuss SQ server from VRocker here referring to the fact that he did not official, although during this time, all the official VC-MP use SQ server from VRocker, what the fuck?

do you suggest people use the SQ server from VRocker as it has more functionality in place to release the update for PAWN server .....

I program in the language PAWN c 2007 for various SA-MP servers and SQ teach language I do not have any desire!
I'd rather learn C + + language that I prefer ...

in spite of my recent registration date here, I'm in the world of GTA-MP for a long time, I tested VC-MP 0.3 for several years, even with my little experience programming in C + +, I could easily fix all of which have to current errors, as well as add a few new features!

As proof of his words, I'll show you some screenshots of my work

is a VC-MP 0.1 edit by me

http://forum.vicecitymultiplayer.com/index.php?topic=5334.0

+ it




















but to work with the source code VC-MP 0.1 is very hard, it has too many bugs, I need more time to fix them all, but none menie I already fixed most of them in spite of its little experience in C + +, the I do not have a lot of knowledge, but I have a great desire!

I also managed to introduce language PAWN for the server-side VC-MP 0.1 but at this moment it is not working consistently ((

if you do not take any action on development and for  all VC-MP Communities, I will continue to develop my version and eventually, as soon as my version is better than the VC-MP 0.3z I will do for the public release of the VC-MP community, I do care about people's opinions and I'm tired just wait .... We waited so many years and to which all lead?

anyway I said everything I wanted...


please sorry for my bad English...

36
General Discussion / Re: Get more people in the VC:MP Developers Team
« on: March 28, 2013, 08:57:14 am »
a very interesting topic....

who is responsible for the site and forum, as well as a master server VC-MP?

37
General Discussion / Re: Get more people in the VC:MP Developers Team
« on: March 19, 2013, 03:42:26 am »
maxorator is active on any other forums except VC-MP... draw conclusions...

38
mIRC/pawn Scripting / Re: [PAWN]Bug list 0.3z
« on: March 11, 2013, 10:49:45 am »
sseebbyy, if you carefully read the topic title, it can be understand that it is still relevant.

The topic was made in 2010, and we are in 2013. If it is still relevant, you can't just post a reply, after 3 years old ! The topic is dead, so if you want to show something to us, make a new topic, don't revive the old threads..

I do not see any problem, or may from 2010 to 2013 went vc-mp to any update the client and the server? not, then topic is still relevant, see topic name.

39
mIRC/pawn Scripting / Re: [PAWN]Bug list 0.3z
« on: March 11, 2013, 12:04:34 am »
sseebbyy, if you carefully read the topic title, it can be understand that it is still relevant.

40
mIRC/pawn Scripting / Re: Good bye, dear friends.
« on: March 02, 2013, 11:47:45 am »
good bye and good luck.

41
mIRC/pawn Scripting / Re: Want anything in pawn? Ask here!
« on: February 21, 2013, 01:15:59 am »
Yes I need a Bind Keys Function
to cuff a player like in vccnr
you need to near a player to cuff him
And
Getcar Fixed
to spawn car anytime
even you get enter and then get out of car

vccnr work on R2 (SQ) not Pawn

42
mIRC/pawn Scripting / Re: Want anything in pawn? Ask here!
« on: February 21, 2013, 01:00:30 am »
просто мимо проходил :D

43
General Discussion / Re: Server Exploits and Appeal maxorator
« on: February 20, 2013, 01:19:00 pm »
Please kindly moderators or personally known to him, to inform him of this post.

Exploits VCMP 0.3z R2 (current version):
Removed for security reasons
-stormeus


Dear maxorator, if the development of the new version will last for at least another month, I think you lost many the "servers". Because no one would have needed a new version of a "hundred years".

As we will also be easier to write the modified version of multiplayer.

Offer to release a version (client and server) is, at this point you've made.

maxorator, the choice is yours! Waiting for an answer...

Sorry for my english.

Thanks.

i support it, confirm

44
VC-MP 0.3z R2 Pawn Server not supported checkpoint's and race checkpoint's
and it is very sad  :(, and title pickup - checkpoints is silly and funny  ;D

45
pickup it checkpoint, it very funny  ;D

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