Vice City Multiplayer
VC:MP 0.3 => mIRC/pawn Scripting => Snippet Showroom => Topic started by: 76362836l on September 08, 2013, 06:45:05 am
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put it in OnPlayerConnect:
GetPlayerName(1);
It will have 2 warnings. do not cares
Sorry For My Bad English...
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put it in OnPlayerConnect:
GetPlayerName(1);
It will have 2 warnings. do not cares
Sorry For My Bad English...
what the heck?
GetPlayerName is used to Get Player's Name and store it in the string declared b4 this function.
public OnPlayerConnect(playerid)
{
new plrname[MAX_PLAYER_NAME];
GetPlayerName(playerid, plrname, sizeof(plrname));
return 1;
}
learn more about functions at http://thijn.vrocker-hosting.co.uk/VCWiki/index.php/Functions (http://thijn.vrocker-hosting.co.uk/VCWiki/index.php/Functions)
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Nesk Writer, some function can damage the DeAMX and them are used in the main () in much part. (from what I know)
I don't know if this damage the DeAMX, but I remember that I have an anti-DeAMX on my Zombie Invasion script too, and it work properly.
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Nesk Writer, some function can damage the DeAMX and them are used in the main () in much part. (from what I know)
I don't know if this damage the DeAMX, but I remember that I have an anti-DeAMX on my Zombie Invasion script too, and it work properly.
I dunno :-\
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that's to add some warnings in script. can anti deamx