Vice City Multiplayer

VC:MP 0.3 => mIRC/pawn Scripting => Snippet Showroom => Topic started by: 76362836l on September 08, 2013, 06:45:05 am

Title: Anti-deamx
Post by: 76362836l on September 08, 2013, 06:45:05 am
put it in OnPlayerConnect:
Code: [Select]
GetPlayerName(1);
It will have 2 warnings. do not cares
 Sorry For My Bad English...
Title: Re: Anti-deamx
Post by: NeskWriter on September 08, 2013, 01:51:50 pm
put it in OnPlayerConnect:
Code: [Select]
GetPlayerName(1);
It will have 2 warnings. do not cares
 Sorry For My Bad English...

what the heck?
GetPlayerName is used to Get Player's Name and store it in the string declared b4 this function.
Code: [Select]
public OnPlayerConnect(playerid)
{
    new plrname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, plrname, sizeof(plrname));
    return 1;
}

learn more about functions at http://thijn.vrocker-hosting.co.uk/VCWiki/index.php/Functions (http://thijn.vrocker-hosting.co.uk/VCWiki/index.php/Functions)

 
Title: Re: Anti-deamx
Post by: sseebbyy on September 08, 2013, 02:04:54 pm
Nesk Writer, some function can damage the DeAMX and them are used in the main () in much part. (from what I know)
I don't know if this damage the DeAMX, but I remember that I have an anti-DeAMX on my Zombie Invasion script too, and it work properly.
Title: Re: Anti-deamx
Post by: NeskWriter on September 08, 2013, 02:13:25 pm
Nesk Writer, some function can damage the DeAMX and them are used in the main () in much part. (from what I know)
I don't know if this damage the DeAMX, but I remember that I have an anti-DeAMX on my Zombie Invasion script too, and it work properly.

I dunno  :-\
Title: Re: Anti-deamx
Post by: 76362836l on September 09, 2013, 01:46:40 pm
that's to add some warnings in script. can anti deamx