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Messages - cocky

Pages: [1] 2
1
General Discussion / Re: new GameMode - coming soon
« on: November 10, 2012, 10:07:21 am »
another ownage by shadow  ;D

2
General Discussion / Re: VCA Module
« on: September 07, 2012, 03:02:28 pm »
I was going to ask the same, I have a recommendation it could be good if there was a function to check if the player is having the module. so we can apply that function onPlayerjoin callback and kick those who don't have the module.

3
mIRC/pawn Scripting / Re: [HELP]Troubles in compiling Gups1.16
« on: August 30, 2012, 09:25:46 am »
[pawn](8) : error 018: initialization data exceeds declared size[/pawn]

Thats because the text length exceeds the declared cells length and the warnings are caused because you are using a old version of pawno.

[pawn]static szGameModeName[ 11 ] = "GUPS v1.16";[/pawn]

Change the cells used length according to the length of your text eg

[pawn]static szGameModeName[ 12 ] = "RockS v1.57a"; [/pawn]

Note: I am not sure about these because i forgot pawn.

4
VC:MP Clans / Re: [KF]_KINGDOM_FIGHTERS_[KF]
« on: August 29, 2012, 01:36:32 pm »
Good luck with it!

5
Videos and Screenshots / Re: Vice City - Special Oceanic
« on: August 26, 2012, 07:29:58 pm »
I don't think it is using timers or "Attach Object To Vehicle" as you said, it might be just a temporary vehicle replacement for oceanic for the mission or a new vehicle that is used just for that mission(not sure about this). Just like Manana Corpse in GTA3.


6
Vice City / Re: 0.4
« on: August 26, 2012, 07:14:04 pm »
I wanted to say
Nice bump Dilson

But I kinda agree with Dilson on this one... It's been a while since we received an update or a screenshot/video of testing.. Maybe show us something new??

No! we won't show any more updates, we are gonna keep it all within ourselves  8)

actually there hasn't been any development for the past 3 months, so there is nothing new to show :)


What the heck? I thought some major programming was going on! :o

7
Vice City / Re: 0.4
« on: August 25, 2012, 08:06:48 am »
Nice bump Dilson

8
Snippet Showroom / Re: Napalm making system
« on: August 24, 2012, 05:23:39 am »
Great idea, Collecting materials and making weapons. Add more weapons  ;)

9
General Discussion / Re: Suggestions for Version 0.4
« on: August 15, 2012, 12:05:02 pm »
Your discussion is very interesting.

Lmao spambot.

10
I think stormeus released a script snippet that allows you to format numbers to thousands. (im not sure but ask him)

11
General Discussion / Re: New Recipient.
« on: August 13, 2012, 06:08:53 pm »
Where is Capture the flag shady!

12
ShowRoom (pawn) / Re: PSA 0.20
« on: August 04, 2012, 01:07:01 pm »
Found these using google cache, i am still searching for executable file.

Add this to your script:

[pawn]//------------------------------------------------------------------------------------------------------

PerformSQLquery(str[]) // PSA function for performing queries.
{
new File: filex;
filex = fopen("sql_input.psa");
fwrite(filex,str);
fclose(filex);
return false;
}

//------------------------------------------------------------------------------------------------------

PerformSQLquerySelect(qid[], str[]) // PSA function for performing "select" queries.
{
format(str,sizeof(str),"%d %s",qid,str);
new File: filex;
filex = fopen("sql_input.psa");
fwrite(filex,str);
fclose(filex);
return false;
}

//------------------------------------------------------------------------------------------------------

OnQueryResult(qid[], str[]){ // Function for outputting "select" queries results. qid is the one from PerformSQLquerySelect.
printf("Received query %s: %s",qid,str);
}

//------------------------------------------------------------------------------------------------------

SendToIRC(str[]) // PSA function for sending things to IRC.
{
new File: filex;
filex = fopen("irc_input.psa");
fwrite(filex,str);
fclose(filex);
return false;
}

//------------------------------------------------------------------------------------------------------

public PSAtimer() // PSA timer for reading things from IRC.
{
new cont[1024], str[256], msg[256], File: filex;
if(fexist("irc_output.psa")){
filex = fopen("irc_output.psa");
fread(filex,cont,sizeof(cont));
fclose(filex);
while(strfind(cont,"\n")>0){
    strmid(str,cont,0,strfind(cont,"\n"));
    strdel(cont,0,strfind(cont,"\n"));
   
format(msg,sizeof(msg),"**(I-R-C)**::=> %s ",str);
SendClientMessageToAll(0xFFFFFFAA,msg);
print(msg);
}
fremove("irc_output.psa");
}
if(fexist("sql_output.psa")){
new qid[256];
filex = fopen("sql_output.psa");
fread(filex,cont,sizeof(cont));
fclose(filex);
while(strfind(cont,"\n")>0){
    strmid(str,cont,0,strfind(cont,"\n"));
    strdel(cont,0,strfind(cont,"\n"));
    new space = strfind(qid," ");
    strmid(qid,str,0,space);
    strdel(str,0,space);
OnQueryResult(qid,str);
format(msg,sizeof(msg),"OnIrc>> %s: %s ",qid,str);
SendClientMessageToAll(0xFFFFFFAA,msg);
print(msg);
}
fremove("irc_output.psa");
}
}
forward PSAtimer();

public OnGameModeInit()
{

SetTimer("PSAtimer",500,1);return 1;
}
[/pawn]

PSA.cfg

Code: [Select]
irc_enabled true
irc_serv irc.gtanet.com
irc_port 6667
irc_nick ServerBotz
irc_pass 12345
irc_chan #(you channel)

Download
http://www.solidfiles.com/d/87f0d177fe/  (by seebby)

UPDATED the 1st post thanks to seebby for link.

13
Sad, but may i ask the reason? :(

14
I don't think spanish is allowed anyway.
Usted noobs, Dilson y sus habilidades para el scripting son mucho mejor que la tuya y en comparación con el que él es un profesional. : D

15
ShowRoom (pawn) / Re: PSA 0.20
« on: August 01, 2012, 03:29:56 pm »
Link not working

I forgot the main part, I got a backup of all VC-MP files including PSA in my old computer the plug is lost., I won't be able to get the file until i search and find the plug, so can someone else who got a backup please post! :D

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