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Exactly! Even MTA 0.5r2, (in it's painful state due to Game-Monitor's issues and ASE's death), is still getting new players all the time...and we all know how much that mod is suffering in comparison to VC:MP, so to say VC:MP is dead is just ridiculous.VCMP... even if they got the best coders working on it non-stop, it's just not going anywhere. It's fine for now with it's current players but people don't really join it anymore.How do you know that people don't join VC-MP anymore? You have no real evidence for this. Everyday we see new nicks on VC-MP servers that proves people still join VC-MP.
As for IV:MP, I never said it was dead or dying. I said it needs help. You were the one that continued to compare them after I said I wasn't.
Write this in public OnPlayerDeath.
[pawn]if ( reason == 39 )
{
format( string, 128, "Auto-Kill:[ %s ] Reason:[ Vehicle-Kill ]", gPlayers[ killerid ] );
SendClientMessageToAll( COLOR_GREEN, string );
SetPlayerHealth( killerid , 0);
RemovePlayerFromVehicle( killerid );
}[/pawn]
what about a new string first? This guy looks like justice user, so he won't know how to do it.
And, why did u put RemovePlayerFromVehicle(killerid)? Tell me the way to kill someone who is in vehicle when u too? or, maybe, u mean anti-driveby? So then u can use [pawn]DisableDriveby(playerid, 1)[/pawn] in OnPlayerConnect. Learn a_vcmp functions, it's easy, and u will write scripts with the simple code.