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Messages - MatheuS

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166
mIRC/pawn Scripting / Re: stupid question...is possible?
« on: April 18, 2013, 01:52:19 pm »

167
General Discussion / Re: Get more people in the VC:MP Developers Team
« on: April 17, 2013, 12:26:22 am »
VCMP... even if they got the best coders working on it non-stop, it's just not going anywhere. It's fine for now with it's current players but people don't really join it anymore.
How do you know that people don't join VC-MP anymore? You have no real evidence for this. Everyday we see new nicks on VC-MP servers that proves people still join VC-MP.
Exactly! Even MTA 0.5r2, (in it's painful state due to Game-Monitor's issues and ASE's death), is still getting new players all the time...and we all know how much that mod is suffering in comparison to VC:MP, so to say VC:MP is dead is just ridiculous.



As for IV:MP, I never said it was dead or dying. I said it needs help. You were the one that continued to compare them after I said I wasn't.

fair

168
ShowRoom (pawn) / Re: My new server [GM from 0]
« on: April 16, 2013, 06:04:23 pm »
Nice Job Aledark  ;D

169
Vice City / Re: VC:MP Enhancement ASI
« on: April 16, 2013, 03:58:17 am »
Nice job Man  ;D

170
Videos and Screenshots / Re: General 0.4 Videos and Screenshots
« on: April 14, 2013, 02:10:31 pm »
Good  ;D

171
Support / Re: Error while compiling
« on: April 13, 2013, 01:55:16 pm »
Thank's All

172
Support / Error while compiling
« on: April 12, 2013, 08:52:18 pm »

Because you guys know this Giving This Error?

173
General Discussion / Re: Get more people in the VC:MP Developers Team
« on: March 27, 2013, 08:49:51 pm »
good developer!  8)

174
Snippet Showroom / Re: warn command
« on: March 23, 2013, 02:35:25 pm »
Nice Man, Good Job  ;D

175
mIRC/pawn Scripting / Re: Good bye, dear friends.
« on: March 02, 2013, 01:30:46 pm »
Bye men  :( :( :(

176
mIRC/pawn Scripting / Re: Who can give me anti-vehicle-kill script
« on: February 27, 2013, 05:32:32 pm »
Write this in public OnPlayerDeath.
[pawn]if ( reason == 39 )
      {
            format( string, 128, "Auto-Kill:[ %s ] Reason:[ Vehicle-Kill ]", gPlayers[ killerid ] );
            SendClientMessageToAll( COLOR_GREEN, string );
            SetPlayerHealth( killerid , 0);
                                RemovePlayerFromVehicle( killerid );
      }[/pawn]
I haven't test it,but it should be work.

what about a new string first? This guy looks like justice user, so he won't know how to do it.
And, why did u put RemovePlayerFromVehicle(killerid)? Tell me the way to kill someone who is in vehicle when u too? or, maybe, u mean anti-driveby? So then u can use [pawn]DisableDriveby(playerid, 1)[/pawn] in OnPlayerConnect. Learn a_vcmp functions, it's easy, and u will write scripts with the simple code.

add in GameModeInit:

[pawn]DisableDriveby(playerid, 1)[/pawn]

177
Snippet Showroom / Re: Skyfall Command
« on: February 25, 2013, 10:18:24 pm »
easy command

 ;D

178
ShowRoom (pawn) / Re: New Rob bank Command
« on: December 20, 2012, 12:57:21 am »
[pawn]for(new i = 0; i < MAX_PLAYERS; i++) {
        if(IsPlayerConnected(i)) {[/pawn]

Controllable for all players in server?  ???

longer  and to all players online, when someone  is arrested it will release  him?

 ??? ??? ??? ??? ??? ???


179
Snippet Showroom / Re: Buy weapons in all Ammu-Nation
« on: December 03, 2012, 01:38:14 am »
use:
[pawn]public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
{
    new Float:oldposx, Float:oldposy, Float:oldposz;
    new Float:tempposx, Float:tempposy, Float:tempposz;
    GetPlayerPos(playerid, oldposx, oldposy, oldposz);
    tempposx = (oldposx -x);
    tempposy = (oldposy -y);
    tempposz = (oldposz -z);
    if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
    {
        return 1;
    }
    return 0;
}[/pawn]

DecPlayerHandCash

[pawn]public DecPlayerCash(playerid,amount)
{
   new mon = GetPlayerCash(playerid)-amount;
    format(INFO,256, REGISTERS, gPlayers[playerid]);
   dini_IntSet(INFO, "Cash", mon);
   SetPlayerMoney(playerid,mon);
}[/pawn]

180
mIRC/pawn Scripting / Re: Counrty Function
« on: December 02, 2012, 06:37:46 pm »
I think  men the country to function SQL server think it has more to  Pawn'll see if I can ...

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