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Messages - sseebbyy

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92
General Discussion / Re: ▌Video Tutorials ▌How to add custom stuff !
« on: September 06, 2014, 12:42:23 am »
▌asd▌ that▌ music ▌:)  ▌

hahaha, wondering when someone will tell a word about the music choosen ! :D
Sincerely, I didn't choose a special type of music, but googling the music needed to cover the entire video. (like "music 15 minutes")

93
ShowRoom (pawn) / Re: [Released] Zombie Invasion
« on: September 05, 2014, 02:35:08 pm »
sebyy is this server is scary

In this server, you take part to a horror movie. :D

94
I still think it's a better idea to leave only the messages about errors...
or, is it easier to find a problem that could appear, if you leave the success messages ? Would be easier for developers, or something like that ?

95
General Discussion / Re: Server Scripts
« on: September 05, 2014, 02:24:13 pm »
who want spideys skin i have copy this photo
download link:file://localhost/E:/Grand%20Theft%20Auto%20-%20Vice%20City/player.bmp
rofl.

:D

96
General Discussion / Re: Server Scripts
« on: September 04, 2014, 07:40:49 pm »
He needs a 0.3z server -.-

Really ? Tell me where he says he needs 0.3z server, and not 0.4.

97
Since you implemented the master list, servers should use the new module called "announce", to make them appear in that list.
Something that we all could not miss, is the success message received in console at every 2.5 seconds. (or something like that)

I really think it would be a better idea if you make the console receive just the errors. What you think ? :D
If we see no error in the console, then it is successfully added to the master list, but if we see an error, then we should try to fix it. :)

Cheers,
Seby

98
General Discussion / Re: Server Scripts
« on: September 03, 2014, 11:49:44 pm »
Here is the link to download the default 0.4 windows server (64bit)
http://forum.vicecitymultiplayer.com/index.php?topic=6865.0

For 32bit version, read there what you have to do. ;)
Good luck !

99
try vehicle.Health

vehicle.Health now sets just the health of the car, no more repairing the car.
To repair it, you should use vehicle.Fix or vehicle.Damage=0;



EDIT: Anyway, if you are going to fix this, would be good if you will implement and the options for opened trunk and hood. :D

100
Description
If you damage a light/lights of your car, be sure that it will not be fixed until the vehicle is respawned. (or you rejoin to the server)

Reproducible
Always

What you were doing when the bug happened
Damaged my car, and wanted to fix it, but surprise: my lights were still missing.

What you think caused the bug
Lack of functions/sync for it.


101
Bugs and Crashes / [BUG] Leaving the server in windowed mod means "Timeout"
« on: September 02, 2014, 01:00:27 am »
Description
Whenever I leave a server in windowed mod, the reason is "Timeout", but that is not true, because I am leaving using /q command.

Reproducible
Always
CRAST (owner of 0.4 VCCNR) tried too, and the result is the same.

What you were doing when the bug happened
I joined to #VCCNR.IRC and found out that I just left the server, with the respective "Timeout".
Then CRAST tried too, to see if it is because of the windowed mod. (and it is)

What you think caused the bug
no idea.

When you are in full screen mod, the reason is "Quit", as it should.

102
Description
Whenever I drive a bike with a passenger, I can't see the road... the tag name is too big.

Reproducible
Always

What you were doing when the bug happened
Driving a bike.

What you think caused the bug
It is not actually a bug, but should be implemented.

I suggest you to make the name tag a bit smaller when we drive cars too, because it is also a bit bigger in that moment too. (not that big, anyway)

103
Script Discussion / Re: Proposition score and Website link
« on: September 02, 2014, 12:27:46 am »
If you are really going to take a look at this, take a look and at my suggestions from August 07, 2013.

104
Script Discussion / Re: Checkpoints aka Spheres
« on: September 01, 2014, 01:13:32 pm »
Of course !

But Checkpoints are not the same with spheres. Vice City engine have a checkpoint system too.
Here is pic:


And there are more types of checkpoints. Here is another one, used in boat challenges:


PS: Aren't you that person I have talked with, in my public server, about these checkpoints ? :D

105
Script Discussion / Re: Checkpoints aka Spheres
« on: September 01, 2014, 01:05:18 pm »
There is an alternative: custom object.
Of course, you would need to check player's position...

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