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Messages - NicoArin

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1
mIRC/pawn Scripting / Re: how to connect echo to a server?
« on: June 27, 2011, 04:59:05 am »
Its simple, just add a script and install it. Almost all scripts have echo.

2
XE Servers (Legacy) / Re: Help me!
« on: June 27, 2011, 04:57:34 am »
I think Tical banned you because you acted like and admin saying "No, Denied" and that`s not your job.
So please think before posting that stupid things.
btw if you want to get unbanned pm an admin in irc.

3
mIRC/pawn Scripting / Re: Places
« on: June 03, 2011, 06:13:54 am »
Just download another script that has property system

4
Support / Re: How to make mIRc server for my server
« on: June 02, 2011, 01:57:25 am »

lol, maybe he means an echo to his server?

5
To make a server you need to download the Windows or Linux server which you can find here: http://ftp.nicoarin.com/VC-MP/VC-MP%20Servers/
Then to add the commands you need to download a script and install it to the server, script type depends on which server you are using, squirrel, pawn, etc.
You can find many scripts here:  http://ftp.nicoarin.com/VC-MP/Scripts
I recommend you to search at YouTube, there are good tutorials about this.

6
XE Servers (Legacy) / Re: New Site! www.xe-servers.eu
« on: February 18, 2011, 06:18:30 pm »
Oops! Google Chrome could not find www.xe-servers.eu
Try reloading: www.­xe-­servers.­eu
 ??? ??? ???
i think site is down

7
mIRC/pawn Scripting / Re: Problem on joining/leaving
« on: December 20, 2010, 04:21:16 am »
* make a copy and restore the original part signal from FBS
i allredy did that
but im going to try redownloading the DLL

Im still waiting for someone else to reply


~Don't double post~

8
mIRC/pawn Scripting / Re: Problem on joining/leaving
« on: December 19, 2010, 07:48:21 pm »
Im using FBS but it`s almost complety edited
It works fine, sometimes lagg

player.part signal:

on *:SIGNAL:vcmp.player.part:{
  ;$1 = ServerID, $2 = PlayerID, $3 = PlayerName, $4 = ReasonID, $5 = IP
  if ($4 == 1) || ($4 == 0) {
    FBS.echo 3** 4 $+ $chr(91) $+ $2 $+ $chr(93) 3 $+ $3 left the server. $FBS.qreason($4)
  }
  elseif ($4 == 2) {
    FBS.echo 3** 4 $+ $chr(91) $+ $2 $+ $chr(93) 3 $+ $3 left the server. (Kicked)
  } 

  !dec %players

  timer.cashcheck $+ $vcmp.name($1, $2) off
  !remini FBS.warns.ini WARNS $3

  if ($hget(SpawnedHash,$3) != $null) { !hdel -m SpawnedHash $3 }
  if ($hget(PassengerHashTable,$3) > 0) { !hdel -m PassengerHashTable $3 }
  if ($hget(Sprees,$3) >= 1) { !hdel -m Sprees $3 }
  if ($FBS.lin($1, $2) != 0) || ($FBS.lin($1, $2) != $null) { !remini -n vcmp.users.ini LIN $vcmp.name($1, $2) }
  if (%Hunting == $3) {
    vcmp.say $1 ** Hunting is now over for %Hunting $+ , he has left the server!
    unset %Hunting
    unset %Prize
    unset %ActiveHunt
    timer.closehunt off
  }
  !.signal vcmp.part $1-
}

9
mIRC/pawn Scripting / Problem on joining/leaving
« on: December 19, 2010, 03:07:22 am »
I have got a problem..

Sometimes when you leave my server something happens on echo channel.

[21:54:08] <&Ma-Bot> ** [2] [MFA]S.W.A.TT left the server. (Quit)
[21:54:09] <&Ma-Bot> ** [2] [MFA]S.W.A.TT joined the server.

[22:07:31] <&Ma-Bot> ** [1] [VU_R]NicoArin left the server. (Quit)
[22:07:32] <&Ma-Bot> ** [1] [VU_R]NicoArin joined the server.

It says that you quitted but then it says that you joined again, and you didnt.

That fucks the !players cmd

[22:04:24] <&MosterFox> !players
[22:04:24] <&Ma-Bot> ** Online Players:[ 10/32 ]: [VU_R]NicoArin
  • - 007[apo] [1] - Tommyy(Apo) [2] - Wamo(apo) [3] - bdv 4] - Mauri [5] - [MFA]S.W.A.TT [6] - [ZETZ]cerrajero [7] -


Online players: 10 . If you count them there are 8.

If someone can help me it would be nice

Thanks

10
mIRC/pawn Scripting / Re: When i add even 1 additional car game crashes.
« on: February 04, 2010, 01:59:54 am »
Well was it a Voodoo or RC car you added to the game or something? Those are known to cause crashes.
i didnt know

11
mIRC/pawn Scripting / Re: Wich is the best script?
« on: February 04, 2010, 01:58:23 am »
* NicoArin votes FBS

12
mIRC/pawn Scripting / Re: Scripts for 0.3zr2
« on: January 06, 2010, 03:02:27 pm »
and were i have to put the new dll?

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