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Messages - [AoD]NC

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106
General Discussion / Re: Forum Needs Updating
« on: April 17, 2013, 12:48:27 am »
OT: I personally prefer mybb. It's a nice forum scripts and got everything what I needed so far.

107
General Discussion / Re: Get more people in the VC:MP Developers Team
« on: April 17, 2013, 12:28:45 am »
We are currently discussing to get a new vcmp developer with great skills.



Sorry, couldn't resist posting it :D. Picture found somewhere.

108
Videos and Screenshots / Re: General 0.4 Videos and Screenshots
« on: April 16, 2013, 10:26:57 pm »
The incomplete list posted by storm is a list of standard animations implemented in the game, which cannot be scripted in VC without any hacks.

Here is the true list, including different walking anims for specific pedgroups:
http://www.pawfectmedia.com/mods/vc_anim_list.txt

And "/do" anims are animations which can be scripted in VC, including the dance animation, which is really easy to add. The reason why dancing (or let's call it STRIP - official name of that animation) was not yet added is unknown :). VCMP doesn't load a "special animation pack", that's why we can't use it.

109
General Discussion / Re: [Split] Is VC:MP dead?
« on: April 14, 2013, 02:14:30 am »
Seriously, the player count will definitely not increase much, even if you stand on your head.

I counted, there are 12 posts posted for 4,5 months at the GTAF-VCMP section, which is definitely not much.

110
General Discussion / Re: [Split] Is VC:MP dead?
« on: April 14, 2013, 01:20:53 am »
Unfortunately, we don't use much the VCMP section at GTAF, it's more abandon but I think we should reactivate it somehow. At least we could have a place where to talk, when this forum is down sometimes.

And who talks there? Well, me, when I'm extremely bored (you can even see my respond was the last in the topic VCMP for mobile). Hanney was also cruising there and probably Aaron/Gulk too.

111
General Discussion / Re: [Split] Is VC:MP dead?
« on: April 13, 2013, 10:17:55 pm »
@SugarD: point 1 and 3 creates a chain:
creating a multiplayer mod -> releasing it
release -> small player count
small count -> less motivation to develop it
less motivation -> no updates
no updates -> ???

It's about motivation (and doing because you like it). But imagine. You work on some project, because you know, you can make it great. You work hard, day n night, drink more coffee and sit more and more on work, you go take a breath 5 minutes and back to hard work. Time to show your work to the world, hoping it will be successful, because you see that you made a good job. And ka-boom. The desire* to work and update it, the fun (?) of coding is somewhere gone and you focus on something else.

*I hope this is the right translation.

112
General Discussion / Re: Forum Needs Updating
« on: April 13, 2013, 04:46:38 pm »
I think always at least one mouse finds the cheese. SMF is not a new projects, but the developers are still making mistakes and then quickly fixing it.

113
General Discussion / Re: [Split] Is VC:MP dead?
« on: April 13, 2013, 01:17:47 am »
@Saint: how can you be tired of drinking vodka :D?

@SugarD: maybe all those unknowns simply changed their nicks they used before :).

From my experience, I know a few people who tried to move from SAMP/MTASA to VCMP. Everyone said this game is shit, because you mostly fight with stubby, whereas in SA multiplayers you use every possible weapon. M4, DE, nades etc.

Yes, someone will always play a game, no matter how old it is :D. But we want the community to be as much big as possible. Do you personally want to develop a game, which is played by "some" people or by thousands? This is also a definitely bigger motivation for the developers, if you know the large number of people waiting for every update.

114
General Discussion / Re: Get more people in the VC:MP Developers Team
« on: April 13, 2013, 01:01:52 am »
Ankeborg RPG, hearing this name for first time. But found it via google. Looks like it was a huge project anyway.

And VCO was for sure not the last effort to save the multiplayer community, as I noticed a long time ago at least two MP projects for VC, but hidden in the darkness. Yes I'm repeating myself :). VCO was not the last.

115
General Discussion / Re: Forum Needs Updating
« on: April 13, 2013, 12:54:50 am »
SMF has more (security) holes than cheese :D.

116
Support / Re: gta_vc.exe wrong version... STEAM
« on: April 12, 2013, 10:14:32 pm »
The steam version of VC is 2.0. I don't know if steam allows to it, but try to replace gta_vc.exe with a 1.0 no cd exe.

117
General Discussion / Re: [Split] Is VC:MP dead?
« on: April 12, 2013, 12:10:32 pm »
1. Fans were pissed, but mostly fans who played older GTA's. If someone started his "gta career" with GTA4, I'm sure he liked it. For me GTA4 wasn't that bad. It has a long story, large map and more realistic physics, but somehow it's not the same fun as in GTA3 or VC, where stunting with a car or bike costed you some HP or blown vehicle, whereas in GTA4 you are dead :(. But it wasn't bad.

For me, the main reasons for lack of interest:
1. Less updates. Really. Recently I wanted to download a tool for disk defrag, I searched the best and the recently updated one. When I see that a program was last updated 5 years ago, it means to me that it is discontinued.
2. The games. As I said the future belongs to new games, because potential new players choose them.
3. No promotion.

Please tell me SugarD, how many of players that participated in the MTA R2 beta test were unknown for you? I think you know all of them. They came to see what's up with the good old MTA VC. But how many players does MTA R2 has in average during the week? Okay...

Plus, IV:MP is an unofficial mod, because GTA4 has got a build-in MP mode. It sucks from what I've heard, but doesn't matter :D.

118
General Discussion / Re: [Split] Someone is crashing my server
« on: April 12, 2013, 11:52:12 am »
Yes, I remember that. The squirrel server was for learning the squirrel scripting language, before LU will be released. The idea to create a new server was seriously crazy, but it was worth. I used it since the first day it was released and was a bit shocked that we have now two different servers to choose :). I think more VCMP servers are now running the squirrel version than the official pawn one.

119
General Discussion / Re: Get more people in the VC:MP Developers Team
« on: April 12, 2013, 11:33:28 am »
@SugarD: congratz to him then. Of course you can be promoted from coding a MP for GTA3 to coding one for GTA4, but the whole game is different, so you need to start from basics.

Btw. there are (were) a few skilled programmers around, who are sitting somewhere in the darkness. Again, I give an example of VCO. Regex, Deceifier, Koolio etc. They were all unknowns for me when they started working on VCO, but they showed that they can code.

120
General Discussion / Re: [Split] Is VC:MP dead?
« on: April 12, 2013, 01:26:04 am »
Yes, games from the GTA 3D era are more arcade style, while GTA HD era will be more towards "making the game as much realistic as it can be". And for someone who takes realism > fun, he won't play older GTA's and we are stuck with the player count.

Build it. Pretty easy to say :D. I think a miracle must happen in order to get fresh players.

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