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Messages - [AoD]NC

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91
Servers / Re: (PRO) CLAN || A/D War Zone
« on: May 04, 2013, 11:50:06 pm »
Server down and that just 2 moths after the topic was created.

92
mIRC/pawn Scripting / Re: Disable Weapon Damage ? Need Help
« on: May 04, 2013, 11:34:53 pm »
Or another concept: the script checks every few seconds if the player is carrying a weapon in El Corupto Bank and if he got a weapon then throw him outside the bank + send a pm "remove your weapon to enter" (switch to "fist").

Guys, more creativity :D. If disabling sync is not possible in PAWN then let's find something that fits to our need ;).

93
mIRC/pawn Scripting / Re: Disable Weapon Damage ? Need Help
« on: May 04, 2013, 05:08:01 pm »
Or

You can remove every weapon from a player when entering the bank and give it back when he leaves it :).

94
Welcome on board :).

PAWN is the official, supported scripting language. The squirrel language is developed by a group of programmers, which are not a part of the VCMP team and therefore it is not supported on this forum. In other words: Squirrel is a 3rd part mod. Squirrel is likely to be a official scripting language (with PAWN) in VCMP 0.4.

Yes, this might be confused, but this forum was hacked one year ago and it looks as it looks, without many important topics, which were deleted.

There was a lua scripting language, but it was again a 3rd part mod and it was dropped (?) long time ago.

95
General Discussion / Re: [Split] Is VC:MP dead?
« on: May 04, 2013, 02:12:59 am »
Yeah yeah, sure. You know what, I always appreciated you for two things: 1. you are longer in that "business" than me and 2. for everything you done towards GTA3:MTA. But you're behaving like a person who thinks that he knows better than everyone around. For your information, I spent many time on learning all aspects of SCM and I know some basic tricks of memory hooking.

And please, stop repeating that I'm "***iting" (what?) on the GTA MP community. And this makes me sick, when you change my words just to write a few lines more. I have never said anything bad about any GTA community.

You don't need to respond, because you won't get a reply in this topic from me. This discussion with you is pointless and from us both, the wiser decided to stop it.

Live in peace. ;)

96
Vice City / Re: VCMP The swimming action
« on: May 04, 2013, 01:46:53 am »
The Chinese modding community got recently stronger than the "international" one :D.

97
General Discussion / Re: [Split] Is VC:MP dead?
« on: May 04, 2013, 01:40:13 am »
@SugarD:
1. You obviously have no clue as to what you are talking about. :) Again, my point was that without SCM it would be almost impossible to take on memory hacking and therefore learning how SCM works was the biggest step in modding GTA. GTA IV uses so called "native" scripting language instead of SCM. Again, without knowing anything about the "native" one, there would be no progress on IVMP. Capisci? SA was released in the middle of 2005. And there are many interesting mods released till that time. Just to notice, Barton Waterduck, an icon of GTA modding, started working on various projects in 2003.

The truth is, no matter what I say, you will always refuse anything, because everything is a lie for you. Live in peace in MTA:3 era :).

@dynavolt: fortunately no start. I'm bored of bouncing against a wall. :D

@Strike: No bnc for idling :>.

98
General Discussion / Re: [Split] Is VC:MP dead?
« on: May 03, 2013, 01:05:06 am »
Hello Strike. I hope you fixed your network problems (timeouts on irc :) ).

And back to our OT.
@SugarD:
1. Ahahaha, what a lie. Without the knowledge of GTA's scripting language, there would be no memory hacking and without knowing anything about SCM, there wouldn't be any cool mods around (not including MP, which are more based on memory addresses). Fortunately, SCM was hacked very quick and first memory addresses were documented shortly after the VC release. Steve M's limit adjuster for hacking many map settings was also released in 2003. Everything you pointed was available since late 2003. No one waited with that until the SA era began. So?
9. You are changing my words (again) just to write "you're wrong". Are you satisfied? I wrote about "not decreasing it", while you come with "player count have gone up and down, so no MP is stable for you". There is another difference. If SAMP loses today 100 players it's decreasing just mathematically, but this won't be visible in any way. While loosing 100 players in VCMP could be a disaster.
2. & 3. That just shows that you don't want to understand the truth. Sorry, but if a valuable source shows the huge difference in VC and SA gamers is not reliable for you, then any further discussion with you seems to be pointless, because you won't change your opinion at any price. Let's live our lives and see in the next 10 years how thing will happen.

There was recently a fan-mod MP beta test for Just Cause 2 (cool and cheap game). There was just one game server in America open, so every Asian or European got a high ping, but this was no hindrance. During two days, the player count was always above 1k when I was online and it went over 1,5k too. We didn't get so many players during R2 public beta tests, which took place for many days. This is another proof that an average player look more towards new games and that we need to offer the best we've got to current players or they may go away. Really.

99
Vice City / Re: VCMP The swimming action
« on: April 20, 2013, 11:38:41 pm »
Freaky Chinese ;o.

100
General Discussion / Re: [Split] Is VC:MP dead?
« on: April 20, 2013, 01:58:27 am »
1. Really? Well I didn't mod before the SA era, because I didn't have any proper tools. But... Editing some files with notepad is easy, because all of them have some instructions. Map editing was also possible since the beginning (MooMapper). And the scm language was hacked a few day after the release of III? If this is not the true potential of modding, where it is?

2. Wait, wait. First you ask about a mod that doesn't exist, then you come with Stormeus'es mod and now you're talking again about a mod that doesn't exist? I'll repeat myself. There will always be something new to do. As I said, mods "moving camera around car with mouse" were created last year which was a big surprise. And we will still get some surprises.

3. Don't believe in stats - your choice. They are equal and I stop at this point.

4. 40s - okay, I know some older VCMP players too. But how many have 12 years or a few more? I'm sure you can count them on all your fingers.

5. SOL is a difficult project, they have ups and downs. VCO helped with a comeback? Don't think so. Anyway, according to their board at gtaf, there is more silence recently.

6. 7. 8. I'm bored already. Instead of a nice talk, we are going into an argument.

9. Stable = don't let it decrease.

101
General Discussion / Re: [Split] Is VC:MP dead?
« on: April 20, 2013, 12:59:49 am »
@SugarD:
2. You forgot about two things. First, this mod is not on the largest GTA mod base and I’m basing on it. Second, this mod is nothing new and as you said “Can you come up with a decent, fun mod that you know how to make that hasn't been created already?”. There are at least a few mods to remove the loading screens, to remove the aircraft and for sure some to disable going into the pause menu after alt-tab. One of a well-known trick is to turn on the black-bars widescreen feature. So, it is nothing new. Now your point was null and void.
3. The xfire website is down now so I can’t get the statistics, but it was something like a few hundred people playing VC and few thousand SA. So it does work. Maybe there are issues with MTASA (which makes the GTA SA count lower there), but VCMP works perfectly from what I remember. And again you’re wrong. It is an accurate data. Fortunately, I’ve had some statistics lessons recently and I know that it is impossible to create perfect stats from the whole group, so you make stats basing on a smaller, representative group (e.g. you get a group of 1000 people, ask them “who do you vote for on the next election?” and get a very similar score to the official stats after the election, where millions people voted). And the XFire stats are really close. The proportion of VCMP to VC players is almost the same as the proportion of SAMP/MTASA to SA players. Anything else?
4. Please show me those kids then. Blaming on my age makes sense. One or two years ago, max was not so busy with his studies as now he is and worked on VCMP. Leave VCMP because of my age and play IVMP? Nonono, where did you get this from?
5. No, the community doesn’t work so. Some projects die, even when the mods were played by a large amount of player, look at Vice City Rage for GTA4. I guess you are referring only to MTA:III and VC?
7. Nonono. In both cases it was the developers choice to either release a stable version or betas. The IVMP team could also wait 4-5 years to release a stable version first, but they didn’t decide so, which was a right choice IMO.  Also, do you think no one will not download IVMP, because it is named “beta” or “rc”?  I think no one cares it it’s an alpha, beta, gamma, rc, nightly or stable version. If it’s playable, they download it.
8. I suggest you to relax and stop posting ****, because stairs look awful.
9. SIR, YES, SIR!

@Stormeus: one more time, now everything together. I posted in this thread various reasons, why a kid who just bought a PC, will look towards GTA 4 (or maybe even SA, after he hears that many people plays multiplayer) and won’t even take a look on VC (you may not agree, but these are the facts). Of course, there are always a few exceptions… Right? So, if they won’t play VC, they won’t be a part of the VCMP community (obvious). VCMP’s mission should be therefore to make the current community, emm “stable”, because the possibility of reaching a player base at least 1k is impossible now. The highest regular player count now is 130. With an amazing 0.4, we could reach 150-200 (almost double the number, depends on how many players will come back after they hear the magic keyword), but it’s still nothing comparing to SA multiplayers.

102
General Discussion / Re: [Split] Is VC:MP dead?
« on: April 18, 2013, 01:49:35 am »
1. If you don't know this, you're stuck. And many people are too lazy to search the answer.
3. That was for Stormeus, but while I was writing, you posted ;).
In fact there are some interesting mods for VC created in the last time like the "moving camera around car with mouse" mod. For 9 years no one made it. And there are still some nice mods to do in VC.

4. Not many, I may agree. But it's a representative form of the whole community. XFire incompatible with many games? This made me laugh. Maybe I don't use it, but it would be pointless to create a program that doesn't work, right?

5. And I'm not talking about myself. I look at all my friends who played VCMP with me. Many of them already retired, while the rest is... Yes, you guess it. Busy with real life problems. Only a few of them play VCMP regularly. I'm talking shit? No, that's just what will sooner or later happen, when people lose interest in it. And I just noticed that most of you think this will never happen.
I'm supporting this mod however I can with my experience I collected for many years. If you have another opinion, then have it :).

6. Spending thousands of hours to work on something that is played by 2 players? Then you must been a lunatic :D.

7. About what path are you thinking? I think about adding as much possibilities as possible. For now we have mostly DM/fighting servers in VCMP, which not everyone likes. Role play, racing, zombie, ufo searching etc. Give the people material and they will work on it.

8. I don't follow the IV:MP, but for a long time they didn't have some basic weapon (?) sync and released a beta version. LU had everything when it was released.

9. Hmm, I understand, that I said the developers made shit? Sorry, I didn't say that and won't say. They are pro hackers of VC, which is already a big advantage for them and get respect.

@Stormeus: you like to point things recently, so I point much. The community will be stable and get a slight increase if we make some good decision.

@down: I respond tomorrow, going sleep bye bye :).

103
General Discussion / Re: [Split] Is VC:MP dead?
« on: April 18, 2013, 12:58:23 am »
Steam version - VC v2.0 doesn't allow to play VCMP
Mobile - no

Wow, what an unbelievable news! Let's refer to gtaf one more time. Compare the amount of posts at the VC board and GTA SA or GTA4 posted recently, the difference is huge. Now let's check the recently submitted mods on gtainside.de for example, probably the biggest site with GTA mods. Not even one VC mod was submitted in this month so far, while for SA or 4... As you see. Another fact: the xfire statistics. Sure, not everyone uses xfire, but the statistics found on http://www.xfire.com/games/gtavc and http://www.xfire.com/games/gtasa shows one more time the interest of the community into both games.

One fact, which you can't argue about, at least I hope so :). WE (= players, who are playing VCMP for over a year) are the main force, power etc. of VCMP. But unfortunately WE are getting older, we have more troubles, issues and work than we had when we started playing VCMP for example. And WE will have less time for playing games (or? :) ). And so, the main force will be weaker, if there won't be many new players around, who want to stick with this game for a longer time. And as you clearly see from the examples I posted above, our chances to get new players are not big.

Of course there is a point of everything (what have I wrote rofl :D ). We just need to make VCMP more like MTASA. I heard one time a nice quote, it gone like this: "GTA SA is a game. MTASA changed a game (SA) to a (gaming) engine". I messed it, but doesn't matter. This is what VCMP needs to do. Use VC as an engine, hack the game as much as possible. Then we can create any "game" we want, based on VC. I see that we could do it. First step should be to include Maxo's VL to VCMP :).

Still talking about LU? Okay, so why is LU not as popular as VCMP?
1. GTA3, really. I played GTA3 after VC & SA, which was a terrible mistake. People who started with III loved this game, while it was for me a simpler version of VC (amount of weapons, cars, no bikes, helicopters).
2. The release date. Maybe if LU would have been released by the same time when VCMP, the community size of both game had been similar.

---

There is a difference between SP and MP. I know several persons who love SP, but they don't even think of playing this game with other players. However, I don't know the reason, so we can just guess.

104
General Discussion / Re: [Split] Is VC:MP dead?
« on: April 17, 2013, 12:55:15 am »
@SugarD: no hyperlink to THIS forum on the main website vcmp.com? I got lost :).

@storm: of course I could write something like "tomorrow every player migrates from SAMP to VCMP and everyone will be happy", but we know that won't happen. I wrote what is likely to happen in the near future, when nothing changes.

I don't remember if I mentioned it already, but looking after all those posts here... You guys think that VCMP is indestructible, it will always survive? People think the same about others. No one thinks that tomorrow someone who we know can die, but this happens.

105
General Discussion / Re: a question plz
« on: April 17, 2013, 12:50:33 am »
No, because VCMP has maybe 100 functions if not less (wild guess), while SAMP has many more.

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