Recent Posts

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61
Script Releases / Re: Function Accessible Locs like on 0.3
« Last post by sseebbyy on October 12, 2014, 01:04:48 pm »
Sounds better. :)
But pay atention and add the pickups in the top of all pickups, in .conf, to work good.
62
Script Releases / Re: Mansion Gate
« Last post by sseebbyy on October 12, 2014, 12:56:54 pm »
Why not you make the gate auto open and close instead of bindkeys, as if some newbies joins server they may face problem to enter or exit mansion(just a suggestion)

it can be configured to be actioned just by the owner of the property. ;p



Hmm.
I have chnaged it now the function will work for any object and also i have created class for mansion gate.
player can add multiple gates in game and can only use one function.

By class I mean class{} with constructor and etc.
(so it would be easier to check gate's status, like gate.status that will return the status of the gate, obviously)
Anyway, here comes another problem... the variable open is a global one, so when a player will open/close any gate, it will be set for all instead of only to that gate.
63
Script Discussion / Re: onPlayerCrouchChange is bugged ?!
« Last post by ysc123 on October 12, 2014, 12:51:02 pm »
I noticed that onPlayerCrouchChange always returns false (probably server's bug)

I hope it will be fixed soon.



* sseebbyy is waiting for windows plugin update
I can build for you, your email?

Here is it http://www.solidfiles.com/d/fd8f42f7c2/squirrel.zip

Thank you very much, I appreciate that ! but I'm really dedicated to official plugins. :D



I finally got a license for Visual Studio. Compiled.

Good, thanks !
You can download VS2013 Express for free. And it's easy to complie it!
64
Servers / Re: [0.4] Extreme Fighting Era 2015
« Last post by Honey. on October 12, 2014, 12:32:51 pm »
yet another UPDATE  ;)

Livemap Synced and IpToCountry Feature added.

Livemap Link : http://107.182.186.206/livemap.html

A link on the forum Will be added Soon!

65
Script Releases / Re: Function Accessible Locs like on 0.3
« Last post by soulshaker on October 12, 2014, 12:23:23 pm »
Changed the function to pickups
66
Script Releases / Re: Mansion Gate
« Last post by soulshaker on October 12, 2014, 12:09:21 pm »
Why not you make the gate auto open and close instead of bindkeys, as if some newbies joins server they may face problem to enter or exit mansion(just a suggestion)
67
Servers / Re: [0.4]Chinatown Test Server
« Last post by sseebbyy on October 12, 2014, 10:41:03 am »
Wrong board ! Here you announce only your 0.3 server.
Check this board if you want to announce a 0.4 server. ;)
68
Support / Re: VCMP doesn't load
« Last post by dAvId23 on October 12, 2014, 09:08:34 am »
It was always installed there

69
Script Releases / Re: Mansion Gate
« Last post by Flockshot on October 12, 2014, 08:41:25 am »
By releasing this script to the public, you will help many newbies. :)
(I would use a class to create these gates, to make it easier, instead of this way)
But...  there is a problem. What happens if the gate is not id 0 ?Another object will move instead of the gate.

To fix that, note the object with an word like "mansiongate".
How you do that ? Like this:
Code: [Select]
mansiongate <- CreateObject(6000,0,Vector(-277, -495, 10),255);
Then you simply move it using:
Code: [Select]
mansiongate.MoveBy(Vector(-8,0,0), 2800);


By the way, it's good that it uses a global function as "MoveGate", for closing/opening the gate.
I suggest you to add one more parameter that will represent the gate (object), so you can use the same function for any gate you want. :P
Like this:
Code: [Select]
function MoveGate(player,gate,status)
{
   if(status="open")
   {
         obj.MoveBy(Vector(8,0,0), 2800);
   }
}


Hmm.
I have chnaged it now the function will work for any object and also i have created class for mansion gate.
player can add multiple gates in game and can only use one function.
70
Servers / Re: [0.4]Chinatown Test Server
« Last post by Beary on October 12, 2014, 05:14:24 am »
啪啪(Papa)
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