Vice City Multiplayer
General Discussion => General Discussion => Topic started by: Detonator on January 27, 2014, 09:32:32 pm
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From what I've understood, in the vcmp_config.txt was made this file:
game_allowedmods
Description
A list of mods (ASI files) allowed to be used.
Allowed Values
Text, with each mod separated by one space, like so:
game_allowedmods mymod1.asi mymod2.asi mymod.flt
-> to avoid hacks and other things , i.e: f1 hack,widescreen_fix_remake.asi .The hackers and other people can't put these files in the game_allowedmods?If yes,they will hack again and there's no difference between 0.3 and 0.4.
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Hackers will exist forever, that's the way they choosen.
But maxorator limited their possibilities by making CLEO mods unable to work.
Because, if I'm not wrong, VC:MP 0.4 is not using SCM.
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Blocking .asi/.flt mods is not due to anticheat, it's because most of them are not compatible with VC:MP, so not blocking them would cause the game to crash if people had some of them installed.
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Plus if we really wanted to block ASI mods, we would have just not offered the configuration whitelist.
It's really more convenient than if we indiscriminately loaded all ASIs; players are now able to remove mods that may crash them, or otherwise conflict with VC:MP, such as the widescreen fix remake that messes with FOV settings and causes bullets to appear not to hit you.
Tools like the 2012 Trainer can't be added to the whitelist for the sole reason that they are not ASIs. CLEO mods, however, can still be loaded in by whitelisting CLEO.
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I'm still worried that someone will create an asi mod to hack VC:MP.
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CLEO mods, however, can still be loaded in by whitelisting CLEO.
I tried in the last public beta test (2) to load the cleo.asi and it didn't work.
Wondering if it really works now.
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I'm still worried that someone will create an asi mod to hack VC:MP.
Even companies that spend thousands of work hours on implementing DRM get their stuff hacked in an hour. I don't have the time to waste on such futile efforts. All I care about is security, because that can actually be achieved to some extent, unlike client-side anticheat.
CLEO mods, however, can still be loaded in by whitelisting CLEO.
I tried in the last public beta test (2) to load the cleo.asi and it didn't work.
Wondering if it really works now.
CLEO mods don't work because SCM has been completely disabled.