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Messages - heekz.shadow

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76
General Discussion / Re: Roleplay servers
« on: April 03, 2013, 08:38:11 pm »
Funny enough, no one here said SA:MP is better. I don't say SA:MP is better or not, but SA:MP things are kept on SA:MP forums, this is a forum for VC:MP so stop talking about SA:MP like this is SA:MP forum.

77
General Discussion / Re: Roleplay servers
« on: April 03, 2013, 07:39:55 pm »
We even suffer from some of your raging community members who DDoS us constantly assuming it's a virtual war kinda thing.

1. Argonath users never DoS-ed anything ( because you can't really DDoS a VC:MP server due to lack of playercount, get your facts straight )



We don't even advertise.

2. Neither does Argonath RPG, but ofcourse we post videos on youtube to share the memories with older / newer members.



...and our server never gets empty and has an average count of 8 players.

No shit




@Glock: Stop talking about SA:MP, no one here gives a fuck about it, ok ? You look like you only came here to advertise SA:MP, I wonder if you know what fast-switching or jumpswitching is.



Other than that, VC:MP is a great community even if it lacks the population of other well known multiplayer mods, even as that, VC:MP managed to survive the time with newer and older players. Even if people come and go, VC:MP always was an interesting place for everyone. At first, the main gamemode was deathmatching, however people looked forward for newer gamemodes and this is probably how RPG born. ( remember NoN rpg ? or Argonath RPG by then? good old 0.2 )

After getting bored of mIRC scripts, a new scripting language was lately introduced in 0.3z R2 which made things easier for people as the syntax was more friendly.

There are a lot of things to talk about when discussing VC:MP, even if it changed someones life or not, it still remains in my own list of great multiplayer modifications.

78
General Discussion / Re: Roleplay servers
« on: March 31, 2013, 09:25:14 pm »
hellboy_vkk, your probably the worst type of hypocrite I've ever seen.

You begged Argonath to help you solve with DoS attacks, got some negative answers and then you went on badtalking Argonath like an 11 years old kid, or are you 11 years ?

About your server, that's not RPG. The name is not in any way related to the server, and everything is too overpowered.

Ofcourse there are lots of scripters who can get past VCCNR, but most scripters prefer to take on harder projects, such as, making a game.

Now you claim VCCNR is the best, maybe it is, maybe it's not, after all, who gives a shit, it's all about how players feel on it and how constant are the players.

Take Argonath RPG as example, you always see [WS] and [EAF] clanmembers there, right ? Even if most aren't admins, the game and the satisfaction it brings makes us play there.

Who cares if VCCNR is over Argonath or vice-versa ? It's all about the gameplay and how you feel on it.

Regarding you, better improve your english then argue with us.

What if you're an owner ? If you think it's something and your the owner of that "something", that doesn't meant others think the same, moreover, a server owner should respect it's clients feel and think about it.

You'd probably ignore all of those and go on flaming me in your mind or straight in the forum, that's up to you. But you fail thinking VCCNR is the best.

79
Videos and Screenshots / Re: le trollbank
« on: March 31, 2013, 09:17:02 pm »
hackkkkkkk toooo vcmpppppppppp

80
General Discussion / Re: [Split] Is VC:MP dead?
« on: March 29, 2013, 10:23:55 am »
I didn't realise that's how little players VCMP had... I thought it was in the thousands. Well, I guess VCMP pretty much is dead. Why would any of the developers bother wasting their time to make a new version when VCMP maxes about 200 players and out of those its just a few servers with 7 players on........... I never thought I'd post this, but you guys might as well just join SAMP or find another game.

What's your point ? You only talk about SA:MP. If you want to advert SA:MP over here, then please get lost, this is a forum dedicated to Vice City Multiplayer.



Last time I could talk with maxo was like, February or January IIRC. It's pretty easy to find him ;d.

ON: I suppose Stormeus can do a great job remaking the functions with a bit of VC:MP 0.3z r2 source code, knowledge about memory addresses / opcodes. Other than that, I don't see how you guys can make the functions work.


81
General Discussion / Re: Roleplay servers
« on: March 28, 2013, 12:29:12 pm »
Argonath RPG is a world of it's own. Aside from being the most populated VC:MP server, Argonath allows everyone to roleplay whatever they want while being bounded by the rules. Argonath RPG got servers in VC:MP, MTA:SA, MTA:VC, SA:MP.. etc...


With a nice admin team and probably the "friendliest" players, you should enjoy your time spent there. :)



82
General Discussion / Re: Get more people in the VC:MP Developers Team
« on: March 28, 2013, 12:26:14 pm »
Thought community might want to hear it,

maxorator is not completly inactive, I was able to talk to him lately and he also helped me with VC stuff ( not VC:MP, VC mem addresses and stuff ).

I won't tell where I talked to him, because everyone will then spam him.

83
Videos and Screenshots / Re: VC:MP with NPCs / Bots ( NOT FAKE )
« on: February 09, 2013, 03:26:27 pm »
mine are.

84
General Discussion / Re: here are some keys and hints
« on: February 05, 2013, 10:25:00 pm »
I'm not saying anything bad about of developers.

[removed - VC:MP is an international community]



EDIT: [removed]

Stormeus did a lot of work in C++, creating modules for squirrel servers ( powerful hashing algorithms, "Check if your password is strong enough" module, etc... etc... ). I'd post it right now, but Squirrel servers aren't official yet. By the way, you can search those module names on VC:MP scripting sites ( if this forum isn't the single one you know. )

If you want full functionality for 0.3zR2, shoot your laziness and upgrade to Squirrel. You will learn something new.

85
General Discussion / Re: here are some keys and hints
« on: February 05, 2013, 06:58:39 pm »
The fact that you seem to think that simply downloading Visual C++ 2005 Express and using RakNet will allow you to create your own VC:MP client/server is horrifically misguided and incorrect. This thread is entirely useless.

EDIT: And for fuck's sake, 0.1c and 0.3z are not compatible. At all. Have fun reconstructing every feature and patch added to VC:MP ever since 0.1 if you really want to use that source code.

I'm tired of waiting for 0.4, I realized that developers no longer care what happens to VC-MP community, I'm tired of all the excuses and posts Tipo "just wait," we've been waiting for years ... the first to develop a 0.4 it was mentioned in 2007, if I'm not mistaken ....

relise 0.3z R2 supports Pawn language is very pleased to have inspired a lot of hope, but after thorough testing, I was disappointed in him because it contains too many mistakes ....

If you think that no one can do better than 0.3z multiplayer you are mistaken, for the moment to play GTA VC still no qualitative multiplayer, and its development is still relevant!

if you do not believe it, I can give you some links that will help you to convince.

In my virtual world, only two  passion: 1 - is programming 2 - GTA game series and modding ....

I am saddened to see the current situation at the moment, and your attitude towards it, I'm trying to do everything for the Russian speaking community to play VC-MP Steel is better than at this point in 0.3z

i can reconstructing all func from 0.3z R2 in 0.1 for my Vice City Life Server and more other fucn....

little screens of my work in here http://forum.vicecitymultiplayer.com/index.php?topic=5334.0

at this point I realized about half of 0.3z R2 features and added some new that did not exist in more than one version, I do not have time to do it, but next month I will continue to work and in a few weeks I will try to perform a complete envelope functions of 0.3z R2 .....

some time ago, I was even willing to buy the source code 0.3z r2 to correct any errors or the majority....


[removed] You talk about how you modified 0.1c sourcecode, whose sync is horrible. You should not talk about a developer or his work if you cannot do something better or atleast equal. Also, please make a fully working client - server with over 50 functions from SCRATCH. Also, please use assembler and directX just like VC:MP does while being at university ( if you ever got into one ).

[omitted]

86
General Discussion / Re: Reputation points system suggestion
« on: January 28, 2013, 05:11:33 pm »
No point in having one. Also, what about the karma noobs who idle on this forum daily and press the disrespect button?

Useless.

87
mIRC/pawn Scripting / Re: I need help with command /c bringall
« on: January 18, 2013, 05:21:30 pm »
Stop blainly posting commands which cannot be used in other scripts


Quote
if(!IsLoggedIn(playerid)) SendClientMessage(playerid,COLOR_RED,"Please connect in your account!");

is not defined ( public will probably need the enum and more, so anyone to use this shall remove that line )

88
Snippet Showroom / Re: Engine turning on/off system
« on: January 13, 2013, 10:42:26 am »
Thanks Sherlock Holmes ( sarcasm )



You remove the player from a vehicle, how do you expect to put him in it WHEN you removed him w/o using any variable...

89
Snippet Showroom / Re: Engine turning on/off system
« on: January 13, 2013, 02:35:59 am »
let me take a shot


stock SetVehicleEngine(vehicleid, on=1)//0 is off _ 1 is on
{
   switch()
   {
       case 0:
           KillVehicleEngine(vehicleid);
       case 1:
           StartVehicleEngine(vehicleid);
   }
}
stock StartVehicleEngine(vehicleid)
{
    RemovePlayerFromVehicle(playerid);
    PutPlayerInVehicle(playerid,GetPlayerVehicleID(playerid));
}

 forgot playerid you add it

Quote
    RemovePlayerFromVehicle(playerid);
    PutPlayerInVehicle(playerid,GetPlayerVehicleID(playerid));

What kind of vehicle is the guy supposed to drive if you removed him ?

90
General Discussion / Re: Modifying the client and server
« on: January 06, 2013, 01:21:27 am »
how about no?

What's the point in it ? You have spawnscreens and serverside functions, you probably want this as a 0.4 feature..

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