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Messages - Watti

Pages: 1 [2]
16
mIRC/pawn Scripting / Re: BASIC mIRC Tutorial
« on: August 14, 2007, 07:21:15 am »
:P PMP isthat for argonathrpg

17
mIRC/pawn Scripting / Re: BASIC mIRC Tutorial
« on: August 13, 2007, 07:32:16 am »
ok here is ur question Mex

MTA Parameters:

$1 Server
$2 ID
$3 Command
$4 Word that follows command
$5 Word that follows the Word after the command

VCMP Parameters:

$1 User ID
$2 Command
$3 Word that follows Command
$4 Word that follows the Word after the command
$5 Word that follows the word after the word after the command

also $4- Continues it, so if i have

on VCMP

!aragorn Watti ($3) Hello Idoit($4-)

it will go something like

Watti ($3), are you a new Guy to this server Hello Idoit($4-)

i dnot realy know the code off by Heart.. but of xcos Mex i sent you a few commands of it... so yes you should under stand

now as i learned... you get id..

like ummm $vcmp.getid($3) set %id3

then do the

vcmp.cmdsay $2 %id3 are you new $4-

correct me if im wrong

18
mIRC/pawn Scripting / Re: RPG + GUS
« on: August 12, 2007, 04:53:55 pm »
And colourd names... for different skins

19
mIRC/pawn Scripting / RPG + GUS
« on: August 12, 2007, 04:48:34 pm »
ok ive merged bothe Falcons and TOmmis scirpt... properly..but the commands for Falcons Script doesnt work properly

it just doesnt wanna be there

20
mIRC/pawn Scripting / Re: Skins, Scripts, Cars, houses
« on: August 04, 2007, 12:22:00 pm »
umm... ok.. give me 10 mins...

Its Actuaslly modifie :P

and

Code: [Select]
on *:SIGNAL:mta.pm:{
  if ($3 == ammojob) ammojob $1-
  if ($3 == ammome) ammome $1-
  if ($3 == ammodeliver) ammodeliver $1-
  if ($3 == coffeejob) coffeejob $1-
  if ($3 == coffeeme) coffeeme $1-
  if ($3 == coffeecop) coffeecop $1-

}

alias ammojob {
  if ($rpg.area($1,$2) ==  Bunch-of-Tools, ) {
    else mta.msg $1 $2 You are not at the Bunch of tools Ammunation!!

  }

  alias chance {
    var %a = $rand(1,100){
    if (%a > 35) mta.msg $1 $2 There is No Ammo Delivery Jobs :( try again later
    .timerend $+ $2 1 $rand(110, 130) timeup $1-
    if ($3 == coffeejob) coffeejob $1-
    mta.msg $1 $2 You cannot Do any Ammo Delivery Untill Later
  }
}
else {
  mta.msg $1 $2 Go to the Boat Yard and Get Ammo! (type /msg ammome)
  set %cracker $mta.name($1,$2)
}

alias ammome {
  if ($rpg.area($1,$2) == Boat-Yard) {
    if (%cracker != 0) || (%cracker != $null){
    else mta.msg $1 $2 You Are not at the Boat yard!! go there now!
    else mta.msg $1 $2 You got the Ammunition, Deliver it to the delivery Place
    var %a = $rand(1,6)
    if (%a = 1) mta.msg $1 $2 Get to Fort Baxter! and deliver the Gunz! (type /msg ammodeliver)
    set %cracker 10
    if (%a = 2) mta.msg $1 $2 Get to the Contruction Site! and deliver the Gunz! (type /msg ammodeliver)
    if (%a = 3) mta.msg $1 $2 Get to Junk Yard! and deliver the Gunz! (type /msg ammodeliver)
    if (%a = 4) mta.msg $1 $2 Get to Warehouse! and deliver the Gunz! (type /msg ammodeliver)
    if (%a = 5) mta.msg $1 $2 Get to VCPD Police HQ! and deliver the Gunz! (type /msg ammodeliver)
    if (%a = 6) mta.msg $1 $2 Get to Malibu Club! and deliver the Gunz! (type /msg ammodeliver)

    .timerend $+ $2 1 $rand(70, 90) timeup $1-
    Set %cracker 1
  }
}
}

alias ammodeliver {
if ($rpg.area($1,$2) == VCPD-Police-HQ-Reception, Fort-Baxter, Junk-Yard, Warehouse, Kaufman-Cabs, Malibu-Club) chance $1-
if (%cracker != 0) || (%cracker != $null){
else ($mta.name($1,$2) != %cracker) mta.msg $1 $2 You dont have the Ammunition!!
else mta.msg $1 $2 You are not at the Delivery Place!
}
}

alias chance {
var %a = $rand(1,100)
if (%a < 25) mta.msg $1 $2 You Brang the wrong Ammunition!
!.timer 1 0 mta.slap $1 $2
mta.msg $1 $2 Go back and get More!
elseif (%a < 25) mta.msg $1 $2 You Brang the right Coffee and the Cop loves you for it
if (%cracker != 0) || (%cracker != $null){
Writeini -n cash.ini cash $mta.nick($1,$2) $calc($cash($1,$2) + $rand (50, 500))
set %cracker 10
.timerend $+ $2 1 $rand(110, 130) timeup $1-

alias timeup {
set %cracker 0
}
}

alias coffeejob {
elseif (%cracker != 10) || (%cracker != $null){
mta.msg $1 $2 Your tired from your last job get some sleep
elseif ($rpg.area($1,$2) == VCPD-Police-HQ-Reception) {
else mta.msg $1 $2 You are not at the Police Station

alias chance {
  var %a = $rand(1,100)
  if (%a > 75) mta.msg $1 $2 There is No coffee Jobs :( try again later

else {
  mta.msg $1 $2 You cannot Do any Coffee Jobs Untill Later
  else mta.msg $1 $2 Go to a Coffee Shop and Get a coffee
  set %cracker 1
}
}
}
}
}

on *:SIGNAL:mta.kill:{
set %cracker 0
}

alias coffeeme {
if ($rpg.area($1,$2) == Tarbrush-Cafe, Robina's-Cafe) {
if (%cracker != 0) || (%cracker != $null){
mta.msg $1 $2 You must start the Job first!
else mta.msg $1 $2 You are not at A cafe, Find one!!!
else mta.msg $1 $2 You got a coffee Go to HQ and give the cop his Coffee And hurry Before it gets Cold!
.timerend $+ $2 1 $rand(80, 90) timeup $1-
set %cracker 2
}
alias timeup {
set %cracker 10
}
}
}
alias timeup {
set %cracker 0
}
on *:SIGNAL:mta.kill:{
set %cracker 10
}

alias timeup {
set %cracker 0

}

alias coffeecop {
if ($rpg.area($1,$2) == VCPD-Police-HQ-Reception) {
else mta.msg $1 $2 You are not at the Police Station
}
if (%cracker != 1) || (%cracker != $null){
else ($mta.name($1,$2) != %cracker) mta.msg $1 $2 You dont have a coffee!!
}
}

on *:SIGNAL:mta.kill:{
set %cracker 10
.timerend $1 $2 1 $rand(120, 130) timeup $1-
}

alias timeup {
set %cracker 0
}

alias chance {
if (%cracker != 2) || (%cracker != $null){
var %a = $rand(1,100)
if (%a > 25) mta.msg $1 $2 You brang the cop a coffee!

var %a = $rand(1,5)
if (%a = 1) mta.msg $1 $2 Cop: Did you pee in my Coffee Boy!?!
if (%a = 2) mta.msg $1 $2 Cop: This isnt the right coffee!
if (%a = 3) mta.msg $1 $2 Cop: There is a floaty in my coffee!!
if (%a = 4) mta.msg $1 $2 Cop: Whats that Yellow Stuff?
if (%a = 5) mta.msg $1 $2 Cop: Wrong Coffee!
mta.msg $1 $2 the cop throws the coffee at you
!.timer 1 0 mta.slap $1 $2
mta.msg $1 $2 Go back and get another one
}
elseif (%a < 25) mta.msg $1 $2 You Brang the right Coffee and the Cop loves you for it

Writeini -n cash.ini cash $mta.nick($1,$2) $calc($cash($1,$2) + $rand(50,500))
Set %cracker 10
.timerend $1 $2 1 $rand(120, 130) timeup $1-
}

alias timeup {
set %cracker 0
}

}
}

No it doesnt work properly... Yet

21
mIRC/pawn Scripting / Re: Skins, Scripts, Cars, houses
« on: August 04, 2007, 08:01:27 am »
ok working.. now... umm umm... i need a rcondll.dll .. any one?

22
mIRC/pawn Scripting / Re: Skins, Scripts, Cars, houses
« on: August 04, 2007, 06:12:46 am »
one more thing... how do i set Weapons... cos of cos i dont wanna have Mini guns

23
mIRC/pawn Scripting / Re: Skins, Scripts, Cars, houses
« on: August 04, 2007, 05:48:44 am »
kk thanks.. :D... but Scripting skills :P i have...

24
mIRC/pawn Scripting / Skins, Scripts, Cars, houses
« on: August 03, 2007, 12:24:35 pm »
ok.. can u guys answer me this

Skins:

How do i get them, how do i change there spawn locations, how do i set their weapons

Scripts:

They are done in mIRC.. so how do i connect them to Server??? Ful detail please

Cars:

How do i set them, How many can i set,

Houses

How do i set them, how many can i set

Tganks

Pages: 1 [2]