Vice City Multiplayer
General Discussion => General Discussion => Topic started by: Fuzzy168 on March 17, 2013, 03:06:18 pm
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I don't want to push the progress of the VC:MP 0.4 version. Quite some amount of people has left VC:MP and more will too if they don't get the VC:MP 0.4 release. If I'm not mistaken, VC:MP is coded with C++. There are not lots of people who knows C++ this day. IMO, the dev team should stop being a lone wolf and start gathering a pack of C++ knowbies or wannabies. While developing the mod, people also can learn C++.
I really hope the dev team would start taking some people who knows and want to learn C++... TQ.
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IMO, the dev team should stop being a lone wolf and start gathering a pack of C++ knowbies or wannabies.
The issue is not finding people that know C++. There are plenty of people in the VC:MP community that know or are learning C++, myself included. However, in order to add more features to VC:MP, one would have to know how to reverse engineer Vice City and the RenderWare engine, which is far more difficult than simply learning how to program. Anyone who only knew C++ would either have to learn how to reverse engineer, which is far more complex than reading a few tutorials, or would have to exist purely in a bugfixing capacity... actually, that might work. Might.
Regardless, this thread still needs max's input, who has been inactive for three months on the forum alone and is the only one who actually has the VC:MP source code.
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Thanks for the reply. Hoping your reply would be a reminder to those who keep pushing the progress of VC:MP 0.4. I'm also waiting for more reply especially from maxorator..
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but you think an vcmp beta will relased soon or not?
the team are active?
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but you think an vcmp beta will relased soon or not?
the team are active?
The beta team is active, only if there was something for us to do..
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but you think an vcmp beta will relased soon or not?
the team are active?
If you shut your danm mouth that vcmp developers are INACTIVE! so they are not, they are just waiting for 1 guy just 1 guy who is Maxorator and when he come back after his exams then watch what type of kickass stuff you get...
** Doom_Killer Feels relax now.
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when he come back after his exams
Hm ? What exams ?
*cough* *cough*
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@Darfy: Ye, I see how the beta team is active, drinking, dancing & sleeping outdoors all days long :D.
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maxorator is active on any other forums except VC-MP... draw conclusions...
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maxorator is active on any other forums except VC-MP... draw conclusions...
:o Example?
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Google "maxorator" and you will got your answer
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maxorator is active on any other forums except VC-MP... draw conclusions...
:o Example?
Google "maxorator" and you will got your answer
He does have a GitHub account that's been active, but his commits are to a university project. So meh. As for GTAForums, I don't see much going on there.
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I see maxorator have account game flash x)
Aslo he play some game flash x)
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I see maxorator have account game flash x)
Aslo he play some game flash x)
Do you actually know it's maxorator or is it just someone with the same username? For example, I know there are people using my username on minor foreign VC:MP servers; doesn't mean it's me or that I play on them, though.
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Im not sure with it. Forget it
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How many do they have right now?
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How many do they have right now?
NOTE: This list may not be the most accurate since the majority of it is based on forum activities and my own memory.
Active Developers
Inactive Developers
- bakasan (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=2)
- Falcon (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=6)
- Static (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=17)
- Y_Less (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=21)
Developers with Undetermined Status
- maxorator (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=13) (currently in charge of 0.4, has not been seen since December; is active on other sites)
Active Beta Testers
("active" meaning that they have participated in the last private beta test or appeared recently)
- adamale (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=44)
- Baldachyn (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=949)
- Carlambor (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=90)
- cycu (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=4974)
- Darfy (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=844)
- Ettans (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=2224)
- Hanney (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=83)
- kenny01 (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=9) (semiactive on forum)
- kenwood (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=339)
- j.king (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=2184)
- Kill3r (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=2044)
- Mattz (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=252)
- [AoD]NC (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=1733)
- Prontera (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=4939)
- Relax (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=2993)
- Ryz (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=30)
- Smoke2jointS (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=72)
- Squida (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=811) (vanished from forums but beta tested)
- stormeus (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=5185)
- YaceQ (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=35)
- Zegro (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=1829)
Inactive Beta Testers
- Anya (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=463)
- Azer (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=8)
- Bautista (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=455)
- [MK]BladaSkova (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=150)
- Boss (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=2189)
- Cole.cz (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=29)
- Den (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=19)
- donttoucht (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=2285)
- Flame^ (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=10)
- fourone (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=135)
- FrOsTi (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=151)
- HappyFace (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=131)
- Javi (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=1967)
- menzees (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=147)
- Much_Pain (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=54)
- njr1489 (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=20)
- offthewall (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=3)
- [DnA]OpHiDiAn (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=22)
- [DnA]oVeRdOsE (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=5) (never posted)
- Peter (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=11)
- Red_Queen (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=16) (appeared in December but did not test)
- Rockyfella (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=31)
- Serafim (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=18)
- Shanto (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=137)
- Simon (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=4)
- Tanner (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=86)
- Tommis (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=15)
- ToMo (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=132)
- VercettiG (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=7)
- [UZI]Xaix (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=255)
Beta Testers with Undetermined Status
- Aaron (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=115) (semiactive on forum)
- eKirtS (http://forum.vicecitymultiplayer.com/index.php?action=profile;u=5093) (active two months ago on forum)
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Who "????" ?
You keep it secret ?
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Who "????" ?
You keep it secret ?
No, because we don't know if anyone is active or will be.
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Right now my biggest success will be to join vcmp beta testing team, because i want to help from my own...
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Right now my biggest success will be to join vcmp beta testing team, because i want to help from my own...
Good luck with that, there's no devs active at the moment to recruit you. :P
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Right now my biggest success will be to join vcmp beta testing team, because i want to help from my own...
Good luck with that, there's no devs active at the moment to recruit you. :P
/me is laughing.
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Right now my biggest success will be to join vcmp beta testing team, because i want to help from my own...
Good luck with that, there's no devs active at the moment to recruit you. :P
Genius ;D
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Right now my biggest success will be to join vcmp beta testing team, because i want to help from my own...
Good luck with that, there's no devs active at the moment to recruit you. :P
there's also nothing new to "test" :D
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@ stormeus: I know how to wait.
@seebbyy: Laugh more harder
@ulkaki: But in future :)
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@Storm: Carl is on IRC, so he's active :).
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@Storm: Carl is on IRC, so he's active :).
Updated!
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Um... it looks a bit like VCMP has hit a dead end.
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i have found this in google
https://bitbucket.org/stormeus/0.4-confloader/get/07e2156c9047.zip
what this is?
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i have found this in google
https://bitbucket.org/stormeus/0.4-confloader/get/07e2156c9047.zip
what this is?
A module for the 0.4 server that loads Squirrel server.conf files. It's useless when you don't have the server, though.
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Why is VCMP better than SAMP?
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I didn't hear anyone say anything about VC:MP is better than SA:MP.. Please understand that GTA:SA is more advance than GTA:VC and GTA:III. Which mean that their multiplayer has more functions and ability to be exploited unlike GTA:VC which is just an upgrade of the GTA:III engine.
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I didn't hear anyone say anything about VC:MP is better than SA:MP.. Please understand that GTA:SA is more advance than GTA:VC and GTA:III. Which mean that their multiplayer has more functions and ability to be exploited unlike GTA:VC which is just an upgrade of the GTA:III engine.
If i could Remember, someone posted in the Unofficial Forums (Could be another forum) some "exploits" of the Current VC:MP Pawn Server. All the links to the exploits were "removed" after a few mins/hours (Of course). Clarifying that GTA:VC/VC:MP has no exploits. Is at the moment, invalid. I guess (Correct me if i am wrong). GTA:VC 1, GTA:SA 1. Until then. But yeah. There's also hope for 0.4 to come out with more fixed, secure, etc. Keep calm and wait.
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ok but there are new functions?
PFunc_GetServerVersion GetServerVersion;
PFunc_GetServerSettings GetServerSettings;
PFunc_ExportFunctions ExportFunctions;
PFunc_GetNumberOfPlugins GetNumberOfPlugins;
PFunc_GetPluginInfo GetPluginInfo;
PFunc_FindPlugin FindPlugin;
PFunc_GetPluginExports GetPluginExports;
PFunc_GetTime GetTime;
PFunc_printf printf;
PFunc_SendCustomCommand SendCustomCommand;
PFunc_SendClientMessage SendClientMessage;
PFunc_SendGameMessage SendGameMessage;
PFunc_SetServerName SetServerName;
PFunc_GetServerName GetServerName;
PFunc_SetMaxPlayers SetMaxPlayers;
PFunc_GetMaxPlayers GetMaxPlayers;
PFunc_SetServerPassword SetServerPassword;
PFunc_GetServerPassword GetServerPassword;
PFunc_SetGameModeText SetGameModeText;
PFunc_GetGameModeText GetGameModeText;
PFunc_SetWorldBounds SetWorldBounds;
PFunc_GetWorldBounds GetWorldBounds;
PFunc_SetWastedSettings SetWastedSettings;
PFunc_GetWastedSettings GetWastedSettings;
PFunc_SetTimeRate SetTimeRate;
PFunc_GetTimeRate GetTimeRate;
PFunc_SetHour SetHour;
PFunc_GetHour GetHour;
PFunc_SetMinute SetMinute;
PFunc_GetMinute GetMinute;
PFunc_SetWeather SetWeather;
PFunc_GetWeather GetWeather;
PFunc_SetGravity SetGravity;
PFunc_GetGravity GetGravity;
PFunc_SetGamespeed SetGamespeed;
PFunc_GetGamespeed GetGamespeed;
PFunc_SetWaterLevel SetWaterLevel;
PFunc_GetWaterLevel GetWaterLevel;
PFunc_SetMaxHeight SetMaxHeight;
PFunc_GetMaxHeight GetMaxHeight;
PFunc_ToggleSyncFrameLimiter ToggleSyncFrameLimiter;
PFunc_EnabledSyncFrameLimiter EnabledSyncFrameLimiter;
PFunc_ToggleFrameLimiter ToggleFrameLimiter;
PFunc_EnabledFrameLimiter EnabledFrameLimiter;
PFunc_ToggleTaxiBoostJump ToggleTaxiBoostJump;
PFunc_EnabledTaxiBoostJump EnabledTaxiBoostJump;
PFunc_ToggleDriveOnWater ToggleDriveOnWater;
PFunc_EnabledDriveOnWater EnabledDriveOnWater;
PFunc_ToggleFastSwitch ToggleFastSwitch;
PFunc_EnabledFastSwitch EnabledFastSwitch;
PFunc_ToggleFriendlyFire ToggleFriendlyFire;
PFunc_EnabledFriendlyFire EnabledFriendlyFire;
PFunc_ToggleDisableDriveby ToggleDisableDriveby;
PFunc_EnabledDisableDriveby EnabledDisableDriveby;
PFunc_TogglePerfectHandling TogglePerfectHandling;
PFunc_EnabledPerfectHandling EnabledPerfectHandling;
PFunc_ToggleFlyingCars ToggleFlyingCars;
PFunc_EnabledFlyingCars EnabledFlyingCars;
PFunc_ToggleJumpSwitch ToggleJumpSwitch;
PFunc_EnabledJumpSwitch EnabledJumpSwitch;
PFunc_ToggleShowMarkers ToggleShowMarkers;
PFunc_EnabledShowMarkers EnabledShowMarkers;
PFunc_ToggleStuntBike ToggleStuntBike;
PFunc_EnabledStuntBike EnabledStuntBike;
PFunc_ToggleShootInAir ToggleShootInAir;
PFunc_EnabledShootInAir EnabledShootInAir;
PFunc_ToggleShowNametags ToggleShowNametags;
PFunc_EnabledShowNametags EnabledShowNametags;
PFunc_ToggleJoinMessages ToggleJoinMessages;
PFunc_EnabledJoinMessages EnabledJoinMessages;
PFunc_ToggleDeathMessages ToggleDeathMessages;
PFunc_EnabledDeathMessages EnabledDeathMessages;
PFunc_CreateExplosion CreateExplosion;
PFunc_PlaySound PlaySound;
PFunc_HideMapObject HideMapObject;
PFunc_ShowMapObject ShowMapObject;
PFunc_ShowAllMapObjects ShowAllMapObjects;
PFunc_SetUseClasses SetUseClasses;
PFunc_GetUseClasses GetUseClasses;
PFunc_GetPlayerClass GetPlayerClass;
PFunc_AddPlayerClass AddPlayerClass;
PFunc_SetSpawnPlayerPos SetSpawnPlayerPos;
PFunc_SetSpawnCameraPos SetSpawnCameraPos;
PFunc_SetSpawnCameraLookAt SetSpawnCameraLookAt;
PFunc_IsPlayerAdmin IsPlayerAdmin;
PFunc_SetPlayerAdmin SetPlayerAdmin;
PFunc_GetPlayerIP GetPlayerIP;
PFunc_KickPlayer KickPlayer;
PFunc_BanPlayer BanPlayer;
PFunc_BanIP BanIP;
PFunc_UnbanIP UnbanIP;
PFunc_IsIPBanned IsIPBanned;
PFunc_GetPlayerIDFromName GetPlayerIDFromName;
PFunc_IsPlayerConnected IsPlayerConnected;
PFunc_IsPlayerSpawned IsPlayerSpawned;
PFunc_IsPlayerStreamedForPlayer IsPlayerStreamedForPlayer;
PFunc_GetPlayerKey GetPlayerKey;
PFunc_SetPlayerWorld SetPlayerWorld;
PFunc_GetPlayerWorld GetPlayerWorld;
PFunc_SetPlayerSecWorld SetPlayerSecWorld;
PFunc_GetPlayerSecWorld GetPlayerSecWorld;
PFunc_GetPlayerUniqueWorld GetPlayerUniqueWorld;
PFunc_IsPlayerWorldCompatible IsPlayerWorldCompatible;
PFunc_GetPlayerState GetPlayerState;
PFunc_GetPlayerName GetPlayerName;
PFunc_SetPlayerTeam SetPlayerTeam;
PFunc_GetPlayerTeam GetPlayerTeam;
PFunc_SetPlayerSkin SetPlayerSkin;
PFunc_GetPlayerSkin GetPlayerSkin;
PFunc_SetPlayerColour SetPlayerColour;
PFunc_GetPlayerColour GetPlayerColour;
PFunc_ForcePlayerSpawn ForcePlayerSpawn;
PFunc_ForcePlayerSelect ForcePlayerSelect;
PFunc_ForceAllSelect ForceAllSelect;
PFunc_GivePlayerMoney GivePlayerMoney;
PFunc_SetPlayerMoney SetPlayerMoney;
PFunc_GetPlayerMoney GetPlayerMoney;
PFunc_SetPlayerScore SetPlayerScore;
PFunc_GetPlayerScore GetPlayerScore;
PFunc_GetPlayerPing GetPlayerPing;
PFunc_IsPlayerTyping IsPlayerTyping;
PFunc_SetPlayerHealth SetPlayerHealth;
PFunc_GetPlayerHealth GetPlayerHealth;
PFunc_SetPlayerArmour SetPlayerArmour;
PFunc_GetPlayerArmour GetPlayerArmour;
PFunc_SetPlayerImmunityFlags SetPlayerImmunityFlags;
PFunc_GetPlayerImmunityFlags GetPlayerImmunityFlags;
PFunc_SetPlayerPos SetPlayerPos;
PFunc_GetPlayerPos GetPlayerPos;
PFunc_SetPlayerSpeed SetPlayerSpeed;
PFunc_GetPlayerSpeed GetPlayerSpeed;
PFunc_AddPlayerSpeed AddPlayerSpeed;
PFunc_SetPlayerHeading SetPlayerHeading;
PFunc_GetPlayerHeading GetPlayerHeading;
PFunc_SetPlayerInterior SetPlayerInterior;
PFunc_GetPlayerAlpha GetPlayerAlpha;
PFunc_SetPlayerAlpha SetPlayerAlpha;
PFunc_PutPlayerInVehicle PutPlayerInVehicle;
PFunc_RemovePlayerFromVehicle RemovePlayerFromVehicle;
PFunc_GetPlayerInVehicleStatus GetPlayerInVehicleStatus;
PFunc_GetPlayerInVehicleSlot GetPlayerInVehicleSlot;
PFunc_GetPlayerVehicleID GetPlayerVehicleID;
PFunc_TogglePlayerControllable TogglePlayerControllable;
PFunc_EnabledPlayerControllable EnabledPlayerControllable;
PFunc_TogglePlayerDriveby TogglePlayerDriveby;
PFunc_EnabledPlayerDriveby EnabledPlayerDriveby;
PFunc_TogglePlayerWhiteScanlines TogglePlayerWhiteScanlines;
PFunc_EnabledPlayerWhiteScanlines EnabledPlayerWhiteScanlines;
PFunc_TogglePlayerGreenScanlines TogglePlayerGreenScanlines;
PFunc_EnabledPlayerGreenScanlines EnabledPlayerGreenScanlines;
PFunc_TogglePlayerWidescreen TogglePlayerWidescreen;
PFunc_EnabledPlayerWidescreen EnabledPlayerWidescreen;
PFunc_TogglePlayerShowMarkers TogglePlayerShowMarkers;
PFunc_EnabledPlayerShowMarkers EnabledPlayerShowMarkers;
PFunc_TogglePlayerAttackPriv TogglePlayerAttackPriv;
PFunc_EnabledPlayerAttackPriv EnabledPlayerAttackPriv;
PFunc_TogglePlayerHasMarker TogglePlayerHasMarker;
PFunc_EnabledPlayerHasMarker EnabledPlayerHasMarker;
PFunc_GivePlayerWeapon GivePlayerWeapon;
PFunc_SetPlayerWeapon SetPlayerWeapon;
PFunc_GetPlayerWeapon GetPlayerWeapon;
PFunc_GetPlayerWeaponAmmo GetPlayerWeaponAmmo;
PFunc_SetPlayerWeaponSlot SetPlayerWeaponSlot;
PFunc_GetPlayerWeaponSlot GetPlayerWeaponSlot;
PFunc_GetPlayerWeaponAtSlot GetPlayerWeaponAtSlot;
PFunc_GetPlayerAmmoAtSlot GetPlayerAmmoAtSlot;
PFunc_RemovePlayerWeapon RemovePlayerWeapon;
PFunc_RemoveAllWeapons RemoveAllWeapons;
PFunc_SetCameraPosition SetCameraPosition;
PFunc_RestoreCamera RestoreCamera;
PFunc_IsCameraLocked IsCameraLocked;
PFunc_SetPlayerAnimation SetPlayerAnimation;
PFunc_SetPlayerWantedLevel SetPlayerWantedLevel;
PFunc_GetPlayerStandingOnVehicle GetPlayerStandingOnVehicle;
PFunc_GetPlayerStandingOnObject GetPlayerStandingOnObject;
PFunc_CreateVehicle CreateVehicle;
PFunc_DeleteVehicle DeleteVehicle;
PFunc_GetVehicleSyncSource GetVehicleSyncSource;
PFunc_GetVehicleSyncType GetVehicleSyncType;
PFunc_IsVehicleStreamedForPlayer IsVehicleStreamedForPlayer;
PFunc_SetVehicleWorld SetVehicleWorld;
PFunc_GetVehicleWorld GetVehicleWorld;
PFunc_GetVehicleModel GetVehicleModel;
PFunc_GetVehicleOccupant GetVehicleOccupant;
PFunc_RespawnVehicle RespawnVehicle;
PFunc_SetVehicleImmunityFlags SetVehicleImmunityFlags;
PFunc_GetVehicleImmunityFlags GetVehicleImmunityFlags;
PFunc_KillVehicle KillVehicle;
PFunc_IsVehicleWrecked IsVehicleWrecked;
PFunc_SetVehiclePos SetVehiclePos;
PFunc_GetVehiclePos GetVehiclePos;
PFunc_SetVehicleRot SetVehicleRot;
PFunc_SetVehicleRotEuler SetVehicleRotEuler;
PFunc_GetVehicleRot GetVehicleRot;
PFunc_GetVehicleRotEuler GetVehicleRotEuler;
PFunc_SetVehicleSpeed SetVehicleSpeed;
PFunc_GetVehicleSpeed GetVehicleSpeed;
PFunc_AddVehicleSpeed AddVehicleSpeed;
PFunc_SetVehicleRelSpeed SetVehicleRelSpeed;
PFunc_GetVehicleRelSpeed GetVehicleRelSpeed;
PFunc_AddVehicleRelSpeed AddVehicleRelSpeed;
PFunc_SetVehicleTurnSpeed SetVehicleTurnSpeed;
PFunc_GetVehicleTurnSpeed GetVehicleTurnSpeed;
PFunc_AddVehicleTurnSpeed AddVehicleTurnSpeed;
PFunc_SetVehicleSpawnPos SetVehicleSpawnPos;
PFunc_GetVehicleSpawnPos GetVehicleSpawnPos;
PFunc_SetVehicleSpawnRot SetVehicleSpawnRot;
PFunc_SetVehicleSpawnRotEuler SetVehicleSpawnRotEuler;
PFunc_GetVehicleSpawnRot GetVehicleSpawnRot;
PFunc_GetVehicleSpawnRotEuler GetVehicleSpawnRotEuler;
PFunc_SetVehicleIdleRespawnTimer SetVehicleIdleRespawnTimer;
PFunc_GetVehicleIdleRespawnTimer GetVehicleIdleRespawnTimer;
PFunc_SetVehicleHealth SetVehicleHealth;
PFunc_GetVehicleHealth GetVehicleHealth;
PFunc_SetVehicleColour SetVehicleColour;
PFunc_GetVehicleColour GetVehicleColour;
PFunc_SetVehicleDoorsLocked SetVehicleDoorsLocked;
PFunc_GetVehicleDoorsLocked GetVehicleDoorsLocked;
PFunc_SetVehiclePartStatus SetVehiclePartStatus;
PFunc_GetVehiclePartStatus GetVehiclePartStatus;
PFunc_SetVehicleTyreStatus SetVehicleTyreStatus;
PFunc_GetVehicleTyreStatus GetVehicleTyreStatus;
PFunc_SetVehicleDamageData SetVehicleDamageData;
PFunc_GetVehicleDamageData GetVehicleDamageData;
PFunc_SetVehicleAlarm SetVehicleAlarm;
PFunc_GetVehicleAlarm GetVehicleAlarm;
PFunc_SetVehicleLights SetVehicleLights;
PFunc_GetVehicleLights GetVehicleLights;
PFunc_ResetAllVehicleHandlings ResetAllVehicleHandlings;
PFunc_ExistsHandlingRule ExistsHandlingRule;
PFunc_SetHandlingRule SetHandlingRule;
PFunc_GetHandlingRule GetHandlingRule;
PFunc_ResetHandlingRule ResetHandlingRule;
PFunc_ResetHandling ResetHandling;
PFunc_ExistsInstHandlingRule ExistsInstHandlingRule;
PFunc_SetInstHandlingRule SetInstHandlingRule;
PFunc_GetInstHandlingRule GetInstHandlingRule;
PFunc_ResetInstHandlingRule ResetInstHandlingRule;
PFunc_ResetInstHandling ResetInstHandling;
PFunc_CreatePickup CreatePickup;
PFunc_DeletePickup DeletePickup;
PFunc_IsPickupStreamedForPlayer IsPickupStreamedForPlayer;
PFunc_SetPickupWorld SetPickupWorld;
PFunc_GetPickupWorld GetPickupWorld;
PFunc_PickupGetAlpha PickupGetAlpha;
PFunc_PickupSetAlpha PickupSetAlpha;
PFunc_PickupIsAutomatic PickupIsAutomatic;
PFunc_PickupSetAutomatic PickupSetAutomatic;
PFunc_SetPickupAutoTimer SetPickupAutoTimer;
PFunc_GetPickupAutoTimer GetPickupAutoTimer;
PFunc_PickupRefresh PickupRefresh;
PFunc_PickupGetPos PickupGetPos;
PFunc_PickupSetPos PickupSetPos;
PFunc_PickupGetModel PickupGetModel;
PFunc_PickupGetQuantity PickupGetQuantity;
PFunc_CreateObject CreateObject;
PFunc_DeleteObject DeleteObject;
PFunc_IsObjectStreamedForPlayer IsObjectStreamedForPlayer;
PFunc_GetObjectModel GetObjectModel;
PFunc_SetObjectWorld SetObjectWorld;
PFunc_GetObjectWorld GetObjectWorld;
PFunc_SetObjectAlpha SetObjectAlpha;
PFunc_GetObjectAlpha GetObjectAlpha;
PFunc_MoveObjectTo MoveObjectTo;
PFunc_MoveObjectBy MoveObjectBy;
PFunc_SetObjectPos SetObjectPos;
PFunc_GetObjectPos GetObjectPos;
PFunc_RotObjectTo RotObjectTo;
PFunc_RotObjectToEuler RotObjectToEuler;
PFunc_RotObjectBy RotObjectBy;
PFunc_RotObjectByEuler RotObjectByEuler;
PFunc_GetObjectRot GetObjectRot;
PFunc_GetObjectRotEuler GetObjectRotEuler;
PFunc_SetObjectShotReport SetObjectShotReport;
PFunc_IsObjectShotReport IsObjectShotReport;
PFunc_SetObjectBumpReport SetObjectBumpReport;
PFunc_IsObjectBumpReport IsObjectBumpReport;
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In this forum, already exist a list of all callbacks and functions added in 0.4, and you can see it here:
http://forum.vicecitymultiplayer.com/index.php?topic=5028.0
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I didn't hear anyone say anything about VC:MP is better than SA:MP.. Please understand that GTA:SA is more advance than GTA:VC and GTA:III. Which mean that their multiplayer has more functions and ability to be exploited unlike GTA:VC which is just an upgrade of the GTA:III engine.
I didn't mean it like that, I just wondered why people play VCMP when SAMP exists.
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I didn't hear anyone say anything about VC:MP is better than SA:MP.. Please understand that GTA:SA is more advance than GTA:VC and GTA:III. Which mean that their multiplayer has more functions and ability to be exploited unlike GTA:VC which is just an upgrade of the GTA:III engine.
I didn't mean it like that, I just wondered why people play VCMP when SAMP exists.
Because SAMP is SAMP and VCMP IS VCMP... and don't post any other useless thing about it, its not important everyone loves gta sa.
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If i could Remember, someone posted in the Unofficial Forums (Could be another forum) some "exploits" of the Current VC:MP Pawn Server. All the links to the exploits were "removed" after a few mins/hours (Of course). Clarifying that GTA:VC/VC:MP has no exploits. Is at the moment, invalid. I guess (Correct me if i am wrong).
No one on the VC:MP team has denied the existence of any exploits, and Fuzzy meant that San Andreas had more gameplay options that could be taken advantage, not that there were more server exploits.
ok but there are new functions?
PFunc_GetServerVersion GetServerVersion;
PFunc_GetServerSettings GetServerSettings;
PFunc_ExportFunctions ExportFunctions;
PFunc_GetNumberOfPlugins GetNumberOfPlugins;
PFunc_GetPluginInfo GetPluginInfo;
PFunc_FindPlugin FindPlugin;
PFunc_GetPluginExports GetPluginExports;
PFunc_GetTime GetTime;
I'm curious as to where you got this list from.
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i have found these function in link i have posted,i have opened alls file with notepad+++ and i have found these functions.
you can found these function in VCMP.h
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You can talk here for ages... But it's maxo's choice whenever he returns and you don't have any influence on it I guess ;).
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You can talk here for ages... But it's maxo's choice whenever he returns and you don't have any influence on it I guess ;).
Strange how I asked if we could get more people in the VC:MP Dev team but the story goes on and on..
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You can talk here for ages... But it's maxo's choice whenever he returns and you don't have any influence on it I guess ;).
Strange how I asked if we could get more people in the VC:MP Dev team but the story goes on and on..
Even if we did recruit more developers it would still require maxo's presence which makes it nearly impossible, for now. So yes, "the story goes on and on."
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On the other hand, being the only developer has also positives sides. For example, you don't have to argue with other developers that "MY METHOD TO DO THIS IS BETTER THAN YOURS" :D. Anyway, is there anyone worthy to join the VCMP community as developer, excluding former devs and people connected with other projects? There aren't much skilled VC hackers around these days...
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On the other hand, being the only developer has also positives sides. For example, you don't have to argue with other developers that "MY METHOD TO DO THIS IS BETTER THAN YOURS" :D. Anyway, is there anyone worthy to join the VCMP community as developer, excluding former devs and people connected with other projects? There aren't much skilled VC hackers around these days...
/me slaps [AoD]NC. :D
Idk if you know C++ , but if you could know it, you could be a good developer ! :)
I know a sure thing about you: You like to edit the Vice City.
From what I saw, Stormeus knows C++, and in my opinion him can be a good developer too :P
They are very creative and responsible, so we/I can trust them.
(It is not offending to the current developer 'cause the real life fills everytime your free time, and don't forget that him have a family too. Anyway this is not an excuse for his non-activity, him could post us something.I hope him will come back soon with good news)
And maybe are more players skilled. (who can know)
Anyway, this is just my opinion.
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Idk if you know C++ , but if you could know it, you could be a good developer ! :)
I know a sure thing about you: You like to edit the Vice City.
From what I saw, Stormeus knows C++, and in my opinion him can be a good developer too :P
They are very creative and responsible, so we/I can trust them.
(It is not offending to the current developer 'cause the real life fills everytime your free time, and don't forget that him have a family too. Anyway this is not an excuse for his non-activity, him could post us something.I hope him will come back soon with good news)
And maybe are more players skilled. (who can know)
Anyway, this is just my opinion.
The issue is not finding people that know C++. There are plenty of people in the VC:MP community that know or are learning C++, myself included. However, in order to add more features to VC:MP, one would have to know how to reverse engineer Vice City and the RenderWare engine, which is far more difficult than simply learning how to program. Anyone who only knew C++ would either have to learn how to reverse engineer, which is far more complex than reading a few tutorials, or would have to exist purely in a bugfixing capacity... actually, that might work. Might.
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good developer! 8)
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I personally don't know C++, because I hate the coding style, looks like it was made for geeks, really ;D. I prefer something more user-friendly like PHP or Squirrel. But doesn't mind, offtop.
And about C++ and reverse engineering... Even if you know C++, this doesn't make you a candidate to get a "developer seat". R.E. is definitely much more difficult, I still don't get it after a few years in the modding community :D.
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I personally don't know C++, because I hate the coding style, looks like it was made for geeks, really ;D. I prefer something more user-friendly like PHP or Squirrel. But doesn't mind, offtop.
And about C++ and reverse engineering... Even if you know C++, this doesn't make you a candidate to get a "developer seat". R.E. is definitely much more difficult, I still don't get it after a few years in the modding community :D.
How did you learn Squirrel by the way?
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@Glock22: I started learning it shortly after Vrocker's VCMP Squirrel Server was released. There weren't any sample scripts around like now, so I had to dig the VC Squirrel Wiki and the official squirrel documentation (this was more boring). But I liked it, because the code syntax was very friendly ;D.
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@Glock22: I started learning it shortly after Vrocker's VCMP Squirrel Server was released. There weren't any sample scripts around like now, so I had to dig the VC Squirrel Wiki and the official squirrel documentation (this was more boring). But I liked it, because the code syntax was very friendly ;D.
Offtopic: Totally agree, Squirrel is very nice and easy language to learn, it took too long for me to learn pawn but it took too less time for me to just realize how squirrel works and learned it.
Ontopic: So that means this is the end for vcmp at 0.3z r2? Maxorator ain't coming back, New developers are not available, so what do you see the future of vcmp? of course Death at 0.3z_R2 IF! maxo don't come back
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a very interesting topic....
who is responsible for the site and forum, as well as a master server VC-MP?
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Thought community might want to hear it,
maxorator is not completly inactive, I was able to talk to him lately and he also helped me with VC stuff ( not VC:MP, VC mem addresses and stuff ).
I won't tell where I talked to him, because everyone will then spam him.
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Thought community might want to hear it,
maxorator is not completly inactive, I was able to talk to him lately and he also helped me with VC stuff ( not VC:MP, VC mem addresses and stuff ).
I won't tell where I talked to him, because everyone will then spam him.
Meanwhile, the beta team hasn't even managed to get a hold of him. ::)
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I recently downloaded the 0.1c source code for fun. I wanted to see what reverse engineering and all the other stuff were. However, all I see are you need RakNet, advance knowledge of C++ and Direct3D.. Am I missing something?
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I recently downloaded the 0.1c source code for fun. I wanted to see what reverse engineering and all the other stuff were. However, all I see are you need RakNet, advance knowledge of C++ and Direct3D.. Am I missing something?
No, because those are primitive versions of VC:MP with capabilities that are far from advanced in today's standards. 0.4 and LU have extensive codebases that hook into more of the rendering hooks and callbacks of VC:MP, such as the ability to detect when an object is shot or when a player walks into an object. LU's current beta gets even more advanced by rewriting parts of the RenderWare engine in GTA III.
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Oh.. So, it there anything the 0.1c code can do besides rivaling the 0.4 or 0.3z version?
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Oh.. So, it there anything the 0.1c code can do besides rivaling the 0.4 or 0.3z version?
I hear it has some pretty cool error messages.
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Error messages?
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There are not lots of people who knows C++ this day.
Project Redivivus, (GTA3:MTA/MTA:VC continued development), IV:MP, and LU all have the same problem. We don't even have enough people to share devs across the teams, so even that idea is out. If more people learned C++ and understood how to reverse engineer GTA, as Storm mentioned, then a lot of progress could be made throughout the communities. The major problem is that the few who aren't involved in a project already [that are capable] are too busy with real life to help out. There is also a major lack of shared information about GTA's internal workings between the modding communities. If more were shared, they could all benefit from each other, and more progress could be made. This would create competition amongst fanboys, and cooperation amongst devs, which drives the community back to life.
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SugarD, you're right. But an IV:MP developer doesn't have much to offer a MTA:III developer for example.
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SugarD, you're right. But an IV:MP developer doesn't have much to offer a MTA:III developer for example.
To the contrary. The games may be different, but many things about them are still the same. One of my former Developers for Project Redivivus, (which deals in MTA for GTA III and VC), is now a full-blown IV:MP Developer. It's just a matter of expanding your knowledge. Chances are if you know one of them already, you can learn the others quite easily.
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If more people learned C++ and understood how to reverse engineer GTA, as Storm mentioned, then a lot of progress could be made throughout the communities. The major problem is that the few who aren't involved in a project already [that are capable] are too busy with real life to help out.
I am currently brushing up my C++ knowledge and understanding how GTA VC works. In the future, I hope I will have enough knowledge to help the VC:MP development too..
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You create this topic fuzzy ?
And your point create this topic are "hope to be devloper" ?
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You create this topic fuzzy ?
And your point create this topic are "hope to be devloper" ?
No.. The main point I created this topic was to get more people in the developer teams.. But from I see, there is no one, at least not yet, eligible to be in the Developers team besides maxorator, VRocker and stormeus and couple of other beta testers.. That's why now, I'm determined to learn C++ and GTA things so in the future, I can be in the dev team. That's if VC:MP still exist.
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@SugarD: congratz to him then. Of course you can be promoted from coding a MP for GTA3 to coding one for GTA4, but the whole game is different, so you need to start from basics.
Btw. there are (were) a few skilled programmers around, who are sitting somewhere in the darkness. Again, I give an example of VCO. Regex, Deceifier, Koolio etc. They were all unknowns for me when they started working on VCO, but they showed that they can code.
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No.. The main point I created this topic was to get more people in the developer teams.. But from I see, there is no one, at least not yet, eligible to be in the Developers team besides maxorator, VRocker and stormeus and couple of other beta testers.. That's why now, I'm determined to learn C++ and GTA things so in the future, I can be in the dev team. That's if VC:MP still exist.
what you say is really funny, in fact, there are many people, not all of them want to do it, they will be better to create plug-ins and scripts for other projects (eg sa-mp or help develop MTA which is open source)
when everything you read messages from users completely, not only between the lines.
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People, quit accusing Fuzzy of trying to rankhunt. He was responding to my comments about there being a lack of developers in ALL of the GTA MP mod communities. You guys are taking it off-topic to **** on him. Please stop.
@SugarD: congratz to him then. Of course you can be promoted from coding a MP for GTA3 to coding one for GTA4, but the whole game is different, so you need to start from basics.
Btw. there are (were) a few skilled programmers around, who are sitting somewhere in the darkness. Again, I give an example of VCO. Regex, Deceifier, Koolio etc. They were all unknowns for me when they started working on VCO, but they showed that they can code.
1. Yes and no. You only need to learn the differences. Many of the tools, methods, and information is generally the same, aside from some obvious things. It's not very hard to pick it up if you understand the internal workings of the newer design. From there it's just a matter of learning the details. The overall process is still the same in the mindset of things.
2. Many of them are from Ankeborg RPG, trying a last-ditch effort to save the VC multiplayer communities, as it is what their own gaming community was founded upon. I could see them making huge differences if they decided to work with others regarding MTA:VC and VC:MP, but unfortunately I think their personal differences with the teams, and differing views of things, may have them tempted to stay away from them.
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Ankeborg RPG, hearing this name for first time. But found it via google. Looks like it was a huge project anyway.
And VCO was for sure not the last effort to save the multiplayer community, as I noticed a long time ago at least two MP projects for VC, but hidden in the darkness. Yes I'm repeating myself :). VCO was not the last.
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Ankeborg RPG, hearing this name for first time. But found it via google. Looks like it was a huge project anyway.
And VCO was for sure not the last effort to save the multiplayer community, as I noticed a long time ago at least two MP projects for VC, but hidden in the darkness. Yes I'm repeating myself :). VCO was not the last.
If you're referring at all to Vice Players and it's "open source" counterpart from the times when IV:MP changed their name for an open-source off-shoot, both of those projects are now dead.
As for Ankeborg RPG, it was the first ever GTA multiplayer mod-based RP community to ever exist. It is also what led to Argonath RPG's creation shortly thereafter. Both communities are credited with creating what we now know today as RP/RPG servers in GTA multiplayer mods. They are also the two largest MTA:VC communities still standing for the last 5 years, if not longer.
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Actually IV:MP isn't dead. They've got a good amount of active developers working towards a new version, I've seen nightly builds and they're making massive progress.
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Actually IV:MP isn't dead. They've got a good amount of active developers working towards a new version, I've seen nightly builds and they're making massive progress.
I didn't say they are dead. I said they are struggling, and yes, they are struggling. They have admitted it time and again.
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I may be a slight fanboy for IVMP, but just recently a bunch of new people are working hard on developing it, it is going well. If you look at the video updates of the nightly build you will see it. Sync is perfect right now, they make loads of updates every day, once RC3 is out they should have a stable version with loads of cool server and client side functions. Obviously they're not like M2MP's level, but they are nothing like the VCMP situation.
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I may be a slight fanboy for IVMP, but just recently a bunch of new people are working hard on developing it, it is going well. If you look at the video updates of the nightly build you will see it. Sync is perfect right now, they make loads of updates every day, once RC3 is out they should have a stable version with loads of cool server and client side functions. Obviously they're not like M2MP's level, but they are nothing like the VCMP situation.
You may want to get to know the Developers then. They have said themselves that things are tough. They may be making progress, but right now it has only been a couple extremely-dedicated people working on it. They are in serious need of help. Either way, that is not what this conversation is about.
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I may be a slight fanboy for IVMP, but just recently a bunch of new people are working hard on developing it, it is going well. If you look at the video updates of the nightly build you will see it. Sync is perfect right now, they make loads of updates every day, once RC3 is out they should have a stable version with loads of cool server and client side functions. Obviously they're not like M2MP's level, but they are nothing like the VCMP situation.
Obviously, you don't know how the situation really is here. We are lucky to have bakasan back while maxorator is gone but we don't know for how long. The users we have now aren't skilled enough to even develop or write a small script to even work with the 0.4 code. If your wondering what is so hard about 0.4, take a look at stormeus' first reply on this topic.
However, in order to add more features to VC:MP, one would have to know how to reverse engineer Vice City and the RenderWare engine, which is far more difficult than simply learning how to program
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I may be a slight fanboy for IVMP, but just recently a bunch of new people are working hard on developing it, it is going well. If you look at the video updates of the nightly build you will see it. Sync is perfect right now, they make loads of updates every day, once RC3 is out they should have a stable version with loads of cool server and client side functions. Obviously they're not like M2MP's level, but they are nothing like the VCMP situation.
You may want to get to know the Developers then. They have said themselves that things are tough. They may be making progress, but right now it has only been a couple extremely-dedicated people working on it. They are in serious need of help. Either way, that is not what this conversation is about.
Not just a couple, for the last few weeks there's been:
blazee
sebihunter
crackhd
xforce
jenksta
ru.mysqld (whoever that is lol)
Some put more work in than others, and they may do it at different times for example blazee has put in a load of work over the last week, jenksta was putting in a lot a week or two back. IVMP isn't in that bad of a situation as people thing, it's currently got people working on it at all times to go for a stable version. When IVMP finally has a stable 0.1 release (RC3) it will be in quite a good position considering the features and the sync, and obviously that it's GTA IV.
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I may be a slight fanboy for IVMP, but just recently a bunch of new people are working hard on developing it, it is going well. If you look at the video updates of the nightly build you will see it. Sync is perfect right now, they make loads of updates every day, once RC3 is out they should have a stable version with loads of cool server and client side functions. Obviously they're not like M2MP's level, but they are nothing like the VCMP situation.
You may want to get to know the Developers then. They have said themselves that things are tough. They may be making progress, but right now it has only been a couple extremely-dedicated people working on it. They are in serious need of help. Either way, that is not what this conversation is about.
Not just a couple, for the last few weeks there's been:
blazee
sebihunter
crackhd
xforce
jenksta
ru.mysqld (whoever that is lol)
Some put more work in than others, and they may do it at different times for example blazee has put in a load of work over the last week, jenksta was putting in a lot a week or two back. IVMP isn't in that bad of a situation as people thing, it's currently got people working on it at all times to go for a stable version. When IVMP finally has a stable 0.1 release (RC3) it will be in quite a good position considering the features and the sync, and obviously that it's GTA IV.
Sebihunter only does the web stuff. Jenksta is semi-retired. XForce is one of the few I've seen doing tons of updates for awhile now. The other people are just contributors last I checked. Their project is open-source, so that isn't even close to being a fair comparison, and it does not mean they are having better luck than VC:MP is. As said many times now, they need help too. We all do.
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Yeah but IVMP isn't dead though, it has a future, especially if RC3 is stable and comes out by the end of this year which is extremely likely. VCMP... even if they got the best coders working on it non-stop, it's just not going anywhere. It's fine for now with it's current players but people don't really join it anymore.
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VCMP... even if they got the best coders working on it non-stop, it's just not going anywhere. It's fine for now with it's current players but people don't really join it anymore.
Really, says who? You?
Last I checked, VC:MP still had more players than IV:MP, even in it's currently-shitty state. If anything, updates to it would help it grow.
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That's because IVMP is currently unplayable. As soon as it's stable it will pick up members, a stable version of the latest GTA multiplayer is bound to pick people up, people who want to upgrade from SAMP for example.
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That's because IVMP is currently unplayable. As soon as it's stable it will pick up members, a stable version of the latest GTA multiplayer is bound to pick people up, people who want to upgrade from SAMP for example.
Very few have expressed interest in upgrading from MTA:SA and SA:MP to IV:MP. Claiming that they will do so purely based on the age of the games is a null argument. Comparing it to VC:MP is an even worse argument, because the mods aren't even comparable in terms of current development status.
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Um yeah they have, there are a few communities on IVMP like NGRP that have a bunch of people from SAMP planning to move over as soon as IVMP is stable. People probably would have before if IVMP was stable.
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Um yeah they have, there are a few communities on IVMP like NGRP that have a bunch of people from SAMP planning to move over as soon as IVMP is stable. People probably would have before if IVMP was stable.
You obviously have no idea what the playerbase and fanbases are.
If you don't like VC:MP, that is your own personal opinion, but keep your shitting on it out of this forum.
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Fanbase that is ready to turn into a playerbase once IVMP is stable. Doesn't mean IVMP is dead because people are waiting for the stable version in a few months.
I like VCMP but it has no future, honest.
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Fanbase that is ready to turn into a playerbase once IVMP is stable. Doesn't mean IVMP is dead because people are waiting for the stable version in a few months.
I like VCMP but it has no future, honest.
For God Sakes... VC:MP already has a 0.4!! It is only still being bugged fixed and developed more. Haven't you seen the progress VC:MP 0.4 has made? Stop accusing VC:MP of being dead..
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So you are saying eventually VCMP is going to get more members, and one day it will be an active game with say thousands of players on at a time?
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So you are saying eventually VCMP is going to get more members, and one day it will be an active game with say thousands of players on at a time?
He's not. Not having thousands of players does not mean it's dead. VC-MP has a dedicated playerbase at the moment and now that things are finally going somewhere regarding development I dare to say that VC-MP won't 'die' anytime soon. And for my defense I have been in this community for longer than a few weeks and I do actually play VC-MP so I think I know what I'm talking about. :)
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VCMP... even if they got the best coders working on it non-stop, it's just not going anywhere. It's fine for now with it's current players but people don't really join it anymore.
How do you know that people don't join VC-MP anymore? You have no real evidence for this. Everyday we see new nicks on VC-MP servers that proves people still join VC-MP.
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VCMP... even if they got the best coders working on it non-stop, it's just not going anywhere. It's fine for now with it's current players but people don't really join it anymore.
How do you know that people don't join VC-MP anymore? You have no real evidence for this. Everyday we see new nicks on VC-MP servers that proves people still join VC-MP.
Exactly! Even MTA 0.5r2, (in it's painful state due to Game-Monitor's issues and ASE's death), is still getting new players all the time...and we all know how much that mod is suffering in comparison to VC:MP, so to say VC:MP is dead is just ridiculous.
As for IV:MP, I never said it was dead or dying. I said it needs help. You were the one that continued to compare them after I said I wasn't.
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VCMP... even if they got the best coders working on it non-stop, it's just not going anywhere. It's fine for now with it's current players but people don't really join it anymore.
How do you know that people don't join VC-MP anymore? You have no real evidence for this. Everyday we see new nicks on VC-MP servers that proves people still join VC-MP.
Exactly! Even MTA 0.5r2, (in it's painful state due to Game-Monitor's issues and ASE's death), is still getting new players all the time...and we all know how much that mod is suffering in comparison to VC:MP, so to say VC:MP is dead is just ridiculous.
As for IV:MP, I never said it was dead or dying. I said it needs help. You were the one that continued to compare them after I said I wasn't.
fair
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We are currently discussing to get a new vcmp developer with great skills.
(http://distilleryimage1.ak.instagram.com/c09c3cf82d5c11e2a8b522000a1cf597_7.jpg)
Sorry, couldn't resist posting it :D. Picture found somewhere.
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Sorry, couldn't resist posting it :D. Picture found somewhere.
Lol...
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Seriously here is a mathemetic formula for that shitty samp lover:
The sign" > " indicates Fun and better, while heart sign "<3" indicates that "its not just about loving"
VCMP > <3 SAMP
VCMP > <3 IVMP
VCMP > <3 MTA SA
So VCMP is fun and better while Its not just about loving samp, ivmp and mta for their more functions
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Seriously here is a mathemetic formula for that shitty samp lover:
The sign" > " indicates Fun and better, while heart sign "<3" indicates that "its not just about loving"
VCMP > <3 SAMP
VCMP > <3 IVMP
VCMP > <3 MTA SA
So VCMP is fun and better while Its not just about loving samp, ivmp and mta for their more functions
Not necessarily.
Although those mods have focused more over the years on scripting functions, that doesn't necessarily make them based on coding, and VC:MP based on fun. The major problem is that many players themselves have just lost the understanding of how to have fun without fancy scripts doing it for them. If they are able to gain an understanding of this, and keep it in a server where these scripts exist, then they could only benefit from it. Unfortunately though, many do not, and that is why you often see servers with an explosive amount of unnecessary scripts, followed by trolls and rulebreakers that overuse or abuse them.
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You got a point Though... But if kids ( not like me ) trolling around that owners just have to SetTimer on a stupid heal cmd just cuz of abuses, duh its clear.... ( and they still give shit by running little meters away until time of heal is finished and tada! abused )
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You got a point Though... But if kids ( not like me ) trolling around that owners just have to SetTimer on a stupid heal cmd just cuz of abuses, duh its clear.... ( and they still give shit by running little meters away until time of heal is finished and tada! abused )
That is something server owners need to combat then by refining their scripts. :)