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Messages - Thomas.MK

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1
Servers / Re: PsyShell's Project ^Vice Revolution Unleashed^
« on: June 11, 2013, 11:05:33 am »
Updated!

2
Servers / PsyShell's Project ^Vice Revolution Unleashed^
« on: May 15, 2013, 06:51:35 am »
^Vice Revolution Unleashed^

After a long time, 2 and half year of scripting and programming the psyshell module (Squirrel Language ), we are gladly here to present Vice Revolution Unleashed (VC-MP) Server

Features:
VRU VC-MP Server is based on SquirrelVHM Module (PsyShell) which consist of various function and events.
VRU VC-MP Server is Based on Squirrel (JavaScript)
VRU VC-MP Server was developed with enormous idea's and producers. honestly this server is far better and improved than previous release of psyshell.
VRU VC-MP is not only made using hashes but its also made on principle that uses lesser memory and provide speed and accuracy.
VRU VC-MP Uses mySQL and SQLITE Database Methods.
VRU VC-MP is developed by Thomas. It enhances the fun of Death Matching;
VRU VC-MP Provides Enhanced features to make your playing more fun and excitement.



Information:
 

Server-Name : [R2] Vice Revolution Unleashed ^VRU^
Mode: Death Match 4.5

MaxPlayers: 48
IP:64.120.173.6:5194

Forum: coming soon


Staff
Coming soon....

3
mIRC/pawn Scripting / Re: Some Help That Got Crashed In The Database
« on: July 25, 2012, 10:50:52 am »
See, Put it first:

[pawn]new IsCop[MAX_PLAYERS];[/pawn]


Now in the OnPlayerSpawn event:

[pawn]public OnPlayerSpawn(playerid,classid)
{
        new IsCop[MAX_PLAYERS];
        IsCop[playerid]=1;
        new gPlayers[MAX_PLAYERS][MAX_PLAYER_NAME+1];
        new string[256];
   GetPlayerName(playerid,gPlayers[playerid],MAX_PLAYER_NAME);
        format(string,sizeof(string),"%s has spawned as cop.",gPlayers[playerid]);
        SendClientMessageToAll(COLOR_YELLOW,);
   return 1;
}[/pawn]
look what the?


[pawn]public OnPlayerSpawn(playerid,classid)
{
        new IsCop[MAX_PLAYERS];[/pawn]

you need to create it as a globle variable not as event local variable....


-.-

put it where other constants are.usually top of script

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