Vice City Multiplayer

VC:MP 0.3 => mIRC/pawn Scripting => Topic started by: thijn on July 09, 2008, 11:15:32 pm

Title: Config: Playerpos, Campos and Camlook
Post by: thijn on July 09, 2008, 11:15:32 pm
How do i know the X Y Z  of Playerpos, Campos and Camlook. Build mode?????
Or maby a tool?
Plz does someone knows?
Title: Re: Config: Playerpos, Campos and Camlook
Post by: Mattz on July 10, 2008, 01:46:09 am
Use /s or /save to save the coords XYZ
Title: Re: Config: Playerpos, Campos and Camlook
Post by: thijn on July 18, 2008, 08:41:05 pm
yea i know the XYZ but how do i know the Playerpos Campos and Camlook in the config file?
Title: Re: Config: Playerpos, Campos and Camlook
Post by: TanaX01 on July 18, 2008, 09:33:19 pm
yea i know the XYZ but how do i know the Playerpos Campos and Camlook in the config file?

Config.ini in:

Look in you config.ini :

Quote
PlayerPos = -446.6460 -355.2578 6.9927 ; Where the local player model is initially placed
CamPos = -445.6306 -351.7004 6.7 ; Where the camera is situated for class selection
CamLook = -446.6460 -355.2578 6.9947 ; Where the camera is looking for class selection

WorldBounds = 5000.0 -5000.0 5000.0 -5000.0 ; Confine the world to these boundries

and change for you PlayePos and Campos etc..  ;)
Title: Re: Config: Playerpos, Campos and Camlook
Post by: Windlord on July 19, 2008, 10:00:34 am
There is no utility or program to help you with this thijn I'm afraid.

Just try out different coordinates and find which one best suits you.
Title: Re: Config: Playerpos, Campos and Camlook
Post by: thijn on July 19, 2008, 05:16:39 pm
ok thx. I will try some coordinates
Title: Re: Config: Playerpos, Campos and Camlook
Post by: thijn on July 21, 2008, 12:27:12 pm
can you give me yours?
i really dont know :( :'(
Title: Re: Config: Playerpos, Campos and Camlook
Post by: thijn on July 27, 2008, 03:36:04 pm
pleas, can someone post his Playerpos, Campos and Camlook  ??? :'(
I really dont know!!!
Title: Re: Config: Playerpos, Campos and Camlook
Post by: bazza on July 27, 2008, 03:56:33 pm
; - mansion
Code: [Select]


PlayerPos = -379.819 -520.351 11.791 ; Where the local player model is initially placed
CamPos =  -379.9427 -516.5155 12.8016 185.3185 ; Where the camera is situated for class selection
CamLook = -378.020 -537.853 16.302 ; Where the camera is looking for class selection



this is one of the old ones we used
you can use this one


ANOTHER ONE -

THIS IS ISNT GOOD BUT IT GIVES YOU A EXAMPLE - MANSION ONE IS BETTER BUT I THOUGHT I GIVE YOU MORE THAN ONE EXAMPLE


; - army base

Code: [Select]


PlayerPos = -1723.7097 -199.8804 14.8683 357.8598 ; Where the local player model is initially placed
CamPos =  -1723.6162 -197.3977 14.8683 188.0316 ; Where the camera is situated for class selection
CamLook = -1723.7097 -199.8804 14.8683 357.8598 ; Where the camera is looking for class selection

Title: Re: Config: Playerpos, Campos and Camlook
Post by: TanaX01 on July 29, 2008, 04:00:31 am
Thx bazza new camera prop me add in me confing.ini  8)
Title: Re: Config: Playerpos, Campos and Camlook
Post by: Nemesis2500 on July 29, 2008, 04:01:51 am
c00l  ;D it is difficult to get those locations  :'(
Title: Re: Config: Playerpos, Campos and Camlook
Post by: Orpheus on August 04, 2008, 10:17:57 pm
as a rough observation and from SA:MP knowledge people tend to add somewhere between 2 and 8 to their player pos for their cam pos ( normally on ONE digit )


Bazza provided these so heres a break down
                      X           Y          Z             A
PlayerPos = -379.819 -520.351 11.791     
CamPos =  -379.9427 -516.5155 12.8016 185.3185
CamLook = -378.020 -537.853 16.302

OK X Y Z are obvious and A is facing angle/ angle elevation not sure with VC

anyways

playerpos X  Y Z may aswell be the X Y Z of the CAM LOOK so your cam looks straight AT the player

and then for CAM POS i normall do the player X Y Z +/- integer ( normally between 2 and 8 )

Examples that i just made up off the spot ( no idea WHERE it is lol just random numbers )
E.G 1
Code: [Select]
PlayerPos = -300.0000 -520.350 12.000     
CamPos =  -300.0000 -517.850 12.000 180.000 ; that 180.000 should make it FLAT ON
CamLook = -300.0000 -520.350 12.000
E.G 2
Code: [Select]
PlayerPos = 250.0000 17.350 12.000     
CamPos =  255.0000 -17.850 12.000 180.000 ; that 180.000 should make it FLAT ON
CamLook = 250.0000 -17.350 12.000

Hope that makes sense,  If i'm wrong someone shout at me lol, and i'll del this post ;)

Regards Orph
Title: Re: Config: Playerpos, Campos and Camlook
Post by: Tamas on August 09, 2008, 08:59:59 pm
Yeah i understound all things except one.

Quote
PlayerPos = -1723.7097 -199.8804 14.8683 ; Where the local player model is initially placed

So X Y and Z axis, but when i put a 4th axis until Z angle (face angle) than nothing happen the character still facing the same location than before.
I can't understound why...
Title: Re: Config: Playerpos, Campos and Camlook
Post by: Force on August 09, 2008, 11:44:47 pm
Well I have found that they always face north for some reason  :-\
Title: Re: Config: Playerpos, Campos and Camlook
Post by: Orpheus on September 07, 2008, 07:58:02 pm
Quite possibly a problem with the VCMP client