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Messages - S.L.C

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31
General Discussion / Re: Interest towards VC:MP
« on: September 11, 2014, 10:49:33 am »
This would probably depend on what version of the browser you have; the latest version is guaranteed to install to and save in a user's application data instead of Program Files, which could cause issues with saving settings and launching the game.

Ok, thanks for letting me know. As soon as I get some free time I'll test the client once again.

32
General Discussion / Re: Interest towards VC:MP
« on: September 10, 2014, 09:23:20 pm »
It seems that some people think beta is just a partial version of the full 0.4 version which they believe was released just for testing purposes. And that developers actually have a second non-bugged version of the 0.4 release that they keep for them self. At least that's the impression I got from reading a few posts.

The 0.4 problem is that good scriptwriters haven't released any scripts yet so noobs cannot copy those scripts, change credits and claim it's their own script. Which is why people are still using 0.3 version. Because they cannot a script on their own to actually switch to the 0.4 version. Just release a 0.4 script which they can copy and you'll see all of them switch to 0.4.

Also, 0.4 seems to have some issues on the client version. At least the browser has for me. When i re-installed my OS it worked for a while. Until I've installed Chrome and then it stopped working. It's the same bug (probably the first in 0.4) I've posted in the 0.4 release thread. When I close the client browser the game path isn't saved so when I start it and set the path then try to start the client it starts in single-player mode.

Sometimes it says that it cannot find vice city executable. So I have to enter the full path including the executable and then it starts in single player. If I leave the path only to the directory and remove the executable I get that message "Could not start process". Which brought me to the conclusion that the browser has some issues when parsing that path and executing the vice city launcher. Because the process doesn't even start and if it starts it goes into singe player. Anyway, weird issue and some should take a look at how the browser is executing the vice city launcher.

33
mIRC/pawn Scripting / Re: any one help plzzz
« on: September 09, 2014, 06:07:02 pm »
no S.L.C

Then how should it output something if there's nothing to output  :-\

34
mIRC/pawn Scripting / Re: any one help plzzz
« on: September 09, 2014, 07:39:43 am »
Did your pwn had any code in it to even output something?

35
Bugs and Crashes / Re: [BUG] Some buildings have no texture, sometimes :/
« on: September 09, 2014, 06:09:36 am »
I remember having a similar issue on modded ViceCity games where the game didn't had enough memory to use and couldn't load and keep in the memory all the textures and you would see the world textures flickering. And I remember that I would have to use a tool called limit adjuster or something to increase the hard coded limits in the vice city executable.

36
mIRC/pawn Scripting / Re: Need help in scripting.
« on: August 13, 2014, 07:57:25 am »
I believe this:
Code: [Select]
);Should be just this:
Code: [Select]
)Ex.
Code: [Select]
)
return 1;

37
Support / Re: Need help in scripting.
« on: August 13, 2014, 07:55:10 am »
I believe this:
Code: [Select]
);Should be just this:
Code: [Select]
)Ex.
Code: [Select]
)
return 1;

38
0.4 Public Beta #3 / Re: VC:MP 0.4 Public Beta #3
« on: June 06, 2014, 11:37:44 pm »
I hope that by the end of the year make available version 0.4, and you can start writing scripts for the new versions.

You can start writing scripts since official 0.4 squirrel module was released.

But there's no way to test your scripts :) It's just blind coding  :D

39
0.4 Public Beta #3 / Re: VC:MP 0.4 Public Beta #3
« on: June 05, 2014, 04:22:43 pm »
Are developers sure VCMP server files are Free from bug ?

There's no way to tell that precisely until it's released to public and people start experimenting with it :)

40
0.4 Public Beta #3 / Re: VC:MP 0.4 Public Beta #3
« on: June 05, 2014, 08:05:43 am »
You could port things maybe once the whole thing is done, everything under development approval. Anyhow, I would let your question in hands of any VC:MP developer.  :)

Thank you :) I just find the project interesting and I would like to experiment and create new things to have fun. Let's hope it'll be released soon for public testing.

41
0.4 Public Beta #3 / Re: VC:MP 0.4 Public Beta #3
« on: June 05, 2014, 06:52:26 am »
VC:MP is not an open source project, neither 0.4 will ever be now. Plugins were released for the plublic in case you would like to see progress/features, both linux and windows servers will be released within a reasonable period before the final 0.4 release for servers owners to re-write/create their servers. I doubt about the chance of having more plugins compatible with 0.4 servers, besides from the Squirrel language (kinda new official language), Python, and so on. Even if you speak about speeding up the development, note that all the planned plugins are almost done, it wouldn't speed the things up if we stretch out for unplanned codding lang plugins.

But that would be just like a personal project and wouldn't interfere with the developers business to slow them down. And nobody asked to release the source code. Just some binaries to test our modules with and get used to the new version or maybe to even try and port our things and see how it goes. Anyway, sorry for bothering and I hope you'll take into consideration what I've said so far.

42
0.4 Public Beta #3 / Re: VC:MP 0.4 Public Beta #3
« on: June 04, 2014, 06:57:42 pm »
One question though. When we'll be able to download the 0.4 server and build our own modules. I know you said that you don't want anyone to bother you with this question. But let's say that I wan't to build a new module. Probably add support for a new scripting language like ChaiScript. Wouldn't be easier if you would allow people to contribute? Who knows maybe it's just me thinking that but sometimes that speeds up development. I'm new to VC:MP but I find it interesting and would like to learn more.

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