Recent Posts

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51
News / Check out the new forum
« Last post by stormeus on October 16, 2014, 10:55:24 pm »
A couple of announcements:

First of all, a number of you guys might have noticed that the 0.4 wiki at http://wiki.vc-mp.org was down for an extended period of time. There was a configuration issue on our end that has been resolved and the new wiki is now back up for use and editing. With that, editing has been made open for all users and registration has been re-enabled with a few verification questions to avoid spam.

Secondly, we have a brand-new forum over at http://forum.vc-mp.org which we intend to use for all development for 0.4 and beyond, featuring faster and more refreshing forum software and a new theme. At the moment it's incomplete as there is information that still needs to be moved over; if you want to help move over important threads and tutorials, by all means, register and do so.

While the new forum is still being populated, we will leave this one open, but discourage the use of only this forum for support and script releases. We'll make another announcement when we feel we're ready to jump and fully move onto the new forum.

Once everything is in place, this forum will be archived (read-only), registrations will be disabled, and because the forum will be read-only, no new posts will be accepted. Because the new forum only has 0.4 sections, this essentially means that official support for 0.3 will also end then, and users will be encouraged to upgrade to 0.4 by that point.
52
Resolved Bug Reports / Re: [ Crash ] NewTimer
« Last post by KraTO$ on October 16, 2014, 03:48:34 pm »
So it will be fixed?

BTW when i use NewTimer("blabla",1000,1,player.Name);

It Works fine.......
53
Bugs and Crashes / [BUG] Rhino's and Firetruk's guns are not synced !
« Last post by sseebbyy on October 16, 2014, 03:47:53 pm »
Description
Other players can't see when you fire with a Rhino or splashing water from a Firetruk.
+ they can't see when you rotate the guns.

Reproducible
Always

What you were doing when the bug happened
Testing.

What you think caused the bug
Unsynced.
54
Resolved Bug Reports / [Won't Fix] Players are not burning, but just affected
« Last post by sseebbyy on October 16, 2014, 03:26:00 pm »
Description
When I throw molotovs on other players, they are not burning on my screen, but just on their.
+ they get the damage.

Reproducible
Always

What you were doing when the bug happened
Fighting.

What you think caused the bug
Removed ?

If I remember correctly, I have seen other players on fire when all were playing with molotovs, during public beta #2.
55
Support / Re: VCMP doesn't load
« Last post by dAvId23 on October 15, 2014, 04:44:45 pm »
Thanks for all your help honey but i gave up and started to play SA:MP.It does not have
any problems
56
mIRC/pawn Scripting / !Goto Cmd Plus Timer Plzz Help
« Last post by Danger on October 14, 2014, 01:11:21 pm »
I Want Goto Cmd Plus Timer Please Help.... :(

I Think It's Not a Big Deal That You GuysS Can't...
57
Script Discussion / Re: Can we use XML for 0.4?
« Last post by Flockshot on October 13, 2014, 05:56:16 pm »
I dont know about XML but you can use .ini file if you want to save location

save by
Code: [Select]
WriteIniString( "yourfile.ini", "Position", "Pos", format( "%.4f %.4f %.4f", player.Pos.x, player.Pos.y, player.Pos.z ) );
and get by
Code: [Select]
local coord = ReadIniString( "yourfile.ini", "Position", "Pos" );

They are from Warcheif.

If you want a timer that save the pos automaticly than you also have to make a integer outside the timer and add 1 to it at the end of timer.

Code: [Select]
local i=0;

function mytimer(player)
{
WriteIniString( "yourfile.ini", "Position" + i, "Pos" + i , format( "%.4f %.4f %.4f", player.Pos.x, player.Pos.y, player.Pos.z ) );
i++
}
dont forget to add i in the Position and Pos.we add it so the name dont match with any previous save as it will replace the previous other than making a new.
For reading u will use a for loop and u will ++ the number and get the positon.
also dont forget to split it in x,y,z
by
Code: [Select]
local splitpos = split( coord, " " );
local pos = Vector(split[0].tofloat(), split[1].tofloat(), split[2].tofloat());
58
Script Discussion / Can we use XML for 0.4?
« Last post by Honey. on October 13, 2014, 03:41:51 pm »
Hi,

I wanted to ask whether we can use XML files for 0.4.If yes that please tell me the basic functions and if no then please tell me the best replace for XML.I wanted to use it for this :

Quote from: stormeus
To save the path of the bus, you'd have to run a timer every 100ms and save it in an XML file or hash table with its own ID, which is created by making a variable that starts at zero and adding 1 every time the timer runs (so you'd get BusLoc0, BusLoc1, BusLoc2, etc.).

To load the bus' path, you'd load the XML file and read it in a while loop, with a counter that starts at 0 and increases every time the loop runs. As long as the loop can find an XML node with the name BusLoc<COUNTER>, it will write each location into a table that is stored in the server's memory.

You would then create a timer that runs every 100ms, the same rate you were saving the locations at, and move a vehicle to the next position in the table until it reaches the end and resets itself to BusLoc0.
59
Script Discussion / Re: onPlayerCrouchChange is bugged ?!
« Last post by sseebbyy on October 12, 2014, 08:50:35 pm »
I don't want to join to that "world" yet :D but thanks for the suggestion.
60
Servers / Re: [0.4] Extreme Fighting Era 2015
« Last post by sseebbyy on October 12, 2014, 01:07:07 pm »
woah, this must be the first server with a live map, in 0.4 :D
good job !
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