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Topics - stormeus

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46
Vice City / VC:MP Enhancement ASI
« on: April 16, 2013, 01:08:28 am »
Nothing much in terms of enhancement here; this is just an ASI that I've been using personally for a little while that I've wanted to share. This provides so minor enhancements by removing or altering functionality that might be unfavorable.

All patches as of the current release courtesy of the Vice Players team. I may add more functionality in the future by request, and already have a few ideas.

Features
  • Disables load screens between islands without lag.
  • Disables returning to the menu after Alt + Tab.
  • Disables plane traffic.

Note
The Visual C++ 2010 SP1 redistributable may be required for this to work, and it can be downloaded through this link.

Download
Release #1
https://vcmp-enhancement-asi.googlecode.com/files/VCMPEnhance.asi

Installation
  • Place in \Program Files\Rockstar Games\Grand Theft Auto Vice City
  • There's no such thing as two.

Source Code
https://code.google.com/p/vcmp-enhancement-asi/source/browse/#git%2FVCMPEnhance



If you were expecting something that fixes every bug in R2, you would be wrong.

47
Videos and Screenshots / General 0.4 Videos and Screenshots
« on: April 14, 2013, 09:43:47 am »
Just a thread for any beta testers like myself who want to post videos or screens of 0.4 that they want to share.



Going to start off with something mildly interesting: on top of the current /aim animation, there are also two new animations that are usable for aiming:




Also, you are able to use other fighting animations (including those that may or may not have actually been used in the game)...
http://youtu.be/cz7HsZq0a9c

... or fake your own death.

48
News / The VC:MP Development Blog
« on: April 13, 2013, 01:33:28 am »
Hello!

As you may or may not have known, the Vice City Multiplayer development and beta testing team has a blog dedicated to updates about the progress of development. The blog was introduced in early 2012 to better communicate with the player base of VC:MP and to show off  features that may appear in future versions. This blog is one of the major sources for official information regarding VC:MP 0.4 and other development efforts, along with posts from beta testers and developers, as well as videos and screenshots that are posted.

You can visit the VC:MP blog here:


54
mIRC/pawn Scripting / READ THIS: Note about SetTimer
« on: January 11, 2013, 02:57:35 pm »
Anyone who implements timers like this:
[pawn]
public OnPlayerCommandText( player, cmdtext[] )
{
   if(strcmp(cmdtext, "heal", true) == 0)
   {
      SetTimer("healplayer", 5000, 1);
      return 1;
   }
   return 0;
}
public healplayer(playerid)
{
   SetPlayerHealth( playerid, 100.0 );
   return 1;
}
[/pawn]

This will not work for anyone but player ID #0.

You cannot pass an argument to a timer in VC:MP 0.3z r2 unless you use the Squirrel server, which we do not officially support at this time. Trying to do so will cause Pawn to reset the argument to 0 every time, and will only heal players with ID #0.

Posting code like that as a solution may lead to your post being removed depending on the moderator because the code does not work, and is therefore not valid for this board.

Q: But why do people post it then?
A: Players who test this code by themselves will usually be the only people in their servers, and will end up with ID #0 as a result. It looks like it works all the time, so they use that code. However, if two players were to test the code, and ID #1 were to try to heal, only ID #0 would be affected.

57
General Discussion / MOVED: help
« on: December 02, 2012, 01:53:05 am »

58
Tutorials / MOVED: How To Make A VCMP Server
« on: December 02, 2012, 01:43:16 am »

59
Snippet Showroom / MOVED: How to use OnPickedUp.
« on: October 27, 2012, 12:46:37 am »

60
General Discussion / MOVED: Air-City Server
« on: October 27, 2012, 12:35:53 am »

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