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Messages - Javi

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61
Support / Re: problem with start server (pawno)
« on: February 10, 2010, 10:02:25 pm »
That's such a nice reply.
What's your problem with my replies?
I actually don't have a problem with your replies, just meant you could explain this user a little more about his issue  :)

62
mIRC/pawn Scripting / Re: Wich is the best script?
« on: February 10, 2010, 09:18:21 pm »
It's a hard choice:

FBS: Nice script, did never lag.
WSV: Pretty well coded, I don't like almost every command using /c though.
Sansan: Didn't really take a look into it.
GUS: Lags, uses the old DLL.
PsySQLite: Has a lot of nice commands, but it lags a lot.
* Forze votes for FBS

63
Support / Re: problem with start server (pawno)
« on: February 10, 2010, 09:12:05 pm »
i have the same problem..
As Boss said, it's some kind of bug, the server should work though.

Nothing. It will always say that.
That's such a nice reply.

64
Support / Re: VC-MP Wiki
« on: February 09, 2010, 06:24:22 pm »
Actually Vrocker has another one too! Can't we have an official VCMP wiki?
Are you talking about his Squirrel Wiki?

65
Support / Re: how i do.....
« on: February 09, 2010, 06:21:11 pm »
Oh right, so you are talking about an IRC echo, Squirrel does not have official support so I don't think I can help you with it in here  :(

Um, and I haven't seen any Pawn script using an IRC echo yet, it's only possible to do with Squirrel and mIRC, and Pawn as well, but you'd have to script it.

66
Support / Re: how i do.....
« on: February 09, 2010, 06:01:21 pm »
So do you mean your own echo channel? If so, what script are you using?

67
mIRC/pawn Scripting / Re: I Want RL mode
« on: February 08, 2010, 04:32:12 pm »
Looks like nobody gave him the requested RPG script. Here you go http://forum.vicecitymultiplayer.com/index.php?topic=151.0

68
Support / Re: Problems while i'm connecting to a server with R2
« on: February 08, 2010, 03:15:32 pm »
Nice to see you fixed the issue :)

If this happened to anyone else, remember that Lebowski server is 0.3z and not R2, update the client as Force said  :)

69
Support / Re: R2 bug?
« on: February 04, 2010, 12:13:35 am »
It's the same bug (/me always used last client message color, when client messages hadn't been used, it was black). And it's fixed.
So, will be included in the next release?

Two more bugs:

Erm, what?

Looks like nobody has spawned, they have though.

70
Support / Re: R2 bug?
« on: February 03, 2010, 08:37:40 pm »
It looks like /me has a normal color now, goes from orange to transparent black sometimes though.

71
mIRC/pawn Scripting / Re: Some questions..
« on: January 31, 2010, 07:49:43 pm »
Well, if you want a RP server, go ahead and do it; there's no reason to stop doing it because of not setting objects  :)

72
mIRC/pawn Scripting / Re: Some questions..
« on: January 31, 2010, 06:50:02 pm »
I don't know about the first question, sorry.

It's not possible to add objects in a VC:MP server, I hope this to be possible though  :)

And Pickup ID's, Vehicle ID's, Skin ID's, Weapons ID's -
http://www.fileden.com/files/2008/8/29/2071541/vcmp_doc.zip

73
Support / Re: R2 bug?
« on: January 30, 2010, 10:11:34 pm »
wHAT I CANT MAKE !GETCAR (6) THAT MAKE THAT YOU NEED LV (?) ADMIN OR NOTHING
 
What do you mean?

74
Support / Re: Not so F AQ
« on: January 14, 2010, 12:50:52 am »
5. How come nobody bothered to fix "access violation" pop-ups in Vista/Win7? Even sa-mp did. Yes, I've read about setting compatibility to 98/me (please note that the thread dates back to 2007), but it resets my VC settings to default (both video and controller). Running vc-mp without compatibility makes everything fine again (except for the pop-ups that's it).
The reason is very simple - none of us has Windows Vista/7. So we don't really know what oddity causes those errors.
I'm running Win7, feel free to contact me for any testings to fix the issue.

75
Support / Re: R2 bug?
« on: January 13, 2010, 11:35:34 pm »
Just a little observation, the common sniper usually warps, a lot. I tried using the laser sniper and stopped warping, for like a minute. Is that really related to player spawning?

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