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Messages - SugarD

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31
General Discussion / Re: Get more people in the VC:MP Developers Team
« on: April 16, 2013, 12:37:09 pm »
VCMP... even if they got the best coders working on it non-stop, it's just not going anywhere. It's fine for now with it's current players but people don't really join it anymore.
Really, says who? You?

Last I checked, VC:MP still had more players than IV:MP, even in it's currently-shitty state. If anything, updates to it would help it grow.

32
General Discussion / Re: Get more people in the VC:MP Developers Team
« on: April 16, 2013, 12:09:53 pm »
I may be a slight fanboy for IVMP, but just recently a bunch of new people are working hard on developing it, it is going well. If you look at the video updates of the nightly build you will see it. Sync is perfect right now, they make loads of updates every day, once RC3 is out they should have a stable version with loads of cool server and client side functions. Obviously they're not like M2MP's level, but they are nothing like the VCMP situation.
You may want to get to know the Developers then. They have said themselves that things are tough. They may be making progress, but right now it has only been a couple extremely-dedicated people working on it. They are in serious need of help. Either way, that is not what this conversation is about.
Not just a couple, for the last few weeks there's been:

blazee
sebihunter
crackhd
xforce
jenksta
ru.mysqld (whoever that is lol)

Some put more work in than others, and they may do it at different times for example blazee has put in a load of work over the last week, jenksta was putting in a lot a week or two back. IVMP isn't in that bad of a situation as people thing, it's currently got people working on it at all times to go for a stable version. When IVMP finally has a stable 0.1 release (RC3) it will be in quite a good position considering the features and the sync, and obviously that it's GTA IV.
Sebihunter only does the web stuff. Jenksta is semi-retired. XForce is one of the few I've seen doing tons of updates for awhile now. The other people are just contributors last I checked. Their project is open-source, so that isn't even close to being a fair comparison, and it does not mean they are having better luck than VC:MP is. As said many times now, they need help too. We all do.

33
General Discussion / Re: Get more people in the VC:MP Developers Team
« on: April 16, 2013, 07:37:04 am »
I may be a slight fanboy for IVMP, but just recently a bunch of new people are working hard on developing it, it is going well. If you look at the video updates of the nightly build you will see it. Sync is perfect right now, they make loads of updates every day, once RC3 is out they should have a stable version with loads of cool server and client side functions. Obviously they're not like M2MP's level, but they are nothing like the VCMP situation.
You may want to get to know the Developers then. They have said themselves that things are tough. They may be making progress, but right now it has only been a couple extremely-dedicated people working on it. They are in serious need of help. Either way, that is not what this conversation is about.

34
General Discussion / Re: Get more people in the VC:MP Developers Team
« on: April 16, 2013, 07:08:45 am »
Actually IV:MP isn't dead. They've got a good amount of active developers working towards a new version, I've seen nightly builds and they're making massive progress.
I didn't say they are dead. I said they are struggling, and yes, they are struggling. They have admitted it time and again.

35
General Discussion / Re: Forum Needs Updating
« on: April 14, 2013, 04:42:20 am »
SMF is not a new projects, but the developers are still making mistakes and then quickly fixing it.

That principle applies to every piece of software that has ever existed, including Windows, and even including VC:MP.
Exactly. If anything, SMF is one of the most proactive forums out there at powering out updates when an exploit is discovered.

This current issue has nothing to do with SMF's design. It is a failure on those who have the rights and access who have not updated the forum. SMF cannot do it for them.

36
General Discussion / Re: [Split] Is VC:MP dead?
« on: April 14, 2013, 04:38:14 am »
Seriously, the player count will definitely not increase much, even if you stand on your head.

I counted, there are 12 posts posted for 4,5 months at the GTAF-VCMP section, which is definitely not much.
Ya, considering the forums were previously attacked, no one knows the URL to VC:MP's website, and no one has released an update in years. That is why the mod and it's web services have lost popularity. Nothing more. Hell, the forum wasn't even using a modernized version until a year or two ago. The website itself barely stayed online, and contained no links to the forum. Blaming the mod for something that is a failure of advertising makes absolutely no sense.

37
General Discussion / Re: Forum Needs Updating
« on: April 13, 2013, 07:53:48 am »
This really depends if whoever has the host account is active.
Not really. Anyone with access to the Package Manager can do it. That would basically be any VC:MP Developer.

38
General Discussion / Re: [Split] Is VC:MP dead?
« on: April 13, 2013, 02:15:46 am »
@Saint: how can you be tired of drinking vodka :D?

@SugarD: maybe all those unknowns simply changed their nicks they used before :).

From my experience, I know a few people who tried to move from SAMP/MTASA to VCMP. Everyone said this game is shit, because you mostly fight with stubby, whereas in SA multiplayers you use every possible weapon. M4, DE, nades etc.

Yes, someone will always play a game, no matter how old it is :D. But we want the community to be as much big as possible. Do you personally want to develop a game, which is played by "some" people or by thousands? This is also a definitely bigger motivation for the developers, if you know the large number of people waiting for every update.
1. It's possible, but many of them had a personal hatred for MTA:VC and VC:MP due to the lack of updates, hence why they created their own in competition.
2. That will happen. Most of this is because VC-based MP mods simply have not been developed enough yet. If they were as powerful and capable as say MTA:SA and SA:MP are, then we would see very few people saying that after giving it a chance in a well-developed environment. A lot of the current hate just comes from the lack of abilities.
3. If you want to develop based on playerbase, then you are in the wrong place. People who develop based on how many people will use it belong in the business world, not the fan world. Yes, more players are always better, but you should be developing a mod based on your love for it and the game it modifies...and not based on whether a ton of people will use it or not. These mods are for fun, not profit.

39
General Discussion / Re: Get more people in the VC:MP Developers Team
« on: April 13, 2013, 02:11:47 am »
Ankeborg RPG, hearing this name for first time. But found it via google. Looks like it was a huge project anyway.

And VCO was for sure not the last effort to save the multiplayer community, as I noticed a long time ago at least two MP projects for VC, but hidden in the darkness. Yes I'm repeating myself :). VCO was not the last.
If you're referring at all to Vice Players and it's "open source" counterpart from the times when IV:MP changed their name for an open-source off-shoot, both of those projects are now dead.

As for Ankeborg RPG, it was the first ever GTA multiplayer mod-based RP community to ever exist. It is also what led to Argonath RPG's creation shortly thereafter. Both communities are credited with creating what we now know today as RP/RPG servers in GTA multiplayer mods. They are also the two largest MTA:VC communities still standing for the last 5 years, if not longer.

40
General Discussion / Re: Forum Needs Updating
« on: April 13, 2013, 02:08:43 am »
SMF has more (security) holes than cheese :D.
They patch them before the mice find them. ;)

41
Support / Re: Error while compiling
« on: April 13, 2013, 12:44:02 am »
If running Windows Vista or newer, also try running the compiler as an Administrator, and see if that helps.

42
General Discussion / Re: Get more people in the VC:MP Developers Team
« on: April 13, 2013, 12:40:35 am »
People, quit accusing Fuzzy of trying to rankhunt. He was responding to my comments about there being a lack of developers in ALL of the GTA MP mod communities. You guys are taking it off-topic to **** on him. Please stop.



@SugarD: congratz to him then. Of course you can be promoted from coding a MP for GTA3 to coding one for GTA4, but the whole game is different, so you need to start from basics.

Btw. there are (were) a few skilled programmers around, who are sitting somewhere in the darkness. Again, I give an example of VCO. Regex, Deceifier, Koolio etc. They were all unknowns for me when they started working on VCO, but they showed that they can code.
1. Yes and no. You only need to learn the differences. Many of the tools, methods, and information is generally the same, aside from some obvious things. It's not very hard to pick it up if you understand the internal workings of the newer design. From there it's just a matter of learning the details. The overall process is still the same in the mindset of things.

2. Many of them are from Ankeborg RPG, trying a last-ditch effort to save the VC multiplayer communities, as it is what their own gaming community was founded upon. I could see them making huge differences if they decided to work with others regarding MTA:VC and VC:MP, but unfortunately I think their personal differences with the teams, and differing views of things, may have them tempted to stay away from them.

43
General Discussion / Re: [Split] Is VC:MP dead?
« on: April 13, 2013, 12:30:24 am »
1. Fans were pissed, but mostly fans who played older GTA's. If someone started his "gta career" with GTA4, I'm sure he liked it. For me GTA4 wasn't that bad. It has a long story, large map and more realistic physics, but somehow it's not the same fun as in GTA3 or VC, where stunting with a car or bike costed you some HP or blown vehicle, whereas in GTA4 you are dead :(. But it wasn't bad.

For me, the main reasons for lack of interest:
1. Less updates. Really. Recently I wanted to download a tool for disk defrag, I searched the best and the recently updated one. When I see that a program was last updated 5 years ago, it means to me that it is discontinued.
2. The games. As I said the future belongs to new games, because potential new players choose them.
3. No promotion.

Please tell me SugarD, how many of players that participated in the MTA R2 beta test were unknown for you? I think you know all of them. They came to see what's up with the good old MTA VC. But how many players does MTA R2 has in average during the week? Okay...

Plus, IV:MP is an unofficial mod, because GTA4 has got a build-in MP mode. It sucks from what I've heard, but doesn't matter :D.
Many of them were unknown. In fact, many of them I didn't even know, and I know almost all the old veterans and MTA Developers, past and present.

To add to this, there are actually new people who are from the MTA:SA/SA:MP-era that found GTA3:MTA, MTA:VC, and VC:MP to be incredible fun. Two players I can think of specifically, Jaysds1 and Callum, each came from that specific gaming era, having not even played GTA III or VC before, let alone GTA3:MTA, MTA:VC, or VC:MP. They are now in love with it, and one of the is a Developer for my team, whereas the other is learning programming languages so he can eventually become one. Callum even expanded his former community to contain MTA:VC servers, and revived their VC:MP server, when they previously only had active MTA:SA and SA:MP ones.

Again, you cannot judge it based on how old a game is. Yes, statistically-speaking the older the game, the less popular it will be over time. That does not mean it won't be popular at all, nor does it mean that no one wants to play it. Remember, these mods are for the people who enjoy them. That is why they are made, and that is why they are free. The GTA modding community has always been this way over the last 11 or so years because we are all fans with a common desire. That has never had anything to do with playerbases, nor should it ever. This is not a product we are selling, so who cares if it has less players than a newer GTA MP mod does? The point is to make it for people to enjoy, not to purchase.

44
Support / Re: gta_vc.exe wrong version... STEAM
« on: April 13, 2013, 12:24:23 am »
http://forum.vicecitymultiplayer.com/index.php?topic=2937.0

You also posted this topic in the wrong board.

45
General Discussion / Re: Forum Needs Updating
« on: April 13, 2013, 12:22:50 am »
Why not use 2.0.4 ?
That is exactly what I'm talking about. 2.0.3 and 2.0.4 can be installed to any SMF 2.0.2 forum via the Package Manager. SMF 2.x offers this method of updating. ;)

You just have to install one at a time before the link for the next one shows up, hence the "repeat for the latest version" part in my first post.

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