Vice City Multiplayer

VC:MP 0.3 => mIRC/pawn Scripting => Topic started by: Ankit on November 05, 2011, 04:10:34 pm

Title: Creating Objects?
Post by: Ankit on November 05, 2011, 04:10:34 pm
Hi Guys I Have A Problem , I Want To Know How To Create Objects If Someone Knows it Please Help me As i have seen flying trees over houses in servers and airplanes also in mansion so i also thought to make a object like that but i cant get it in my mind that how to add it?> ???
so if someone can help me with that Please Reply
Title: Re: Creating Objects?
Post by: Fuzzy168 on November 05, 2011, 06:22:08 pm
You can't add object because they are already scripted in the map. Which you get from the client installation. If you were to add objects, the server will make it as a pickup. If you were seeing 0.4 screenshots, maybe it will be available. Sort of..
Title: Re: Creating Objects?
Post by: yazeen on November 05, 2011, 06:38:08 pm
Its not flying trees its just a weather.
Title: Re: Creating Objects?
Post by: Ankit on November 05, 2011, 06:51:03 pm
i know they were pickups but they were looking cool when i saw the tree picckup on houseroof so can u tell me how to add it if i get the coords
Title: Re: Creating Objects?
Post by: Fuzzy168 on November 05, 2011, 06:54:59 pm
[pawn]AddStaticPickup(id, type, Float:X, Float:Y, Float:Z)[/pawn]
id:Not really sure. Try putting 0 or 1 or just put sp++ if your using the original.
type:The id of the tree(Seems you wanna put it)
Float:The cords..

Good luck


BTW, do you know how to host servers?
Title: Re: Creating Objects?
Post by: Ankit on November 06, 2011, 10:11:13 am
Thanks Very Much Fuzzy , And Yes I Host Servers For Free
If You  Like To Host Your Server Send Me Your Server At [email protected]
i will host it for you
Title: Re: Creating Objects?
Post by: Fuzzy168 on November 06, 2011, 10:13:59 am
Your welcome ankit
Title: Re: Creating Objects?
Post by: (SZ)Naruto on November 08, 2011, 02:08:08 pm
Ankit Dont Advertise Here Advertiser
Title: Re: Creating Objects?
Post by: Nadeem on November 08, 2011, 06:07:36 pm

Its not flying trees its just a weather.
weather ?
Ankit like these trees?
(http://i41.tinypic.com/210zjpy.jpg)
(http://i40.tinypic.com/ojhugh.jpg)
(http://i43.tinypic.com/4zxe8z.jpg)
Title: Re: Creating Objects?
Post by: stormeus on November 08, 2011, 07:50:50 pm
Those are pickups. The orbs aren't visible because they're too far away and much smaller than the tree itself.
Title: Re: Creating Objects?
Post by: BIG[H] on November 08, 2011, 09:34:20 pm
Looks too large.  And rotating continuesly makes server laggy n glitchy
Title: Re: Creating Objects?
Post by: MaDKiLLeR on November 08, 2011, 10:06:52 pm
I Don't know who will like a tree on the top of a military tower?  :o
Title: Re: Creating Objects?
Post by: Nadeem on November 09, 2011, 08:09:16 am
Looks too large.  And rotating continuesly makes server laggy n glitchy
yes they are rotating but  svr is not laggy
I Don't know who will like a tree on the top of a military tower?  :o
me likes
Title: Re: Creating Objects?
Post by: Morphine on November 09, 2011, 01:02:22 pm
You'll be able to create objects in 0.4. There's another trick to do it with right now which is what someone here already mentioned, scripting pickups. They'll spin around and that annoying little orb will be in the middle of the pickup too so yeah, bad idea.
Title: Re: Creating Objects?
Post by: Ankit on November 09, 2011, 02:32:08 pm
Ankit Dont Advertise Here Advertiser
i am not advertising from any angle

Quote
Want To Be Admin In Server Click Here
its you who is advertising ur server and forums in signature
Title: Re: Creating Objects?
Post by: (SZ)Naruto on November 09, 2011, 02:57:56 pm
For Nadeem= NIce MOD Nadeem Can U Tell Me WeBsiTe where u download this mod.

For Ankit= Ankit why u always ? ? ? ? ? Black Minded Or Ur Mind is washed or something.

Regards,
[SaGE]Naruto
Title: Re: Creating Objects?
Post by: Nadeem on November 09, 2011, 03:50:10 pm
For Nadeem= NIce MOD Nadeem Can U Tell Me WeBsiTe where u download this mod.

For Ankit= Ankit why u always ? ? ? ? ? Black Minded Or Ur Mind is washed or something.

Regards,
[SaGE]Naruto
which 1 mod?hud?
Title: Re: Creating Objects?
Post by: Morphine on November 10, 2011, 02:41:33 am
That HUD's a stolen property of ULK. Just to clarify once and over again.
Title: Re: Creating Objects?
Post by: Nadeem on November 10, 2011, 10:18:40 am
That HUD's a stolen property of ULK. Just to clarify once and over again.
yes but who give me ?
Title: Re: Creating Objects?
Post by: Fuzzy168 on November 10, 2011, 03:39:29 pm
Nadeem, your one of those idiots who deserves to be called a THEIF. I guess everyone in your clan does too.. Stop being an idiot and start thinking wisely. I was wondering if you will steal my mods and sell them as yours.
Title: Re: Creating Objects?
Post by: Morphine on November 10, 2011, 04:15:44 pm
Probably some DZ person. Please get that big-ass signature out of your signature field since it's disturbingly stupid.
Title: Re: Creating Objects?
Post by: Nadeem on November 10, 2011, 07:04:37 pm
Nadeem, your one of those idiots who deserves to be called a THEIF. I guess everyone in your clan does too.. Stop being an idiot and start thinking wisely. I was wondering if you will steal my mods and sell them as yours.
fuzzy this one good ?
(http://i43.tinypic.com/30cx66w.png)
Probably some DZ person. Please get that big-ass signature out of your signature field since it's disturbingly stupid.
now good ?
Title: Re: Creating Objects?
Post by: Fuzzy168 on November 11, 2011, 04:40:57 am
why quote morphine's reply twice?? And get my picture out of your signature because I have nothing to do with you and your clan.
Title: Re: Creating Objects?
Post by: Nadeem on November 11, 2011, 10:03:06 am
Okay i will remove but dont blame me and our clan .Have u recorded my hax video and reported me on forums that you calling me hacker?
last question answer me .if i got correct answer will never reply on this topic
(http://i41.tinypic.com/8x30k5.jpg)
Title: Re: Creating Objects?
Post by: Fuzzy168 on November 11, 2011, 03:28:59 pm
You know what? I'm going to stop here because your being off-topic..  :P
Title: Re: Creating Objects?
Post by: Skirmant on November 11, 2011, 06:48:28 pm
You'll be able to create objects in 0.4. There's another trick to do it with right now which is what someone here already mentioned, scripting pickups. They'll spin around and that annoying little orb will be in the middle of the pickup too so yeah, bad idea.

Not all pickups rotate. Heheh remember the jumping over glass challenge I gave you and Marcell?  ;D
Title: Re: Creating Objects?
Post by: stormeus on November 11, 2011, 07:09:00 pm
(http://i41.tinypic.com/8x30k5.jpg)

Congrats. You just proved you're a hacker.
Title: Re: Creating Objects?
Post by: Nadeem on November 12, 2011, 01:46:59 pm
(http://i41.tinypic.com/8x30k5.jpg)

Congrats. You just proved you're a hacker.
ohh really prove?
Title: Re: Creating Objects?
Post by: sseebbyy on November 12, 2011, 06:07:25 pm
You'll be able to create objects in 0.4. There's another trick to do it with right now which is what someone here already mentioned, scripting pickups. They'll spin around and that annoying little orb will be in the middle of the pickup too so yeah, bad idea.

Not all pickups rotate. Heheh remember the jumping over glass challenge I gave you and Marcell?  ;D

i know just one  :)

(http://thijn.vrocker-hosting.co.uk/VCWiki/images/7/70/Pickup_577.jpg)

Pickup ID : 577
Name : wglasssmash
Image Source : http://thijn.vrocker-hosting.co.uk/VCWiki/ (http://thijn.vrocker-hosting.co.uk/VCWiki/)
Title: Re: Creating Objects?
Post by: Fuzzy168 on November 12, 2011, 07:56:50 pm
if it doesn't rotates, then why is it called a pickup?
Title: Re: Creating Objects?
Post by: Skirmant on November 12, 2011, 08:12:34 pm
if it doesn't rotates, then why is it called a pickup?

............................................________
....................................,.-‘”...................``~.,
.............................,.-”...................................“-.,
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.................../...........................................................,}
................./......................................................,:`^`..}
.............../...................................................,:”........./
..............?.....__.........................................:`.........../
............./__.(.....“~-,_..............................,:`........../
.........../(_....”~,_........“~,_....................,:`........_/
..........{.._$;_......”=,_.......“-,_.......,.-~-,},.~”;/....}
...........((.....*~_.......”=-._......“;,,./`..../”............../
...,,,___.\`~,......“~.,....................`.....}............../
............(....`=-,,.......`........................(......;_,,-”
............/.`~,......`-...............................\....../\
.............\`~.*-,.....................................|,./.....\,__
,,_..........}.>-._\...................................|..............`=~-,
.....`=~-,_\_......`\,.................................\
...................`=~-,,.\,...............................\
................................`:,,...........................`\..............__
.....................................`=-,...................,%`>--==``
........................................_\..........._,-%.......`\
...................................,<`.._|_,-&``................`\


Because you can pick it up?
Title: Re: Creating Objects?
Post by: Morphine on November 16, 2011, 01:27:59 am
stormeus it doesn't seem he's hacking though. As far as I can see from the assrape on the ground, he seemed to be a Mario too.
Title: Re: Creating Objects?
Post by: mikeee on November 18, 2011, 04:05:18 am
Try this if you are a good script put it together


[pawn]/*
   functions:
      CreateStreamObject(modelid,Float:xpos,Float:ypos,Float:zpos,Float:xrot,Float:yrot,Float:zrot,Float:viewdist) - Create a streamed object
      DestroyStreamObject(id) - Destroy a streamed object
      GetStreamObjectPos(id,&Float:xpos,&Float:ypos,&Float:zpos) - Get the position of a streamed object
      GetStreamObjectRot(id,&Float:xrot,&Float:yrot,&Float:zrot) - Get the rotation of a streamed object
      SetStreamObjectPos(id,Float:xpos,Float:ypos,Float:zpos) - Set the position of a streamed object
      SetStreamObjectRot(id,Float:xrot,Float:yrot,Float:zrot) - Set the rotation of a streamed object
                AttachStreamObjectToPlayer(id,playerid,Float:xoff,Float:yoff,Float:zoff,Float:xrot,Float:yrot,Float:zrot) - Attach a streamed object to a player
                MoveStreamObject(id2,Float:movx,Float:movy,Float:movz,Float:speed) - Move a streamed object
                MidoStreamDisconnect(playerid) - Goes under OnPlayerDisconnect
*/

#include <a_vcmp>

//----------------------------------------------------------
stock CreateStreamObject(modelid,Float:xpos,Float:ypos,Float:zpos,Float:xrot,Float:yrot,Float:zrot,Float:viewdist)
{
   return CallRemoteFunction("Core_CreateStreamObject","ifffffff",modelid,xpos,ypos,zpos,xrot,yrot,zrot,viewdist);
}

//----------------------------------------------------------
stock DestroyStreamObject(id)
{
    CallRemoteFunction("Core_DestroyStreamObject","i",id);
}

//----------------------------------------------------------
stock GetStreamObjectPos(id,&Float:xpos,&Float:ypos,&Float:zpos)
{
    xpos = Float:CallRemoteFunction("Core_GetXPos","i",id);
    ypos = Float:CallRemoteFunction("Core_GetYPos","i",id);
    zpos = Float:CallRemoteFunction("Core_GetZPos","i",id);
}

//----------------------------------------------------------
stock GetStreamObjectRot(id,&Float:xrot,&Float:yrot,&Float:zrot)
{
    xrot = Float:CallRemoteFunction("Core_GetXRot","i",id);
    yrot = Float:CallRemoteFunction("Core_GetYRot","i",id);
    zrot = Float:CallRemoteFunction("Core_GetZRot","i",id);
}

//----------------------------------------------------------
stock SetStreamObjectPos(id,Float:xpos,Float:ypos,Float:zpos)
{
    CallRemoteFunction("Core_SetStreamObjectPos","ifff",id,xpos,ypos,zpos);
}

//----------------------------------------------------------
stock SetStreamObjectRot(id,Float:xrot,Float:yrot,Float:zrot)
{
    CallRemoteFunction("Core_SetStreamObjectRot","ifff",id,xrot,yrot,zrot);
}

//----------------------------------------------------------
stock AttachStreamObjectToPlayer(id,playerid,Float:xoff,Float:yoff,Float:zoff,Float:xrot,Float:yrot,Float:zrot)
{
    CallRemoteFunction("Core_AttachStreamObjectToPlayer","iiffffff",id,playerid,xoff,yoff,zoff,xrot,yrot,zrot);
}

//----------------------------------------------------------
stock MoveStreamObject(id,Float:movx,Float:movy,Float:movz,Float:speed)
{
    CallRemoteFunction("Core_MoveStreamObject","iffff",id,movx,movy,movz,speed);
}


//----------------------------------------------------------
stock MidoStreamDisconnect(playerid)
{
    CallRemoteFunction("Core_MidoStreamDisconnect","i",playerid);
}[/pawn]
Title: Re: Creating Objects?
Post by: sseebbyy on November 18, 2011, 10:43:16 am
Try this if you are a good script put it together


[pawn]/*
   functions:
      CreateStreamObject(modelid,Float:xpos,Float:ypos,Float:zpos,Float:xrot,Float:yrot,Float:zrot,Float:viewdist) - Create a streamed object
      DestroyStreamObject(id) - Destroy a streamed object
      GetStreamObjectPos(id,&Float:xpos,&Float:ypos,&Float:zpos) - Get the position of a streamed object
      GetStreamObjectRot(id,&Float:xrot,&Float:yrot,&Float:zrot) - Get the rotation of a streamed object
      SetStreamObjectPos(id,Float:xpos,Float:ypos,Float:zpos) - Set the position of a streamed object
      SetStreamObjectRot(id,Float:xrot,Float:yrot,Float:zrot) - Set the rotation of a streamed object
                AttachStreamObjectToPlayer(id,playerid,Float:xoff,Float:yoff,Float:zoff,Float:xrot,Float:yrot,Float:zrot) - Attach a streamed object to a player
                MoveStreamObject(id2,Float:movx,Float:movy,Float:movz,Float:speed) - Move a streamed object
                MidoStreamDisconnect(playerid) - Goes under OnPlayerDisconnect
*/

#include <a_vcmp>

//----------------------------------------------------------
stock CreateStreamObject(modelid,Float:xpos,Float:ypos,Float:zpos,Float:xrot,Float:yrot,Float:zrot,Float:viewdist)
{
   return CallRemoteFunction("Core_CreateStreamObject","ifffffff",modelid,xpos,ypos,zpos,xrot,yrot,zrot,viewdist);
}

//----------------------------------------------------------
stock DestroyStreamObject(id)
{
    CallRemoteFunction("Core_DestroyStreamObject","i",id);
}

//----------------------------------------------------------
stock GetStreamObjectPos(id,&Float:xpos,&Float:ypos,&Float:zpos)
{
    xpos = Float:CallRemoteFunction("Core_GetXPos","i",id);
    ypos = Float:CallRemoteFunction("Core_GetYPos","i",id);
    zpos = Float:CallRemoteFunction("Core_GetZPos","i",id);
}

//----------------------------------------------------------
stock GetStreamObjectRot(id,&Float:xrot,&Float:yrot,&Float:zrot)
{
    xrot = Float:CallRemoteFunction("Core_GetXRot","i",id);
    yrot = Float:CallRemoteFunction("Core_GetYRot","i",id);
    zrot = Float:CallRemoteFunction("Core_GetZRot","i",id);
}

//----------------------------------------------------------
stock SetStreamObjectPos(id,Float:xpos,Float:ypos,Float:zpos)
{
    CallRemoteFunction("Core_SetStreamObjectPos","ifff",id,xpos,ypos,zpos);
}

//----------------------------------------------------------
stock SetStreamObjectRot(id,Float:xrot,Float:yrot,Float:zrot)
{
    CallRemoteFunction("Core_SetStreamObjectRot","ifff",id,xrot,yrot,zrot);
}

//----------------------------------------------------------
stock AttachStreamObjectToPlayer(id,playerid,Float:xoff,Float:yoff,Float:zoff,Float:xrot,Float:yrot,Float:zrot)
{
    CallRemoteFunction("Core_AttachStreamObjectToPlayer","iiffffff",id,playerid,xoff,yoff,zoff,xrot,yrot,zrot);
}

//----------------------------------------------------------
stock MoveStreamObject(id,Float:movx,Float:movy,Float:movz,Float:speed)
{
    CallRemoteFunction("Core_MoveStreamObject","iffff",id,movx,movy,movz,speed);
}


//----------------------------------------------------------
stock MidoStreamDisconnect(playerid)
{
    CallRemoteFunction("Core_MidoStreamDisconnect","i",playerid);
}[/pawn]

............................................________
....................................,.-‘”...................``~.,
.............................,.-”...................................“-.,
.........................,/...............................................”:,
.....................,?......................................................\,
.................../...........................................................,}
................./......................................................,:`^`..}
.............../...................................................,:”........./
..............?.....__.........................................:`.........../
............./__.(.....“~-,_..............................,:`........../
.........../(_....”~,_........“~,_....................,:`........_/
..........{.._$;_......”=,_.......“-,_.......,.-~-,},.~”;/....}
...........((.....*~_.......”=-._......“;,,./`..../”............../
...,,,___.\`~,......“~.,....................`.....}............../
............(....`=-,,.......`........................(......;_,,-”
............/.`~,......`-...............................\....../\
.............\`~.*-,.....................................|,./.....\,__
,,_..........}.>-._\...................................|..............`=~-,
.....`=~-,_\_......`\,.................................\
...................`=~-,,.\,...............................\
................................`:,,...........................`\..............__
.....................................`=-,...................,%`>--==``
........................................_\..........._,-%.......`\
...................................,<`.._|_,-&``................`\

WTF ??

In 0.3zR2 can't add Objects !

Not exist Functions For Objects in this version !

In 0.4 will be and Functions For Objects.

(http://crowell.typepad.com/.a/6a00d83451d77069e2014e604f88b3970c-800wi)
Title: Re: Creating Objects?
Post by: RasikhQadeer on November 19, 2011, 06:48:59 am
Ankit You should let the pickups it does not mae your server cool add cool cmds cool dm location madara or any scripter help for a spree system or lms then your server is cool.(http://)
Title: Re: Creating Objects?
Post by: Skirmant on November 19, 2011, 12:17:47 pm
Actually VCMP used to support adding objects a long, long time ago. But the function was too unstable, thus removed.  :P
Title: Re: Creating Objects?
Post by: mikeee on November 20, 2011, 03:29:11 am
Moby you can add objects by making your own [pawn]stock[/pawn] or [pawn]public[/pawn]
new files you just have to be a good scriptter
Title: Re: Creating Objects?
Post by: stormeus on November 20, 2011, 07:03:40 pm
Those aren't objects. Those are functions.
Title: Re: Creating Objects?
Post by: sseebbyy on November 20, 2011, 07:56:50 pm
Moby you can add objects by making your own [pawn]stock[/pawn] or [pawn]public[/pawn]
new files you just have to be a good scriptter



(http://4.bp.blogspot.com/_Vef63l-sFgE/SM_il9GromI/AAAAAAAAC-I/NiygIkgK97E/s400/palmface.jpg)(http://avatars.chesscomfiles.com/images_users/avatars/palmface.gif)(http://www.adelekirby.com/wp-content/uploads/2011/01/DoubleFacePalm.jpg)(http://i14.photobucket.com/albums/a336/ramsy66/palmface1.jpg)(http://farm1.static.flickr.com/224/486057282_7e941b7dec.jpg)


[OMG] PALM FACE [/OMG]
Title: Re: Creating Objects?
Post by: mikeee on November 21, 2011, 03:52:55 am
Those aren't objects. Those are functions.

I have a made object edtior for VC:MP but i am not handing it out cuz all you doo is talk shit and put your hand out for stuff. . Well my object streamer works thank you very much now for the brake

(http://vvoice.vo.llnwd.net/e14//you-re-caca-out-of-luck.5346127.40.jpg)
Title: Re: Creating Objects?
Post by: stormeus on November 21, 2011, 04:53:49 am
I have a made object edtior for VC:MP but i am not handing it out cuz all you doo is talk shit and put your hand out for stuff

new and stock aren't objects. If you think saying a fact is talking shit, I'm scared to see what your editor is. Speaking of which, how could you make a VC:MP object editor when VC:MP doesn't support objects? A streamer? Creating pickups as they come in and out of view? Fact of the matter is, those aren't objects, and I could easily do the same by taking a bunch of coordinates and spawning objects on them. There's also the matter that a streamer made in Pawn would be resource overkill.

Now, you don't seem to take criticism well. When I state a fact, like
Those aren't objects. Those are functions.

You get all pissy. Acknowledge you made a mistake, or post something to back up your claim instead of saying "I MADE THIS BUT U CAN'T HAVE IT BECAUSE I HATE YOU AND YOU HATE MY SCRIPTS <MEXICAN TROLLFACE>" But that's all I have to say on the subject. I really don't look forward to using any of your scripts until you've become more of a scripter and less of an ignoramus.
Title: Re: Creating Objects?
Post by: Fuzzy168 on November 21, 2011, 08:21:38 am
Well, If you need serious help, read this tutorial (http://forum.vicecitymultiplayer.com/index.php?topic=2708.0) by storm. It will explain to you about Pawn Language. If you still don't want to learn, you are the worst scripter i have ever seen.
Title: Re: Creating Objects?
Post by: sseebbyy on November 21, 2011, 03:14:35 pm

OFF: Nice Signature Stormeus  ;)

Quote from: Fuzzy168 on Today at 02:41:11 PM
Examples of good servers with better Administrator team are like XE, Miami-Dade, Hunting Arena and others like Argonath RPG, Vice Legends and Ka Deathmatch.

Title: Re: Creating Objects?
Post by: Fuzzy168 on November 22, 2011, 07:06:56 am
lol..
On: Lock the topic. Its done..  :-X
Title: Re: Creating Objects?
Post by: GTA Fiji City on November 22, 2011, 09:09:10 am
is this what you people looking for??????? check here http://thijn.vrocker-hosting.co.uk/VCWiki/index.php/ModelIDs
Title: Re: Creating Objects?
Post by: mikeee on November 22, 2011, 11:28:47 am
Try this if you are a good script put it together


[pawn]/*
   functions:
      CreateStreamObject(modelid,Float:xpos,Float:ypos,Float:zpos,Float:xrot,Float:yrot,Float:zrot,Float:viewdist) - Create a streamed object
      DestroyStreamObject(id) - Destroy a streamed object
      GetStreamObjectPos(id,&Float:xpos,&Float:ypos,&Float:zpos) - Get the position of a streamed object
      GetStreamObjectRot(id,&Float:xrot,&Float:yrot,&Float:zrot) - Get the rotation of a streamed object
      SetStreamObjectPos(id,Float:xpos,Float:ypos,Float:zpos) - Set the position of a streamed object
      SetStreamObjectRot(id,Float:xrot,Float:yrot,Float:zrot) - Set the rotation of a streamed object
                AttachStreamObjectToPlayer(id,playerid,Float:xoff,Float:yoff,Float:zoff,Float:xrot,Float:yrot,Float:zrot) - Attach a streamed object to a player
                MoveStreamObject(id2,Float:movx,Float:movy,Float:movz,Float:speed) - Move a streamed object
                MidoStreamDisconnect(playerid) - Goes under OnPlayerDisconnect
*/

#include <a_vcmp>

//----------------------------------------------------------
stock CreateStreamObject(modelid,Float:xpos,Float:ypos,Float:zpos,Float:xrot,Float:yrot,Float:zrot,Float:viewdist)
{
   return CallRemoteFunction("Core_CreateStreamObject","ifffffff",modelid,xpos,ypos,zpos,xrot,yrot,zrot,viewdist);
}

//----------------------------------------------------------
stock DestroyStreamObject(id)
{
    CallRemoteFunction("Core_DestroyStreamObject","i",id);
}

//----------------------------------------------------------
stock GetStreamObjectPos(id,&Float:xpos,&Float:ypos,&Float:zpos)
{
    xpos = Float:CallRemoteFunction("Core_GetXPos","i",id);
    ypos = Float:CallRemoteFunction("Core_GetYPos","i",id);
    zpos = Float:CallRemoteFunction("Core_GetZPos","i",id);
}

//----------------------------------------------------------
stock GetStreamObjectRot(id,&Float:xrot,&Float:yrot,&Float:zrot)
{
    xrot = Float:CallRemoteFunction("Core_GetXRot","i",id);
    yrot = Float:CallRemoteFunction("Core_GetYRot","i",id);
    zrot = Float:CallRemoteFunction("Core_GetZRot","i",id);
}

//----------------------------------------------------------
stock SetStreamObjectPos(id,Float:xpos,Float:ypos,Float:zpos)
{
    CallRemoteFunction("Core_SetStreamObjectPos","ifff",id,xpos,ypos,zpos);
}

//----------------------------------------------------------
stock SetStreamObjectRot(id,Float:xrot,Float:yrot,Float:zrot)
{
    CallRemoteFunction("Core_SetStreamObjectRot","ifff",id,xrot,yrot,zrot);
}

//----------------------------------------------------------
stock AttachStreamObjectToPlayer(id,playerid,Float:xoff,Float:yoff,Float:zoff,Float:xrot,Float:yrot,Float:zrot)
{
    CallRemoteFunction("Core_AttachStreamObjectToPlayer","iiffffff",id,playerid,xoff,yoff,zoff,xrot,yrot,zrot);
}

//----------------------------------------------------------
stock MoveStreamObject(id,Float:movx,Float:movy,Float:movz,Float:speed)
{
    CallRemoteFunction("Core_MoveStreamObject","iffff",id,movx,movy,movz,speed);
}


//----------------------------------------------------------
stock MidoStreamDisconnect(playerid)
{
    CallRemoteFunction("Core_MidoStreamDisconnect","i",playerid);
}[/pawn]

............................................________
....................................,.-‘”...................``~.,
.............................,.-”...................................“-.,
.........................,/...............................................”:,
.....................,?......................................................\,
.................../...........................................................,}
................./......................................................,:`^`..}
.............../...................................................,:”........./
..............?.....__.........................................:`.........../
............./__.(.....“~-,_..............................,:`........../
.........../(_....”~,_........“~,_....................,:`........_/
..........{.._$;_......”=,_.......“-,_.......,.-~-,},.~”;/....}
...........((.....*~_.......”=-._......“;,,./`..../”............../
...,,,___.\`~,......“~.,....................`.....}............../
............(....`=-,,.......`........................(......;_,,-”
............/.`~,......`-...............................\....../\
.............\`~.*-,.....................................|,./.....\,__
,,_..........}.>-._\...................................|..............`=~-,
.....`=~-,_\_......`\,.................................\
...................`=~-,,.\,...............................\
................................`:,,...........................`\..............__
.....................................`=-,...................,%`>--==``
........................................_\..........._,-%.......`\
...................................,<`.._|_,-&``................`\

WTF ??

In 0.3zR2 can't add Objects !

Not exist Functions For Objects in this version !

In 0.4 will be and Functions For Objects.

(http://crowell.typepad.com/.a/6a00d83451d77069e2014e604f88b3970c-800wi)

You need learn something dont always wait for something you can doo your self now if this worked with me why dont you give chance smart one
Title: Re: Creating Objects?
Post by: Skirmant on November 22, 2011, 12:15:47 pm
is this what you people looking for??????? check here http://thijn.vrocker-hosting.co.uk/VCWiki/index.php/ModelIDs

This is a very useful thank you pointing it out and ofcourse Thijn for writing it ;D
Title: Re: Creating Objects?
Post by: Fuzzy168 on November 22, 2011, 06:15:33 pm
When are you going to learn mikee. Those functions you somehow created, will not work. If it works also, it will make server extremly laggy.
Title: Re: Creating Objects?
Post by: stormeus on November 22, 2011, 10:58:56 pm
mikee, I don't think you understand that those functions are SA:MP-specific. Trying to use it in VC:MP will fail. Not only that, but none of the remote functions given even exist.
Title: Re: Creating Objects?
Post by: GTA Fiji City on November 22, 2011, 11:15:58 pm
is it possible that if you add a object in a server will it be orbiting all the the time in the server or it wont orb at a certain time or it wont orb at all?
Title: Re: Creating Objects?
Post by: mikeee on November 24, 2011, 10:19:26 am
When are you going to learn mikee. Those functions you somehow created, will not work. If it works also, it will make server extremly laggy.

Now you and that Mother fucker stormeus are pissing me off HOME BOY. . IF YOU LIVED OUT I WOULD WHOOP BOTH YO ASS'S GET OFF MY BACK BITCH
Title: Re: Creating Objects?
Post by: mikeee on November 24, 2011, 10:21:09 am
mikee, I don't think you understand that those functions are SA:MP-specific. Trying to use it in VC:MP will fail. Not only that, but none of the remote functions given even exist.

YOU TOO BITCH YOUR FUCKEN WHAT ARE YOU TWO MY MOM AND DAD YOU 2 DICK EACH OTHER EVERY NIGHT IF YOU DONT GET OFF MY BACK I WILL PERSONLY HAVE [761]Mr.Pimpn HACK YALL SHIT AND END YOUR MOUTHS HOME BOYs
Title: Re: Creating Objects?
Post by: Fuzzy168 on November 24, 2011, 03:15:33 pm
Storm, you get what he's trying to say? Cause I don't. Now listen. 0.3z r2 doesn't not support object creating and it's not even in it. SA:MP and VC:MP are under two different management. (Something like that) You don't know how to learn from mistakes. Your not even helping the situation, only making it worst.
Title: Re: Creating Objects?
Post by: Morphine on November 24, 2011, 03:35:45 pm
mike, these functions will not work on VC-MP. There's no reason to get hysterical on stormeus because in the end, he just wants to help you. Get over your tears and code something that will actually benefit the VC-MP society.

+ I do advise you to not DDoS the server in my signature, you will not like what will happen to you if you try.
Title: Re: Creating Objects?
Post by: yazeen on November 24, 2011, 05:44:02 pm
YOU TOO BITCH YOUR FUCKEN WHAT ARE YOU TWO MY MOM AND DAD YOU 2 DICK EACH OTHER EVERY NIGHT IF YOU DONT GET OFF MY BACK I WILL PERSONLY HAVE [761]Mr.Pimpn HACK YALL SHIT AND END YOUR MOUTHS HOME BOYs
Now you and that Mother fucker stormeus are pissing me off HOME BOY. . IF YOU LIVED OUT I WOULD WHOOP BOTH YO ASS'S GET OFF MY BACK BITCH
I can even speak English better than you.
I lol'd for 10 minutes when i saw you got Banned  in strike's post.
Title: Re: Creating Objects?
Post by: stormeus on November 24, 2011, 08:34:42 pm
It's not worth posting about him anymore, mikee's been banned for reasons unknown.
http://forum.vicecitymultiplayer.com/index.php?topic=3942.0
Title: Re: Creating Objects?
Post by: Fuzzy168 on November 25, 2011, 08:46:03 am
I'm guessing something like what he did before.
Title: Re: Creating Objects?
Post by: Jay on February 01, 2012, 12:59:47 pm
YOU TOO BITCH YOUR FUCKEN WHAT ARE YOU TWO MY MOM AND DAD YOU 2 DICK EACH OTHER EVERY NIGHT IF YOU DONT GET OFF MY BACK I WILL PERSONLY HAVE [761]Mr.Pimpn HACK YALL SHIT AND END YOUR MOUTHS HOME BOYs
Now you and that Mother fucker stormeus are pissing me off HOME BOY. . IF YOU LIVED OUT I WOULD WHOOP BOTH YO ASS'S GET OFF MY BACK BITCH
I can even speak English better than you.
I lol'd for 10 minutes when i saw you got Banned  in strike's post.

yazen [761]BackUp is a developt scripter i know him hes helping me with my server and im sorry but i dont need your help no more
Title: Re: Creating Objects?
Post by: jimmy on February 01, 2012, 03:09:44 pm
ankit remeber me azeem hafeez on skype can u host my server for free??
Title: Re: Creating Objects?
Post by: yazeen on February 01, 2012, 03:20:14 pm
YOU TOO BITCH YOUR FUCKEN WHAT ARE YOU TWO MY MOM AND DAD YOU 2 DICK EACH OTHER EVERY NIGHT IF YOU DONT GET OFF MY BACK I WILL PERSONLY HAVE [761]Mr.Pimpn HACK YALL SHIT AND END YOUR MOUTHS HOME BOYs
Now you and that Mother fucker stormeus are pissing me off HOME BOY. . IF YOU LIVED OUT I WOULD WHOOP BOTH YO ASS'S GET OFF MY BACK BITCH
I can even speak English better than you.
I lol'd for 10 minutes when i saw you got Banned  in strike's post.

yazen [761]BackUp is a developt scripter i know him hes helping me with my server and im sorry but i dont need your help no more

Bumping old topics? You could PM me that.  Also i was going to tell you the same.