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Messages - NE.Restricted

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16
Videos and Screenshots / Re: Seby | Tricks & Discoveries Showroom
« on: September 12, 2014, 11:03:42 am »
@up no, I think you need first to teleport the player to the place where the fade applies (Malibu entrance) and then immediately to another point.
Teleporting to the malibu causes an automatic interior change. Better to do a interior change server side instead of client side. And the script does it server side.

17
Script Discussion / Re: Calculate the forward point
« on: September 11, 2014, 01:49:51 pm »
Help!

18
Script Discussion / Re: Calculate the forward point
« on: September 10, 2014, 11:00:05 pm »
Quote
Code: [Select]
// [Ka]Juppi's func from http://forum.liberty-unleashed.co.uk/index.php/topic,398.0.html
// ported to fit your needs
function GetForwardPoint( pos, angle ) // you must pass an angle in degrees
{
local rad = angle * PI / 180; // we convert to radians
                local x = pos.x, y = pos.y;
local x2 = x + 1.0 * cos(rad) - 25.0 * sin(rad); // we calculate
local y2 = y + 1.0 * sin(rad) + 25.0 * cos(rad);
                return Vector( x2, y2, pos.z ); // return a vector
}

usage:

Code: [Select]
player.Pos = GetForwardPoint( FindVehicle(0) /* example */, FindVehicle(0).EulerAngle.z );

You can modify it to your needs, it's from the unofficial forum
Well how to specify how many points forward? I need this to make my plane and UFO in my server (and custom vehicles).

19
Script Discussion / Calculate the forward point
« on: September 10, 2014, 10:21:35 pm »
I would like to calculate the forward point from an object.
For example a car object is 120 degrees (rotated) so a function which when I want to move it forward by 1 point, I would write:
whatever(startingpointx,spy,spz,angleofobject,amounttomoveforward);
Anyone knows how it is done?

20
Videos and Screenshots / Re: Seby | Tricks & Discoveries Showroom
« on: September 10, 2014, 10:11:43 pm »
Thanks all !    :D



I see you still have some new ideas.

Better say: Old ideas applied now.



An very old idea applied now :3

New function  |  Fade in/out from black - squirrel

First post was updated !
Just to tell you the secret (in pawn), this is it
[pawn]SetPlayerPos(player,whatever,whatever,we,we,2)
SetPlayerPos(player,whatever,whatever,we,we,0)[/pawn]
note you need to replace the whatever

21
ShowRoom (pawn) / Re: [FS] Fishing System v1 [By Me]
« on: September 10, 2014, 01:12:49 pm »
tell me the link to download squirell script writer
you can write it in notepad and save it as something.nut

22
ShowRoom (pawn) / Re: [FS] Fishing System v1 [By Me]
« on: September 09, 2014, 10:32:36 am »
hey your script for gups is a bug

file://localhost/E:/Grand%20Theft%20Auto%20-%20Vice%20City/vc-mp-000.jpg
Before giving a link take a look at how the internet works...

23
Bugs and Crashes / Re: [BUG] Some buildings have no texture, sometimes :/
« on: September 08, 2014, 11:25:07 am »
Try GTA Vice City Singleplayer

24
Script Discussion / Re: [HELP] Collision IDs
« on: September 04, 2014, 12:44:31 pm »
I'm having trouble understanding what you mean by collision ID, can you elaborate?
When do CreateVehicle at the end 2 arguments col1 and col2, what to specify there?

25
Script Discussion / [HELP] Collision IDs
« on: September 04, 2014, 11:16:20 am »
I have been making a new 0.4 server but I couldn't find any collision IDs for vehicles... If you know a list, please post here!

26
Tutorials / Re: Port Forwarding Help!
« on: September 03, 2014, 10:44:27 am »
Are you sure that
  • Windows Firewall isnt blocking any server exe file
  • You wrote the correct ip

27
Support / Re: Can't create VC:MP server on LAN/Internet. Plz help...........
« on: September 02, 2014, 06:27:18 pm »
Here's what I did to make an LAN server.

1.Open server.cfg

2.This is what you'll see when you open the file:
_________________________________
echo Executing Server Config...
friendlyfire 0
lanmode 0
maxplayers 16
port 5192
hostname VCMP:Server
gamemode0 mode
rcon_password
_________________________________

3.Change ''VCMP:Server'' to a server name of your choice.

4.Beside ''rcon_password'',put your own personal password.If not players can simply become an RCON admin.

5.Save and close,then open ''vcmp-svr.exe'',and that's it.You're server's up and running.

6.Now go to ''Run'',and type ''cmd'' then press ''OK''

7.In the command prompt,type ''ipconfig'' and press enter.

8.Look for ''IP Address'' and copy the address. (ex : 192.168.1.9)

9.Open your VCMP client,go to ''Favorites'',and add your IP and put  '':5192'' at the end of it. (ex : 192.168.1.9:5192)

10.You should see your server in your favorites list.

Never! Try the IP 127.0.0.1:5192

28
I think /q causes an actual crash (unrecognized by server) so it says Timeout.

29
Snippet Showroom / Re: Nice account info cmd
« on: September 01, 2014, 05:31:37 pm »
I know. eFormatMessageSentToAll(or SentToPlayer) is a different function from SendClientMessage(ToAll)

30
mIRC/pawn Scripting / Re: Question!
« on: September 01, 2014, 05:28:40 pm »
Is your server a Pawn server? Your scripts will not be able to function.

Is your server a Squirrel server? They will work with some modification.

The fact of the matter is that 0.4 is not a minor update like SA:MP's, even when making major updates from 0.2 to 0.3. VC:MP 0.4 is a complete and total rewrite of the client and server. We've also hinted at server owners to make sure their servers were compatible with 0.4 upon releasing the server beta, which has been out for over a month now.
It is a pawned (pawn) server.

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