Author Topic: VCMP & LCMP Map Editor - HELP  (Read 12996 times)

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Offline IvanSantos96

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Re: VCMP & LCMP Map Editor - HELP
« Reply #15 on: August 06, 2010, 12:37:46 pm »
Start vc-mp and in the right place for you type /save [comment]
then you see in your game folder vc-mp_saved_coords.txt
I used
/c saveloc teste
but thanks  :D

LOLZ? :D
You may crate object in vcmp using CreatePickup
I think this is only for Pickups  ;)

Offline [AoD]NC

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Re: VCMP & LCMP Map Editor - HELP
« Reply #16 on: August 06, 2010, 12:48:11 pm »
Quote
I used
/c saveloc teste
but thanks

You can use /c commands only when you have scripts. But yes, you can script your own command, that saves the vehicle pos (and modifies it).

Offline IvanSantos96

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Re: VCMP & LCMP Map Editor - HELP
« Reply #17 on: August 06, 2010, 12:49:33 pm »
So, now how to create the vehicle? CreateVehiclePos maybe?
« Last Edit: August 06, 2010, 12:52:16 pm by IvanSantos96 »

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Re: VCMP & LCMP Map Editor - HELP
« Reply #18 on: August 06, 2010, 01:23:28 pm »
Ye, you are right.

native CreateVehicle(modelid, Float:x, Float:y, Float:z, Float:angle, color1, color2);

Example:
CreateVehicle(130, 0, 0, 0, 180, -1, -1);

This should create a Landstalker at a well-known point 0, 0, 0 :). With angle -180 (faced to south) and random colors.

Offline IvanSantos96

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Re: VCMP & LCMP Map Editor - HELP
« Reply #19 on: August 06, 2010, 06:43:12 pm »
Ye, you are right.

native CreateVehicle(modelid, Float:x, Float:y, Float:z, Float:angle, color1, color2);

Example:
CreateVehicle(130, 0, 0, 0, 180, -1, -1);

This should create a Landstalker at a well-known point 0, 0, 0 :). With angle -180 (faced to south) and random colors.

I'm using GUPS 1.16a and I put the car in scriptfiles\Vehicles\list.ini with the line
153=130 1173.10388183 -929.64703369 14.64182567 -1 -1 90
and it appears in the water very far away of the airport and it must be placed in the airport park :S
If I do /save I don't know where is the coordinates saved?

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Re: VCMP & LCMP Map Editor - HELP
« Reply #20 on: August 06, 2010, 07:28:37 pm »
Co-ordinates will be saved in a file which can be located @ vice city directory.

Offline IvanSantos96

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Re: VCMP & LCMP Map Editor - HELP
« Reply #21 on: August 06, 2010, 08:47:50 pm »
Co-ordinates will be saved in a file which can be located @ vice city directory.

sh*t doesn't appears nothing :(

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Re: VCMP & LCMP Map Editor - HELP
« Reply #22 on: August 06, 2010, 10:19:28 pm »
It must! Make sure you type /s on server and there will be a message. Then just VC folder -> vc-mp_saved-coords.txt or something similar. It must! It works even without admin rights :/.

Offline IvanSantos96

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Re: VCMP & LCMP Map Editor - HELP
« Reply #23 on: August 07, 2010, 03:02:23 pm »
Start vc-mp and in the right place for you type /save [comment]
then you see in your game folder vc-mp_saved_coords.txt

You said /save but only works with /s or /c saveloc [name]
The car appears in the water because I put 1173.10388183 -929.64703369 14.64182567 instead of -1173.10388183 -929.64703369 14.64182567
Ty

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Re: VCMP & LCMP Map Editor - HELP
« Reply #24 on: August 07, 2010, 04:48:17 pm »
You forgot the "-" at the beginning, happens to me often too :p.

And you don't need so many numbers after ",". I cut them to 2 places after the comma.

You: -1173.10388183 -929.64703369 14.64182567
Me: -1173.10 -929.64 14.64

In game it will give you the same results, but the file size will be smaller and it's better to reading for eyes :).