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Messages - thijn

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46
Script Releases / Re: Dialog System v1.0
« on: September 18, 2014, 12:01:26 pm »
While the system looks nice, the script could've been a lot better. If you'd use arrays as parameters instead of using vargv you would be able to take out a lot of switches and a lot of duplicate code.

And I think what S.L.C. means is you can add your own custom function to an item. Something like this should give you an idea on how to do this:

When you create an item in the dialog, you specify a function as a string:
Code: [Select]
AddSubDialog(1,"Test 1","onDialogTest");

Then in your addsubdialog you save that function string like so:
Code: [Select]
if( getroottable().rawin( callbackFunction ) )
{
local pPointer = getroottable().rawget( callbackFunction );
if( pPointer )
{
subCallback[option] = pPointer;
}
}

When the player selects that you call that function like so:
Code: [Select]
subCallback[option](player, otherParameters);



Offtopic:
I think VCMP should give us a proper dialog system based on CEGUI library that I think it uses

We plan on adding a GUI system in the future. We don't plan on using CEGUI for performance reasons.
LU uses a GUI system, I don't know what library is that but seems be pretty good on performance, should you use it, or do you have another thing in mind?

And sorry for the off topic, but I'm really curious about that. :P
The LU GUI system was written from scratch by the Liberty Unleashed team. Since they joined forces, I would think VCMP would just use that.

47
Script Discussion / Re: Getting an error regarding ELF file OS ABI invalid.
« on: September 18, 2014, 11:44:42 am »
Your glibc is probably outdated. Run rpm -q glibc as root and report back the output.

48
Script Discussion / Re: Approximate date of release 0.4 ?
« on: September 17, 2014, 09:53:37 pm »
This is exactly why people aren't moving to 0.4, they still think it's just a tiny beta and it will end after another week.

The 0.4 beta we have now can be seen as a release product, which will have updates and fixes on the way. So stop worrying and move over to 0.4 :)

49
Bugs and Crashes / Re: [BUG] Some buildings have no texture, sometimes :/
« on: September 08, 2014, 08:13:45 pm »
If this has happened in 0.3z as well I'm going to say you should blame your computer.

I've never seen something like that before on my PC.

50
Script Discussion / Re: Database Problems
« on: September 08, 2014, 08:11:49 pm »
Post some code and your directory structure.

51
Servers / Re: [0.4] eXtreme Servers - A/D & RR & FR
« on: September 07, 2014, 01:06:43 am »
Tbh I don't think its weird weather and time are shared between worlds, since it only works with streamable objects. But I agree a server could be pretty fun if the virtual world are really separate worlds with unique weather, time and entities.

52
Could do with a server.cfg option to enable or disable the success message.

53
General Discussion / Re: Server Scripts
« on: September 05, 2014, 01:53:40 pm »
who want spideys skin i have copy this photo
download link:file://localhost/E:/Grand%20Theft%20Auto%20-%20Vice%20City/player.bmp
rofl.

54
Script Discussion / Re: Proposition score and Website link
« on: September 05, 2014, 01:51:53 pm »
+1

Why not go ahead and add a whole rules list in that case. The score thing in the playerlist is in my opinion unneeded, but if you are going to add it why not add more. To be honest, I kinda like the LU query protocol (or UGP what VRocker calls it I think). You can request all kinds of data from the players like skin, position, health, score, etc.

If you're going to add more stuff to the query protocol, it would be nicer to switch to one that has it properly implemented: UGP.
I think I can write a plugin to replace current query protocol.
That will need to be run on a different port. Not ideal. It's better if this gets implemented into the server itself.
Sure, if they don't want to do it we can do it with a plugin but still...

55
Script Discussion / Re: Proposition score and Website link
« on: September 03, 2014, 12:09:18 am »
+1

Why not go ahead and add a whole rules list in that case. The score thing in the playerlist is in my opinion unneeded, but if you are going to add it why not add more. To be honest, I kinda like the LU query protocol (or UGP what VRocker calls it I think). You can request all kinds of data from the players like skin, position, health, score, etc.

If you're going to add more stuff to the query protocol, it would be nicer to switch to one that has it properly implemented: UGP.

56
Support / Re: Broken build mode
« on: April 07, 2014, 09:55:52 pm »
Just make a simple script to spawn vehicles and save positions.
You can even do /s for the last.

57
You do realize this is a browser for 0.4, not 0.3... Right?

58
General Discussion / Re: Theme and phone
« on: April 01, 2014, 11:44:20 am »
Use wap

59
General Discussion / Re: Problemo?
« on: March 26, 2014, 08:16:28 pm »
The error was in the DNS.

The browser is getting the server's list from www.vicecitymultiplayer.com, but the only site that works is without the www.
Bakasan has now added the www. subnet, so it should be working for everyone again.

60
0.4 Public Beta #3 / Re: VC:MP 0.4 Public Beta #3
« on: March 23, 2014, 03:05:10 pm »
Seems good. but to add new weapons, same method like add weapon in MVL ?
You place the files in a separate folder and they get loaded

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