Vice City Multiplayer

General Discussion => General Discussion => Topic started by: Zeke on September 05, 2012, 10:02:11 pm

Title: VCA Module
Post by: Zeke on September 05, 2012, 10:02:11 pm
Vice City Addons
(http://murdock.in/wiki/wikilogo.png)
Download link not available yet.
VCA is still under development and will be released soon.


The team & credits:
- [Ka]H.M.Murdock
- [Ka]Juppi
- [Ka]Zeke
- Knucis
- [MK]X_94

Title: Re: VCA Module
Post by: sseebbyy on September 05, 2012, 10:28:03 pm
Finally I see an official announcement of VCA :)

I can not wait to see when you release it .

Photos ? I want to see more :D

Good Job !
Title: Re: VCA Module
Post by: power on September 06, 2012, 12:19:03 am
Finally I see an official announcement of VCA :)

I can not wait to see when you release it .

Photos ? I want to see more :D

Good Job !
http://www.youtube.com/watch?v=Bw05iatviaI&feature=player_embedded
Title: Re: VCA Module
Post by: [Saint] on September 06, 2012, 09:56:51 pm
(Squirrel Only)  :(
Title: Re: VCA Module
Post by: sseebbyy on September 06, 2012, 10:00:20 pm
(Squirrel Only)  :(
Learn Squirrel :P
I already do this.
Title: Re: VCA Module
Post by: Fuzzy168 on September 07, 2012, 05:08:49 am
1 Question. If a server used this VCA Module, will the effects only takeplace when the player has the module installed in his/her GTA:VC directory?
Title: Re: VCA Module
Post by: George on September 07, 2012, 06:12:58 am
1 Question. If a server used this VCA Module, will the effects only takeplace when the player has the module installed in his/her GTA:VC directory?
if the player haven't the module installed in his GTA:VC, he can't see the NPCs, but i think that some effects yet goes be visa
Title: Re: VCA Module
Post by: GTA-Roloboy on September 07, 2012, 09:53:38 am
1 Question. If a server used this VCA Module, will the effects only takeplace when the player has the module installed in his/her GTA:VC directory?

To be able to use all the functions listed on the wiki, the server and the client should both have VCA installed.
However, if the server does not have the VCA module loaded, the patches VCA has implemented would still be applied to the game.
Title: Re: VCA Module
Post by: cocky on September 07, 2012, 03:02:28 pm
I was going to ask the same, I have a recommendation it could be good if there was a function to check if the player is having the module. so we can apply that function onPlayerjoin callback and kick those who don't have the module.
Title: Re: VCA Module
Post by: GTA-Roloboy on September 14, 2012, 06:43:27 pm
I was going to ask the same, I have a recommendation it could be good if there was a function to check if the player is having the module. so we can apply that function onPlayerjoin callback and kick those who don't have the module.

You can either use the event "onVCAConnectionEstablished( string PlayerName, string Version )" or the way x_94 did it in his gamemode script; http://sky-city.info/forum/index.php?topic=1848.0

Code: [Select]
if ( GetVCASlot( player.Name ) == -1 )
{
    Message( "*** Auto killing:[ " + player.Name + " ] Reason:[ VCA not detected ]" );
    player.Health = 0;
    return;
}
Title: Re: VCA Module
Post by: Payback on May 14, 2013, 03:22:10 am
-

Title: Re: VCA Module
Post by: hellboy_vkk on May 14, 2013, 10:29:54 am
Payback what's the meaning of your signature "You leak us, We leak you
Time for PayBack."??
Title: Re: VCA Module
Post by: Fuzzy168 on May 14, 2013, 11:12:19 am
Someone must have thought one of your men have something to do with the recent 0.4 leak. Or it could be some deranged man.
Title: Re: VCA Module
Post by: Zeke on May 14, 2013, 09:48:55 pm
Someone must have thought one of your men have something to do with the recent 0.4 leak. Or it could be some deranged man.

I honestly don't have a clue what that guy is talking about, tho, we did have a few members back in the days who were eventually kicked out. I still wonder, how were they able to leak VCA, luckily it was not the latest build but just a beta from before.
Title: Re: VCA Module
Post by: sseebbyy on May 14, 2013, 10:14:20 pm
By the way, what is the actual status of VCA ?
Title: Re: VCA Module
Post by: Zeke on May 14, 2013, 10:20:49 pm
By the way, what is the actual status of VCA ?

Status: Unfinished
Date when we last worked on it: 13.5.2013 ( Which was actually yesterday )

There are still things that we have to work on. Our aim at the moment is to make it more and more stable and prevent possible bugs that may occur while using.
Title: Re: VCA Module
Post by: Fuzzy168 on May 15, 2013, 11:34:24 am
Good luck with that.
Title: Re: VCA Module
Post by: MatheuS on May 16, 2013, 02:53:05 am
Good luck with that.