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Messages - Darfy

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17
Support / Re: Please help me with position
« on: June 04, 2013, 01:09:56 pm »
the skins when there are spawnadas are pies
???

Anyway try using /s in-game, it should also save the angle coordinate. The file the coordinates are saved to is called 'vc-mp_saved_coords' and it can be found at your Vice City directory.

18
Support / Re: Ping Spikes
« on: May 20, 2013, 06:00:03 pm »
Do these spikes last long? I've never faced problems similar to your's so can't really say anything. All I know is that this must be something connection related.

19
Vice City / Re: VCMP :The bullet trajectories
« on: May 07, 2013, 06:45:35 pm »
To be honest, these trajectories looks really ugly for me :(.
They are horrible. Same goes with all other mods I spotted on those screenshots..

20
VC:MP Clans / Re: 【China】 VC clan--
« on: May 04, 2013, 09:42:08 pm »
>:( >:( >:( >:(They didn't use! This is a misunderstanding! Please consider carefully!!!!!!!!!!! PLZ
A misunderstanding? The swimming modification alone is strictly disallowed on many official servers such as littlewhitey's, where a bunch of your members have been banned from. You even created a topic about the swimming mod and posted screenshots of you and other players using it and now you're saying they never used the mod. I'm confused. Either way, don't think we're dumb and can't notice you using mods like that. Like Hanney said, tell your guys to remove the mods if you still want to play on official servers.

21
General Discussion / Re: [Split] Is VC:MP dead?
« on: April 17, 2013, 08:39:52 pm »
Probably because people think VC is somehow more advanced that GTA III when it barely is.
And what's wrong with that? Doesn't change the fact that VC-MP has more players than any GTA3 multiplayer mod and as long as it stays that way I'm happy, regardless of the reason why people actually choose so. Not saying it's a bad thing if for example LU some day reaches the same player counts as we do, not at all, that would be fantastic.
Again, you're going absolutely nowhere with your arguments. Why don't you let it be already? It's more than clear that VC-MP is not dead and won't be anytime soon. I'm not saying VC-MP will be popular until the end of time because it won't. Every multiplayer modification and their communities die, eventually. However that is not and will not be our concern in the near future, that I'm sure of.

22
General Discussion / Re: [Split] Is VC:MP dead?
« on: April 17, 2013, 07:05:14 pm »
The thing is the game engine. Look at Liberty Unleashed/GTA3MP, they have an active team and a good client, but the game engine itself is what puts everyone off. And what is VCMP, just a bright and sunny version of GTA3 set in a different city, the same game engine. Even if VCMP had a better client than SAMP, its still the game engine/
Now you're implying that the game engine is 'the thing' when it comes to popularity. Then how do you explain VC-MP being more popular than Liberty Unleashed for example? Because you just said they both share the same engine, and they do.
I sincerely don't see where you're going with this, if anywhere..

23
General Discussion / Re: Get more people in the VC:MP Developers Team
« on: April 16, 2013, 05:32:12 pm »
So you are saying eventually VCMP is going to get more members, and one day it will be an active game with say thousands of players on at a time?
He's not. Not having thousands of players does not mean it's dead. VC-MP has a dedicated playerbase at the moment and now that things are finally going somewhere regarding development I dare to say that VC-MP won't 'die' anytime soon. And for my defense I have been in this community for longer than a few weeks and I do actually play VC-MP so I think I know what I'm talking about. :)

24
General Discussion / Re: Forum Needs Updating
« on: April 16, 2013, 05:26:41 pm »
Glock22: Nothing personal against you but it seems like your only goal on these forums is to argue with people over stupid things. You're not helping anyone here - yourself the least - but that has not been your true intend right from the begin has it? I'm not saying you're not allowed to express your opinions but this is going out of hand on your part. Recently all you've managed to do is start flame wars for posting totally unnecessary and dumb posts, like just for example "phpBB is more secure" and repeating that over and over again. Not to even mention your posts on the topic about VC-MP's current status and developers.
So just a friendly heads-up: chill the fuck down if you still want to spend time on this forum.

25
General Discussion / Re: [Split] Is VC:MP dead?
« on: April 13, 2013, 02:37:14 am »
http://vcmpdev.wordpress.com/2013/04/12/the-ball-is-still-rolling/

So to once and for all answer the big question everyone's been speculating lately:
No, VC:MP is not dead.

26
General Discussion / Re: Roleplay servers
« on: April 02, 2013, 12:22:16 am »
I would like to hear on which point my server fails
You might want to ask some of your staff members if they have any idea, because I have a feeling they do :)

27
General Discussion / Re: Roleplay servers
« on: March 31, 2013, 01:03:28 pm »
well, I cannot help in your assumptions but its not dm in any case.
Its the only so called rpg , rest rpg servers are out dated and usually offline giving reason to their script.
Next time don't assume and visit the server.
I'm not assuming, I have visited the server. Being able to rob banks and having a few cool commands like /c kidnap or /c rape doesn't really make the server a heavy RP server. The Cops and Robbers scheme itself is pretty much based on deathmatching and like one of your moderators said "the server is pretty much Cops and Robbers themed but with RPG elements" or something very similar. Well that seems to be the case. Look up LS-RP or Project Reality on SA-MP for instance, that's real heavy RP.

28
General Discussion / Re: Roleplay servers
« on: March 31, 2013, 02:24:24 am »
well , talking about heavy role play there is just one and its vice city cops and robbers

http://vccnr.forum.st/

http://forum.vicecitymultiplayer.com/index.php?topic=5626.0


In VC:MP , with current features and functions I doubt there could be anything more than VCCNR.
Wouldn't call your server a heavy role play server. It's more like a DM server but with a little bit of RPG features here and there.

29
General Discussion / Re: [Split] Is VC:MP dead?
« on: March 30, 2013, 08:46:09 pm »
Hey, we all have our opinions, there's no need to get upset because of a game. But it's pretty clear the people who are supposed to be developing the mod no longer care, and a good possibility for that is simply because they're tired of an extremely outdated game.
I'm not upset really, as you're new here I just wanted to point out there's much more to VC-MP than meets the eye and that it's silly to judge VC-MP just by the first impression. Things aren't that black and white.

San Andreas was released only about 2 years after Vice City so doesn't it make San Andreas outdated game too? Yet it's alive and kicking and developed regularly. And yes, of course we've lost a few developers along the years, and yes probably because they've just got tired of VC-MP, but so has SA-MP. The only difference is that due to our way smaller community it's not so easy to recruit new developers to continue the work. SA-MP never had that problem and that is also what people must understand.

Sorry if you found my post somehow offensive but like [AoD]NC brought up the comparison with Counter Strike things really are not always that obvious.

30
General Discussion / Re: [Split] Is VC:MP dead?
« on: March 30, 2013, 03:29:58 pm »
Yeah I know about Liberty Unleashed as well lol. It's pretty bad, I assume they only update it because they enjoy programming, I don't think they actually believe one day LU will have thousands of players and servers like SAMP. I don't know why the developers from LU and VCMP don't just work on a project that has a future: GTA IVMP, Mafia 2MP, GTA 5MP. Those are the games that could have thousands like SAMP does.
All you do is blabber about how many players SA-MP has and that we should move on well has it ever occurred to you that maybe we don't want to be like SA-MP? VC-MP has always played the smaller role and it always will, that's a fact and you've just got to start living with that. What annoys me the most is your false vision about that it requires thousands of players to make a good multiplayer mod, well just for your info it doesn't. Like GTA Fiji City said most people play it because of the nostalgia, good memories and because of the small but unique community we've got. That's what separates us from SA-MP and that's what keeps people motivated to play, to this day. I won't expect you to understand what I'm talking about as you've just settled here and so I dare to say you haven't seen the other half of VC-MP.

Anyway, I believe you've already made you point clear so enough with this subject..

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