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Messages - maxorator

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46
Support / Re: MORE R2 BUGS
« on: January 18, 2010, 11:28:49 pm »
Both FIXED.

Fixes will be included in the next patch.

47
Support / Re: R2 bug?
« on: January 18, 2010, 11:27:46 pm »
Sniper bug FIXED.

Fix will be included in the next patch.

48
Support / Re: Not so F AQ
« on: January 14, 2010, 08:17:32 pm »
2. By providing NO documentation they are practically inciting "hackers" to create their own programs which captures all packets the server sends to the rcon, which in turn will allow scripts to communicate with the server.

You keep on inciting the hackers by providing no documentation!
A brief documentation (command/feature lists) is available in the forums. We could not include it in the release, because we didn't have time to create it then. I really doubt someone finds it easier to monitor server-rcon packets than to just take the documentation from here.

3. It’s been absolutely appalling (verging on infantile) behaviour, informing players “Not to ask about development of 0.3z R2 or 0.4” or else it wont be released as promptly.

Was it worth all this build up of “shhhh, don’t ask” ? I don’t think so!
We've never said that. Maybe some people got that impression because they were asking for the release date all the time and we just answered once that we don't know when we'll have the time for that. And since we had answered that question already, we didn't think it was necessary to answer every time this was asked. Maybe in the future we should add this answer to an FAQ, and lock every such thread after referring to the FAQ...

I'm sorry to disappoint you, olvin122, but these "you suck" posts are not useful at all. But if anyone has something informative to say or wants to report a bug, then you're welcome.

49
Support / Re: Not so F AQ
« on: January 14, 2010, 02:39:15 am »
The reason is very simple - none of us has Windows Vista/7. So we don't really know what oddity causes those errors.
Well, you could sure use some external help with that. Just send any Vista/Win7 owner a browser build with some extra debug.
Yet again you don't know what you're talking about. Debugging is an interactive process.

Never seen it nor heard of it before.
Well, I guess screens and vids are useless here.
I can tell you that, once this happens and I spawn, I'm unable to look with the mouse. I have to go to Esc menu, move mouse a bit and leave the menu while moving the mouse - that lets me look with the mouse as usual. All the following spawns use the proper fire button for spawning. Don't ask me why this happens and how the two issues are connected.
The not being able to use mouse controls unless you switch to menu once or a few times is a bug in Vice City. I see it happen in the single player all the time.

Mixing built-in commands with server commands is not a good idea.
Um, sorry, but I have to say that there's no need for the current build-in commands. Because, seriously, how much time do you need to make a "/sethp" or a "/kill" command? You could just make a filterscript with them. That's both quicker and easier than using extra two symbols for inputting all the commands (I wonder how mad people are going to get if someone attempts to make a full-scale RPG with dozens of commands lol).
I'm pretty sure we won't completely remove built-in commands. One idea would be to have a different symbol for server commands though.

Those are guides and videos... definitely not something that should be added to the installer.
I'm obviously not talking about getting all the videos there, but at least a small .txt (yes, NOT .pdf) readme with a list of commands and extra info about stuff like having to use "/c" to get your commads work. Maybe also id lists for server installation. I spent a good while searching to figure that all out.
Yes, that does make sense.

Please remember that we all are very busy all the time and we don't have much free time for developing VC:MP.
You bet. You sure do have your lives and nobody pays you for your efforts in making VC-MP with anything but graditude.
Thank you for undestanding. :)

So I'm not even mentioning more "complicated" things like improving sync (by removing that annoying teleporting), ...
We are working on those things also.

... removing the error popping up each time you close the game or even fixing the forementioned coloring issue. I like VC-MP more than 0.5 the way it is now.
We will try to address those issues when we have time for that.

But if you could fix some of the forementioned things, most of which do not require neither much time nor any progamming skills, that would be really great.
You should really be more careful with such statements. ;)

P.S. And never hesitate to ask for help with fixing any of these. You got our undying support.
I don't think there's anything you can help with at the moment. Although it is good to know some people are actually trying to be helpful. :)

50
Support / Re: Not so F AQ
« on: January 14, 2010, 12:52:02 am »
5. How come nobody bothered to fix "access violation" pop-ups in Vista/Win7? Even sa-mp did. Yes, I've read about setting compatibility to 98/me (please note that the thread dates back to 2007), but it resets my VC settings to default (both video and controller). Running vc-mp without compatibility makes everything fine again (except for the pop-ups that's it).
The reason is very simple - none of us has Windows Vista/7. So we don't really know what oddity causes those errors.
I'm running Win7, feel free to contact me for any testings to fix the issue.
Testing is not enough. It requires debugging.

51
Support / Re: Not so F AQ
« on: January 14, 2010, 12:42:26 am »
5. How come nobody bothered to fix "access violation" pop-ups in Vista/Win7? Even sa-mp did. Yes, I've read about setting compatibility to 98/me (please note that the thread dates back to 2007), but it resets my VC settings to default (both video and controller). Running vc-mp without compatibility makes everything fine again (except for the pop-ups that's it).
The reason is very simple - none of us has Windows Vista/7. So we don't really know what oddity causes those errors.
6. No cyrillic letters in the chat? Come on, you just have to tick a box for extra input symbols there.
You have no idea what you are talking about. It would require a font with full unicode support to be used, font rendering code to be rewritten, large parts of the chat code rewritten etc. Sorry, but we just haven't had time for that and it is not a priority at the moment.
8. Spawn screen behaves rather awkwardly, sometimes deciding the fire button itself. It doesn't seem to like LMB, but it prefers jump button instead (which is Num 0 for me).
Never seen it nor heard of it before.
9. What's the big plan about using "/c command" instead of just "/command"? That's not even convinient.
Mixing built-in commands with server commands is not a good idea.
10. And why are all the readmes and FAQs placed on the forum rather then in the client installation?
Those are guides and videos... definitely not something that should be added to the installer.

Please remember that we all are very busy all the time and we don't have much free time for developing VC:MP.

52
Support / Re: R2 bug?
« on: January 08, 2010, 02:38:44 am »
New bug (hack?) found. You are shooting a player that doesn't have armour, and it shows he does. You shoot at him, the HP will go down, but not the 'armour' though  :-X
I believe that's a cheater.

i confirm that's a bug, a player who has it can be killed as usual. i've seen it plenty of times and banned some players falsely =/
Okay, I will look into it.

53
Support / Re: R2 bug?
« on: January 07, 2010, 05:09:26 am »
New bug (hack?) found. You are shooting a player that doesn't have armour, and it shows he does. You shoot at him, the HP will go down, but not the 'armour' though  :-X
I believe that's a cheater.

54
Support / Re: Unhandled Exeption
« on: October 01, 2009, 07:52:01 pm »
hi guys i lately discovered that this crash could happen due to weapons. i tried to find out how this was causing an exception, i spawned as tommy and the gun you get is m4 or m60? i am not that sure which gun it is , but try to fire all the bullets and until it's 0-1 ,. you'll crash to desktop. it happens with almost all the guns at the reload time.
Can you post a crash log from this particular crash?

55
Vice City / Re: [VCMP]RAMB0
« on: January 31, 2009, 11:30:08 pm »
Good luck with your attitude.

56
Support / Re: Please may somone help?
« on: January 04, 2009, 10:03:48 pm »
No, you need VC to play VC:MP.

57
Support / Re: Run with crack?
« on: December 28, 2008, 02:57:15 pm »
You have to use version 1.0. Whether it's cracked or not doesn't matter.

58
Support / Re: Can anyone help me
« on: December 16, 2008, 12:49:55 am »
Make sure that in the mss directory of your game folder there are only two .flt files: Reverb3.flt and vc-mp.flt .

Or have you installed any other mods?

59
mIRC/pawn Scripting / Re: Mirc Scripting or The Pawn language ?
« on: August 29, 2008, 08:23:59 pm »
I'd prefer to have dll plugin support to a server so things can be written in a real language such as C++ :)
Yea I've considered that. But those wouldn't work that easily on Linux. Also it would nice if servers could plant client-side DLLs. But for that we'd need to create a list of "trusted" servers, because we wouldn't want a server that spreads malware or spies on users. :-X

60
Support / Re: [BUG FOUND] Weapon Name Bug
« on: August 27, 2008, 08:42:12 pm »
I didnt know that you can get hurt by the hammer in vc-mp :s
It's not easy, you have to stand exactly at the right distance from your target...

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