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Messages - Honey.

Pages: 1 2 3 [4] 5 6 ... 8
46
Script Releases / Re: [Snippet] Apply animations - command
« on: September 25, 2014, 05:09:46 pm »
Nice  ;)

47
Script Discussion / Re: Static Maps Angle
« on: September 25, 2014, 04:53:45 am »
I will try your suggestion as for the map i was using another program called MEd because its easier to use than moomapper.

48
Script Discussion / Re: Static Maps Angle
« on: September 24, 2014, 08:04:57 pm »
Bump?

49
Resolved Bug Reports / Re: Server Port and Master List
« on: September 23, 2014, 06:25:04 pm »
Happened many times with me too although if the server is added in favs then you can find it online there.

50
Script Discussion / Re: Static Maps Angle
« on: September 23, 2014, 02:04:11 pm »
The objects are not custom, I took them out of GTA VC Directory that is why the IDs are in 1840s in Road.xml.I am trying to convert downtows.ipl

Directory : GTA VC/maps/downtows/downtown.ipl

EDIT :

i just tried changing the X, Y, Z Rotations but the objects are still the same.This is my new Road.xml :
Code: [Select]

<?xml version="1.0" encoding="ASCII" ?>
<itemlist>
   <item model="1840" name="road_downtown05">
      <position x="-289.85" y="883.05" z="9.5994" />
      <rotation format="axisangle" x="359.1" y="0.6" z="60.1" angle="1" />
   </item>
   <item model="1840" name="road_downtown06">
      <position x="-388.808" y="844.454" z="11.0747" />
      <rotation format="axisangle" x="0" y="0" z="2" angle="1" />
   </item>
</itemlist>
This is a picture regarding them :



51
Script Discussion / Static Maps Angle
« on: September 22, 2014, 06:19:23 pm »
Hello,

I was trying to create Static Maps by adding a custom road of Vice City in my server.Everything goes well and the road is created but in a wrong direction.I want to change the Road Angle.The default angle was 1 so when i changed it to 2 the road simply disappears.This is my Objects.xml :

Code: [Select]
<?xml version="1.0" encoding="ASCII"?>
<objectlist>
<object id="0">
<flags value="0" />
<texture path="sanmonbhut1_law2.txd" />
<collision path="sanmonbhut1_law2.col" />
<model path="sanmonbhut1_law2.dff" distance="200" />
</object>
<object id="1">
<flags value="0" />
<texture path="electricgate.txd" />
<collision path="electricgate.col" />
<model path="electricgate.dff" distance="200" />
</object>
<object id="2">
<flags value="0" />
<texture path="road_downtown05.txd" />
<collision path="road_downtown05.col" />
<model path="road_downtown05.dff" distance="300" />
</object>
<object id="3">
<flags value="0" />
<texture path="road_downtown06.txd" />
<collision path="road_downtown06.col" />
<model path="road_downtown06.dff" distance="300" />
</object>
</objectlist>

and this is my custom xml file 'Road.xml' :

Code: [Select]
<?xml version="1.0" encoding="ASCII" ?>
<itemlist>
<item model="1840" name="road_downtown05">
<position x="-289.85" y="883.05" z="9.5994" />
<rotation format="axisangle" x="0" y="0" z="53.4" angle="1" />
</item>
<item model="1840" name="road_downtown06">
<position x="-388.808" y="844.454" z="11.0747" />
<rotation format="axisangle" x="0" y="0" z="2" angle="1" />
</item>
</itemlist>

I assumed that angle="" is the angle of the object so i changed it to 2 and 3 too but the result was the same.

52
Script Releases / Re: Dialog System v1.0
« on: September 22, 2014, 05:08:28 pm »
Help!!!
Quote from: VCMPServer.exe
AN ERROR HAS OCCURED [arith op + on between null and integer]

CALLSTACK
*FUNCTION [KeyBindDialog()]
*FUNCTION [onKeyDown()]

LOCALS
...(nothing is null here...)

Can you tell me what have you done ?
The exception happened on a line of your code. But dont worry ill make my own (better) dialog system that supports images.

Hello NE.Arrogant,

I didn't have any errors with this script so blame yourself.

53
Description :

When I was driving at a very high speed and hit a building my bike got inside the building

Reproducible
Sometimes, not always

What you were doing when the bug happened
I was using nitro to drive at a high speed

What you think caused the bug
IDK, Maybe a bug in collision.

54
Videos and Screenshots / Re: 0.4 Videos
« on: September 19, 2014, 05:14:12 pm »
Yeah, The elevator one was cool  :)

55
General Discussion / Re: vccnr server scipt
« on: September 19, 2014, 05:04:04 pm »
hey can anyone give me the scripts of vccnr plzzz
thanks

If you want your PC to be controlled remotely, Personal Files seen by a hacker then Maybe I can give it

56
Script Discussion / Re: Radio Streams And Database Problem ( Once Again )
« on: September 19, 2014, 12:00:42 pm »
uhh, I know how to save things in classes using arrays but I tried to keep this cmd simple.Most of my script saves things in arrays and stores them in DB once in 2 min.

57
General Discussion / Re: Announcing the 0.4 Server Public Beta
« on: September 18, 2014, 07:37:24 pm »
What is what? I just want to script for 0.4, what do I download?

Lol,

Download the Modules and the server.Then make a server.cfg and add a server.conf file too.If you're not sure what to add in server.cfg see this :
Code: [Select]
gamemode VC:MP Mode
plugins announce04rel32 hashing04rel32 sqlite04rel32 xmlconf04rel32 squirrel04rel32  < - you can add more
port 5192 // Your Port
sqgamemode main.nut // It loads the main squirrel file

58
Script Discussion / Radio Streams And Database Problem ( Once Again )
« on: September 18, 2014, 07:21:39 pm »
Hello,

I had 2 issues recently.

Issue 1 :

I tried to create custom Radios.I used  CreateRadioStream( 11, "Test", "Test.adf", 1 ); to create my Radio.Although I can tune in the radio in my car but i cannot listen anything in it.I used .adf files because VC uses them as a default so if i need to use a different extension please inform.

Issue 2 :

I was making a Prop System but faced a difficulty at buying the prop.

*Honey Bought Property[ ( Mansion ) ] ID [ 0 ].

The ID and  the Name are fine but the database is saved by the owner name as player.ID.This is my command :

Code: [Select]
else if ( cmd == "buyprop" )
{
local id = player.ID;
        if ( !player.IsSpawned ) MessagePlayer( "[#FF0000][EFE] You haven't spawned yet..", player );
else if ( !text ) MessagePlayer( "[#FF0000][EFE] Error -  /" + cmd + " <ID>", player );
else {
if ( GetRegistered( player ) == 0 ) MessagePlayer( "[#FF0000][EFE] Error - You must be a registered user to use this command", player );
            else if ( status[player.ID].LoggedIn == 0 ) MessagePlayer( "[#FF0000][EFE] Error - You must be logged in to use this command", player );
else if ( !IsNum( text ) ) MessagePlayer( "[#FF0000][EFE] Error - ID must be Numbers", player );
else {
local s = QuerySQL( g_DB, "SELECT * FROM Props" );
local q = QuerySQL( g_DB, "SELECT * FROM Props WHERE ID LIKE '" + text + "'" );
if ( player.Cash < GetSQLColumnData( q, 2 ) ) MessagePlayer( "[#FF0000][EFE] Error - You need $" + GetSQLColumnData( q, 2 ) + " to Buy this!", player );
//if ( GetSQLColumnData( s, 4 )  == "None" )
else
{
if ( s )
{
        QuerySQL( g_DB, "UPDATE Props SET Owner='" + player.Name + "' WHERE rowid LIKE = '" + text + "'" );
Message( "** " + player.Name + " Bought Property:[ " + GetSQLColumnData( s, 1 ) + " ] ID:[ " + text + " ]" );
//Announce( "~h~Property Purchased!", player, 0 );
               // DecreaseCash( player, GetSQLColumnData( q, 2 ).tointeger() );
    local data = GetSQLColumnData( s, 2 );
local cash = status[ player.ID ].Cash;
    local det = cash - data;
local add = cash - data;
    status[ player.ID ].Cash = det;
player.Cash= add;

}
else MessagePlayer( "[#FF0000][EFE] The Prop Not found in the Database!", player );
}
}
}
}


59
Script Releases / Re: Dialog System v1.0
« on: September 18, 2014, 06:53:46 pm »
Oh so this was your secret, Very Well Done!  ;)

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