I may have seen the resuscitation animation, but I'm not sure, so I'll go back and cycle through the animation IDs, compile a list, and post back after I get some sleep.
12 - Flipping middle fingerThis would make the police job much easier.
12 - Flipping middle fingerThis would make the police job much easier.
Yeah.. Any chance it could still be added?12 - Flipping middle fingerThis would make the police job much easier.
Seems like it would be pretty useful ingame after killing jah. Sadly no dance animations listed. :(
Yeah.. Any chance it could still be added?
That list is weird for me... (but its cool somehow)
I thought there will be all animation of /do command with the same ID . From what I know, the dance animation is ID 32, so ... to add more anims is needed to change their IDs right ?
PS: Now (I think( I saw that there is no wave animation and others. (like handsup)
/do no longer exists as a command. Scripters will have to either implement /do on their own or create animation aliases like /wave themselves.
The incomplete list posted by storm is a list of standard animations implemented in the game, which cannot be scripted in VC without any hacks.
Here is the true list, including different walking anims for specific pedgroups:
http://www.pawfectmedia.com/mods/vc_anim_list.txt
And "/do" anims are animations which can be scripted in VC, including the dance animation, which is really easy to add. The reason why dancing (or let's call it STRIP - official name of that animation) was not yet added is unknown :). VCMP doesn't load a "special animation pack", that's why we can't use it.
The animation system will probably ask for both group and animation ID in the future, so all of those animations (477 in total) will be available.
http://youtu.be/8fxjICdUnBIThe animation system will probably ask for both group and animation ID in the future, so all of those animations (477 in total) will be available.
Cool ! Hope to see a little video with some neverseen (VC:MP) animations in the future. :)
How about health ???When health or armour goes over 100, it works as a second layer over the normal bar. So the maximum for both is 200.
188 ?
How about health ???When health or armour goes over 100, it works as a second layer over the normal bar. So the maximum for both is 200.
188 ?
http://youtu.be/EZgIAjsL-EI
So much awesomeness! :-*
http://youtu.be/8fxjICdUnBIThe animation system will probably ask for both group and animation ID in the future, so all of those animations (477 in total) will be available.
Cool ! Hope to see a little video with some neverseen (VC:MP) animations in the future. :)
Only showing dance animations there, but basically all animation are now supported.
I see the Health bar got changed. Or do I have something wrong with my eyes.. 1 more thing.. RELEASE THE DAMN THING.. IT'S TOO AWESOME FOR SCREENSHOTS.. XD
In terms of the health bar this is also applies. Players will be able to exchange the health bar for something else. So if you don't like how the new circular tube health bar looks a custom image can be imported instead such as a rectangular health bar which looks more like the health bar in the current version of vc-mp. Aswell as that health bar colours can also be set so if you don't want a green health bar when a player is at maximum health you could have another colour such as purple.
could be possible to add dialog system?It should be possible. But as far as I know yet undecided whether it will be done.
(http://wiki.sa-mp.com/wroot/images2/b/b1/Dialog_style_list.png)
it'd be great. and could add at least 3 style :)could be possible to add dialog system?It should be possible. But as far as I know yet undecided whether it will be done.
(http://wiki.sa-mp.com/wroot/images2/b/b1/Dialog_style_list.png)
Is the addition of objects to the server and the concept of virtual worlds part of what will be available in 0.4?
View My Video (http://tinypic.com/r/2e6f1ug/5)
This is called car madness.
View My Video (http://tinypic.com/r/2e6f1ug/5)My bad ;D
This is called car madness.
O.o what you really did there? :DView My Video (http://tinypic.com/r/2e6f1ug/5)My bad ;D
This is called car madness.
O.o what you really did there? :D
I see. :pO.o what you really did there? :D
I think a new value of gravity could do that. :)
Btw, here is a Surface test: http://www.youtube.com/watch?v=GtplTnHMIAs
I am tired of waiting for 0.4 release
Look what happened to my chair, it said it had no strenght to endure this
Cmon dudes! I am tired of waiting for 0.4 release
Look what happened to my chair, it said it had no strenght to endure this
(http://i.imgur.com/WfzWtRp.jpg)
Cmon dudes! I am tired of waiting for 0.4 release
Look what happened to my chair, it said it had no strenght to endure this
(http://i.imgur.com/WfzWtRp.jpg)
You probably gotta hit up the gym and shed a couple pounds after you packed on all the weight sitting in that chair all day and playing VC:MP.
OFF-TOPIC: If the pic from the post you want to reply is too big , remove it, or just let the link, but don't re-post it as many times you reply, is annoying.
OFF-TOPIC: If the pic from the post you want to reply is too big , remove it, or just let the link, but don't re-post it as many times you reply, is annoying.
Implemented interiors in a way that makes the transitions between them as seamless as possible. Any default teleporting spots, like the two towers around The Malibu club, have also been removed and must be implemented by server owners.
http://www.youtube.com/watch?v=bTumBFYc-Cs
First-Person Aim Tests
http://www.youtube.com/watch?v=8GNn8GFlKUk
First-Person Aim Tests
http://www.youtube.com/watch?v=8GNn8GFlKUk
As I see, you still join the Class selection after death, isn't it better to remove that and just put the player to class selection at connect?
It sucks to choose all the time the skin...
As I see, you still join the Class selection after death, isn't it better to remove that and just put the player to class selection at connect?
It sucks to choose all the time the skin...
Maybe, but you can still force the player to spawn when they do get to the spawn screen. The spawn screen wasn't edited out, that actually is how it looks in-game.
So it will be changed or not?
Been playing around with the scoreboard and console colors recently. Tried to get some Vice City ish theme colors going in the scoreboard and console instead of grey/black.
http://i.imgur.com/51pPgji.jpg
http://i.imgur.com/GbLQva5.jpg
http://i.imgur.com/rca8JqU.jpg
Btw, I have 2 questions about 0.4:Yes.
1. Are all Announce' styles enabled ? http://www.gtamodding.com/index.php?title=00BA
2. Are there more skins enabled ? Like the French SWAT skin.No, not yet at least.
By popular request, French SWAT
Over a dozen new special skins have also been added and will start from ID 160.
Over a dozen new special skins have also been added and will start from ID 160.
First guy.
(http://i53.tinypic.com/jhy63o.jpg)
The lady is not an alien but a strange model which again never made it to the final release. It still gives me chills...
The other 3 are from the first cutscene and yes, people have infact realize that they are just modification from Tommy's original look.
The first and second guy were never in the game but their files exist in the files for reason unknown.. They could have been gangs which were removed I suppose..
EDIT: I found the second guy:(http://imageshack.us/scaled/landing/43/nx57.jpg) (http://img545.imageshack.us/img545/3862/mq7d.jpg)
who is dat ? :oThat is an unused character.. I'm not sure why they are cut from the final release.
So... will these skins be enabled in 0.4 ?0.4 has every non-cutscene skin that is included with Vice City, even all the ones that weren't included with the game.
So... will these skins be enabled in 0.4 ?0.4 has every non-cutscene skin that is included with Vice City, even all the ones that weren't included with the game.
3 cheers for the VC:MP Dev team!!So... will these skins be enabled in 0.4 ?0.4 has every non-cutscene skin that is included with Vice City, even all the ones that weren't included with the game.
0.4 has every non-cutscene skin that is included with Vice City, even all the ones that weren't included with the game.3 cheers for the VC:MP Dev team!!
Just wondering.. Does Pay n' Spray, 8-Balls and garages open now?same here.
Not yet. It will probably become possible to remove the default garage doors and replace it with a script object, which can be moved/rotated via scripts.Just wondering.. Does Pay n' Spray, 8-Balls and garages open now?same here.
I decided to quite the mindless death-matching and actually do something more interesting that it :P*Quit.
Under the sea <3omg Underworld Map :o
(http://i44.tinypic.com/15z05yo.jpg)
I decided to quit the mindless death-matching and actually do something more interesting that it :P
Surfing on-top of a flying Skimmer and trying to shoot down a Hunter in the end!
http://www.youtube.com/watch?v=M_CuOJStIEQ&feature=youtu.be
Surfing in boats and a little war at the end!
http://www.youtube.com/watch?v=h-T4-baObBQ&feature=youtu.be
Note: Be sure to watch the videos to the end!
Isn't that the chainsaw animation?
Cool ! custom weapons :D
We can add our own animation like in MVL ?
Cool ! custom weapons :D
We can add our own animation like in MVL ?
Yes.
By the way, what class will have the weapon ? I mean ... Shotgun, Stubby, Spaz are "green team", m4, and rugger are "orange team" etc.
You guys wanted live streams? want 0.6 call me 100
http://www.youtube.com/watch?v=osSVziEtHlE
You guys wanted live streams? want 0.6 call me 100
http://www.youtube.com/watch?v=osSVziEtHlE
You guys wanted live streams? want 0.6 call me 100
http://www.youtube.com/watch?v=osSVziEtHlE
(http://www.empowernetwork.com/kevinmroy/files/2013/03/Fucking-Awesome.png)
Can you explain to us more about sprites in the next public beta cause that thing looks awesome!! Keep up the good work.
local sprite = CreateSprite("mySprite.png");
sprite.ShowForPlayer(FindPlayer("Stormeus"));
sprite.ShowForAllPlayers();
sprite.Destroy();
sprite.RotationCenter = Vector2D(64, 64);
sprite.Rotation = 120.5;
sprite.Alpha = 127;
Nice pics.. Where you get those Christmas hats?Those are custom weapons, with an offset.
CERTAINDEATH plz. :D
Now some question for develoipers/0.4 scripters:1. You aren't setting animations like you would normally do. Custom weapons are made so brilliantly, you can fight with them the way you fight with normal weapons.
1. If you set the custom weapon to be like the fist, can you stop the ped from fighting ? Like ... the beer from SA:MP: when you press FIRE button, the "drinking" anim is applied, so there will be no fight, even if you are near+watching at another player.
2. You can set custom weapons to act like db weapons ?
3. Exists there any callback/event like "onPlayerShootPlayer" ?
4. What about "extra" parts of a vehicle ? Can them be set, or its just too hardcorded ?
Examples of extra parts of a vehicle: the roof of stallion, the flatbed's cargo etc.
1. Which updates have been made after vcmp 0.4 public beta test #2?A full list will be released during public beta #3 later this month.
2. Are we near to see vcmp 0.4 public beta testDefinitely.
or release date ?Likely, yes.
3. how many developers are working on vcmp .04 ?Technically eight, realistically speaking, two with some consultation from the other six.
Quote3. how many developers are working on vcmp .04 ?Technically eight, realistically speaking, two with some consultation from the other six.
Quote3. how many developers are working on vcmp .04 ?Technically eight, realistically speaking, two with some consultation from the other six.
Eight ? Can you list them ? :D
I know just: you,maxorator,vrocker,bakasan,falcon
- stormeus
- maxorator
- bakasan
- VRocker
- Falcon
- Juppi
- AdTec_224
- Force