VC:MP 0.4 (Beta) > General Discussion

VC:MP 0.4 Animations Groups

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sseebbyy:
I checked much part of groups and/of animations, so I made a list for all to can find easier an animation:


--- Quote ---
Group        Animation IDs
0                      0->173
1                      174->181    // bus
2                      182->186    // bus
3                      187->204    // bike
4                      204           // 1 frame of "sit as passenger on a Freeway/Angel"
5                      204           // 1 frame of "sit as passenger on a Freeway/Angel"
6                      204           // 1 frame of "sit as driver on a Faggio/Sanchez/PCJ600"

7                      205->207   // punch
8                      205->209   // screwdriver
9                      205->209   // knife
10                    205->209   // golf club
11                    205->209   // night stick
12                    205->207   // chainsaw
13                    205->208   // python
14                    205->209   // colt45
15                    205->206   // shotgun
16                    205->206   // stubby shotgun
17                    205->208   // ingram
18                    205->208   // mp5
19                    205->206   // m4
20                    205->207   // m60
21                    205          // sniper
22                    205->207   // bomb
23                    205->209   // minigun

24                    214          // medic
25                    210          // lay
26                    215->218   // boring
27                    219->225   // riot
28                    226->232   // dance
29                    210          // sit like a drunk   

--- End quote ---

Group 0, anims' list:

--- Code: ---0->6 walk
7 & 8 same animation - watch around
9 lean - strip's seducing
10 wep in hands
11 talk
12 wave
13->16         same way to die animation
17->22         die ways
23->28         falling down
29->32         being hitted
33->36         being disturbed
37 falled down (face to sky)
38->42         being disturbed (part 2)
43 falled down (face to floor)
44->61         fist fighting
62 using button (of remote grenades)
63->67         types of firing
68->73         jacking & jacked
74->77         checking car's door & locked
78->79         more jacking
80->93         more checking car's door and stuff related to door
94->109         more jacking,checking and stuff related to door
110->113 aiming
114->115 driving back (in car)
116->118 boat's driver maneuvers
119->120 rise left/right
121->122 taking bike
123->124 jacking a bike
125->126 falling from bike
127->129 more car's door stuff
130->132 no action, but just stay
133->136 escaping & rolling out from car
137->139 rising after being falled down (with face to sky)
140 rising after beinf falled down (with face to floor)
141->150 random reactions
151 jumping (from the front of a car)
152 cleaning left ear
153 looking around (without having hands put in back)
154 making a small square
155 cop's aim (when you get busted)
156 drowning
157->158 classic aim (from 0.3)
159 crouch
160 first person aim (from 0.4)
161 hands up
162 (ped's) moving back after conflict
163 "fu*ck you"
164->166 phone start/stop/on
167->170 sitting start/stop/on
171 sell
172 supported by wall ?

--- End code ---

The format of function:
--- Code: ---player.SetAnim( Group, Animation ID );
--- End code ---

You can really have fun using animations, as you see here:

(it is only the animation, you cannot fire)

The animation ID that I used for the screenshot: 201 - group 3
Try and the anim ID 192 from the same group, and you will be onfoot, as passenger.
(just like when you press NUMPAD 9 as driver)

sseebbyy:
Update:
Checked all animations from group 0, and I saved the actions in a list.
Check the first post. ;)

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