Vice City Multiplayer

VC:MP 0.3 => mIRC/pawn Scripting => Topic started by: Ekril on January 23, 2011, 05:12:27 pm

Title: Gups 1.16a Script spawn vehicle
Post by: Ekril on January 23, 2011, 05:12:27 pm
I need a script to spawn a car for Gups 1.16a
I've tried myself to make a script but it doesn't work

   else if (strcmp(cmd, "!getcar", true) == 0) {
 {
         new
   Float:Angle;
         GetPlayerPos(playerid, x, y, z);
   GetPlayerFacingAngle(playerid,Angle);
         
   CreateVehicle(155, Float:-10, Float:-10, Float:-10, Float:0, 86, 44, 10);
   SetVehiclePos(strval(tmp),x+3,y+3,z,Angle);
         format(szMsg,sizeof(szMsg),"Spawning vehicle:[ %d ]",strval(tmp));
         SendClientMessage(playerid,COLOR_GREEN,szMsg);
      }
Title: Re: Gups 1.16a Script spawn vehicle
Post by: Devian on January 24, 2011, 05:06:45 am
I need a script to spawn a car for Gups 1.16a
I've tried myself to make a script but it doesn't work

   else if (strcmp(cmd, "!getcar", true) == 0) {
 {
         new
   Float:Angle;
         GetPlayerPos(playerid, x, y, z);
   GetPlayerFacingAngle(playerid,Angle);
         
   CreateVehicle(155, Float:-10, Float:-10, Float:-10, Float:0, 86, 44, 10);
   SetVehiclePos(strval(tmp),x+3,y+3,z,Angle);
         format(szMsg,sizeof(szMsg),"Spawning vehicle:[ %d ]",strval(tmp));
         SendClientMessage(playerid,COLOR_GREEN,szMsg);
      }
Code: [Select]
CreateVehicle(155, Float:-10, Float:-10, Float:-10, Float:0, 86, 44, 10);Create Vehicle doesn't work yet.
probably in next version 0.4
Title: Re: Gups 1.16a Script spawn vehicle
Post by: [GCK]KoFFe on January 24, 2011, 05:40:07 pm
and also add CreatePickup and DeletePickup  and Clock counting settimerate in 0.4 and when will it be released?
Title: Re: Gups 1.16a Script spawn vehicle
Post by: yazeen on March 15, 2011, 04:08:02 pm
Its already in gups /c getcar try it instead of !getcar XD

King of Noobs
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