Vice City Multiplayer
		VC:MP 0.3 => mIRC/pawn Scripting => Topic started by: saberman on February 10, 2011, 04:44:19 pm
		
			
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				I want to ask how do I add a a /c command and how do I add like (strcmp(cmd, "back", true) == 0) {
SendClientMessageToAll(COLOR_GREEN, playerid & "is back")???? Waiting for a response.
			 
			
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	else if (strcmp(cmd, "back", true) == 0) {
	    new name[20], string[128];
	    GetPlayerName(playerid, name, 20);
	    	format(string, sizeof(string), "%s, Is Back!", name);
	    	SendClientMessageToAll(COLOR_GREEN, string);
	    	return 1;
	 }
			 
			
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				Thanks aldo now how do I add a /c command?????
			
 
			
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				that is /c  ;D
			
 
			
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				 :D :D
			
 
			
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   else if (strcmp(cmd, "back", true) == 0) {
       new name[20], string[128];
       GetPlayerName(playerid, name, 20);
          format(string, sizeof(string), "%s, Is Back!", name);
          SendClientMessageToAll(COLOR_GREEN, string);
          return 1;
    }
He is using GUPS so he didn't need
 GetPlayerName(playerid, name, 20);
he can use gPlayers[playerid] :P
else if (strcmp(cmd, "back", true) == 0) {
       new string[128];
          format(string, sizeof(string), "%s, Is Back!", gPlayers[playerid]);
          SendClientMessageToAll(COLOR_GREEN, string);
          return 1;
			 
			
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   else if (strcmp(cmd, "back", true) == 0) {
       new name[20], string[128];
       GetPlayerName(playerid, name, 20);
          format(string, sizeof(string), "%s, Is Back!", name);
          SendClientMessageToAll(COLOR_GREEN, string);
          return 1;
    }
He is using GUPS so he didn't need
 GetPlayerName(playerid, name, 20);
he can use gPlayers[playerid] :P
else if (strcmp(cmd, "back", true) == 0) {
       new string[128];
          format(string, sizeof(string), "%s, Is Back!", gPlayers[playerid]);
          SendClientMessageToAll(COLOR_GREEN, string);
          return 1;
anf if you knew Pawn, you would know GUPS draws on to much memory aka "256" for everything
			 
			
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				yea ;)
			
 
			
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				The topic is solved, the problem was with the hoster of the server.