Vice City Multiplayer
VC:MP 0.3 => mIRC/pawn Scripting => Topic started by: Synx on April 24, 2011, 09:26:22 pm
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}
else if (strcmp(cmd, "!wep", true) == 0) {
new wep;
tmp = strtok(cmdtext, idx);
if(PlayerInfo[playerid][Logged] != 1) SendClientMessage(playerid, COLOR_RED, "You need to login first!");
else if (!strlen(tmp)) SendClientMessage(playerid, COLOR_GREEN, "USAGE: !wep [WeaponName/ID]");
else {
wep = FindWepIDFromString(tmp);
GivePlayerMoney(playerid, -1000);
if(wep != 33) SetPlayerWeapon(playerid,wep,9999999);
else SendClientMessage(playerid,COLOR_RED,"You can't get this weapon, sorry.");
}
return 1;
}
I need make when someone want get wep than him remove money // I try no good :D
and if player doesn't have money than he gets mesage "Sorry, you can't get this weapon, weapon costs:1000$ !"
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else if (strcmp(cmd, "!wep", true) == 0) {
new wep,pmon;
pmon = GetPlayerMoney(playerid);
tmp = strtok(cmdtext, idx);
if(PlayerInfo[playerid][Logged] != 1) SendClientMessage(playerid, COLOR_RED, "You need to login first!");
else if (!strlen(tmp)) SendClientMessage(playerid, COLOR_GREEN, "USAGE: !wep [WeaponName/ID]");
else {
wep = FindWepIDFromString(tmp);
SetPlayerMoney(playerid,pmon - 1000);
if(wep != 33) SetPlayerWeapon(playerid,wep,9999999);
else SendClientMessage(playerid,COLOR_RED,"You can't get this weapon, sorry.");
}
if(pmon >= 1000) {
SendClientMessage(playerid,COLOR_RED,"Sorry, you can't get this weapon, weapon costs:1000$ !");
}
return 1;
}
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Thanks :)
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Work ?
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}
else if (strcmp(cmd, "!wep", true) == 0) {
new wep,pmon;
pmon = GetPlayerMoney(playerid);
tmp = strtok(cmdtext, idx);
if(PlayerInfo[playerid][Logged] != 1) SendClientMessage(playerid, COLOR_RED, "You need to login first!");
else if (!strlen(tmp)) SendClientMessage(playerid, COLOR_GREEN, "USAGE: !wep [WeaponName/ID]");
else {
wep = FindWepIDFromString(tmp);
SetPlayerMoney(playerid,pmon - 1000);
if(wep != 33) SetPlayerWeapon(playerid,wep,9999999);
else SendClientMessage(playerid,COLOR_RED,"You can't get this weapon, sorry.");
}
if(pmon == 0) {
SendClientMessage(playerid,COLOR_RED,"Sorry, you can't get this weapon, weapon costs: 1000$ !");
}
I fix this... if(pmon == 0) {
but when player money is 0 he can still get weapons..
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}
else if (strcmp(cmd, "!wep", true) == 0) {
new wep,pmon;
pmon = GetPlayerMoney(playerid);
tmp = strtok(cmdtext, idx);
if(PlayerInfo[playerid][Logged] != 1) SendClientMessage(playerid, COLOR_RED, "You need to login first!");
else if (!strlen(tmp)) SendClientMessage(playerid, COLOR_GREEN, "USAGE: !wep [WeaponName/ID]");
else {
wep = FindWepIDFromString(tmp);
SetPlayerMoney(playerid,pmon - 1000);
if(wep != 33) SetPlayerWeapon(playerid,wep,9999999);
else SendClientMessage(playerid,COLOR_RED,"You can't get this weapon, sorry.");
}
if(pmon == 0) {
SendClientMessage(playerid,COLOR_RED,"Sorry, you can't get this weapon, weapon costs: 1000$ !");
}
I fix this... if(pmon == 0) {
but when player money is 0 he can still get weapons..
That's because it doesn't check if the player's money is 0 first, but checks after it tries to give the player the weapon. By the way, if a weapon costs $1,000, you should check if the player has at least $1,000, and not if they have $0.
Under else if(!strlen(tmp)), use this:
else if(pmon < 1000) SendClientMessage(playerid, COLOR_RED, "Sorry, you can't get this weapon. Weapons cost $1,000!");
And then get rid of this:
if(pmon == 0){
SendClientMessage(playerid,COLOR_RED,"Sorry, you can't get this weapon, weapon costs: 1000$ !");
}
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Thanks, works! ;)
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