Vice City Multiplayer

VC:MP 0.3 => mIRC/pawn Scripting => Topic started by: Fuzzy168 on October 17, 2011, 06:51:32 am

Title: Skinid, Teamid & Classid
Post by: Fuzzy168 on October 17, 2011, 06:51:32 am
TeamID = Teams
Skinid = Skins
Classid = What is it for?
Title: Re: Skinid, Teamid & Classid
Post by: sseebbyy on October 17, 2011, 02:45:17 pm
number of skin... 1,2,3,4,5,6 ... etc.

first, second, third etc.
Title: Re: Skinid, Teamid & Classid
Post by: heekz.shadow on October 17, 2011, 03:30:37 pm
Err..To make it clearlier...

It's the order of the classes added at AddPlayerClass.
Title: Re: Skinid, Teamid & Classid
Post by: Morphine on October 17, 2011, 05:14:36 pm
Err..To make it clearlier...

It's the order of the classes added at AddPlayerClass.

Don't be offended but that makes it in no way clearer.

Moby's post would be an easier way to describe it. It's the order of the screens on the spawnscreen. I don't remember whether it starts from 0 or 1 though.

edit:// It starts from 0.
Title: Re: Skinid, Teamid & Classid
Post by: Fuzzy168 on October 17, 2011, 06:07:14 pm
So if i say classid = 0, it is referring to the first skin at the request class screen and not the skin id?
Title: Re: Skinid, Teamid & Classid
Post by: Morphine on October 17, 2011, 06:51:58 pm
Yep, classid = 0 refers to the first skin at the spawn-screen.
Title: Re: Skinid, Teamid & Classid
Post by: Fuzzy168 on October 17, 2011, 06:55:33 pm
lol. at first I thought it was for the skin id and screwed up my script ... :-[
Title: Re: Skinid, Teamid & Classid
Post by: Morphine on October 18, 2011, 06:30:24 am
Happens to everyone. I mistook it for the team IDs which also gave a bit of a grief in the beginning.