Vice City Multiplayer
VC:MP 0.3 => mIRC/pawn Scripting => Topic started by: Ankit on November 05, 2011, 04:10:34 pm
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Hi Guys I Have A Problem , I Want To Know How To Create Objects If Someone Knows it Please Help me As i have seen flying trees over houses in servers and airplanes also in mansion so i also thought to make a object like that but i cant get it in my mind that how to add it?> ???
so if someone can help me with that Please Reply
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You can't add object because they are already scripted in the map. Which you get from the client installation. If you were to add objects, the server will make it as a pickup. If you were seeing 0.4 screenshots, maybe it will be available. Sort of..
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Its not flying trees its just a weather.
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i know they were pickups but they were looking cool when i saw the tree picckup on houseroof so can u tell me how to add it if i get the coords
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[pawn]AddStaticPickup(id, type, Float:X, Float:Y, Float:Z)[/pawn]
id:Not really sure. Try putting 0 or 1 or just put sp++ if your using the original.
type:The id of the tree(Seems you wanna put it)
Float:The cords..
Good luck
BTW, do you know how to host servers?
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Thanks Very Much Fuzzy , And Yes I Host Servers For Free
If You Like To Host Your Server Send Me Your Server At Ankit422001@gmail.com
i will host it for you
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Your welcome ankit
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Ankit Dont Advertise Here Advertiser
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Its not flying trees its just a weather.
weather ?
Ankit like these trees?
(http://i41.tinypic.com/210zjpy.jpg)
(http://i40.tinypic.com/ojhugh.jpg)
(http://i43.tinypic.com/4zxe8z.jpg)
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Those are pickups. The orbs aren't visible because they're too far away and much smaller than the tree itself.
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Looks too large. And rotating continuesly makes server laggy n glitchy
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I Don't know who will like a tree on the top of a military tower? :o
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Looks too large. And rotating continuesly makes server laggy n glitchy
yes they are rotating but svr is not laggy I Don't know who will like a tree on the top of a military tower? :o
me likes
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You'll be able to create objects in 0.4. There's another trick to do it with right now which is what someone here already mentioned, scripting pickups. They'll spin around and that annoying little orb will be in the middle of the pickup too so yeah, bad idea.
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Ankit Dont Advertise Here Advertiser
i am not advertising from any angle
Want To Be Admin In Server Click Here
its you who is advertising ur server and forums in signature
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For Nadeem= NIce MOD Nadeem Can U Tell Me WeBsiTe where u download this mod.
For Ankit= Ankit why u always ? ? ? ? ? Black Minded Or Ur Mind is washed or something.
Regards,
[SaGE]Naruto
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For Nadeem= NIce MOD Nadeem Can U Tell Me WeBsiTe where u download this mod.
For Ankit= Ankit why u always ? ? ? ? ? Black Minded Or Ur Mind is washed or something.
Regards,
[SaGE]Naruto
which 1 mod?hud?
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That HUD's a stolen property of ULK. Just to clarify once and over again.
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That HUD's a stolen property of ULK. Just to clarify once and over again.
yes but who give me ?
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Nadeem, your one of those idiots who deserves to be called a THEIF. I guess everyone in your clan does too.. Stop being an idiot and start thinking wisely. I was wondering if you will steal my mods and sell them as yours.
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Probably some DZ person. Please get that big-ass signature out of your signature field since it's disturbingly stupid.
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Nadeem, your one of those idiots who deserves to be called a THEIF. I guess everyone in your clan does too.. Stop being an idiot and start thinking wisely. I was wondering if you will steal my mods and sell them as yours.
fuzzy this one good ?
(http://i43.tinypic.com/30cx66w.png)
Probably some DZ person. Please get that big-ass signature out of your signature field since it's disturbingly stupid.
now good ?
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why quote morphine's reply twice?? And get my picture out of your signature because I have nothing to do with you and your clan.
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Okay i will remove but dont blame me and our clan .Have u recorded my hax video and reported me on forums that you calling me hacker?
last question answer me .if i got correct answer will never reply on this topic
(http://i41.tinypic.com/8x30k5.jpg)
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You know what? I'm going to stop here because your being off-topic.. :P
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You'll be able to create objects in 0.4. There's another trick to do it with right now which is what someone here already mentioned, scripting pickups. They'll spin around and that annoying little orb will be in the middle of the pickup too so yeah, bad idea.
Not all pickups rotate. Heheh remember the jumping over glass challenge I gave you and Marcell? ;D
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(http://i41.tinypic.com/8x30k5.jpg)
Congrats. You just proved you're a hacker.
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(http://i41.tinypic.com/8x30k5.jpg)
Congrats. You just proved you're a hacker.
ohh really prove?
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You'll be able to create objects in 0.4. There's another trick to do it with right now which is what someone here already mentioned, scripting pickups. They'll spin around and that annoying little orb will be in the middle of the pickup too so yeah, bad idea.
Not all pickups rotate. Heheh remember the jumping over glass challenge I gave you and Marcell? ;D
i know just one :)
(http://thijn.vrocker-hosting.co.uk/VCWiki/images/7/70/Pickup_577.jpg)
Pickup ID : 577
Name : wglasssmash
Image Source : http://thijn.vrocker-hosting.co.uk/VCWiki/ (http://thijn.vrocker-hosting.co.uk/VCWiki/)
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if it doesn't rotates, then why is it called a pickup?
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if it doesn't rotates, then why is it called a pickup?
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Because you can pick it up?
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stormeus it doesn't seem he's hacking though. As far as I can see from the assrape on the ground, he seemed to be a Mario too.
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Try this if you are a good script put it together
[pawn]/*
functions:
CreateStreamObject(modelid,Float:xpos,Float:ypos,Float:zpos,Float:xrot,Float:yrot,Float:zrot,Float:viewdist) - Create a streamed object
DestroyStreamObject(id) - Destroy a streamed object
GetStreamObjectPos(id,&Float:xpos,&Float:ypos,&Float:zpos) - Get the position of a streamed object
GetStreamObjectRot(id,&Float:xrot,&Float:yrot,&Float:zrot) - Get the rotation of a streamed object
SetStreamObjectPos(id,Float:xpos,Float:ypos,Float:zpos) - Set the position of a streamed object
SetStreamObjectRot(id,Float:xrot,Float:yrot,Float:zrot) - Set the rotation of a streamed object
AttachStreamObjectToPlayer(id,playerid,Float:xoff,Float:yoff,Float:zoff,Float:xrot,Float:yrot,Float:zrot) - Attach a streamed object to a player
MoveStreamObject(id2,Float:movx,Float:movy,Float:movz,Float:speed) - Move a streamed object
MidoStreamDisconnect(playerid) - Goes under OnPlayerDisconnect
*/
#include <a_vcmp>
//----------------------------------------------------------
stock CreateStreamObject(modelid,Float:xpos,Float:ypos,Float:zpos,Float:xrot,Float:yrot,Float:zrot,Float:viewdist)
{
return CallRemoteFunction("Core_CreateStreamObject","ifffffff",modelid,xpos,ypos,zpos,xrot,yrot,zrot,viewdist);
}
//----------------------------------------------------------
stock DestroyStreamObject(id)
{
CallRemoteFunction("Core_DestroyStreamObject","i",id);
}
//----------------------------------------------------------
stock GetStreamObjectPos(id,&Float:xpos,&Float:ypos,&Float:zpos)
{
xpos = Float:CallRemoteFunction("Core_GetXPos","i",id);
ypos = Float:CallRemoteFunction("Core_GetYPos","i",id);
zpos = Float:CallRemoteFunction("Core_GetZPos","i",id);
}
//----------------------------------------------------------
stock GetStreamObjectRot(id,&Float:xrot,&Float:yrot,&Float:zrot)
{
xrot = Float:CallRemoteFunction("Core_GetXRot","i",id);
yrot = Float:CallRemoteFunction("Core_GetYRot","i",id);
zrot = Float:CallRemoteFunction("Core_GetZRot","i",id);
}
//----------------------------------------------------------
stock SetStreamObjectPos(id,Float:xpos,Float:ypos,Float:zpos)
{
CallRemoteFunction("Core_SetStreamObjectPos","ifff",id,xpos,ypos,zpos);
}
//----------------------------------------------------------
stock SetStreamObjectRot(id,Float:xrot,Float:yrot,Float:zrot)
{
CallRemoteFunction("Core_SetStreamObjectRot","ifff",id,xrot,yrot,zrot);
}
//----------------------------------------------------------
stock AttachStreamObjectToPlayer(id,playerid,Float:xoff,Float:yoff,Float:zoff,Float:xrot,Float:yrot,Float:zrot)
{
CallRemoteFunction("Core_AttachStreamObjectToPlayer","iiffffff",id,playerid,xoff,yoff,zoff,xrot,yrot,zrot);
}
//----------------------------------------------------------
stock MoveStreamObject(id,Float:movx,Float:movy,Float:movz,Float:speed)
{
CallRemoteFunction("Core_MoveStreamObject","iffff",id,movx,movy,movz,speed);
}
//----------------------------------------------------------
stock MidoStreamDisconnect(playerid)
{
CallRemoteFunction("Core_MidoStreamDisconnect","i",playerid);
}[/pawn]
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Try this if you are a good script put it together
[pawn]/*
functions:
CreateStreamObject(modelid,Float:xpos,Float:ypos,Float:zpos,Float:xrot,Float:yrot,Float:zrot,Float:viewdist) - Create a streamed object
DestroyStreamObject(id) - Destroy a streamed object
GetStreamObjectPos(id,&Float:xpos,&Float:ypos,&Float:zpos) - Get the position of a streamed object
GetStreamObjectRot(id,&Float:xrot,&Float:yrot,&Float:zrot) - Get the rotation of a streamed object
SetStreamObjectPos(id,Float:xpos,Float:ypos,Float:zpos) - Set the position of a streamed object
SetStreamObjectRot(id,Float:xrot,Float:yrot,Float:zrot) - Set the rotation of a streamed object
AttachStreamObjectToPlayer(id,playerid,Float:xoff,Float:yoff,Float:zoff,Float:xrot,Float:yrot,Float:zrot) - Attach a streamed object to a player
MoveStreamObject(id2,Float:movx,Float:movy,Float:movz,Float:speed) - Move a streamed object
MidoStreamDisconnect(playerid) - Goes under OnPlayerDisconnect
*/
#include <a_vcmp>
//----------------------------------------------------------
stock CreateStreamObject(modelid,Float:xpos,Float:ypos,Float:zpos,Float:xrot,Float:yrot,Float:zrot,Float:viewdist)
{
return CallRemoteFunction("Core_CreateStreamObject","ifffffff",modelid,xpos,ypos,zpos,xrot,yrot,zrot,viewdist);
}
//----------------------------------------------------------
stock DestroyStreamObject(id)
{
CallRemoteFunction("Core_DestroyStreamObject","i",id);
}
//----------------------------------------------------------
stock GetStreamObjectPos(id,&Float:xpos,&Float:ypos,&Float:zpos)
{
xpos = Float:CallRemoteFunction("Core_GetXPos","i",id);
ypos = Float:CallRemoteFunction("Core_GetYPos","i",id);
zpos = Float:CallRemoteFunction("Core_GetZPos","i",id);
}
//----------------------------------------------------------
stock GetStreamObjectRot(id,&Float:xrot,&Float:yrot,&Float:zrot)
{
xrot = Float:CallRemoteFunction("Core_GetXRot","i",id);
yrot = Float:CallRemoteFunction("Core_GetYRot","i",id);
zrot = Float:CallRemoteFunction("Core_GetZRot","i",id);
}
//----------------------------------------------------------
stock SetStreamObjectPos(id,Float:xpos,Float:ypos,Float:zpos)
{
CallRemoteFunction("Core_SetStreamObjectPos","ifff",id,xpos,ypos,zpos);
}
//----------------------------------------------------------
stock SetStreamObjectRot(id,Float:xrot,Float:yrot,Float:zrot)
{
CallRemoteFunction("Core_SetStreamObjectRot","ifff",id,xrot,yrot,zrot);
}
//----------------------------------------------------------
stock AttachStreamObjectToPlayer(id,playerid,Float:xoff,Float:yoff,Float:zoff,Float:xrot,Float:yrot,Float:zrot)
{
CallRemoteFunction("Core_AttachStreamObjectToPlayer","iiffffff",id,playerid,xoff,yoff,zoff,xrot,yrot,zrot);
}
//----------------------------------------------------------
stock MoveStreamObject(id,Float:movx,Float:movy,Float:movz,Float:speed)
{
CallRemoteFunction("Core_MoveStreamObject","iffff",id,movx,movy,movz,speed);
}
//----------------------------------------------------------
stock MidoStreamDisconnect(playerid)
{
CallRemoteFunction("Core_MidoStreamDisconnect","i",playerid);
}[/pawn]
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WTF ??
In 0.3zR2 can't add Objects !
Not exist Functions For Objects in this version !
In 0.4 will be and Functions For Objects.
(http://crowell.typepad.com/.a/6a00d83451d77069e2014e604f88b3970c-800wi)
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Ankit You should let the pickups it does not mae your server cool add cool cmds cool dm location madara or any scripter help for a spree system or lms then your server is cool.(http://)
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Actually VCMP used to support adding objects a long, long time ago. But the function was too unstable, thus removed. :P
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Moby you can add objects by making your own [pawn]stock[/pawn] or [pawn]public[/pawn]
new files you just have to be a good scriptter
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Those aren't objects. Those are functions.
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Moby you can add objects by making your own [pawn]stock[/pawn] or [pawn]public[/pawn]
new files you just have to be a good scriptter
(http://4.bp.blogspot.com/_Vef63l-sFgE/SM_il9GromI/AAAAAAAAC-I/NiygIkgK97E/s400/palmface.jpg)(http://avatars.chesscomfiles.com/images_users/avatars/palmface.gif)(http://www.adelekirby.com/wp-content/uploads/2011/01/DoubleFacePalm.jpg)(http://i14.photobucket.com/albums/a336/ramsy66/palmface1.jpg)(http://farm1.static.flickr.com/224/486057282_7e941b7dec.jpg)
[OMG] PALM FACE [/OMG]
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Those aren't objects. Those are functions.
I have a made object edtior for VC:MP but i am not handing it out cuz all you doo is talk shit and put your hand out for stuff. . Well my object streamer works thank you very much now for the brake
(http://vvoice.vo.llnwd.net/e14//you-re-caca-out-of-luck.5346127.40.jpg)
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I have a made object edtior for VC:MP but i am not handing it out cuz all you doo is talk shit and put your hand out for stuff
new and stock aren't objects. If you think saying a fact is talking shit, I'm scared to see what your editor is. Speaking of which, how could you make a VC:MP object editor when VC:MP doesn't support objects? A streamer? Creating pickups as they come in and out of view? Fact of the matter is, those aren't objects, and I could easily do the same by taking a bunch of coordinates and spawning objects on them. There's also the matter that a streamer made in Pawn would be resource overkill.
Now, you don't seem to take criticism well. When I state a fact, like
Those aren't objects. Those are functions.
You get all pissy. Acknowledge you made a mistake, or post something to back up your claim instead of saying "I MADE THIS BUT U CAN'T HAVE IT BECAUSE I HATE YOU AND YOU HATE MY SCRIPTS <MEXICAN TROLLFACE>" But that's all I have to say on the subject. I really don't look forward to using any of your scripts until you've become more of a scripter and less of an ignoramus.
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Well, If you need serious help, read this tutorial (http://forum.vicecitymultiplayer.com/index.php?topic=2708.0) by storm. It will explain to you about Pawn Language. If you still don't want to learn, you are the worst scripter i have ever seen.
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OFF: Nice Signature Stormeus ;)
Quote from: Fuzzy168 on Today at 02:41:11 PM
Examples of good servers with better Administrator team are like XE, Miami-Dade, Hunting Arena and others like Argonath RPG, Vice Legends and Ka Deathmatch.
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lol..
On: Lock the topic. Its done.. :-X
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is this what you people looking for??????? check here http://thijn.vrocker-hosting.co.uk/VCWiki/index.php/ModelIDs
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Try this if you are a good script put it together
[pawn]/*
functions:
CreateStreamObject(modelid,Float:xpos,Float:ypos,Float:zpos,Float:xrot,Float:yrot,Float:zrot,Float:viewdist) - Create a streamed object
DestroyStreamObject(id) - Destroy a streamed object
GetStreamObjectPos(id,&Float:xpos,&Float:ypos,&Float:zpos) - Get the position of a streamed object
GetStreamObjectRot(id,&Float:xrot,&Float:yrot,&Float:zrot) - Get the rotation of a streamed object
SetStreamObjectPos(id,Float:xpos,Float:ypos,Float:zpos) - Set the position of a streamed object
SetStreamObjectRot(id,Float:xrot,Float:yrot,Float:zrot) - Set the rotation of a streamed object
AttachStreamObjectToPlayer(id,playerid,Float:xoff,Float:yoff,Float:zoff,Float:xrot,Float:yrot,Float:zrot) - Attach a streamed object to a player
MoveStreamObject(id2,Float:movx,Float:movy,Float:movz,Float:speed) - Move a streamed object
MidoStreamDisconnect(playerid) - Goes under OnPlayerDisconnect
*/
#include <a_vcmp>
//----------------------------------------------------------
stock CreateStreamObject(modelid,Float:xpos,Float:ypos,Float:zpos,Float:xrot,Float:yrot,Float:zrot,Float:viewdist)
{
return CallRemoteFunction("Core_CreateStreamObject","ifffffff",modelid,xpos,ypos,zpos,xrot,yrot,zrot,viewdist);
}
//----------------------------------------------------------
stock DestroyStreamObject(id)
{
CallRemoteFunction("Core_DestroyStreamObject","i",id);
}
//----------------------------------------------------------
stock GetStreamObjectPos(id,&Float:xpos,&Float:ypos,&Float:zpos)
{
xpos = Float:CallRemoteFunction("Core_GetXPos","i",id);
ypos = Float:CallRemoteFunction("Core_GetYPos","i",id);
zpos = Float:CallRemoteFunction("Core_GetZPos","i",id);
}
//----------------------------------------------------------
stock GetStreamObjectRot(id,&Float:xrot,&Float:yrot,&Float:zrot)
{
xrot = Float:CallRemoteFunction("Core_GetXRot","i",id);
yrot = Float:CallRemoteFunction("Core_GetYRot","i",id);
zrot = Float:CallRemoteFunction("Core_GetZRot","i",id);
}
//----------------------------------------------------------
stock SetStreamObjectPos(id,Float:xpos,Float:ypos,Float:zpos)
{
CallRemoteFunction("Core_SetStreamObjectPos","ifff",id,xpos,ypos,zpos);
}
//----------------------------------------------------------
stock SetStreamObjectRot(id,Float:xrot,Float:yrot,Float:zrot)
{
CallRemoteFunction("Core_SetStreamObjectRot","ifff",id,xrot,yrot,zrot);
}
//----------------------------------------------------------
stock AttachStreamObjectToPlayer(id,playerid,Float:xoff,Float:yoff,Float:zoff,Float:xrot,Float:yrot,Float:zrot)
{
CallRemoteFunction("Core_AttachStreamObjectToPlayer","iiffffff",id,playerid,xoff,yoff,zoff,xrot,yrot,zrot);
}
//----------------------------------------------------------
stock MoveStreamObject(id,Float:movx,Float:movy,Float:movz,Float:speed)
{
CallRemoteFunction("Core_MoveStreamObject","iffff",id,movx,movy,movz,speed);
}
//----------------------------------------------------------
stock MidoStreamDisconnect(playerid)
{
CallRemoteFunction("Core_MidoStreamDisconnect","i",playerid);
}[/pawn]
............................................________
....................................,.-‘â€...................``~.,
.............................,.-â€...................................“-.,
.........................,/...............................................â€:,
.....................,?......................................................\,
.................../...........................................................,}
................./......................................................,:`^`..}
.............../...................................................,:â€........./
..............?.....__.........................................:`.........../
............./__.(.....“~-,_..............................,:`........../
.........../(_....â€~,_........“~,_....................,:`........_/
..........{.._$;_......â€=,_.......“-,_.......,.-~-,},.~â€;/....}
...........((.....*~_.......â€=-._......“;,,./`..../â€............../
...,,,___.\`~,......“~.,....................`.....}............../
............(....`=-,,.......`........................(......;_,,-â€
............/.`~,......`-...............................\....../\
.............\`~.*-,.....................................|,./.....\,__
,,_..........}.>-._\...................................|..............`=~-,
.....`=~-,_\_......`\,.................................\
...................`=~-,,.\,...............................\
................................`:,,...........................`\..............__
.....................................`=-,...................,%`>--==``
........................................_\..........._,-%.......`\
...................................,<`.._|_,-&``................`\
WTF ??
In 0.3zR2 can't add Objects !
Not exist Functions For Objects in this version !
In 0.4 will be and Functions For Objects.
(http://crowell.typepad.com/.a/6a00d83451d77069e2014e604f88b3970c-800wi)
You need learn something dont always wait for something you can doo your self now if this worked with me why dont you give chance smart one
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is this what you people looking for??????? check here http://thijn.vrocker-hosting.co.uk/VCWiki/index.php/ModelIDs
This is a very useful thank you pointing it out and ofcourse Thijn for writing it ;D
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When are you going to learn mikee. Those functions you somehow created, will not work. If it works also, it will make server extremly laggy.
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mikee, I don't think you understand that those functions are SA:MP-specific. Trying to use it in VC:MP will fail. Not only that, but none of the remote functions given even exist.
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is it possible that if you add a object in a server will it be orbiting all the the time in the server or it wont orb at a certain time or it wont orb at all?
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When are you going to learn mikee. Those functions you somehow created, will not work. If it works also, it will make server extremly laggy.
Now you and that Mother fucker stormeus are pissing me off HOME BOY. . IF YOU LIVED OUT I WOULD WHOOP BOTH YO ASS'S GET OFF MY BACK BITCH
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mikee, I don't think you understand that those functions are SA:MP-specific. Trying to use it in VC:MP will fail. Not only that, but none of the remote functions given even exist.
YOU TOO BITCH YOUR FUCKEN WHAT ARE YOU TWO MY MOM AND DAD YOU 2 DICK EACH OTHER EVERY NIGHT IF YOU DONT GET OFF MY BACK I WILL PERSONLY HAVE [761]Mr.Pimpn HACK YALL SHIT AND END YOUR MOUTHS HOME BOYs
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Storm, you get what he's trying to say? Cause I don't. Now listen. 0.3z r2 doesn't not support object creating and it's not even in it. SA:MP and VC:MP are under two different management. (Something like that) You don't know how to learn from mistakes. Your not even helping the situation, only making it worst.
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mike, these functions will not work on VC-MP. There's no reason to get hysterical on stormeus because in the end, he just wants to help you. Get over your tears and code something that will actually benefit the VC-MP society.
+ I do advise you to not DDoS the server in my signature, you will not like what will happen to you if you try.
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YOU TOO BITCH YOUR FUCKEN WHAT ARE YOU TWO MY MOM AND DAD YOU 2 DICK EACH OTHER EVERY NIGHT IF YOU DONT GET OFF MY BACK I WILL PERSONLY HAVE [761]Mr.Pimpn HACK YALL SHIT AND END YOUR MOUTHS HOME BOYs
Now you and that Mother fucker stormeus are pissing me off HOME BOY. . IF YOU LIVED OUT I WOULD WHOOP BOTH YO ASS'S GET OFF MY BACK BITCH
I can even speak English better than you.
I lol'd for 10 minutes when i saw you got Banned in strike's post.
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It's not worth posting about him anymore, mikee's been banned for reasons unknown.
http://forum.vicecitymultiplayer.com/index.php?topic=3942.0
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I'm guessing something like what he did before.
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YOU TOO BITCH YOUR FUCKEN WHAT ARE YOU TWO MY MOM AND DAD YOU 2 DICK EACH OTHER EVERY NIGHT IF YOU DONT GET OFF MY BACK I WILL PERSONLY HAVE [761]Mr.Pimpn HACK YALL SHIT AND END YOUR MOUTHS HOME BOYs
Now you and that Mother fucker stormeus are pissing me off HOME BOY. . IF YOU LIVED OUT I WOULD WHOOP BOTH YO ASS'S GET OFF MY BACK BITCH
I can even speak English better than you.
I lol'd for 10 minutes when i saw you got Banned in strike's post.
yazen [761]BackUp is a developt scripter i know him hes helping me with my server and im sorry but i dont need your help no more
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ankit remeber me azeem hafeez on skype can u host my server for free??
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YOU TOO BITCH YOUR FUCKEN WHAT ARE YOU TWO MY MOM AND DAD YOU 2 DICK EACH OTHER EVERY NIGHT IF YOU DONT GET OFF MY BACK I WILL PERSONLY HAVE [761]Mr.Pimpn HACK YALL SHIT AND END YOUR MOUTHS HOME BOYs
Now you and that Mother fucker stormeus are pissing me off HOME BOY. . IF YOU LIVED OUT I WOULD WHOOP BOTH YO ASS'S GET OFF MY BACK BITCH
I can even speak English better than you.
I lol'd for 10 minutes when i saw you got Banned in strike's post.
yazen [761]BackUp is a developt scripter i know him hes helping me with my server and im sorry but i dont need your help no more
Bumping old topics? You could PM me that. Also i was going to tell you the same.