Vice City Multiplayer
VC:MP 0.3 => mIRC/pawn Scripting => Topic started by: [Tkiller] on February 26, 2012, 07:58:42 am
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[pawn] else if (strcmp(cmd, "!race", true) == 0)
{
tmp = strtok(cmdtext, idx);
if (!strlen(tmp)) {
SetPlayerPos(playerid,-1051.5901,321.7699,10.7553);
ResetPlayerWeapons(playerid);
PutPlayerInVehicle(playerid,100);
PutPlayerInVehicle(playerid,101);
PutPlayerInVehicle(playerid,102);
PutPlayerInVehicle(playerid,103);
SendClientMessageToAll(GREEN, "Wait 10 seconds for more players");
format( szMsg, 128, "%s is now on racetrack, type !race for race with him",gPlayers[playerid]);
SendClientMessageToAll( RED, szMsg );
GameTextForAllBottom("~g~End ~g~On ~g~Malibu!");
}
return 1;
}[/pawn]
I make a race command like this...
when player type race the automatically put in vehicle,but the problem is that players only put in first vehicles not others vehicles....
so what can id o for this...
and when they finish race,then other player type race so they wont go on racetrack they directly put in vehicle of where the race ends,not on racetrack....
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In pawn this is a Problem, cuz when a player in already in vehicle PuttoAnotherVehicle wont work so try this:
[pawn] else if (strcmp(cmd, "!race", true) == 0)
{
tmp = strtok(cmdtext, idx);
if (!strlen(tmp)) {
SetPlayerPos(playerid,-1051.5901,321.7699,10.7553,0,0); // And also you need to add ,0,0
ResetPlayerWeapons(playerid);
PutPlayerInVehicle(playerid,100);
RemovePlayerFromVehicle(playerid);
PutPlayerInVehicle(playerid,101);
RemovePlayerFromVehicle(playerid);
PutPlayerInVehicle(playerid,102);
RemovePlayerFromVehicle(playerid);
PutPlayerInVehicle(playerid,103);
SendClientMessageToAll(GREEN, "Wait 10 seconds for more players");
format( szMsg, 128, "%s is now on racetrack, type !race for race with him",gPlayers[playerid]);
SendClientMessageToAll( RED, szMsg );
GameTextForAllBottom("~g~End ~g~On ~g~Malibu!");
}
return 1;
}[/pawn]
The other thing that i dont understand is: Why the player must enter to 3 vehicles before race?
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Thanks so much.... :D