Vice City Multiplayer
VC:MP 0.3 => mIRC/pawn Scripting => Topic started by: sseebbyy on March 11, 2012, 12:26:51 pm
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Give me a idea how to do in pawn a public named "OnVehicleRespawn" :-\
This need to detect when the vehicle is respawned.
And.... Give me a idea (again) how to do in pawn a public named "OnplayerDecreaseHealth" :-\
This need to detect when the hp of a player decreasing.
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I think No its only is sql
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SQL does not mean squirrel.
"SQL is a standard language for accessing and manipulating databases.
What is SQL?
- SQL stands for Structured Query Language
- SQL lets you access and manipulate databases
- SQL is an ANSI (American National Standards Institute) standard
"
source here (http://www.w3schools.com/sql/sql_intro.asp)
Back to the topic, check this out http://thijn.vrocker-hosting.co.uk/VCWiki/index.php/Callbacks (http://thijn.vrocker-hosting.co.uk/VCWiki/index.php/Callbacks)
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Back to the topic, check this out http://thijn.vrocker-hosting.co.uk/VCWiki/index.php/Callbacks (http://thijn.vrocker-hosting.co.uk/VCWiki/index.php/Callbacks)
Man... I know about this ! If I saw "OnVehicleRespawn" & "OnPlayerDecreaseHealth" in Callbacks list I have not opened this topic. ::)
What you understand from this mr. Shadow ? ???
Give me a idea how to do in pawn a public named "OnVehicleRespawn" :-\
This need to detect when the vehicle is respawned.
And.... Give me a idea (again) how to do in pawn a public named "OnplayerDecreaseHealth" :-\
This need to detect when the hp of a player decreasing.
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anybody ?
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What about setting the car on fire, this will force to respawn it (with a desync?). Good old R1 method :].
About decrase health. There is no "health changed" event in pawn?
o/o
o/o
o/o
o/o
o/o
o/o
End of shock.
So you will have to make a 1-2 second timer, that will save every players health and compare it again after 1-2 second.