Vice City Multiplayer

VC:MP 0.3 => mIRC/pawn Scripting => Topic started by: SpaceOmega on September 28, 2013, 12:15:31 am

Title: VCMP RolePlay Script
Post by: SpaceOmega on September 28, 2013, 12:15:31 am
Hi guys, I am SpaceOmega.

I am new to this mod and community and I am coming from SA:MP.
I used to script some RP gamemodes over SA:MP and I rule the Pawn language perfectly.

I wish to move to VC:MP and make my own RP modes here.

If anyone can give me some kind of a simple RP script so I could figure out the difference between SAMP's pawn to VCMP's pawn it could be more than amazing!

Thanks :D.
Title: Re: VCMP RolePlay Script
Post by: NeskWriter on September 28, 2013, 12:22:02 am
Well, 1. You don't look like u just came here. 2. RP in VCMP is nonsense, cuz the client command "/me" exists. 3. I could help u between working days, but this help is not going to be that great, bcuz I spend most of my time studying, going for sports and for gym now, so most of work is urs
Title: Re: VCMP RolePlay Script
Post by: Sephiroth on September 28, 2013, 12:50:33 am
2. RP in VCMP is nonsense, cuz the client command "/me" exists.\

que
Title: Re: VCMP RolePlay Script
Post by: SpaceOmega on September 28, 2013, 12:59:26 am
All I need is a simple *existing* script.
Title: Re: VCMP RolePlay Script
Post by: Darfy on September 28, 2013, 01:03:43 am
2. RP in VCMP is nonsense, cuz the client command "/me" exists.\
Que indeed, if you look at some of the most popular RP servers on SA-MP, every single of them are based on the /me command or alternative versions of it. That's pretty much the only convenient way of roleplaying your actions so I don't quite see what makes it "nonsense".
Title: Re: VCMP RolePlay Script
Post by: NeskWriter on September 28, 2013, 01:11:27 am
2. RP in VCMP is nonsense, cuz the client command "/me" exists.\
Que indeed, if you look at some of the most popular RP servers on SA-MP, every single of them are based on the /me command or alternative versions of it. That's pretty much the only convenient way of roleplaying your actions so I don't quite see what makes it "nonsense".

This is only my opinion
Title: Re: VCMP RolePlay Script
Post by: SpaceOmega on September 28, 2013, 01:17:22 am
Any RP script I can look on then?
Title: Re: VCMP RolePlay Script
Post by: Fuzzy168 on September 28, 2013, 06:32:26 am
Any RP script I can look on then?
Sadly, RolePlaying scripts in VC:MP are not well developed. In fact, I don't even know if there are any up to date RP scripts.
Title: Re: VCMP RolePlay Script
Post by: SpaceOmega on September 28, 2013, 11:42:36 am
Any RP script I can look on then?
Sadly, RolePlaying scripts in VC:MP are not well developed. In fact, I don't even know if there are any up to date RP scripts.

Well, I am on it then :D.
Title: Re: VCMP RolePlay Script
Post by: Fuzzy168 on September 28, 2013, 02:57:24 pm
Good luck then.. If you need any help, feel free to ask (http://forum.vicecitymultiplayer.com/index.php?board=29.0), search around the Snippets section (http://forum.vicecitymultiplayer.com/index.php?board=37.0) or go through existing Game modes (http://forum.vicecitymultiplayer.com/index.php?board=29.0).
Title: Re: VCMP RolePlay Script
Post by: stormeus on September 28, 2013, 05:53:17 pm
Any existing Pawn script should help you out, notably GUPS, but if you're coming from a SA:MP scripting background then you shouldn't have too much trouble adapting. Argonath's RP scripts were also written in Pawn for some time but were converted to the (currently unofficial) Squirrel language. Pawn may be more acceptable for use with 0.4.

P.S. Welcome to VC:MP! :)
Title: Re: VCMP RolePlay Script
Post by: SpaceOmega on September 28, 2013, 09:07:51 pm
Any existing Pawn script should help you out, notably GUPS, but if you're coming from a SA:MP scripting background then you shouldn't have too much trouble adapting. Argonath's RP scripts were also written in Pawn for some time but were converted to the (currently unofficial) Squirrel language. Pawn may be more acceptable for use with 0.4.

P.S. Welcome to VC:MP! :)

Thanks man, didn't expect the functions to be the same as SAMP.

Though a few callbacks and functions are missing... (Especially SetTimerEx, CreateVehicle, etc..)

I've seen some of them were added in 0.4 though :D.