Vice City Multiplayer

General Discussion => General Discussion => Topic started by: Fuzzy168 on March 17, 2013, 03:06:18 pm

Title: Get more people in the VC:MP Developers Team
Post by: Fuzzy168 on March 17, 2013, 03:06:18 pm
I don't want to push the progress of the VC:MP 0.4 version. Quite some amount of people has left VC:MP and more will too if they don't get the VC:MP 0.4 release. If I'm not mistaken, VC:MP is coded with C++. There are not lots of people who knows C++ this day. IMO, the dev team should stop being a lone wolf and start gathering a pack of C++ knowbies or wannabies. While developing the mod, people also can learn C++.

I really hope the dev team would start taking some people who knows and want to learn C++... TQ.
Title: Re: Get more people in the VC:MP Developers Team
Post by: stormeus on March 17, 2013, 09:45:08 pm
IMO, the dev team should stop being a lone wolf and start gathering a pack of C++ knowbies or wannabies.
The issue is not finding people that know C++. There are plenty of people in the VC:MP community that know or are learning C++, myself included. However, in order to add more features to VC:MP, one would have to know how to reverse engineer Vice City and the RenderWare engine, which is far more difficult than simply learning how to program. Anyone who only knew C++ would either have to learn how to reverse engineer, which is far more complex than reading a few tutorials, or would have to exist purely in a bugfixing capacity... actually, that might work. Might.

Regardless, this thread still needs max's input, who has been inactive for three months on the forum alone and is the only one who actually has the VC:MP source code.
Title: Re: Get more people in the VC:MP Developers Team
Post by: Fuzzy168 on March 18, 2013, 09:55:46 am
Thanks for the reply. Hoping your reply would be a reminder to those who keep pushing the progress of VC:MP 0.4. I'm also waiting for more reply especially from maxorator..
Title: Re: Get more people in the VC:MP Developers Team
Post by: -hotdogcat- on March 18, 2013, 05:41:27 pm
but you think an vcmp beta will relased soon or not?
the team are active?
Title: Re: Get more people in the VC:MP Developers Team
Post by: Darfy on March 18, 2013, 06:23:55 pm
but you think an vcmp beta will relased soon or not?
the team are active?
The beta team is active, only if there was something for us to do..
Title: Re: Get more people in the VC:MP Developers Team
Post by: Doom on March 18, 2013, 06:25:46 pm
but you think an vcmp beta will relased soon or not?
the team are active?

If you shut your danm mouth that vcmp developers are INACTIVE! so they are not, they are just waiting for 1 guy just 1 guy who is Maxorator and when he come back after his exams then watch what type of kickass stuff you get...

** Doom_Killer Feels relax now.
Title: Re: Get more people in the VC:MP Developers Team
Post by: sseebbyy on March 18, 2013, 08:45:42 pm
when he come back after his exams

Hm ? What exams ?

*cough* *cough*
Title: Re: Get more people in the VC:MP Developers Team
Post by: [AoD]NC on March 18, 2013, 11:21:53 pm
@Darfy: Ye, I see how the beta team is active, drinking, dancing & sleeping outdoors all days long :D.
Title: Re: Get more people in the VC:MP Developers Team
Post by: [Saint] on March 19, 2013, 03:42:26 am
maxorator is active on any other forums except VC-MP... draw conclusions...
Title: Re: Get more people in the VC:MP Developers Team
Post by: Doom on March 19, 2013, 12:06:51 pm
maxorator is active on any other forums except VC-MP... draw conclusions...

 :o Example?
Title: Re: Get more people in the VC:MP Developers Team
Post by: dynavolt71 on March 19, 2013, 03:26:50 pm
Google  "maxorator" and you will got your answer
Title: Re: Get more people in the VC:MP Developers Team
Post by: stormeus on March 19, 2013, 03:39:32 pm
maxorator is active on any other forums except VC-MP... draw conclusions...

 :o Example?
Google  "maxorator" and you will got your answer

He does have a GitHub account that's been active, but his commits are to a university project. So meh. As for GTAForums, I don't see much going on there.
Title: Re: Get more people in the VC:MP Developers Team
Post by: dynavolt71 on March 19, 2013, 03:48:01 pm
I see maxorator have account game flash x)
Aslo he play some game flash x)
Title: Re: Get more people in the VC:MP Developers Team
Post by: stormeus on March 19, 2013, 03:59:51 pm
I see maxorator have account game flash x)
Aslo he play some game flash x)

Do you actually know it's maxorator or is it just someone with the same username? For example, I know there are people using my username on minor foreign VC:MP servers; doesn't mean it's me or that I play on them, though.
Title: Re: Get more people in the VC:MP Developers Team
Post by: dynavolt71 on March 19, 2013, 04:03:15 pm
Im not sure with it. Forget it
Title: Re: Get more people in the VC:MP Developers Team
Post by: Glock22 on March 24, 2013, 12:24:29 am
How many do they have right now?
Title: Re: Get more people in the VC:MP Developers Team
Post by: stormeus on March 24, 2013, 01:06:39 am
How many do they have right now?

NOTE: This list may not be the most accurate since the majority of it is based on forum activities and my own memory.



Active Developers

Inactive Developers

Developers with Undetermined Status

Active Beta Testers
("active" meaning that they have participated in the last private beta test or appeared recently)

Inactive Beta Testers

Beta Testers with Undetermined Status
Title: Re: Get more people in the VC:MP Developers Team
Post by: dynavolt71 on March 24, 2013, 02:22:38 am
Who "????" ?
You keep it secret ?
Title: Re: Get more people in the VC:MP Developers Team
Post by: stormeus on March 24, 2013, 07:05:58 am
Who "????" ?
You keep it secret ?
No, because we don't know if anyone is active or will be.
Title: Re: Get more people in the VC:MP Developers Team
Post by: Doom on March 24, 2013, 08:14:35 am
Right now my biggest success will be to join vcmp beta testing team, because i want to help from my own...
Title: Re: Get more people in the VC:MP Developers Team
Post by: stormeus on March 24, 2013, 09:56:31 am
Right now my biggest success will be to join vcmp beta testing team, because i want to help from my own...
Good luck with that, there's no devs active at the moment to recruit you. :P
Title: Re: Get more people in the VC:MP Developers Team
Post by: sseebbyy on March 24, 2013, 09:57:50 am
Right now my biggest success will be to join vcmp beta testing team, because i want to help from my own...
Good luck with that, there's no devs active at the moment to recruit you. :P

/me is laughing.
Title: Re: Get more people in the VC:MP Developers Team
Post by: dynavolt71 on March 24, 2013, 10:39:07 am

Right now my biggest success will be to join vcmp beta testing team, because i want to help from my own...
Good luck with that, there's no devs active at the moment to recruit you. :P

Genius ;D
Title: Re: Get more people in the VC:MP Developers Team
Post by: ulkaki on March 24, 2013, 10:47:44 am
Right now my biggest success will be to join vcmp beta testing team, because i want to help from my own...
Good luck with that, there's no devs active at the moment to recruit you. :P

there's also nothing new to "test"  :D
Title: Re: Get more people in the VC:MP Developers Team
Post by: Doom on March 24, 2013, 12:18:11 pm
@ stormeus: I know how to wait.

@seebbyy: Laugh more harder

@ulkaki: But in future :)
Title: Re: Get more people in the VC:MP Developers Team
Post by: [AoD]NC on March 24, 2013, 11:32:18 pm
@Storm: Carl is on IRC, so he's active :).
Title: Re: Get more people in the VC:MP Developers Team
Post by: stormeus on March 24, 2013, 11:38:45 pm
@Storm: Carl is on IRC, so he's active :).
Updated!
Title: Re: Get more people in the VC:MP Developers Team
Post by: Glock22 on March 25, 2013, 12:07:56 am
Um... it looks a bit like VCMP has hit a dead end.
Title: Re: Get more people in the VC:MP Developers Team
Post by: -hotdogcat- on March 25, 2013, 02:49:04 am
i have found this in google

https://bitbucket.org/stormeus/0.4-confloader/get/07e2156c9047.zip

what this is?
Title: Re: Get more people in the VC:MP Developers Team
Post by: stormeus on March 25, 2013, 04:04:42 am
i have found this in google

https://bitbucket.org/stormeus/0.4-confloader/get/07e2156c9047.zip

what this is?
A module for the 0.4 server that loads Squirrel server.conf files. It's useless when you don't have the server, though.
Title: Re: Get more people in the VC:MP Developers Team
Post by: Glock22 on March 25, 2013, 07:02:34 am
Why is VCMP better than SAMP?
Title: Re: Get more people in the VC:MP Developers Team
Post by: Fuzzy168 on March 25, 2013, 07:10:45 am
I didn't hear anyone say anything about VC:MP is better than SA:MP.. Please understand that GTA:SA is more advance than GTA:VC and GTA:III. Which mean that their multiplayer has more functions and ability to be exploited unlike GTA:VC which is just an upgrade of the GTA:III engine.
Title: Re: Get more people in the VC:MP Developers Team
Post by: GTA Fiji City on March 25, 2013, 11:22:16 am
I didn't hear anyone say anything about VC:MP is better than SA:MP.. Please understand that GTA:SA is more advance than GTA:VC and GTA:III. Which mean that their multiplayer has more functions and ability to be exploited unlike GTA:VC which is just an upgrade of the GTA:III engine.
If i could Remember, someone posted in the Unofficial Forums (Could be another forum) some "exploits" of the Current VC:MP Pawn Server. All the links to the exploits were "removed" after a few mins/hours (Of course). Clarifying that GTA:VC/VC:MP has no exploits. Is at the moment, invalid. I guess (Correct me if i am wrong). GTA:VC 1, GTA:SA 1. Until then. But yeah. There's also hope for 0.4 to come out with more fixed, secure, etc. Keep calm and wait.
Title: Re: Get more people in the VC:MP Developers Team
Post by: -hotdogcat- on March 25, 2013, 11:46:27 am
ok but there  are new functions?

PFunc_GetServerVersion            GetServerVersion;
   PFunc_GetServerSettings            GetServerSettings;
   PFunc_ExportFunctions            ExportFunctions;
   PFunc_GetNumberOfPlugins         GetNumberOfPlugins;
   PFunc_GetPluginInfo               GetPluginInfo;
   PFunc_FindPlugin               FindPlugin;
   PFunc_GetPluginExports            GetPluginExports;
   PFunc_GetTime                  GetTime;

   PFunc_printf                  printf;
   PFunc_SendCustomCommand            SendCustomCommand;
   PFunc_SendClientMessage            SendClientMessage;
   PFunc_SendGameMessage            SendGameMessage;

   PFunc_SetServerName               SetServerName;
   PFunc_GetServerName               GetServerName;
   PFunc_SetMaxPlayers               SetMaxPlayers;
   PFunc_GetMaxPlayers               GetMaxPlayers;
   PFunc_SetServerPassword            SetServerPassword;
   PFunc_GetServerPassword            GetServerPassword;
   PFunc_SetGameModeText            SetGameModeText;
   PFunc_GetGameModeText            GetGameModeText;

   PFunc_SetWorldBounds            SetWorldBounds;
   PFunc_GetWorldBounds            GetWorldBounds;
   PFunc_SetWastedSettings            SetWastedSettings;
   PFunc_GetWastedSettings            GetWastedSettings;
   PFunc_SetTimeRate               SetTimeRate;
   PFunc_GetTimeRate               GetTimeRate;
   PFunc_SetHour                  SetHour;
   PFunc_GetHour                  GetHour;
   PFunc_SetMinute                  SetMinute;
   PFunc_GetMinute                  GetMinute;
   PFunc_SetWeather               SetWeather;
   PFunc_GetWeather               GetWeather;
   PFunc_SetGravity               SetGravity;
   PFunc_GetGravity               GetGravity;
   PFunc_SetGamespeed               SetGamespeed;
   PFunc_GetGamespeed               GetGamespeed;
   PFunc_SetWaterLevel               SetWaterLevel;
   PFunc_GetWaterLevel               GetWaterLevel;
   PFunc_SetMaxHeight               SetMaxHeight;
   PFunc_GetMaxHeight               GetMaxHeight;

   PFunc_ToggleSyncFrameLimiter      ToggleSyncFrameLimiter;
   PFunc_EnabledSyncFrameLimiter      EnabledSyncFrameLimiter;
   PFunc_ToggleFrameLimiter         ToggleFrameLimiter;
   PFunc_EnabledFrameLimiter         EnabledFrameLimiter;
   PFunc_ToggleTaxiBoostJump         ToggleTaxiBoostJump;
   PFunc_EnabledTaxiBoostJump         EnabledTaxiBoostJump;
   PFunc_ToggleDriveOnWater         ToggleDriveOnWater;
   PFunc_EnabledDriveOnWater         EnabledDriveOnWater;
   PFunc_ToggleFastSwitch            ToggleFastSwitch;
   PFunc_EnabledFastSwitch            EnabledFastSwitch;
   PFunc_ToggleFriendlyFire         ToggleFriendlyFire;
   PFunc_EnabledFriendlyFire         EnabledFriendlyFire;
   PFunc_ToggleDisableDriveby         ToggleDisableDriveby;
   PFunc_EnabledDisableDriveby         EnabledDisableDriveby;
   PFunc_TogglePerfectHandling         TogglePerfectHandling;
   PFunc_EnabledPerfectHandling      EnabledPerfectHandling;
   PFunc_ToggleFlyingCars            ToggleFlyingCars;
   PFunc_EnabledFlyingCars            EnabledFlyingCars;
   PFunc_ToggleJumpSwitch            ToggleJumpSwitch;
   PFunc_EnabledJumpSwitch            EnabledJumpSwitch;
   PFunc_ToggleShowMarkers            ToggleShowMarkers;
   PFunc_EnabledShowMarkers         EnabledShowMarkers;
   PFunc_ToggleStuntBike            ToggleStuntBike;
   PFunc_EnabledStuntBike            EnabledStuntBike;
   PFunc_ToggleShootInAir            ToggleShootInAir;
   PFunc_EnabledShootInAir            EnabledShootInAir;
   PFunc_ToggleShowNametags         ToggleShowNametags;
   PFunc_EnabledShowNametags         EnabledShowNametags;
   PFunc_ToggleJoinMessages         ToggleJoinMessages;
   PFunc_EnabledJoinMessages         EnabledJoinMessages;
   PFunc_ToggleDeathMessages         ToggleDeathMessages;
   PFunc_EnabledDeathMessages         EnabledDeathMessages;

   PFunc_CreateExplosion            CreateExplosion;
   PFunc_PlaySound                  PlaySound;
   PFunc_HideMapObject               HideMapObject;
   PFunc_ShowMapObject               ShowMapObject;
   PFunc_ShowAllMapObjects            ShowAllMapObjects;

   PFunc_SetUseClasses               SetUseClasses;
   PFunc_GetUseClasses               GetUseClasses;
   PFunc_GetPlayerClass            GetPlayerClass;
   PFunc_AddPlayerClass            AddPlayerClass;
   PFunc_SetSpawnPlayerPos            SetSpawnPlayerPos;
   PFunc_SetSpawnCameraPos            SetSpawnCameraPos;
   PFunc_SetSpawnCameraLookAt         SetSpawnCameraLookAt;

   PFunc_IsPlayerAdmin               IsPlayerAdmin;
   PFunc_SetPlayerAdmin            SetPlayerAdmin;
   PFunc_GetPlayerIP               GetPlayerIP;
   PFunc_KickPlayer               KickPlayer;
   PFunc_BanPlayer                  BanPlayer;
   PFunc_BanIP                     BanIP;
   PFunc_UnbanIP                  UnbanIP;
   PFunc_IsIPBanned               IsIPBanned;

   PFunc_GetPlayerIDFromName         GetPlayerIDFromName;
   PFunc_IsPlayerConnected            IsPlayerConnected;
   PFunc_IsPlayerSpawned            IsPlayerSpawned;
   PFunc_IsPlayerStreamedForPlayer      IsPlayerStreamedForPlayer;
   PFunc_GetPlayerKey               GetPlayerKey;
   PFunc_SetPlayerWorld            SetPlayerWorld;
   PFunc_GetPlayerWorld            GetPlayerWorld;
   PFunc_SetPlayerSecWorld            SetPlayerSecWorld;
   PFunc_GetPlayerSecWorld            GetPlayerSecWorld;
   PFunc_GetPlayerUniqueWorld         GetPlayerUniqueWorld;
   PFunc_IsPlayerWorldCompatible      IsPlayerWorldCompatible;
   PFunc_GetPlayerState            GetPlayerState;
   PFunc_GetPlayerName               GetPlayerName;
   PFunc_SetPlayerTeam               SetPlayerTeam;
   PFunc_GetPlayerTeam               GetPlayerTeam;
   PFunc_SetPlayerSkin               SetPlayerSkin;
   PFunc_GetPlayerSkin               GetPlayerSkin;
   PFunc_SetPlayerColour            SetPlayerColour;
   PFunc_GetPlayerColour            GetPlayerColour;
   PFunc_ForcePlayerSpawn            ForcePlayerSpawn;
   PFunc_ForcePlayerSelect            ForcePlayerSelect;
   PFunc_ForceAllSelect            ForceAllSelect;

   PFunc_GivePlayerMoney            GivePlayerMoney;
   PFunc_SetPlayerMoney            SetPlayerMoney;
   PFunc_GetPlayerMoney            GetPlayerMoney;
   PFunc_SetPlayerScore            SetPlayerScore;
   PFunc_GetPlayerScore            GetPlayerScore;
   PFunc_GetPlayerPing               GetPlayerPing;
   PFunc_IsPlayerTyping            IsPlayerTyping;

   PFunc_SetPlayerHealth            SetPlayerHealth;
   PFunc_GetPlayerHealth            GetPlayerHealth;
   PFunc_SetPlayerArmour            SetPlayerArmour;
   PFunc_GetPlayerArmour            GetPlayerArmour;
   PFunc_SetPlayerImmunityFlags      SetPlayerImmunityFlags;
   PFunc_GetPlayerImmunityFlags      GetPlayerImmunityFlags;
   PFunc_SetPlayerPos               SetPlayerPos;
   PFunc_GetPlayerPos               GetPlayerPos;
   PFunc_SetPlayerSpeed            SetPlayerSpeed;
   PFunc_GetPlayerSpeed            GetPlayerSpeed;
   PFunc_AddPlayerSpeed            AddPlayerSpeed;
   PFunc_SetPlayerHeading            SetPlayerHeading;
   PFunc_GetPlayerHeading            GetPlayerHeading;
   PFunc_SetPlayerInterior            SetPlayerInterior;
   PFunc_GetPlayerAlpha            GetPlayerAlpha;
   PFunc_SetPlayerAlpha            SetPlayerAlpha;

   PFunc_PutPlayerInVehicle         PutPlayerInVehicle;
   PFunc_RemovePlayerFromVehicle      RemovePlayerFromVehicle;
   PFunc_GetPlayerInVehicleStatus      GetPlayerInVehicleStatus;
   PFunc_GetPlayerInVehicleSlot      GetPlayerInVehicleSlot;
   PFunc_GetPlayerVehicleID         GetPlayerVehicleID;

   PFunc_TogglePlayerControllable      TogglePlayerControllable;
   PFunc_EnabledPlayerControllable      EnabledPlayerControllable;
   PFunc_TogglePlayerDriveby         TogglePlayerDriveby;
   PFunc_EnabledPlayerDriveby         EnabledPlayerDriveby;
   PFunc_TogglePlayerWhiteScanlines   TogglePlayerWhiteScanlines;
   PFunc_EnabledPlayerWhiteScanlines   EnabledPlayerWhiteScanlines;
   PFunc_TogglePlayerGreenScanlines   TogglePlayerGreenScanlines;
   PFunc_EnabledPlayerGreenScanlines   EnabledPlayerGreenScanlines;
   PFunc_TogglePlayerWidescreen      TogglePlayerWidescreen;
   PFunc_EnabledPlayerWidescreen      EnabledPlayerWidescreen;
   PFunc_TogglePlayerShowMarkers      TogglePlayerShowMarkers;
   PFunc_EnabledPlayerShowMarkers      EnabledPlayerShowMarkers;
   PFunc_TogglePlayerAttackPriv      TogglePlayerAttackPriv;
   PFunc_EnabledPlayerAttackPriv      EnabledPlayerAttackPriv;
   PFunc_TogglePlayerHasMarker         TogglePlayerHasMarker;
   PFunc_EnabledPlayerHasMarker      EnabledPlayerHasMarker;

   PFunc_GivePlayerWeapon            GivePlayerWeapon;
   PFunc_SetPlayerWeapon            SetPlayerWeapon;
   PFunc_GetPlayerWeapon            GetPlayerWeapon;
   PFunc_GetPlayerWeaponAmmo         GetPlayerWeaponAmmo;
   PFunc_SetPlayerWeaponSlot         SetPlayerWeaponSlot;
   PFunc_GetPlayerWeaponSlot         GetPlayerWeaponSlot;
   PFunc_GetPlayerWeaponAtSlot         GetPlayerWeaponAtSlot;
   PFunc_GetPlayerAmmoAtSlot         GetPlayerAmmoAtSlot;
   PFunc_RemovePlayerWeapon         RemovePlayerWeapon;
   PFunc_RemoveAllWeapons            RemoveAllWeapons;

   PFunc_SetCameraPosition            SetCameraPosition;
   PFunc_RestoreCamera               RestoreCamera;
   PFunc_IsCameraLocked            IsCameraLocked;

   PFunc_SetPlayerAnimation         SetPlayerAnimation;
   PFunc_SetPlayerWantedLevel         SetPlayerWantedLevel;
   PFunc_GetPlayerStandingOnVehicle   GetPlayerStandingOnVehicle;
   PFunc_GetPlayerStandingOnObject      GetPlayerStandingOnObject;

   PFunc_CreateVehicle               CreateVehicle;
   PFunc_DeleteVehicle               DeleteVehicle;
   PFunc_GetVehicleSyncSource         GetVehicleSyncSource;
   PFunc_GetVehicleSyncType         GetVehicleSyncType;
   PFunc_IsVehicleStreamedForPlayer   IsVehicleStreamedForPlayer;
   PFunc_SetVehicleWorld            SetVehicleWorld;
   PFunc_GetVehicleWorld            GetVehicleWorld;
   PFunc_GetVehicleModel            GetVehicleModel;
   PFunc_GetVehicleOccupant         GetVehicleOccupant;
   PFunc_RespawnVehicle            RespawnVehicle;
   PFunc_SetVehicleImmunityFlags      SetVehicleImmunityFlags;
   PFunc_GetVehicleImmunityFlags      GetVehicleImmunityFlags;
   PFunc_KillVehicle               KillVehicle;
   PFunc_IsVehicleWrecked            IsVehicleWrecked;
   PFunc_SetVehiclePos               SetVehiclePos;
   PFunc_GetVehiclePos               GetVehiclePos;
   PFunc_SetVehicleRot               SetVehicleRot;
   PFunc_SetVehicleRotEuler         SetVehicleRotEuler;
   PFunc_GetVehicleRot               GetVehicleRot;
   PFunc_GetVehicleRotEuler         GetVehicleRotEuler;
   PFunc_SetVehicleSpeed            SetVehicleSpeed;
   PFunc_GetVehicleSpeed            GetVehicleSpeed;
   PFunc_AddVehicleSpeed            AddVehicleSpeed;
   PFunc_SetVehicleRelSpeed         SetVehicleRelSpeed;
   PFunc_GetVehicleRelSpeed         GetVehicleRelSpeed;
   PFunc_AddVehicleRelSpeed         AddVehicleRelSpeed;
   PFunc_SetVehicleTurnSpeed         SetVehicleTurnSpeed;
   PFunc_GetVehicleTurnSpeed         GetVehicleTurnSpeed;
   PFunc_AddVehicleTurnSpeed         AddVehicleTurnSpeed;
   PFunc_SetVehicleSpawnPos         SetVehicleSpawnPos;
   PFunc_GetVehicleSpawnPos         GetVehicleSpawnPos;
   PFunc_SetVehicleSpawnRot         SetVehicleSpawnRot;
   PFunc_SetVehicleSpawnRotEuler      SetVehicleSpawnRotEuler;
   PFunc_GetVehicleSpawnRot         GetVehicleSpawnRot;
   PFunc_GetVehicleSpawnRotEuler      GetVehicleSpawnRotEuler;
   PFunc_SetVehicleIdleRespawnTimer   SetVehicleIdleRespawnTimer;
   PFunc_GetVehicleIdleRespawnTimer   GetVehicleIdleRespawnTimer;
   PFunc_SetVehicleHealth            SetVehicleHealth;
   PFunc_GetVehicleHealth            GetVehicleHealth;
   PFunc_SetVehicleColour            SetVehicleColour;
   PFunc_GetVehicleColour            GetVehicleColour;
   PFunc_SetVehicleDoorsLocked         SetVehicleDoorsLocked;
   PFunc_GetVehicleDoorsLocked         GetVehicleDoorsLocked;
   PFunc_SetVehiclePartStatus         SetVehiclePartStatus;
   PFunc_GetVehiclePartStatus         GetVehiclePartStatus;
   PFunc_SetVehicleTyreStatus         SetVehicleTyreStatus;
   PFunc_GetVehicleTyreStatus         GetVehicleTyreStatus;
   PFunc_SetVehicleDamageData         SetVehicleDamageData;
   PFunc_GetVehicleDamageData         GetVehicleDamageData;
   PFunc_SetVehicleAlarm            SetVehicleAlarm;
   PFunc_GetVehicleAlarm            GetVehicleAlarm;
   PFunc_SetVehicleLights            SetVehicleLights;
   PFunc_GetVehicleLights            GetVehicleLights;

   PFunc_ResetAllVehicleHandlings      ResetAllVehicleHandlings;
   PFunc_ExistsHandlingRule         ExistsHandlingRule;
   PFunc_SetHandlingRule            SetHandlingRule;
   PFunc_GetHandlingRule            GetHandlingRule;
   PFunc_ResetHandlingRule            ResetHandlingRule;
   PFunc_ResetHandling               ResetHandling;
   PFunc_ExistsInstHandlingRule      ExistsInstHandlingRule;
   PFunc_SetInstHandlingRule         SetInstHandlingRule;
   PFunc_GetInstHandlingRule         GetInstHandlingRule;
   PFunc_ResetInstHandlingRule         ResetInstHandlingRule;
   PFunc_ResetInstHandling            ResetInstHandling;

   PFunc_CreatePickup               CreatePickup;
   PFunc_DeletePickup               DeletePickup;
   PFunc_IsPickupStreamedForPlayer      IsPickupStreamedForPlayer;
   PFunc_SetPickupWorld            SetPickupWorld;
   PFunc_GetPickupWorld            GetPickupWorld;
   PFunc_PickupGetAlpha            PickupGetAlpha;
   PFunc_PickupSetAlpha            PickupSetAlpha;
   PFunc_PickupIsAutomatic            PickupIsAutomatic;
   PFunc_PickupSetAutomatic         PickupSetAutomatic;
   PFunc_SetPickupAutoTimer         SetPickupAutoTimer;
   PFunc_GetPickupAutoTimer         GetPickupAutoTimer;
   PFunc_PickupRefresh               PickupRefresh;
   PFunc_PickupGetPos               PickupGetPos;
   PFunc_PickupSetPos               PickupSetPos;
   PFunc_PickupGetModel            PickupGetModel;
   PFunc_PickupGetQuantity            PickupGetQuantity;

   PFunc_CreateObject               CreateObject;
   PFunc_DeleteObject               DeleteObject;
   PFunc_IsObjectStreamedForPlayer      IsObjectStreamedForPlayer;
   PFunc_GetObjectModel            GetObjectModel;
   PFunc_SetObjectWorld            SetObjectWorld;
   PFunc_GetObjectWorld            GetObjectWorld;
   PFunc_SetObjectAlpha            SetObjectAlpha;
   PFunc_GetObjectAlpha            GetObjectAlpha;
   PFunc_MoveObjectTo               MoveObjectTo;
   PFunc_MoveObjectBy               MoveObjectBy;
   PFunc_SetObjectPos               SetObjectPos;
   PFunc_GetObjectPos               GetObjectPos;
   PFunc_RotObjectTo               RotObjectTo;
   PFunc_RotObjectToEuler            RotObjectToEuler;
   PFunc_RotObjectBy               RotObjectBy;
   PFunc_RotObjectByEuler            RotObjectByEuler;
   PFunc_GetObjectRot               GetObjectRot;
   PFunc_GetObjectRotEuler            GetObjectRotEuler;
   PFunc_SetObjectShotReport         SetObjectShotReport;
   PFunc_IsObjectShotReport         IsObjectShotReport;
   PFunc_SetObjectBumpReport         SetObjectBumpReport;
   PFunc_IsObjectBumpReport         IsObjectBumpReport;
Title: Re: Get more people in the VC:MP Developers Team
Post by: sseebbyy on March 25, 2013, 04:53:50 pm
In this forum, already exist a list of all callbacks and functions added in 0.4, and you can see it here:

http://forum.vicecitymultiplayer.com/index.php?topic=5028.0
Title: Re: Get more people in the VC:MP Developers Team
Post by: Glock22 on March 25, 2013, 07:11:58 pm
I didn't hear anyone say anything about VC:MP is better than SA:MP.. Please understand that GTA:SA is more advance than GTA:VC and GTA:III. Which mean that their multiplayer has more functions and ability to be exploited unlike GTA:VC which is just an upgrade of the GTA:III engine.
I didn't mean it like that, I just wondered why people play VCMP when SAMP exists.
Title: Re: Get more people in the VC:MP Developers Team
Post by: Doom on March 25, 2013, 07:44:29 pm
I didn't hear anyone say anything about VC:MP is better than SA:MP.. Please understand that GTA:SA is more advance than GTA:VC and GTA:III. Which mean that their multiplayer has more functions and ability to be exploited unlike GTA:VC which is just an upgrade of the GTA:III engine.
I didn't mean it like that, I just wondered why people play VCMP when SAMP exists.

Because SAMP is SAMP and VCMP IS VCMP... and don't post any other useless thing about it, its not important everyone loves gta sa.
Title: Re: Get more people in the VC:MP Developers Team
Post by: stormeus on March 25, 2013, 09:47:43 pm
If i could Remember, someone posted in the Unofficial Forums (Could be another forum) some "exploits" of the Current VC:MP Pawn Server. All the links to the exploits were "removed" after a few mins/hours (Of course). Clarifying that GTA:VC/VC:MP has no exploits. Is at the moment, invalid. I guess (Correct me if i am wrong).

No one on the VC:MP team has denied the existence of any exploits, and Fuzzy meant that San Andreas had more gameplay options that could be taken advantage, not that there were more server exploits.

ok but there  are new functions?

PFunc_GetServerVersion            GetServerVersion;
   PFunc_GetServerSettings            GetServerSettings;
   PFunc_ExportFunctions            ExportFunctions;
   PFunc_GetNumberOfPlugins         GetNumberOfPlugins;
   PFunc_GetPluginInfo               GetPluginInfo;
   PFunc_FindPlugin               FindPlugin;
   PFunc_GetPluginExports            GetPluginExports;
   PFunc_GetTime                  GetTime;

I'm curious as to where you got this list from.
Title: Re: Get more people in the VC:MP Developers Team
Post by: -hotdogcat- on March 26, 2013, 12:54:21 am
i have found these function in link i have posted,i have opened alls file with notepad+++ and i have found these functions.

you can found these function in VCMP.h
Title: Re: Get more people in the VC:MP Developers Team
Post by: [AoD]NC on March 26, 2013, 01:06:49 am
You can talk here for ages... But it's maxo's choice whenever he returns and you don't have any influence on it I guess ;).
Title: Re: Get more people in the VC:MP Developers Team
Post by: Fuzzy168 on March 26, 2013, 07:39:21 am
You can talk here for ages... But it's maxo's choice whenever he returns and you don't have any influence on it I guess ;).
Strange how I asked if we could get more people in the VC:MP Dev team but the story goes on and on..
Title: Re: Get more people in the VC:MP Developers Team
Post by: Darfy on March 26, 2013, 05:08:39 pm
You can talk here for ages... But it's maxo's choice whenever he returns and you don't have any influence on it I guess ;).
Strange how I asked if we could get more people in the VC:MP Dev team but the story goes on and on..
Even if we did recruit more developers it would still require maxo's presence which makes it nearly impossible, for now. So yes, "the story goes on and on."
Title: Re: Get more people in the VC:MP Developers Team
Post by: [AoD]NC on March 27, 2013, 12:09:25 am
On the other hand, being the only developer has also positives sides. For example, you don't have to argue with other developers that "MY METHOD TO DO THIS IS BETTER THAN YOURS" :D. Anyway, is there anyone worthy to join the VCMP community as developer, excluding former devs and people connected with other projects? There aren't much skilled VC hackers around these days...
Title: Re: Get more people in the VC:MP Developers Team
Post by: sseebbyy on March 27, 2013, 05:38:11 pm
On the other hand, being the only developer has also positives sides. For example, you don't have to argue with other developers that "MY METHOD TO DO THIS IS BETTER THAN YOURS" :D. Anyway, is there anyone worthy to join the VCMP community as developer, excluding former devs and people connected with other projects? There aren't much skilled VC hackers around these days...

/me slaps [AoD]NC. :D

Idk if you know C++ , but if you could know it, you could be a good developer ! :)

I know a sure thing about you: You like to edit the Vice City.

From what I saw, Stormeus knows C++, and in my opinion him can be a good developer too :P

They are very creative and responsible, so we/I can trust them.
(It is not offending to the current developer 'cause the real life fills everytime your free time, and don't forget that him have a family too. Anyway this is not an excuse for his non-activity, him could post us something.I hope him will come back soon with good news)

And maybe are more players skilled. (who can know)

Anyway, this is just my opinion.
Title: Re: Get more people in the VC:MP Developers Team
Post by: Doom on March 27, 2013, 06:05:07 pm

Idk if you know C++ , but if you could know it, you could be a good developer ! :)

I know a sure thing about you: You like to edit the Vice City.

From what I saw, Stormeus knows C++, and in my opinion him can be a good developer too :P

They are very creative and responsible, so we/I can trust them.
(It is not offending to the current developer 'cause the real life fills everytime your free time, and don't forget that him have a family too. Anyway this is not an excuse for his non-activity, him could post us something.I hope him will come back soon with good news)

And maybe are more players skilled. (who can know)

Anyway, this is just my opinion.

The issue is not finding people that know C++. There are plenty of people in the VC:MP community that know or are learning C++, myself included. However, in order to add more features to VC:MP, one would have to know how to reverse engineer Vice City and the RenderWare engine, which is far more difficult than simply learning how to program. Anyone who only knew C++ would either have to learn how to reverse engineer, which is far more complex than reading a few tutorials, or would have to exist purely in a bugfixing capacity... actually, that might work. Might.
Title: Re: Get more people in the VC:MP Developers Team
Post by: MatheuS on March 27, 2013, 08:49:51 pm
good developer!  8)
Title: Re: Get more people in the VC:MP Developers Team
Post by: [AoD]NC on March 27, 2013, 11:23:16 pm
I personally don't know C++, because I hate the coding style, looks like it was made for geeks, really ;D. I prefer something more user-friendly like PHP or Squirrel. But doesn't mind, offtop.

And about C++ and reverse engineering... Even if you know C++, this doesn't make you a candidate to get a "developer seat". R.E. is definitely much more difficult, I still don't get it after a few years in the modding community :D.
Title: Re: Get more people in the VC:MP Developers Team
Post by: Glock22 on March 28, 2013, 01:35:59 am
I personally don't know C++, because I hate the coding style, looks like it was made for geeks, really ;D. I prefer something more user-friendly like PHP or Squirrel. But doesn't mind, offtop.

And about C++ and reverse engineering... Even if you know C++, this doesn't make you a candidate to get a "developer seat". R.E. is definitely much more difficult, I still don't get it after a few years in the modding community :D.
How did you learn Squirrel by the way?
Title: Re: Get more people in the VC:MP Developers Team
Post by: [AoD]NC on March 28, 2013, 02:58:28 am
@Glock22: I started learning it shortly after Vrocker's VCMP Squirrel Server was released. There weren't any sample scripts around like now, so I had to dig the VC Squirrel Wiki and the official squirrel documentation (this was more boring). But I liked it, because the code syntax was very friendly ;D.
Title: Re: Get more people in the VC:MP Developers Team
Post by: Doom on March 28, 2013, 06:27:57 am
@Glock22: I started learning it shortly after Vrocker's VCMP Squirrel Server was released. There weren't any sample scripts around like now, so I had to dig the VC Squirrel Wiki and the official squirrel documentation (this was more boring). But I liked it, because the code syntax was very friendly ;D.

Offtopic: Totally agree, Squirrel is very nice and easy language to learn, it took too long for me to learn pawn but it took too less time for me to just realize how squirrel works and learned it.

Ontopic: So that means this is the end for vcmp at 0.3z r2? Maxorator ain't coming back, New developers are not available, so what do you see the future of vcmp? of course Death at 0.3z_R2 IF! maxo don't come back
Title: Re: Get more people in the VC:MP Developers Team
Post by: [Saint] on March 28, 2013, 08:57:14 am
a very interesting topic....

who is responsible for the site and forum, as well as a master server VC-MP?
Title: Re: Get more people in the VC:MP Developers Team
Post by: heekz.shadow on March 28, 2013, 12:26:14 pm
Thought community might want to hear it,

maxorator is not completly inactive, I was able to talk to him lately and he also helped me with VC stuff ( not VC:MP, VC mem addresses and stuff ).

I won't tell where I talked to him, because everyone will then spam him.
Title: Re: Get more people in the VC:MP Developers Team
Post by: stormeus on March 28, 2013, 01:23:39 pm
Thought community might want to hear it,

maxorator is not completly inactive, I was able to talk to him lately and he also helped me with VC stuff ( not VC:MP, VC mem addresses and stuff ).

I won't tell where I talked to him, because everyone will then spam him.

Meanwhile, the beta team hasn't even managed to get a hold of him. ::)
Title: Re: Get more people in the VC:MP Developers Team
Post by: Fuzzy168 on April 10, 2013, 12:13:35 pm
I recently downloaded the 0.1c source code for fun. I wanted to see what reverse engineering and all the other stuff were. However, all I see are you need RakNet, advance knowledge of C++ and Direct3D.. Am I missing something?
Title: Re: Get more people in the VC:MP Developers Team
Post by: stormeus on April 10, 2013, 01:47:11 pm
I recently downloaded the 0.1c source code for fun. I wanted to see what reverse engineering and all the other stuff were. However, all I see are you need RakNet, advance knowledge of C++ and Direct3D.. Am I missing something?

No, because those are primitive versions of VC:MP with capabilities that are far from advanced in today's standards. 0.4 and LU have extensive codebases that hook into more of the rendering hooks and callbacks of VC:MP, such as the ability to detect when an object is shot or when a player walks into an object. LU's current beta gets even more advanced by rewriting parts of the RenderWare engine in GTA III.
Title: Re: Get more people in the VC:MP Developers Team
Post by: Fuzzy168 on April 10, 2013, 03:46:18 pm
Oh.. So, it there anything the 0.1c code can do besides rivaling the 0.4 or 0.3z version?
Title: Re: Get more people in the VC:MP Developers Team
Post by: stormeus on April 10, 2013, 03:48:53 pm
Oh.. So, it there anything the 0.1c code can do besides rivaling the 0.4 or 0.3z version?

I hear it has some pretty cool error messages.
Title: Re: Get more people in the VC:MP Developers Team
Post by: Fuzzy168 on April 10, 2013, 03:52:13 pm
Error messages?
Title: Re: Get more people in the VC:MP Developers Team
Post by: SugarD on April 11, 2013, 11:01:52 pm
There are not lots of people who knows C++ this day.
Project Redivivus, (GTA3:MTA/MTA:VC continued development), IV:MP, and LU all have the same problem. We don't even have enough people to share devs across the teams, so even that idea is out. If more people learned C++ and understood how to reverse engineer GTA, as Storm mentioned, then a lot of progress could be made throughout the communities. The major problem is that the few who aren't involved in a project already [that are capable] are too busy with real life to help out. There is also a major lack of shared information about GTA's internal workings between the modding communities. If more were shared, they could all benefit from each other, and more progress could be made. This would create competition amongst fanboys, and cooperation amongst devs, which drives the community back to life.
Title: Re: Get more people in the VC:MP Developers Team
Post by: [AoD]NC on April 12, 2013, 01:19:09 am
SugarD, you're right. But an IV:MP developer doesn't have much to offer a MTA:III developer for example.
Title: Re: Get more people in the VC:MP Developers Team
Post by: SugarD on April 12, 2013, 03:28:45 am
SugarD, you're right. But an IV:MP developer doesn't have much to offer a MTA:III developer for example.
To the contrary. The games may be different, but many things about them are still the same. One of my former Developers for Project Redivivus, (which deals in MTA for GTA III and VC), is now a full-blown IV:MP Developer. It's just a matter of expanding your knowledge. Chances are if you know one of them already, you can learn the others quite easily.
Title: Re: Get more people in the VC:MP Developers Team
Post by: Fuzzy168 on April 12, 2013, 07:56:58 am
If more people learned C++ and understood how to reverse engineer GTA, as Storm mentioned, then a lot of progress could be made throughout the communities. The major problem is that the few who aren't involved in a project already [that are capable] are too busy with real life to help out.

I am currently brushing up my C++ knowledge and understanding how GTA VC works. In the future, I hope I will have enough knowledge to help the VC:MP development too..
Title: Re: Get more people in the VC:MP Developers Team
Post by: dynavolt71 on April 12, 2013, 11:21:01 am
You create this topic fuzzy ?
And your point create this topic are "hope to be devloper" ?
Title: Re: Get more people in the VC:MP Developers Team
Post by: Fuzzy168 on April 12, 2013, 11:28:01 am
You create this topic fuzzy ?
And your point create this topic are "hope to be devloper" ?
No.. The main point I created this topic was to get more people in the developer teams.. But from I see, there is no one, at least not yet, eligible to be in the Developers team besides maxorator, VRocker and stormeus and couple of other beta testers.. That's why now, I'm determined to learn C++ and GTA things so in the future, I can be in the dev team. That's if VC:MP still exist.
Title: Re: Get more people in the VC:MP Developers Team
Post by: [AoD]NC on April 12, 2013, 11:33:28 am
@SugarD: congratz to him then. Of course you can be promoted from coding a MP for GTA3 to coding one for GTA4, but the whole game is different, so you need to start from basics.

Btw. there are (were) a few skilled programmers around, who are sitting somewhere in the darkness. Again, I give an example of VCO. Regex, Deceifier, Koolio etc. They were all unknowns for me when they started working on VCO, but they showed that they can code.
Title: Re: Get more people in the VC:MP Developers Team
Post by: [Saint] on April 12, 2013, 07:58:03 pm
No.. The main point I created this topic was to get more people in the developer teams.. But from I see, there is no one, at least not yet, eligible to be in the Developers team besides maxorator, VRocker and stormeus and couple of other beta testers.. That's why now, I'm determined to learn C++ and GTA things so in the future, I can be in the dev team. That's if VC:MP still exist.

what you say is really funny, in fact, there are many people, not all of them want to do it, they will be better to create plug-ins and scripts for other projects (eg sa-mp or help develop MTA which is open source)

when everything you read messages from users completely, not only between the lines.
Title: Re: Get more people in the VC:MP Developers Team
Post by: SugarD on April 13, 2013, 12:40:35 am
People, quit accusing Fuzzy of trying to rankhunt. He was responding to my comments about there being a lack of developers in ALL of the GTA MP mod communities. You guys are taking it off-topic to **** on him. Please stop.



@SugarD: congratz to him then. Of course you can be promoted from coding a MP for GTA3 to coding one for GTA4, but the whole game is different, so you need to start from basics.

Btw. there are (were) a few skilled programmers around, who are sitting somewhere in the darkness. Again, I give an example of VCO. Regex, Deceifier, Koolio etc. They were all unknowns for me when they started working on VCO, but they showed that they can code.
1. Yes and no. You only need to learn the differences. Many of the tools, methods, and information is generally the same, aside from some obvious things. It's not very hard to pick it up if you understand the internal workings of the newer design. From there it's just a matter of learning the details. The overall process is still the same in the mindset of things.

2. Many of them are from Ankeborg RPG, trying a last-ditch effort to save the VC multiplayer communities, as it is what their own gaming community was founded upon. I could see them making huge differences if they decided to work with others regarding MTA:VC and VC:MP, but unfortunately I think their personal differences with the teams, and differing views of things, may have them tempted to stay away from them.
Title: Re: Get more people in the VC:MP Developers Team
Post by: [AoD]NC on April 13, 2013, 01:01:52 am
Ankeborg RPG, hearing this name for first time. But found it via google. Looks like it was a huge project anyway.

And VCO was for sure not the last effort to save the multiplayer community, as I noticed a long time ago at least two MP projects for VC, but hidden in the darkness. Yes I'm repeating myself :). VCO was not the last.
Title: Re: Get more people in the VC:MP Developers Team
Post by: SugarD on April 13, 2013, 02:11:47 am
Ankeborg RPG, hearing this name for first time. But found it via google. Looks like it was a huge project anyway.

And VCO was for sure not the last effort to save the multiplayer community, as I noticed a long time ago at least two MP projects for VC, but hidden in the darkness. Yes I'm repeating myself :). VCO was not the last.
If you're referring at all to Vice Players and it's "open source" counterpart from the times when IV:MP changed their name for an open-source off-shoot, both of those projects are now dead.

As for Ankeborg RPG, it was the first ever GTA multiplayer mod-based RP community to ever exist. It is also what led to Argonath RPG's creation shortly thereafter. Both communities are credited with creating what we now know today as RP/RPG servers in GTA multiplayer mods. They are also the two largest MTA:VC communities still standing for the last 5 years, if not longer.
Title: Re: Get more people in the VC:MP Developers Team
Post by: Glock22 on April 16, 2013, 06:59:19 am
Actually IV:MP isn't dead. They've got a good amount of active developers working towards a new version, I've seen nightly builds and they're making massive progress.
Title: Re: Get more people in the VC:MP Developers Team
Post by: SugarD on April 16, 2013, 07:08:45 am
Actually IV:MP isn't dead. They've got a good amount of active developers working towards a new version, I've seen nightly builds and they're making massive progress.
I didn't say they are dead. I said they are struggling, and yes, they are struggling. They have admitted it time and again.
Title: Re: Get more people in the VC:MP Developers Team
Post by: Glock22 on April 16, 2013, 07:25:52 am
I may be a slight fanboy for IVMP, but just recently a bunch of new people are working hard on developing it, it is going well. If you look at the video updates of the nightly build you will see it. Sync is perfect right now, they make loads of updates every day, once RC3 is out they should have a stable version with loads of cool server and client side functions. Obviously they're not like M2MP's level, but they are nothing like the VCMP situation.
Title: Re: Get more people in the VC:MP Developers Team
Post by: SugarD on April 16, 2013, 07:37:04 am
I may be a slight fanboy for IVMP, but just recently a bunch of new people are working hard on developing it, it is going well. If you look at the video updates of the nightly build you will see it. Sync is perfect right now, they make loads of updates every day, once RC3 is out they should have a stable version with loads of cool server and client side functions. Obviously they're not like M2MP's level, but they are nothing like the VCMP situation.
You may want to get to know the Developers then. They have said themselves that things are tough. They may be making progress, but right now it has only been a couple extremely-dedicated people working on it. They are in serious need of help. Either way, that is not what this conversation is about.
Title: Re: Get more people in the VC:MP Developers Team
Post by: Fuzzy168 on April 16, 2013, 10:52:15 am
I may be a slight fanboy for IVMP, but just recently a bunch of new people are working hard on developing it, it is going well. If you look at the video updates of the nightly build you will see it. Sync is perfect right now, they make loads of updates every day, once RC3 is out they should have a stable version with loads of cool server and client side functions. Obviously they're not like M2MP's level, but they are nothing like the VCMP situation.
Obviously, you don't know how the situation really is here. We are lucky to have bakasan back while maxorator is gone but we don't know for how long. The users we have now aren't skilled enough to even develop or write a small script to even work with the 0.4 code. If your wondering what is so hard about 0.4, take a look at stormeus' first reply on this topic.

Quote from: stormeus
However, in order to add more features to VC:MP, one would have to know how to reverse engineer Vice City and the RenderWare engine, which is far more difficult than simply learning how to program
Title: Re: Get more people in the VC:MP Developers Team
Post by: Glock22 on April 16, 2013, 12:08:02 pm
I may be a slight fanboy for IVMP, but just recently a bunch of new people are working hard on developing it, it is going well. If you look at the video updates of the nightly build you will see it. Sync is perfect right now, they make loads of updates every day, once RC3 is out they should have a stable version with loads of cool server and client side functions. Obviously they're not like M2MP's level, but they are nothing like the VCMP situation.
You may want to get to know the Developers then. They have said themselves that things are tough. They may be making progress, but right now it has only been a couple extremely-dedicated people working on it. They are in serious need of help. Either way, that is not what this conversation is about.
Not just a couple, for the last few weeks there's been:

blazee
sebihunter
crackhd
xforce
jenksta
ru.mysqld (whoever that is lol)

Some put more work in than others, and they may do it at different times for example blazee has put in a load of work over the last week, jenksta was putting in a lot a week or two back. IVMP isn't in that bad of a situation as people thing, it's currently got people working on it at all times to go for a stable version. When IVMP finally has a stable 0.1 release (RC3) it will be in quite a good position considering the features and the sync, and obviously that it's GTA IV.
Title: Re: Get more people in the VC:MP Developers Team
Post by: SugarD on April 16, 2013, 12:09:53 pm
I may be a slight fanboy for IVMP, but just recently a bunch of new people are working hard on developing it, it is going well. If you look at the video updates of the nightly build you will see it. Sync is perfect right now, they make loads of updates every day, once RC3 is out they should have a stable version with loads of cool server and client side functions. Obviously they're not like M2MP's level, but they are nothing like the VCMP situation.
You may want to get to know the Developers then. They have said themselves that things are tough. They may be making progress, but right now it has only been a couple extremely-dedicated people working on it. They are in serious need of help. Either way, that is not what this conversation is about.
Not just a couple, for the last few weeks there's been:

blazee
sebihunter
crackhd
xforce
jenksta
ru.mysqld (whoever that is lol)

Some put more work in than others, and they may do it at different times for example blazee has put in a load of work over the last week, jenksta was putting in a lot a week or two back. IVMP isn't in that bad of a situation as people thing, it's currently got people working on it at all times to go for a stable version. When IVMP finally has a stable 0.1 release (RC3) it will be in quite a good position considering the features and the sync, and obviously that it's GTA IV.
Sebihunter only does the web stuff. Jenksta is semi-retired. XForce is one of the few I've seen doing tons of updates for awhile now. The other people are just contributors last I checked. Their project is open-source, so that isn't even close to being a fair comparison, and it does not mean they are having better luck than VC:MP is. As said many times now, they need help too. We all do.
Title: Re: Get more people in the VC:MP Developers Team
Post by: Glock22 on April 16, 2013, 12:35:51 pm
Yeah but IVMP isn't dead though, it has a future, especially if RC3 is stable and comes out by the end of this year which is extremely likely. VCMP... even if they got the best coders working on it non-stop, it's just not going anywhere. It's fine for now with it's current players but people don't really join it anymore.
Title: Re: Get more people in the VC:MP Developers Team
Post by: SugarD on April 16, 2013, 12:37:09 pm
VCMP... even if they got the best coders working on it non-stop, it's just not going anywhere. It's fine for now with it's current players but people don't really join it anymore.
Really, says who? You?

Last I checked, VC:MP still had more players than IV:MP, even in it's currently-shitty state. If anything, updates to it would help it grow.
Title: Re: Get more people in the VC:MP Developers Team
Post by: Glock22 on April 16, 2013, 12:38:45 pm
That's because IVMP is currently unplayable. As soon as it's stable it will pick up members, a stable version of the latest GTA multiplayer is bound to pick people up, people who want to upgrade from SAMP for example.
Title: Re: Get more people in the VC:MP Developers Team
Post by: SugarD on April 16, 2013, 12:39:59 pm
That's because IVMP is currently unplayable. As soon as it's stable it will pick up members, a stable version of the latest GTA multiplayer is bound to pick people up, people who want to upgrade from SAMP for example.
Very few have expressed interest in upgrading from MTA:SA and SA:MP to IV:MP. Claiming that they will do so purely based on the age of the games is a null argument. Comparing it to VC:MP is an even worse argument, because the mods aren't even comparable in terms of current development status.
Title: Re: Get more people in the VC:MP Developers Team
Post by: Glock22 on April 16, 2013, 12:49:23 pm
Um yeah they have, there are a few communities on IVMP like NGRP that have a bunch of people from SAMP planning to move over as soon as IVMP is stable. People probably would have before if IVMP was stable.
Title: Re: Get more people in the VC:MP Developers Team
Post by: SugarD on April 16, 2013, 12:52:52 pm
Um yeah they have, there are a few communities on IVMP like NGRP that have a bunch of people from SAMP planning to move over as soon as IVMP is stable. People probably would have before if IVMP was stable.
You obviously have no idea what the playerbase and fanbases are.

If you don't like VC:MP, that is your own personal opinion, but keep your shitting on it out of this forum.
Title: Re: Get more people in the VC:MP Developers Team
Post by: Glock22 on April 16, 2013, 12:58:56 pm
Fanbase that is ready to turn into a playerbase once IVMP is stable. Doesn't mean IVMP is dead because people are waiting for the stable version in a few months.

I like VCMP but it has no future, honest.
Title: Re: Get more people in the VC:MP Developers Team
Post by: Fuzzy168 on April 16, 2013, 04:32:53 pm
Fanbase that is ready to turn into a playerbase once IVMP is stable. Doesn't mean IVMP is dead because people are waiting for the stable version in a few months.

I like VCMP but it has no future, honest.

For God Sakes... VC:MP already has a 0.4!! It is only still being bugged fixed and developed more. Haven't you seen the progress VC:MP 0.4 has made? Stop accusing VC:MP of being dead..
Title: Re: Get more people in the VC:MP Developers Team
Post by: Glock22 on April 16, 2013, 05:23:10 pm
So you are saying eventually VCMP is going to get more members, and one day it will be an active game with say thousands of players on at a time?
Title: Re: Get more people in the VC:MP Developers Team
Post by: Darfy on April 16, 2013, 05:32:12 pm
So you are saying eventually VCMP is going to get more members, and one day it will be an active game with say thousands of players on at a time?
He's not. Not having thousands of players does not mean it's dead. VC-MP has a dedicated playerbase at the moment and now that things are finally going somewhere regarding development I dare to say that VC-MP won't 'die' anytime soon. And for my defense I have been in this community for longer than a few weeks and I do actually play VC-MP so I think I know what I'm talking about. :)
Title: Re: Get more people in the VC:MP Developers Team
Post by: YaceQ on April 16, 2013, 09:30:00 pm
VCMP... even if they got the best coders working on it non-stop, it's just not going anywhere. It's fine for now with it's current players but people don't really join it anymore.
How do you know that people don't join VC-MP anymore? You have no real evidence for this. Everyday we see new nicks on VC-MP servers that proves people still join VC-MP.
Title: Re: Get more people in the VC:MP Developers Team
Post by: SugarD on April 16, 2013, 10:43:56 pm
VCMP... even if they got the best coders working on it non-stop, it's just not going anywhere. It's fine for now with it's current players but people don't really join it anymore.
How do you know that people don't join VC-MP anymore? You have no real evidence for this. Everyday we see new nicks on VC-MP servers that proves people still join VC-MP.
Exactly! Even MTA 0.5r2, (in it's painful state due to Game-Monitor's issues and ASE's death), is still getting new players all the time...and we all know how much that mod is suffering in comparison to VC:MP, so to say VC:MP is dead is just ridiculous.



As for IV:MP, I never said it was dead or dying. I said it needs help. You were the one that continued to compare them after I said I wasn't.
Title: Re: Get more people in the VC:MP Developers Team
Post by: MatheuS on April 17, 2013, 12:26:22 am
VCMP... even if they got the best coders working on it non-stop, it's just not going anywhere. It's fine for now with it's current players but people don't really join it anymore.
How do you know that people don't join VC-MP anymore? You have no real evidence for this. Everyday we see new nicks on VC-MP servers that proves people still join VC-MP.
Exactly! Even MTA 0.5r2, (in it's painful state due to Game-Monitor's issues and ASE's death), is still getting new players all the time...and we all know how much that mod is suffering in comparison to VC:MP, so to say VC:MP is dead is just ridiculous.



As for IV:MP, I never said it was dead or dying. I said it needs help. You were the one that continued to compare them after I said I wasn't.

fair
Title: Re: Get more people in the VC:MP Developers Team
Post by: [AoD]NC on April 17, 2013, 12:28:45 am
We are currently discussing to get a new vcmp developer with great skills.

(http://distilleryimage1.ak.instagram.com/c09c3cf82d5c11e2a8b522000a1cf597_7.jpg)

Sorry, couldn't resist posting it :D. Picture found somewhere.
Title: Re: Get more people in the VC:MP Developers Team
Post by: Fuzzy168 on April 17, 2013, 01:01:59 pm
Sorry, couldn't resist posting it :D. Picture found somewhere.
Lol...
Title: Re: Get more people in the VC:MP Developers Team
Post by: Doom on April 20, 2013, 12:19:54 pm
Seriously here is a mathemetic formula for that shitty samp lover:

The sign" > " indicates Fun and better, while heart sign "<3" indicates that "its not just about loving"

VCMP > <3 SAMP

VCMP > <3 IVMP

VCMP > <3 MTA SA

So VCMP is fun and better while Its not just about loving samp, ivmp and mta for their more functions
Title: Re: Get more people in the VC:MP Developers Team
Post by: SugarD on April 20, 2013, 05:48:36 pm
Seriously here is a mathemetic formula for that shitty samp lover:

The sign" > " indicates Fun and better, while heart sign "<3" indicates that "its not just about loving"

VCMP > <3 SAMP

VCMP > <3 IVMP

VCMP > <3 MTA SA

So VCMP is fun and better while Its not just about loving samp, ivmp and mta for their more functions
Not necessarily.

Although those mods have focused more over the years on scripting functions, that doesn't necessarily make them based on coding, and VC:MP based on fun. The major problem is that many players themselves have just lost the understanding of how to have fun without fancy scripts doing it for them. If they are able to gain an understanding of this, and keep it in a server where these scripts exist, then they could only benefit from it. Unfortunately though, many do not, and that is why you often see servers with an explosive amount of unnecessary scripts, followed by trolls and rulebreakers that overuse or abuse them.
Title: Re: Get more people in the VC:MP Developers Team
Post by: Doom on April 20, 2013, 07:50:09 pm
You got a point Though... But if kids ( not like me ) trolling around that owners just have to SetTimer on a stupid heal cmd just cuz of abuses, duh its clear.... ( and they still give shit by running little meters away until time of heal is finished and tada! abused )
Title: Re: Get more people in the VC:MP Developers Team
Post by: SugarD on April 21, 2013, 03:20:13 am
You got a point Though... But if kids ( not like me ) trolling around that owners just have to SetTimer on a stupid heal cmd just cuz of abuses, duh its clear.... ( and they still give shit by running little meters away until time of heal is finished and tada! abused )
That is something server owners need to combat then by refining their scripts. :)