Vice City Multiplayer

General Discussion => General Discussion => Topic started by: Glock22 on March 28, 2013, 01:50:54 pm

Title: [Split] Is VC:MP dead?
Post by: Glock22 on March 28, 2013, 01:50:54 pm
@Glock22: I started learning it shortly after Vrocker's VCMP Squirrel Server was released. There weren't any sample scripts around like now, so I had to dig the VC Squirrel Wiki and the official squirrel documentation (this was more boring). But I liked it, because the code syntax was very friendly ;D.

Offtopic: Totally agree, Squirrel is very nice and easy language to learn, it took too long for me to learn pawn but it took too less time for me to just realize how squirrel works and learned it.

Ontopic: So that means this is the end for vcmp at 0.3z r2? Maxorator ain't coming back, New developers are not available, so what do you see the future of vcmp? of course Death at 0.3z_R2 IF! maxo don't come back
Yep it looks like VCMP development is more or less over. Maybe the huge servers like ArgonathRPG will stick around for a while and then VCMP will probably be over.
Title: Re: [Split] Is VC:MP dead?
Post by: sseebbyy on March 28, 2013, 08:10:54 pm
Offtopic: Totally agree, Squirrel is very nice and easy language to learn, it took too long for me to learn pawn but it took too less time for me to just realize how squirrel works and learned it.

Pawn was your first scripting language, so thats why you learnt it so long.
I think that if you could learn Squirrel first, it could took you the same time spent for Pawn. ('cause maybe you didn't have any contact with a scripting language, and the pawn language is something like an easy C++)

ONTOPIC: I feared that this discussion will take place...
Title: Re: [Split] Is VC:MP dead?
Post by: Darfy on March 28, 2013, 09:32:39 pm
This isn't the end of VC-MP, not at all. Even though the development has been slow for years now, we've still made progress.
There's really no point in speculating if maxorator will ever return or when the next version will be released. Things will move ahead when the time is right and you'll be informed when that happens.
Title: Re: [Split] Is VC:MP dead?
Post by: sseebbyy on March 28, 2013, 10:44:39 pm
I like VC:MP 'cause here are ideas (a lot of) that was not applied.
It is funny, and interesting. If you are a bit creative, you can do big things easy. :P
Title: Re: [Split] Is VC:MP dead?
Post by: stormeus on March 28, 2013, 11:26:24 pm
While max might not still be around, we still have the ability to create plugins to speed up development. For example, the Squirrel plugin is nearly finished, a plugin that loads vehicles from server.conf files (Squirrel servers) has one bug to be fixed before being finalized, and there are three other plugins that I plan on working on:

(I'm not implementing hash tables)

But the point is we're not entirely reliant on maxorator.
Title: Re: [Split] Is VC:MP dead?
Post by: [AoD]NC on March 28, 2013, 11:28:02 pm
You want to know my prediction what will happen to VCMP? My predictions are accurate in almost 100% :).
So, I have bad news. Even if the online player count is still above 100, this may be changed this year, if a VCMP update won't be released. More and more people will retire or turn into "Sunday players", like me, that play VCMP once a week, if not less. However, VCMP won't die, but servers won't have as much players as they have now.

@Darfy: we all know that for a few years, the same text :D.

@offtopic: I can't get used to PAWN at all! It's a weird language, but, looking on SAMP, many scripters work on it.
Title: Re: [Split] Is VC:MP dead?
Post by: sseebbyy on March 29, 2013, 12:12:14 am
The VC:MP will start its end when populated servers like littlewhitey, XE, EA, XS, argonath and others will close just for the reason of "no players" when their server is one of the most populated servers. (or they will close them for the reason that they think is The Moment)

Players have some stats that keeps them on that server, they have ranks, levels, and others.

I saw how just an old and closed (for a time) server (littlewhitey) became one of the most populated servers. Why ? 'cause maybe they (players) played on that server in the past.

Are not many players that wants to test a new server, 'cause i think that they are thinking something like: "Another DM server".

If you don't know how to announce your server (posting on forums, uploading vids on youtube etc.) and if it has nothing new in it (edited versions of GUPS, FBS, Warchief, etc), it will not be populated at all.

Let's be creative and let's do things that VC:MP players never saw ! ( + some nice trailers on yt )
Actual VC:MP scripters are keeping these players online on servers.

Sometimes I'm watching at the browser, to see how many players are online, and I never saw more then 180-190, until last week.
First time in my life I saw more players online !
215 - I made some prints, but unfortunately my last print was with 208 players.
I didn't take a print screen when was 215 'cause I thought I will never show these prints...

(http://img228.imageshack.us/img228/7670/208o.png)
Title: Re: [Split] Is VC:MP dead?
Post by: Glock22 on March 29, 2013, 01:35:47 am
I didn't realise that's how little players VCMP had... I thought it was in the thousands. Well, I guess VCMP pretty much is dead. Why would any of the developers bother wasting their time to make a new version when VCMP maxes about 200 players and out of those its just a few servers with 7 players on........... I never thought I'd post this, but you guys might as well just join SAMP or find another game.
Title: Re: [Split] Is VC:MP dead?
Post by: stormeus on March 29, 2013, 02:26:26 am
Why would any of the developers bother wasting their time to make a new version when VCMP maxes about 200 players and out of those its just a few servers with 7 players on

Those aren't even all the servers
Title: Re: [Split] Is VC:MP dead?
Post by: Brian on March 29, 2013, 02:58:55 am
There are alot of people on VCMP and as Storm mentioned that ain't even half of the existable servers.
Title: Re: [Split] Is VC:MP dead?
Post by: [AoD]NC on March 29, 2013, 04:07:55 am
Let's not forget, that we are now in "Holiday Season/Easter", so players with too much spare time will play :).
Title: Re: [Split] Is VC:MP dead?
Post by: Fuzzy168 on March 29, 2013, 05:08:17 am
How 'bout couple of pictures of some testing??
Title: Re: [Split] Is VC:MP dead?
Post by: Darfy on March 29, 2013, 06:08:02 am
How 'bout couple of pictures of some testing??
You make it sound like you're trying to imply that we're lying.. Anyhow there's not much to test right now, also no one said we are testing anything at this very moment. Believe me, we've made progress and more is to come like Stormeus clearly stated.
Title: Re: [Split] Is VC:MP dead?
Post by: heekz.shadow on March 29, 2013, 10:23:55 am
I didn't realise that's how little players VCMP had... I thought it was in the thousands. Well, I guess VCMP pretty much is dead. Why would any of the developers bother wasting their time to make a new version when VCMP maxes about 200 players and out of those its just a few servers with 7 players on........... I never thought I'd post this, but you guys might as well just join SAMP or find another game.

What's your point ? You only talk about SA:MP. If you want to advert SA:MP over here, then please get lost, this is a forum dedicated to Vice City Multiplayer.



Last time I could talk with maxo was like, February or January IIRC. It's pretty easy to find him ;d.

ON: I suppose Stormeus can do a great job remaking the functions with a bit of VC:MP 0.3z r2 source code, knowledge about memory addresses / opcodes. Other than that, I don't see how you guys can make the functions work.

Title: Re: [Split] Is VC:MP dead?
Post by: Glock22 on March 29, 2013, 10:53:30 am
I didn't realise that's how little players VCMP had... I thought it was in the thousands. Well, I guess VCMP pretty much is dead. Why would any of the developers bother wasting their time to make a new version when VCMP maxes about 200 players and out of those its just a few servers with 7 players on........... I never thought I'd post this, but you guys might as well just join SAMP or find another game.

What's your point ? You only talk about SA:MP. If you want to advert SA:MP over here, then please get lost, this is a forum dedicated to Vice City Multiplayer.



Last time I could talk with maxo was like, February or January IIRC. It's pretty easy to find him ;d.

ON: I suppose Stormeus can do a great job remaking the functions with a bit of VC:MP 0.3z r2 source code, knowledge about memory addresses / opcodes. Other than that, I don't see how you guys can make the functions work.
I don't even like SAMP anymore, its got boring.
Title: Re: [Split] Is VC:MP dead?
Post by: [AoD]NC on March 29, 2013, 03:57:43 pm
@heekz.shadow: did you contact max by MSN or something similar? I think the beta team tried to contact him that way.

@Glock22: do you mean SA:MP or SA in general? ;D

Btw. I like to read "we made progress and soon something happens". I'm reading this for a few years now ;). Many people left VCMP few years ago and said "we come back, when 0.4 is released", hoping, that it will be available to download within the next months. And, while this didn't happen, they won't come back at all.
Title: Re: [Split] Is VC:MP dead?
Post by: Fuzzy168 on March 29, 2013, 05:32:10 pm
How 'bout couple of pictures of some testing??
You make it sound like you're trying to imply that we're lying.. Anyhow there's not much to test right now, also no one said we are testing anything at this very moment. Believe me, we've made progress and more is to come like Stormeus clearly stated.
It's not that I don't believe that progress are being made.. I just wanted to see what else I/We can expect from 0.4
Title: Re: [Split] Is VC:MP dead?
Post by: Glock22 on March 30, 2013, 06:02:23 am
@ NC I'd say both really. The SA storyline was fun in 2011 when I got it but I don't usually replay games, at least not more than several times.

I honestly wonder why people are even concerned for a 0.4 release. VC isn't a good game these days, you might as well upgrade to SAMP if you still think these older games are fun, but I'd move up to some real games. IVMP, Mafia II, etc
Title: Re: [Split] Is VC:MP dead?
Post by: GTA Fiji City on March 30, 2013, 07:59:21 am
@ NC I'd say both really. The SA storyline was fun in 2011 when I got it but I don't usually replay games, at least not more than several times.

I honestly wonder why people are even concerned for a 0.4 release. VC isn't a good game these days, you might as well upgrade to SAMP if you still think these older games are fun, but I'd move up to some real games. IVMP, Mafia II, etc
then please get lost, this is a forum dedicated to Vice City Multiplayer.
VC:MP is quite good/fine with player counts. Still quite a lot of players play this game because of: nostalgia, good memories, friends, etc. on this Mod. But the only game that i think that's not doing quite well but is always updated every few months or so, is Liberty Unleashed (GTA III). But you could make your own changes. If your good at C++, make some Modules of your own and connect it to your VC:MP Squirrel Server (Provided you use the SDK from Liberty Unleashed).
Title: Re: [Split] Is VC:MP dead?
Post by: Glock22 on March 30, 2013, 10:25:13 am
Yeah I know about Liberty Unleashed as well lol. It's pretty bad, I assume they only update it because they enjoy programming, I don't think they actually believe one day LU will have thousands of players and servers like SAMP. I don't know why the developers from LU and VCMP don't just work on a project that has a future: GTA IVMP, Mafia 2MP, GTA 5MP. Those are the games that could have thousands like SAMP does.
Title: Re: [Split] Is VC:MP dead?
Post by: [AoD]NC on March 30, 2013, 03:23:27 pm
@Glock22: that's what I thought, some players don't like SAMP, because they don't like SA at all ;). But hate it or not, MTA:SA's highest player count is more than 9k and while writing this post, SA:MP is being player by more than 47k, so combined it's 56k! VCMP's 100-200 players online is nothing comparing to that.

Why do people want 0.4? I think @GTA Fiji City wrote some good reasons. "VC isn't good" is ofc. just your opinion ;). VC was my first "own" GTA game (played it first on 640x480 with lagging fps, but loved it ;) ) and so I will still support it. What do you say about Counter Strike? This game is old, the graphics are, let's say the truth, horrible, comparing to modern games, but it's still one of the most recognized game in gaming history & played by thousands of players.

And about LU, it's a really pity, that it's played just by a small amount of people. The main reason why it's not as popular as SAMP or even VCMP is... VC. VC is very similar to GTA3, but has a lot more possibilities (and motorbikes :D ), so if you have to choose one of two very similar games, but one of them has definitely more to offer, what would you choose? It's obvious, that you choose VC. Unless you are a GTA3 lover ;). Plus, LU was quite late released. After MTA:3 died, there was no MP for GTA3, so players either moved to VCMP or left.
Title: Re: [Split] Is VC:MP dead?
Post by: Darfy on March 30, 2013, 03:29:58 pm
Yeah I know about Liberty Unleashed as well lol. It's pretty bad, I assume they only update it because they enjoy programming, I don't think they actually believe one day LU will have thousands of players and servers like SAMP. I don't know why the developers from LU and VCMP don't just work on a project that has a future: GTA IVMP, Mafia 2MP, GTA 5MP. Those are the games that could have thousands like SAMP does.
All you do is blabber about how many players SA-MP has and that we should move on well has it ever occurred to you that maybe we don't want to be like SA-MP? VC-MP has always played the smaller role and it always will, that's a fact and you've just got to start living with that. What annoys me the most is your false vision about that it requires thousands of players to make a good multiplayer mod, well just for your info it doesn't. Like GTA Fiji City said most people play it because of the nostalgia, good memories and because of the small but unique community we've got. That's what separates us from SA-MP and that's what keeps people motivated to play, to this day. I won't expect you to understand what I'm talking about as you've just settled here and so I dare to say you haven't seen the other half of VC-MP.

Anyway, I believe you've already made you point clear so enough with this subject..
Title: Re: [Split] Is VC:MP dead?
Post by: Glock22 on March 30, 2013, 04:57:25 pm
Hey, we all have our opinions, there's no need to get upset because of a game. But it's pretty clear the people who are supposed to be developing the mod no longer care, and a good possibility for that is simply because they're tired of an extremely outdated game.
Title: Re: [Split] Is VC:MP dead?
Post by: Doom on March 30, 2013, 08:45:42 pm
Hey, we all have our opinions, there's no need to get upset because of a game. But it's pretty clear the people who are supposed to be developing the mod no longer care, and a good possibility for that is simply because they're tired of an extremely outdated game.

I still sense the retard thinking who is not praising what we have right now, dude everyone is blaming you stop the non sense, we don't care now if 0.4 is gonna come or not, like the others said we have friends, communities and memories so i don't care of 0.4 now.  :) ;)
Title: Re: [Split] Is VC:MP dead?
Post by: Darfy on March 30, 2013, 08:46:09 pm
Hey, we all have our opinions, there's no need to get upset because of a game. But it's pretty clear the people who are supposed to be developing the mod no longer care, and a good possibility for that is simply because they're tired of an extremely outdated game.
I'm not upset really, as you're new here I just wanted to point out there's much more to VC-MP than meets the eye and that it's silly to judge VC-MP just by the first impression. Things aren't that black and white.

San Andreas was released only about 2 years after Vice City so doesn't it make San Andreas outdated game too? Yet it's alive and kicking and developed regularly. And yes, of course we've lost a few developers along the years, and yes probably because they've just got tired of VC-MP, but so has SA-MP. The only difference is that due to our way smaller community it's not so easy to recruit new developers to continue the work. SA-MP never had that problem and that is also what people must understand.

Sorry if you found my post somehow offensive but like [AoD]NC brought up the comparison with Counter Strike things really are not always that obvious.
Title: Re: [Split] Is VC:MP dead?
Post by: [Saint] on March 31, 2013, 12:49:21 am
Hey, we all have our opinions, there's no need to get upset because of a game. But it's pretty clear the people who are supposed to be developing the mod no longer care, and a good possibility for that is simply because they're tired of an extremely outdated game.
I'm not upset really, as you're new here I just wanted to point out there's much more to VC-MP than meets the eye and that it's silly to judge VC-MP just by the first impression. Things aren't that black and white.

San Andreas was released only about 2 years after Vice City so doesn't it make San Andreas outdated game too? Yet it's alive and kicking and developed regularly. And yes, of course we've lost a few developers along the years, and yes probably because they've just got tired of VC-MP, but so has SA-MP. The only difference is that due to our way smaller community it's not so easy to recruit new developers to continue the work. SA-MP never had that problem and that is also what people must understand.

Sorry if you found my post somehow offensive but like [AoD]NC brought up the comparison with Counter Strike things really are not always that obvious.

if maxorator, does not want or can no continue developing
VC-MP, you can give have try it for other people.

I could continue to developing but i need source code of vc-mp 0.3z r2 and I would like to do it, I'm not saying that 0.4 is due out today or tomorrow, but it's been so many years and there are no updates, VC-MP 0.3z R2 PAWN server is much worse SQ server from VRocker, you do not like to discuss SQ server from VRocker here referring to the fact that he did not official, although during this time, all the official VC-MP use SQ server from VRocker, what the fuck?

do you suggest people use the SQ server from VRocker as it has more functionality in place to release the update for PAWN server .....

I program in the language PAWN c 2007 for various SA-MP servers and SQ teach language I do not have any desire!
I'd rather learn C + + language that I prefer ...

in spite of my recent registration date here, I'm in the world of GTA-MP for a long time, I tested VC-MP 0.3 for several years, even with my little experience programming in C + +, I could easily fix all of which have to current errors, as well as add a few new features!

As proof of his words, I'll show you some screenshots of my work

is a VC-MP 0.1 edit by me

http://forum.vicecitymultiplayer.com/index.php?topic=5334.0

+ it

(http://cs405418.vk.me/v405418244/4917/HeckIMZ7thY.jpg)

(http://cs418629.vk.me/v418629244/38bf/ONlrmUIukUU.jpg)

(http://cs418629.vk.me/v418629244/38c8/hUH_K92nFDs.jpg)

(http://cs418630.vk.me/v418630244/50be/e6w5cp8TR_Q.jpg)

(http://cs418629.vk.me/v418629244/3bc9/1kzA8ar05Gw.jpg)

(http://cs418629.vk.me/v418629244/3a57/9vRxdlNpJs8.jpg)

(http://cs418629.vk.me/v418629244/3a4e/rGzIrDHbRf4.jpg)

(http://cs418629.vk.me/v418629244/3a0f/ZCJgDBgFiGs.jpg)

(http://cs418627.vk.me/v418627244/27ae/LCOS4FXnb4g.jpg)


but to work with the source code VC-MP 0.1 is very hard, it has too many bugs, I need more time to fix them all, but none menie I already fixed most of them in spite of its little experience in C + +, the I do not have a lot of knowledge, but I have a great desire!

I also managed to introduce language PAWN for the server-side VC-MP 0.1 but at this moment it is not working consistently ((

if you do not take any action on development and for  all VC-MP Communities, I will continue to develop my version and eventually, as soon as my version is better than the VC-MP 0.3z I will do for the public release of the VC-MP community, I do care about people's opinions and I'm tired just wait .... We waited so many years and to which all lead?

anyway I said everything I wanted...


please sorry for my bad English...
Title: Re: [Split] Is VC:MP dead?
Post by: Fuzzy168 on March 31, 2013, 07:17:16 am
Those past screens by Strike and others are the an upgrade from the 0.3z R2 source code.. The current 0.4 source code is rewritten from scratch.. So it is literally years of work gone but for a better version. The people of VC:MP are small yet they want big things, the 0.3z code just can't handle it. Maxorator has taken a big risk and started from scratch to give us more, is that not enough?
Title: Re: [Split] Is VC:MP dead?
Post by: Doom on March 31, 2013, 01:37:59 pm
Seriously, saint is working very hard, so lets see,

Saint you are tired of waiting, Suppose ( JUST SUPPOSE ) now we all leave maxorator that he is trolling with us and is keeping us wait for danm years, now we all want you to create a client which:

1. Has perfect synch.
2. Every single type of function available according to game ( like the special texts during missions, bla bla, npc bots etc )
3. an Awesome chat box
4. a super duper bug free client ( wallbugs, stubby glitch etc fixed )
5. Have the ability to create objects

and even more such as police maverick's  bottom light etc, in just 1 - 3 weeks or wait 1 month can you do it?

"Doom gtfo man are you serious?! " that would come in your mind no? So we can just wait only... and if you can't you can still develop your own client and keep playing in it forever alone, or maybe few kids with you?  :-X
Title: Re: [Split] Is VC:MP dead?
Post by: [Saint] on March 31, 2013, 03:03:18 pm
Doom, if you do not understand what I'm talking about, you are very stupid person....

Now I will try you and everyone else explain current the situation....

Current problems:

1 and the most important, game chat does not support Multi-Language, only English characters.

because of this problem many of my friends, with whom I played SA-MP, and other on-line games, simply refused to play in VC-MP.

if solution to this problem is increase the number of players on each server, as well as the number of servers.

2 fucking command /c prefix

3 Only Static Pick-Ups

4 Only Static Vehicles

5 not support CheckPoints and RaceCheckPoint

6 not support Objects

it all actual problems...


Actions sync in version 0.3z R2 me and many other players are completely satisfied ...

OnFoot sync in 0.3z better than sa-mp, evidence of this, head shots....

The solution to all these problems not will take a long time, but all this will increase all VC-MP Сommunity.

Over the three years after the release of version 0.3z R2, all these problems can be corrected and release BugFix Update for 0.3z R2 called 0.3z R3 and easy to develop version 0.4 even more over the years....

and since there is no action from the VC-MP Team, more people to think that the VC-MP is dead, but why play in dead game?

if the development team has released the update, the people that create servers (game modes for servers) was much more opportunity to give the players a lot of interesting things: for example: Real Role Play and RPG server, Race, Missions and Mini-Missions and more other....

and the current version is only good for 0.3z DM and nothing more.

I tell the truth, it's obvious things that really should think if we all go save the VC-MP.

When i tell people the truth especially in places like here, you just ignore it, if you do not understand, I have nothing more to add.

Title: Re: [Split] Is VC:MP dead?
Post by: stormeus on March 31, 2013, 03:07:12 pm
there is no action from the VC-MP Team

nope
Title: Re: [Split] Is VC:MP dead?
Post by: [Saint] on March 31, 2013, 03:12:21 pm
in 2010 was a public (open) beta test of the old VC-MP 0.4 version
in which I took part, even the release of the old VC-MP 0.4 version called 0.3z R3 would be a lot better than nothing after all this time ...


Сlient only
http://efo-team.com/downloads/multiplayers/vc-mp/vcmp0.4.zip
Title: Re: [Split] Is VC:MP dead?
Post by: stormeus on March 31, 2013, 03:14:12 pm
That's your opinion bro. You're still missing out on the behind closed doors action-packed adventures.
Title: Re: [Split] Is VC:MP dead?
Post by: [Saint] on March 31, 2013, 03:26:51 pm
maybe I should create some programs that you can use to disable any VC-MP 0.3z r2 server version even SQ and even good tuned FireWall (IP Tables) can not help you to protect them, that you start to take action?
 
The only reason for me not to do it I like VC-MP and I respect the work of others.

I am and more other people very upset this state of affairs.
Title: Re: [Split] Is VC:MP dead?
Post by: stormeus on March 31, 2013, 03:28:50 pm
maybe I should create some programs that you can use to disable any VC-MP 0.3z r2 server version even SQ and even good tuned FireWall (IP Tables) can not help you to protect them, that you start to take action?

Nothing you do will influence the path of development.
Title: Re: [Split] Is VC:MP dead?
Post by: [Saint] on March 31, 2013, 03:34:50 pm
you can continue to sit back and tell everyone wait another couple of years ...

so you know

when development for multiplayer VC still relevant as proof to say so here are your rivals http://multi-vice.com.pl/ (not advertising)

currently their version is better than the VC-MP 0.3
Title: Re: [Split] Is VC:MP dead?
Post by: stormeus on March 31, 2013, 03:39:50 pm
you can continue to sit back and tell everyone wait another couple of years ...

nope
Title: Re: [Split] Is VC:MP dead?
Post by: [Saint] on March 31, 2013, 03:41:29 pm
thanks for reply.
Title: Re: [Split] Is VC:MP dead?
Post by: [AoD]NC on March 31, 2013, 04:26:59 pm
The "old" 0.4 you called R3 was discontinued for some reasons, that's why it wasn't published.
Title: Re: [Split] Is VC:MP dead?
Post by: George on March 31, 2013, 05:28:32 pm
Please if the development want to get more a developer, please don't choose some noob else ( no offence ), pick up someone with experience like VRocker, or any LU developer.
Title: Re: [Split] Is VC:MP dead?
Post by: Doom on March 31, 2013, 07:00:43 pm
Saint, Stop calling me idiot, Your blaming vcmp just because Your friends duh cant chat in vcmp chatbox in your language, so blaming vcmp.... meh
Title: Re: [Split] Is VC:MP dead?
Post by: Glock22 on April 01, 2013, 04:29:57 am
Hey, we all have our opinions, there's no need to get upset because of a game. But it's pretty clear the people who are supposed to be developing the mod no longer care, and a good possibility for that is simply because they're tired of an extremely outdated game.
I'm not upset really, as you're new here I just wanted to point out there's much more to VC-MP than meets the eye and that it's silly to judge VC-MP just by the first impression. Things aren't that black and white.

San Andreas was released only about 2 years after Vice City so doesn't it make San Andreas outdated game too? Yet it's alive and kicking and developed regularly. And yes, of course we've lost a few developers along the years, and yes probably because they've just got tired of VC-MP, but so has SA-MP. The only difference is that due to our way smaller community it's not so easy to recruit new developers to continue the work. SA-MP never had that problem and that is also what people must understand.

Sorry if you found my post somehow offensive but like [AoD]NC brought up the comparison with Counter Strike things really are not always that obvious.

Well sure, people can play whatever makes them happy. I'm just saying looking at this realistically, it doesn't like like the people in charge actually care about releasing another version... So VCMP probably doesn't have any long-term future.
Title: Re: [Split] Is VC:MP dead?
Post by: YaceQ on April 03, 2013, 01:29:52 am
So VCMP probably doesn't have any long-term future.
People keep saying this for years. We had prophets who predicted worse future for VC-MP. And this game is still in a good condition. In the same condition as year, two or three ago and I don't think it's going to change. We have still new players who don't look when last version was released. They just download it and play, some of them enjoys VC-MP and stays longer and some not. We also have old players who came back to VC-MP, without 0.4 released. Just few players who got interested in VC-MP starts to complain about lack of 0.4. And of course they're right! I'd like 0.4 to be released too, who wouldn't? But these complaints don't make VC-MP less popular and don't discourage players from playing this game, coming back after months/years.
So don't worry about VC-MP, I hope it'll stay in the same condition for years as it is now ;) 
Title: Re: [Split] Is VC:MP dead?
Post by: Hanney on April 03, 2013, 03:38:41 am
(Below what I'm writing is just my opinions, experiences and thoughts, none of it should be taken as facts)

I have been playing vc-mp since the first public betas 0.1a and 0.1b (I believe) since 2005. Later 0.1d was released where I've been hooked ever since. I've came and went multiple times over the years taking breaks for a month or so but have always came back  to play. I do have other newer more recent games I can also play but I still enjoy playing vc-mp quite often. Over the years many people I have known and consider friends have came and gone but I'm still here. I even first met my girlfriend on vc-mp on a server whom I later met up with in real life and we have been together for over a year now so vc-mp is really important and special for me in that regard too.

In my personal opinion, player count is certainly growing more and more than it was years ago from what I remember. However, that's not to say that it's any better. Back around 2005-2008 there was much LESS players from what I remember and a large portion of those players were from European countries such as UK, Spain, Portugal, Poland, Russia, Italy, Netherlands and Germany. There was also a fair portion of players from North America/Canada, aswell as West and East Asia country's e.g India, China and Vietnam.

As the years have went on the amount of players from European countries has dropped quite a huge amount. That's not to say that there is no longer any European players playing. The amount has just dropped. The older generation players from Europe and NA began to leave after years for various reasons such as growing older and life calling, migrating to other games (League of Legends/SA-MP are quite fine examples of this) or simply boredom.

As the amount of European/NA players began to decrease a large wave of players have flooded vc-mp from other countries. I would say a large bulk of these players are from Central and South America such as Mexico, Brazil, Argentina, Dominican Republic and Chile. The other increase comes from Pakistan. I've seen a large increase in players from this country too. As for Europe I always see quite a lot of Hungarian and Romanian players.

The most common countries I see is Brazil and Argentina. I would say these are the 2 most common countries I see players connecting from on a server. Some players from these countries visit vc-mp for a day and leave. Others play longer and stay for quite a period of time. However, my main issue with this is that more often than not have I saw how many of these players from South American countries behave and many players on vc-mp in general.(on Littlewhiteys atleast). Often they are within the age group of 12-15, they spam the chatbox repeating the same sentence over and over again, they type in huge capital letters, they are constantly shouting abuse at players when they are killed. More often than not I am also seeing more frequently players from these countries playing with really old PC's with their game running at less than <15 fps lagging badly ingame. Some of them I can actually even run faster than them on foot when they are in a vehicle due to their frame rate being so bad. I mean, geez oh people are worrying about reaching 60 fps now a days on modern gaming and VC is limited to 30 and people still can't reach it even though it was released back in 2003.

Why do I think that a majority of these players are from South America? Due to third world poverty. I think these players simply are just looking for something to play which is fun and is suitable for their 10 year old poverty PC's and they are severely limited in options. I've heard from a few people in the past on vc-mp that the government in these countries in this part of the world is corrupt and the people aren't too wealthy financially so they can't afford to buy the latest hardware to play the latest PC games therefore migrating is difficult where as people from countries in Europe may have more opportunities due to less problems in the countries. I'm not saying this applies to every player in South America because that would obviously be ridiculous but quite often that is the case I believe.

I think that's the status quo and it won't change anytime soon. As time goes on more and more low end PC laggers and kiddies are going to invade the vc-mp community. Even more so annoying is that the most popular servers which always have the highest player count are mainly located in Europe yet the majority of the player base is in totally different continents meaning they all have high pings and there trying to play against each other which doesn't give a very good impression of the sync for players. Why is there no popular server located in South America or North America at least? Is the infrastructure in South America too poor to provide such services?

As for developers, Falcon has a family to look after if I recall. Bakasan i'm not sure I think he's currently got a job or was touring or something I heard. Maxorator, last I heard was starting a term of University and any spare time he's had I think has been applied to working on his vehicle loader mod. Static and Y_Less I have no idea I haven't seen much of them in vc-mp as much as the others developers.

If vc-mp 0.4 is ever finally released and everyone's playing then yeah ofcourse i'll be glad but if it's not i'm not too bothered I've had my fun out of vc-mp and I still am currently having fun. I only wish that someone would release some kind of solution for the snipers and rocket launchers unscoping *wink* *wink*  ;)
Title: Re: [Split] Is VC:MP dead?
Post by: stormeus on April 03, 2013, 04:07:45 am
Even more so annoying is that the most popular servers which always have the highest player count are mainly located in Europe yet the majority of the player base is in totally different continents meaning they all have high pings and there trying to play against each other which doesn't give a very good impression of the sync for players. Why is there no popular server located in South America or North America at least? Is the infrastructure in South America too poor to provide such services?

That reminds me,

Suggestion for 0.4 Server Browser
Auto-Join Game
Epic feature that selects a server automatically for players by choosing a game with a decent amount of players while maintaining a low ping.
Title: Re: [Split] Is VC:MP dead?
Post by: Glock22 on April 03, 2013, 09:55:22 am
So VCMP probably doesn't have any long-term future.
People keep saying this for years. We had prophets who predicted worse future for VC-MP. And this game is still in a good condition. In the same condition as year, two or three ago and I don't think it's going to change. We have still new players who don't look when last version was released. They just download it and play, some of them enjoys VC-MP and stays longer and some not. We also have old players who came back to VC-MP, without 0.4 released. Just few players who got interested in VC-MP starts to complain about lack of 0.4. And of course they're right! I'd like 0.4 to be released too, who wouldn't? But these complaints don't make VC-MP less popular and don't discourage players from playing this game, coming back after months/years.
So don't worry about VC-MP, I hope it'll stay in the same condition for years as it is now ;)
Yeah I guess that's right, but with it being 2013 who actually joins VCMP from England or America? The only people I can think of are people in South America and Eastern Europe with extremely shit computers who can't even play SAMP.
Title: Re: [Split] Is VC:MP dead?
Post by: [Saint] on April 03, 2013, 10:21:35 am

I have been playing vc-mp since the first public betas 0.1a and 0.1b (I believe) since 2005. Later 0.1d was released where I've been hooked ever since. I've came and went multiple times over the years taking breaks for a month or so but have always came back  to play. I do have other newer more recent games I can also play but I still enjoy playing vc-mp quite often. Over the years many people I have known and consider friends have came and gone but I'm still here. I even first met my girlfriend on vc-mp on a server whom I later met up with in real life and we have been together for over a year now so vc-mp is really important and special for me in that regard too.


I think this is the dream of anyone who plays in the gta-mp game's

thanks for your opinion and provided information.
Title: Re: [Split] Is VC:MP dead?
Post by: Glock22 on April 03, 2013, 01:41:36 pm

I have been playing vc-mp since the first public betas 0.1a and 0.1b (I believe) since 2005. Later 0.1d was released where I've been hooked ever since. I've came and went multiple times over the years taking breaks for a month or so but have always came back  to play. I do have other newer more recent games I can also play but I still enjoy playing vc-mp quite often. Over the years many people I have known and consider friends have came and gone but I'm still here. I even first met my girlfriend on vc-mp on a server whom I later met up with in real life and we have been together for over a year now so vc-mp is really important and special for me in that regard too.


I think this is the dream of anyone who plays in the gta-mp game's

thanks for your opinion and provided information.
LOL THAT IS HILLARIOUS
Title: Re: [Split] Is VC:MP dead?
Post by: Doom on April 03, 2013, 03:58:03 pm
PERSONAL:
/me Slaps Glock22 with a large baseball bat. Reason:[ Samp samp samp.... i spit on it ].

By the way, there is nothing we can do, all we can is just wait for 0.4 ( if its going to be released before world end, lol ) or otherwise just be happy what we already got.  :) ;)
Title: Re: [Split] Is VC:MP dead?
Post by: Glock22 on April 03, 2013, 04:08:23 pm
You know Doom, I don't even support SAMP. I support IVMP, but I obviously won't try and get everyone here to move to it because most of you can't run it probably.
Title: Re: [Split] Is VC:MP dead?
Post by: YaceQ on April 03, 2013, 05:07:10 pm
But you keep talking about SAMP all the time and comparing VC-MP to SAMP. It seems like you love it and want to discourage us from playing VC-MP.
Just please stop doing it. VC-MP and SAMP are different games with different communities.
Title: Re: [Split] Is VC:MP dead?
Post by: Glock22 on April 03, 2013, 07:34:47 pm
Nah but the thing is they are both GTA III era games that can be run with minimum spec computers. SAMP on the otherhand has a lot more advanced features, way more skins, an entire state rather than city, and a much more active dev team. In response it has tens of thousands of players online at once, whereas VCMP has 190.
Title: Re: [Split] Is VC:MP dead?
Post by: Castagna on April 03, 2013, 08:18:34 pm
Nah but the thing is they are both GTA III era games that can be run with minimum spec computers. SAMP on the otherhand has a lot more advanced features, way more skins, an entire state rather than city, and a much more active dev team. In response it has tens of thousands of players online at once, whereas VCMP has 190.
And what is the point of this statement? Is purely pointless.

I don't know what is your task here since you registered on this forum, but im pretty sure that your goal here based on your past statements is nothing, even when you are currently sticked to IV:MP.

I can mention other cases, of random people who came up in this community and they decide to complain about 0.4 development. I mean, yelling about a new release or update won't speed up the development, it would actually annoy the regular VC:MP players, and mainly the beta team and here i will point out stormeus who is almost dealing with this thread everyday, kudos to you storm.

Newcomers think they are a sort of revolutionary movement were they can change everything. You guys must have been here for a while before judge or talk about the history of VC:MP. Communities can not be compared, if you think so then you don't know how VC:MP runs.

No one can simply nominate a new developer or pick random people to handle a project which was being developed for years. There is a protocol i suppose, and there is no need to rush. Newcomers getting 'tired'? how is that? 

If the community is dying as i have heard from some mouths, is not because of "development inactivity", but by random people that i've mentioned before.
Title: Re: [Split] Is VC:MP dead?
Post by: Hanney on April 03, 2013, 10:08:04 pm
Last time I was on sa-mp the weapon sync was was pretty bad. The gameplay styles were very different too it was either running in circles holding down the fire button spraying a pair of dual uzi's/sawn off's or crouching with an m4 rolling around. There's also that deagle style of combat which does look more interesting since it involves glitches or something. Don't know too much about that. :P

I think sa-mp is better off for roleplayers. San Andreas in general has much more skins, animations, a larger map, tons of more interiors that would be useful for roleplay servers e.g prisons, night clubs, homes, shops, strip clubs, police stations, you name it. There's a popular server aswell (LS-RP) which they even have their own custom made  interiors and there also allowing you to design your own house and place down furniture and whatever else somewhat like the sims.  There's also that feature to seperate players between worlds so the same interior can be used multiple times and players don't see each other in it. VC-MP is limited in any of that stuff just mentioned  but it does however in my opinion have much better weapon sync and has a very distinct combat aswell. That's just my preference though. I'd take MTA:SA over SA-MP any day for deathmatch orientated kinda stuff.

VC-MP - Deathmatch

SA-MP - Roleplay

MTA:SA - Deathmatch (Maybe, roleplay too?)

Anyway, just realised i'm getting off-topic but may aswell post but yeah I think that having a larger playerbase certainly would have a greater influence on the developers to work on a mod.  ???
Title: Re: [Split] Is VC:MP dead?
Post by: Glock22 on April 03, 2013, 11:37:11 pm
Yeah true, very true. Although MTA SA is mostly for racing  ;)
Title: Re: [Split] Is VC:MP dead?
Post by: Fuzzy168 on April 04, 2013, 02:40:13 pm
Newcomers think they are a sort of revolutionary movement were they can change everything. You guys must have been here for a while before judge or talk about the history of VC:MP. Communities can not be compared, if you think so then you don't know how VC:MP runs.
+1..

I've always been with VC:MP.. I've even tried to run VC:MP way back but I failed because I was quite noob and was a modder.. Now, I stop making mods and start scripting and playing VC:MP.. Although VC:MP has bad weapon sync and often crashes(Pawn servers), I don't see how it bothers me.
Title: Re: [Split] Is VC:MP dead?
Post by: [AoD]NC on April 05, 2013, 01:26:41 am
@Hanney: please don't forget that MTA:SA can download custom cars, models, maps etc. so you can create everything you want, even VC in SA, not just night clubs ;D.

About the "newcomers complain" problem. Since I'm playing VCMP, I've seen this problem a few times at least. So, first thing to notice: it is repeated from time to time. Why? Because people don't longer believe in "soon" or even "0.4". 0.4 was originally planned to be the next version after 0.3, if I'm right. 0.4 was supposed to be... amazing. And look how it ended. We've been through 0.3 B, X, Z, Z R2... Still no 0.4. No wonder that most retired players laugh, when asking "what's up in VCMP? 0.4 released?", because they know already the answer.

With R2 released over 3 years ago, an empty-hacked forum, no active developer, split beta team and no promotion for VCMP... Looks like it's a dead end. But there is still hope. And I believe in it.

I understand "they have private life". But wait, who doesn't? Everyone have their own live and still, always find some time to play VCMP or look over here, hoping to read something about a development progress.

@Jaczuszek's words:
Quote
And this game is still in a good condition. In the same condition as year, two or three ago and I don't think it's going to change. We have still new players who don't look when last version was released. They just download it and play, some of them enjoys VC-MP and stays longer and some not. We also have old players who came back to VC-MP, without 0.4 released.

Which don't prove, that it will be in good condition also this year. And "new players", if you count an almost full LW server with no-names (and just a few known players)... Uh no comment :).

Btw. think about how many people could join the community, if VCMP wouldn't be so complicated... Browser throws thousands of errors after closing, install setup doesn't search for the VC folder which is required, game doesn't work with VC v. 1.1 or some mods... Honestly, if I would see so much errors and was too lazy to search how to fix them... I delete this game.
Title: Re: [Split] Is VC:MP dead?
Post by: Glock22 on April 05, 2013, 01:50:10 am
Um, no new version in 3 years, on top of no active developer and a split beta team? Then I doubt there will ever be another version, especially if you take a look at the year lol. VCMP is a dead end without a doubt. Sure it can still be fun for the current players, but the truth is it has no future in picking up any real amount of new players, and eventually the players it has will get too old for this, have other occupations, just get bored of Vice City. That's simply the truth, play and enjoy and simply forget the idea of ever a new version coming out because it's obviously just a thought and nothing more.
Title: Re: [Split] Is VC:MP dead?
Post by: stormeus on April 05, 2013, 02:02:35 am
simply forget the idea of ever a new version coming out because it's obviously just a thought and nothing more.

I wouldn't be so sure.
Title: Re: [Split] Is VC:MP dead?
Post by: Doom on April 05, 2013, 07:02:56 am
Who knows what will happen for the next moments... Still hopping
Title: Re: [Split] Is VC:MP dead?
Post by: Fuzzy168 on April 05, 2013, 11:12:05 am
Glock22, I wonder why are you even here in the VC:MP community in the first place. You are so keen to compare Vice City to every other GTA games and their respective MP. You don't even care of VC:MP, you don't even want to play on VC:MP, you don't even want to make a server for VC:MP. All you want is 0.4.. Your the same as some of the other impatient brats. You do realize that VC:MP is a modification. If I was in the same boots as maxorator, I would focus on studies. maxorator isn't some person who can sit infront of a computer every single day while focusing on studies. What you and other newcomers want is a new version not knowing how tough it actually is to rewrite from scratch. After stormeus' first reply, I realized that to be on the VC:MP dev team I have to know things I've never even heard of before like reverse engineering.
Title: Re: [Split] Is VC:MP dead?
Post by: Glock22 on April 05, 2013, 04:31:15 pm
Yeah I know people have studies but what about us players? Far Cry 3 multiplayer was made by one guy in a month, ontop of that he had school/college/uni. Maybe that game was easier to make a MP mod for but still, look at SAMP. Those games prove you can still create a decent MP mod in your spare time and still have a life. VCMP devs don't visit this mod anymore. A new version hasn't been made in THREE years. There's not going to be a new version, so don't hold your breath and wait for a new release and suddenly hundreds of more people being online.
Title: Re: [Split] Is VC:MP dead?
Post by: YaceQ on April 05, 2013, 06:21:11 pm
Yeah I know people have studies but what about us players?
Have you ever played VC-MP? If yes which servers did you visit, what's your nick in-game? How long have you been playing VC-MP?

Far Cry 3 multiplayer was made by one guy in a month, ontop of that he had school/college/uni. Maybe that game was easier to make a MP mod for but still, look at SAMP. Those games prove you can still create a decent MP mod in your spare time and still have a life.
Do you think before writing? Maybe you don't know it but VC-MP has already been released. Devs found time to make it. Now only one dev left. You can't force him to continue writing game.
Btw, how many people are responsible for SAMP development?

VCMP devs don't visit this mod anymore. A new version hasn't been made in THREE years. There's not going to be a new version, so don't hold your breath and wait for a new release and suddenly hundreds of more people being online.
If you have any problems with VC-MP development fell free to make your own Vice City multiplayer mod. You can code it 24/7 if you want.

And please stop trolling.
Title: Re: [Split] Is VC:MP dead?
Post by: Hanney on April 05, 2013, 06:21:25 pm
Far Cry 3 already came with multiplayer built in both co-op and some other TDM/DM game modes. Or is there some kind of freeroam multiplayer mode out there somewhere?
Title: Re: [Split] Is VC:MP dead?
Post by: Glock22 on April 05, 2013, 08:00:56 pm
Yeah I know people have studies but what about us players?
Have you ever played VC-MP? If yes which servers did you visit, what's your nick in-game? How long have you been playing VC-MP?

Far Cry 3 multiplayer was made by one guy in a month, ontop of that he had school/college/uni. Maybe that game was easier to make a MP mod for but still, look at SAMP. Those games prove you can still create a decent MP mod in your spare time and still have a life.
Do you think before writing? Maybe you don't know it but VC-MP has already been released. Devs found time to make it. Now only one dev left. You can't force him to continue writing game.
Btw, how many people are responsible for SAMP development?

VCMP devs don't visit this mod anymore. A new version hasn't been made in THREE years. There's not going to be a new version, so don't hold your breath and wait for a new release and suddenly hundreds of more people being online.
If you have any problems with VC-MP development fell free to make your own Vice City multiplayer mod. You can code it 24/7 if you want.

And please stop trolling.
No trolling, just people like you being overly defensive of a game that is never going to progress. Even if you got 15 professional programmers working on this game like its their job, not many people would join seeing as there are other things out there. But no, 0.4 isn't coming. After 3 years with no new version how can you actually say otherwise.

Hanney there is a Far Cry 3 multiplayter modification as well written in a month by a guy who had school as well.
Title: Re: [Split] Is VC:MP dead?
Post by: YaceQ on April 05, 2013, 08:10:20 pm
I'll just ask again:
Have you ever played VC-MP? If yes which servers did you visit, what's your nick in-game? How long have you been playing VC-MP?
Title: Re: [Split] Is VC:MP dead?
Post by: Hanney on April 05, 2013, 08:34:41 pm
Quote
Hanney there is a Far Cry 3 multiplayter modification as well written in a month by a guy who had school as well.

Link to it please? Want to check it out myself. Plus if that is the case he may have reused the official multilayer code and netcode stuff meaning a lot of the work could have already been done. Plus, completely different games and completely different engines. But I'm no programmer so that's just a wild guess.
Title: Re: [Split] Is VC:MP dead?
Post by: Glock22 on April 06, 2013, 12:43:36 am
I'm not sure exactly, I just heard it, but yes it was obviously easier than GTA. But still, this mod isn't going up, at best it will remain at the same level it is now for a while.
Title: Re: [Split] Is VC:MP dead?
Post by: Doom on April 06, 2013, 07:17:26 am
Maybe i will get a Perma Ban because

look at SAMP. Those games prove you can still create a decent MP mod in your spare time and still have a life.

What is wrong with you?! You don't like VC:MP, Get lost.
You can't Wait? Get Lost to your Samp and IV:MP
You can't stop advertising SAMP ON Official VCMP Forums... Get lost
Your Trolling around with everyone saying VC:MP Sucks... So Get Lost and leave them in peace


I don't know but i see little bit that nobody now care about 0.4 ( Mostly ) Because they are happy what they have right now, if 0.4 will be released... It will Reach almost Samp, just go read the features and then talk, you think updating from such client to amazing client with awesome synch takes like a month? or year? i won't mind for the next 3 years, I (or we ) Don't have any problem, but if you have then you have doors open to leave the Community Alone.

( I talked with that manner because he is out of control in love of comparing You guys with other MPs to just talk on you and then as an advantage troll with saying "3 YEARS AND NO RELEASE"... )
Title: Re: [Split] Is VC:MP dead?
Post by: Fuzzy168 on April 06, 2013, 07:28:31 am
Grand Theft Auto Vice City was released in 2002. That time, game engine weren't as good as today. Vice City was considered good at that time. Your comparing the MP of Vice City to other new and modern games like San Andreas, IV and Far Cry. You are also not answering Yaceq's question. I'm sure you haven't played on VC:MP because you don't know a thing about it.

I've checked the SA:MP forums for a user named Glock22 who apparently registered on the SA:MP forums a day earlier than when you registered here. Glock22 on the SA:MP forums also got banned. I wanna know if are you on the SA:MP forums.
Title: Re: [Split] Is VC:MP dead?
Post by: stormeus on April 06, 2013, 07:33:49 am
this mod isn't going up, at best it will remain at the same level it is now for a while.

We welcome constructive criticism. We don't welcome your destructive, repetitive, and meaningless trolling. (http://forum.vicecitymultiplayer.com/index.php?topic=5749.msg33801#msg33801)

If you continue posting as you have been since you even registered, you will be banned. This is not up for debate, and this is your only warning. Shape up your posts or ship out.
Title: Re: [Split] Is VC:MP dead?
Post by: Fuzzy168 on April 06, 2013, 07:37:04 am
~Removed after split topic~

Edit: After going through the topic again, I realized you've been comparing 2 different games.. You are comparing a game which has a game engine upgraded from GTA:III and a game that was a whole different concept. What's wrong with you..
Title: Re: [Split] Is VC:MP dead?
Post by: YaceQ on April 06, 2013, 04:12:44 pm
I'm not sure exactly, I just heard it, but yes it was obviously easier than GTA. But still, this mod isn't going up, at best it will remain at the same level it is now for a while.
Saying this you failed. If you aren't sure better don't talk. I can say the same that for example 1000 devs together tried to make good MP for Far Cry 3 but they failed even they worked 5 years on it spending all their spare time... And I'm not sure exactly, I just heard it.
If you want to say something like this, make sure you have any evidence.

You are also not answering Yaceq's question. I'm sure you haven't played on VC:MP because you don't know a thing about it.
+1
I'll repeat my questions again:
Have you ever played VC-MP? If yes which servers did you visit, what's your nick in-game? How long have you been playing VC-MP?

Title: Re: [Split] Is VC:MP dead?
Post by: dynavolt71 on April 07, 2013, 03:33:42 am
Glock22. Please Stop Your New Topic About New Version of VCMP.
For What Dev Release VCMP For You If You NOT Playing Vcmp.
Title: Re: [Split] Is VC:MP dead?
Post by: stormeus on April 07, 2013, 04:31:24 am
Glock22. Please Stop Your New Topic About New Version of VCMP.

This isn't a "new" thread. It was split from the old thread by me because it addresses a different topic.
Title: Re: [Split] Is VC:MP dead?
Post by: DilsonTB on April 07, 2013, 05:37:35 am
Excuseme but, we need to understand that we CANT COMPARE sa:mp with vc:mp, samp has a lot of principal developpers helping them each other, in our case we just have 1 DEVELOPER, we dont know if he had a familiar problem, or something happent in his life, or he came so tired from study, or he is having some vacations, so please, please, please dont compare those games devs... Maxorator will explain us what happened in this time, the reason of why he wasnt so active, so please respect him and understand him.

Thanks
Title: Re: [Split] Is VC:MP dead?
Post by: [AoD]NC on April 07, 2013, 01:44:38 pm
We can't compare SAMP and VCMP? Well, so the question is "can we compare VCMP to anything?".
Title: Re: [Split] Is VC:MP dead?
Post by: Glock22 on April 08, 2013, 01:18:33 am
We can't compare SAMP and VCMP? Well, so the question is "can we compare VCMP to anything?".
Nothing really. Liberty Unleashed maybe, but ironically they have one of the best development teams yet one of the worst playerbases.
Title: Re: [Split] Is VC:MP dead?
Post by: Ksxs01 on April 09, 2013, 05:26:50 am
Saint ... You can decompile the 0.3zr2.exe, so get the source code, but it will not be quite understandable. Find a decompiler
Nullsoft Scriptable Install
MASM32 - TASM32
Bye
Title: Re: [Split] Is VC:MP dead?
Post by: stormeus on April 09, 2013, 01:35:49 pm
Find a decompiler
Nullsoft Scriptable Install
MASM32 - TASM32

That's not the VC:MP source code. That's the installer source code. The only thing you'll be able to make with it is another installer.
Title: Re: [Split] Is VC:MP dead?
Post by: [Saint] on April 09, 2013, 02:20:53 pm
Saint ... You can decompile the 0.3zr2.exe, so get the source code, but it will not be quite understandable. Find a decompiler
Nullsoft Scriptable Install
MASM32 - TASM32
Bye

Thanks, but no, much easier to work with the source code of vc-mp 0.1
Title: Re: [Split] Is VC:MP dead?
Post by: stormeus on April 09, 2013, 03:17:37 pm
Thanks, but no, much easier to work with the source code of vc-mp 0.1
That's not the VC:MP source code. That's the installer source code. The only thing you'll be able to make with it is another installer.
Title: Re: [Split] Is VC:MP dead?
Post by: [AoD]NC on April 09, 2013, 10:40:27 pm
From my experience: better to create something by your own than using someone's work. It is difficult for me to work with a piece of code that was written "not like I like" ;).

@Glock22: comparing to LU, okay, might be. But we should and even have to compare VCMP to SAMP. Why? I hope I didn't sleep much during history lessons in school :). Both VCMP and SAMP were founded by a group of people, leaded by Kyeman. Also, both projects started at a similar time. VCMP's current version that day was 0.1c with source code released to public (dropping development) and was used as a base for SAMP.

So, both projects have much in common. The only advantage for SAMP had been San Andreas, but not everyone liked that game (even today). I can just imagine that if the VCMP development would be as efficient and effective as SAMP's, with awesome scripting possibilities, we could now have at least hundreds of players online.
Title: Re: [Split] Is VC:MP dead?
Post by: [Saint] on April 10, 2013, 01:40:47 am
From my experience: better to create something by your own than using someone's work. It is difficult for me to work with a piece of code that was written "not like I like" ;).

@Glock22: comparing to LU, okay, might be. But we should and even have to compare VCMP to SAMP. Why? I hope I didn't sleep much during history lessons in school :). Both VCMP and SAMP were founded by a group of people, leaded by Kyeman. Also, both projects started at a similar time. VCMP's current version that day was 0.1c with source code released to public (dropping development) and was used as a base for SAMP.

So, both projects have much in common. The only advantage for SAMP had been San Andreas, but not everyone liked that game (even today). I can just imagine that if the VCMP development would be as efficient and effective as SAMP's, with awesome scripting possibilities, we could now have at least hundreds of players online.

that's what I want to do for the whole VC-MP community and i try make it,
just i need more time

I work with the source code vc-mp 0.1 and I make a lot, but since My experience in C++ is still small, I do not know that how to solve some problems that are solved in 0.3, (headshots (bodypart detector) and snipers & rpg weapons for can use it if players online > 1)

all others functions from 0.3 and more other, in now time i added.
Title: Re: [Split] Is VC:MP dead?
Post by: Fuzzy168 on April 10, 2013, 12:11:29 pm
we could now have at least hundreds of players online.
We already have at least hundreds of players online.  ;)
Title: Re: [Split] Is VC:MP dead?
Post by: [AoD]NC on April 10, 2013, 10:55:50 pm
One hundred is not hundreds :D.
@Saint: good luck then. However, even if your 0.1c based MP is 10 times better than R2, you won't get many players, see the start of VCO. Perfect MP, no crashes (?), tons of functions, maybe not ideal sync. But somehow it failed.
Title: Re: [Split] Is VC:MP dead?
Post by: [Saint] on April 11, 2013, 12:00:43 am
One hundred is not hundreds :D.
@Saint: good luck then. However, even if your 0.1c based MP is 10 times better than R2, you won't get many players, see the start of VCO. Perfect MP, no crashes (?), tons of functions, maybe not ideal sync. But somehow it failed.

perhaps you are right and all of the other multiplayer modes I know.

I would not want to create a separate project, I just wanted to join the VC-MP Team and do something for him and for all useful.

I like programming and gta and nothing more in my virtual world =)

especially if you look at in now situation at  moment, when the development of the project has stopped, if you look at the history of the sa-mp develop, then it was a lot of unpleasant things, but the development of the project never stopped, even when kyeman announced the closure of the project due to leaks I highly respect him for what he did, that he gave all of us such things as vc-mp, sa-mp and partially mta

create at new version of which will be better 0.3zr2 from source code 0.1
it is very difficult for me, but I try and I try do it, even if I can not do it, I just get Essential assembly elements of experience and a good knowledge for my teach

I know you do not like the team take new people as do not know what it may turn out for you as well as I know that most European people simply do not like Russian guys. No one chooses where he was born. But we can choose what we can devote themselves.
Title: Re: [Split] Is VC:MP dead?
Post by: [AoD]NC on April 11, 2013, 12:58:08 am
Create something better than R2 from 0.1c? Good joke :D. 0.1c's sync sucked.

About Russians, we've had a few of them in the beta team so I'm used to them. If you drink vodka, then it's even better :D.
Title: Re: [Split] Is VC:MP dead?
Post by: Glock22 on April 11, 2013, 01:42:21 am
The reason I compared VCMP and SAMP is because they are both GTA III era multiplayer games that can BOTH be run on practically any computer. The problem is the VC game engine is extremely outdated, its the GTA III one. Now with games like M2MP coming up and GTA V multiplayer being worked on, what ground does VCMP have to grow on? None. So if no new players are on the way, what does a developer here have to motivate him to improve VCMP?
Title: Re: [Split] Is VC:MP dead?
Post by: Fuzzy168 on April 11, 2013, 11:05:18 am
The reason I compared VCMP and SAMP is because they are both GTA III era multiplayer games that can BOTH be run on practically any computer. The problem is the VC game engine is extremely outdated, its the GTA III one. Now with games like M2MP coming up and GTA V multiplayer being worked on, what ground does VCMP have to grow on? None. So if no new players are on the way, what does a developer here have to motivate him to improve VCMP?
It's true that Vice City is outdated. However, from what I see there are some people out there who still have a thing for GTA III era games and you are clearly not one of 'em. If you are a true GTA fan and not some bastard who likes modern games only, you will see that GTA III, GTA Vice City and GTA San Andreas still have their own beauty. If GTA Vice City was really outdated, will Rockstar even give a damn to release it on IOS devices in the first place? NO!! I see Vice City as a beautiful game. When I had to make a choice between San Andreas and Vice City, I chose Vice City because of its beautiful graphics and scenery which almost resembles my hometown. Plus, there are many mods out there that has enhanced GTA III, GTA Vice City and GTA San Andreas graphics like ENB and some other mods. Why are you still even pushing and "flaming" the developers and players of VC:MP if you still think GTA III era games are outdated? No one here needs motivational boost by you Glock.
Title: Re: [Split] Is VC:MP dead?
Post by: sseebbyy on April 11, 2013, 11:22:36 am
The reason I compared VCMP and SAMP is because they are both GTA III era multiplayer games that can BOTH be run on practically any computer. The problem is the VC game engine is extremely outdated, its the GTA III one. Now with games like M2MP coming up and GTA V multiplayer being worked on, what ground does VCMP have to grow on? None. So if no new players are on the way, what does a developer here have to motivate him to improve VCMP?

I think you don't want to understand. If you want to know why we are still playing && scripting in VC:MP, read more times what Haneey already posted. (and why not, the whole topic)
Title: Re: [Split] Is VC:MP dead?
Post by: [AoD]NC on April 11, 2013, 03:27:28 pm
@Fuzzy: why did Rockstar release VC and III for iOS? I think the answer is obvious - money. Rockstar produced GTA for almost every gaming platform: Windows, Mac, Android, iOS, PS2 & PS3, Xbox & Xbox 360, GBA... I think that's all. While people buy more and more devices with iOS and Android, why not earn some money on it, by converting a game? Yes, my theory is damn better :).

About many mods enhanced GTA: so sorry that most of them are not working with VCMP (dll's).

I think Glock made a good statement. Why some, let's say, 15 year old kid, who was 5 when VC was released (rofl), should play VCMP with a low player base rather than SAMP with a huge player base and multiple servers to play on it? We assume, that such a kid won't play VC, because of nostalgia ;).

Small OT: For those who are still not convinced: why should that mentioned kid install a good old Windows XP, if he has 3 newer OS to choose? XP was a brilliant system, but he's time is slowly over and will sooner or later end. After reading the whole topic, I state that most of you think, that this won't ever happen to VCMP.
Title: Re: [Split] Is VC:MP dead?
Post by: Glock22 on April 11, 2013, 08:00:01 pm
Exactly... stop waiting for a new version that's never going to happen, don't waste your time trying to advertise it to new people because it won't work. Fair enough it's not all about modern games, but since I started playing IVMP I can't really take SAMP's physic seriously, let alone VC.
Title: Re: [Split] Is VC:MP dead?
Post by: SugarD on April 11, 2013, 09:56:13 pm
I think Glock made a good statement. Why some, let's say, 15 year old kid, who was 5 when VC was released (rofl), should play VCMP with a low player base rather than SAMP with a huge player base and multiple servers to play on it? We assume, that such a kid won't play VC, because of nostalgia ;).

Small OT: For those who are still not convinced: why should that mentioned kid install a good old Windows XP, if he has 3 newer OS to choose? XP was a brilliant system, but he's time is slowly over and will sooner or later end. After reading the whole topic, I state that most of you think, that this won't ever happen to VCMP.
1. Okay, so the entire reason why VC:MP exists is pointless and we should all just move on to SA:MP because it's newer and more popular since it was more actively developed. Alright, let's just shitcan GTA3:AM/GTA3:MTA, MTA:VC, LU, GTA3:C, VC-O, V-P, and the other ten million attempts because you think SA:MP is better. Well hell, looks like that is answered! Alright everyone, let's just quit VC:MP and join SA:MP then!

(I think you see where I'm going with this.)

2. I have XP, Vista, 7, and 8 installed on my system. I know 12 year olds that prefer XP for gaming, and 22 year olds that prefer Win8 over all. You can't judge based on age. That is called stereotyping, and it never works.
Title: Re: [Split] Is VC:MP dead?
Post by: stormeus on April 11, 2013, 09:56:38 pm
@Fuzzy: why did Rockstar release VC and III for iOS? I think the answer is obvious - money. Rockstar produced GTA for almost every gaming platform: Windows, Mac, Android, iOS, PS2 & PS3, Xbox & Xbox 360, GBA... I think that's all. While people buy more and more devices with iOS and Android, why not earn some money on it, by converting a game? Yes, my theory is damn better :).
No one wants Vice City. That's why people are buying it when it gets re-released.

Quote
About many mods enhanced GTA: so sorry that most of them are not working with VCMP (dll's).
I'll acknowledge this, but I'm fairly confident that 0.4 increased the number of usable mods that enhance Vice City (I believe ENB was tested and confirmed as working, I'll check later).

Quote
I think Glock made a good statement. Why some, let's say, 15 year old kid, who was 5 when VC was released (rofl), should play VCMP with a low player base rather than SAMP with a huge player base and multiple servers to play on it? We assume, that such a kid won't play VC, because of nostalgia ;).
I won't say that people won't prefer SA:MP (many of them obviously do), but it's not fair to say that we won't see any new, younger players whatsoever since there are players that encounter Vice City through playing other GTA games, or see posts on other forums about GTA:MP's and stumble upon VC:MP. No, not all of them are from Latin America. As a matter of fact, this is how I got here.

If you feel there is no hope for VC:MP whatsoever, I don't see why it's your business to test future versions of VC:MP. I will gladly work with you to help develop and test it, but that's the message that I got from your post just now.

Quote
Small OT: For those who are still not convinced: why should that mentioned kid install a good old Windows XP, if he has 3 newer OS to choose? XP was a brilliant system, but he's time is slowly over and will sooner or later end. After reading the whole topic, I state that most of you think, that this won't ever happen to VCMP.
What does Windows XP have to do with anything? Vice City and VC:MP run fine on Windows Vista and Windows 7.

Exactly... stop waiting for a new version that's never going to happen, don't waste your time trying to advertise it to new people because it won't work. Fair enough it's not all about modern games, but since I started playing IVMP I can't really take SAMP's physic seriously, let alone VC.
Thank you for your wonderful insight on this forum dedicated entirely to Vice City. You're not converting anyone.
Title: Re: [Split] Is VC:MP dead?
Post by: [AoD]NC on April 11, 2013, 10:29:28 pm
@SugarD: 1. not exactly. I was thinking more about getting new players. Trying to find a reason, why someone should start playing VCMP.

@Storm: I just compared VC to XP, nothing with working. Both are old and there is seriously no point, why someone who just started his "GTA career", and it will mostly start from GTA4 now, should check older GTA's. How many of you played GTA1 for example? I'm sure not much, but we are playing VC. And nowadays, if someone sees mega realistic GTA4 physics with close to real-life graphics, he is not likely to make a step back to older, more arcade style GTA's.

Yes, I'm sounding very pessimistic for some of you, but I'm trying to look at it realistically.
Title: Re: [Split] Is VC:MP dead?
Post by: stormeus on April 11, 2013, 10:41:00 pm
I'd say SA:MP is pretty arcade-style as well, if you like to look at it that way. In fact, GTA San Andreas is nine years old. Meanwhile, IV:MP has yet to reach that magnitude of popularity.

The way I see it, we can either "look at it realistically" and sit here waiting for the second coming of maxorator, or we can actually put in an effort and move forward and look to the future.
Title: Re: [Split] Is VC:MP dead?
Post by: SugarD on April 11, 2013, 10:41:41 pm
@SugarD: 1. not exactly. I was thinking more about getting new players. Trying to find a reason, why someone should start playing VCMP.
Build it, and they shall come.
Title: Re: [Split] Is VC:MP dead?
Post by: [AoD]NC on April 12, 2013, 01:26:04 am
Yes, games from the GTA 3D era are more arcade style, while GTA HD era will be more towards "making the game as much realistic as it can be". And for someone who takes realism > fun, he won't play older GTA's and we are stuck with the player count.

Build it. Pretty easy to say :D. I think a miracle must happen in order to get fresh players.
Title: Re: [Split] Is VC:MP dead?
Post by: SugarD on April 12, 2013, 03:27:08 am
Yes, games from the GTA 3D era are more arcade style, while GTA HD era will be more towards "making the game as much realistic as it can be". And for someone who takes realism > fun, he won't play older GTA's and we are stuck with the player count.

Build it. Pretty easy to say :D. I think a miracle must happen in order to get fresh players.
1. Not necessarily true. Many fans were pissed at IV due to it's lack of gameplay, despite being so beautiful. GTA IV did horribly due to this. The only reason they are making so much money off of it still is because they released both episode packs with it later on down the road.

2. Not as hard as you may think. Not long ago, MTA 0.5r2 had a public beta test to test some hacked-in fixes Towncivilian and a few others made. The turnout was amazing. The server was so full that people were fighting to get in, and we had to change hosts twice because of the lag it caused.

The main reason why the older GTA MP mods are doing so poorly is not because of the new ones existing. Albeit, they don't help our situation much, but most of the problems arise from the fact that the older GTA MP mods aren't as "advanced" in their capabilities as the newer ones. IV:MP even proves this with it's lack of capabilities lately, (mostly due to late development), and it's for the newest GTA on the market. MTA:SA and SA:MP are still much more heavily populated than it is.
Title: Re: [Split] Is VC:MP dead?
Post by: [AoD]NC on April 12, 2013, 12:10:32 pm
1. Fans were pissed, but mostly fans who played older GTA's. If someone started his "gta career" with GTA4, I'm sure he liked it. For me GTA4 wasn't that bad. It has a long story, large map and more realistic physics, but somehow it's not the same fun as in GTA3 or VC, where stunting with a car or bike costed you some HP or blown vehicle, whereas in GTA4 you are dead :(. But it wasn't bad.

For me, the main reasons for lack of interest:
1. Less updates. Really. Recently I wanted to download a tool for disk defrag, I searched the best and the recently updated one. When I see that a program was last updated 5 years ago, it means to me that it is discontinued.
2. The games. As I said the future belongs to new games, because potential new players choose them.
3. No promotion.

Please tell me SugarD, how many of players that participated in the MTA R2 beta test were unknown for you? I think you know all of them. They came to see what's up with the good old MTA VC. But how many players does MTA R2 has in average during the week? Okay...

Plus, IV:MP is an unofficial mod, because GTA4 has got a build-in MP mode. It sucks from what I've heard, but doesn't matter :D.
Title: Re: [Split] Is VC:MP dead?
Post by: [Saint] on April 12, 2013, 08:02:04 pm
About Russians, we've had a few of them in the beta team so I'm used to them. If you drink vodka, then it's even better :D.

the only thing left for me to do in my real life shit to somehow distract themselves from the constant crap when I get tired of drinking vodka, I sit at home and play gta
Title: Re: [Split] Is VC:MP dead?
Post by: SugarD on April 13, 2013, 12:30:24 am
1. Fans were pissed, but mostly fans who played older GTA's. If someone started his "gta career" with GTA4, I'm sure he liked it. For me GTA4 wasn't that bad. It has a long story, large map and more realistic physics, but somehow it's not the same fun as in GTA3 or VC, where stunting with a car or bike costed you some HP or blown vehicle, whereas in GTA4 you are dead :(. But it wasn't bad.

For me, the main reasons for lack of interest:
1. Less updates. Really. Recently I wanted to download a tool for disk defrag, I searched the best and the recently updated one. When I see that a program was last updated 5 years ago, it means to me that it is discontinued.
2. The games. As I said the future belongs to new games, because potential new players choose them.
3. No promotion.

Please tell me SugarD, how many of players that participated in the MTA R2 beta test were unknown for you? I think you know all of them. They came to see what's up with the good old MTA VC. But how many players does MTA R2 has in average during the week? Okay...

Plus, IV:MP is an unofficial mod, because GTA4 has got a build-in MP mode. It sucks from what I've heard, but doesn't matter :D.
Many of them were unknown. In fact, many of them I didn't even know, and I know almost all the old veterans and MTA Developers, past and present.

To add to this, there are actually new people who are from the MTA:SA/SA:MP-era that found GTA3:MTA, MTA:VC, and VC:MP to be incredible fun. Two players I can think of specifically, Jaysds1 and Callum, each came from that specific gaming era, having not even played GTA III or VC before, let alone GTA3:MTA, MTA:VC, or VC:MP. They are now in love with it, and one of the is a Developer for my team, whereas the other is learning programming languages so he can eventually become one. Callum even expanded his former community to contain MTA:VC servers, and revived their VC:MP server, when they previously only had active MTA:SA and SA:MP ones.

Again, you cannot judge it based on how old a game is. Yes, statistically-speaking the older the game, the less popular it will be over time. That does not mean it won't be popular at all, nor does it mean that no one wants to play it. Remember, these mods are for the people who enjoy them. That is why they are made, and that is why they are free. The GTA modding community has always been this way over the last 11 or so years because we are all fans with a common desire. That has never had anything to do with playerbases, nor should it ever. This is not a product we are selling, so who cares if it has less players than a newer GTA MP mod does? The point is to make it for people to enjoy, not to purchase.
Title: Re: [Split] Is VC:MP dead?
Post by: [AoD]NC on April 13, 2013, 01:17:47 am
@Saint: how can you be tired of drinking vodka :D?

@SugarD: maybe all those unknowns simply changed their nicks they used before :).

From my experience, I know a few people who tried to move from SAMP/MTASA to VCMP. Everyone said this game is shit, because you mostly fight with stubby, whereas in SA multiplayers you use every possible weapon. M4, DE, nades etc.

Yes, someone will always play a game, no matter how old it is :D. But we want the community to be as much big as possible. Do you personally want to develop a game, which is played by "some" people or by thousands? This is also a definitely bigger motivation for the developers, if you know the large number of people waiting for every update.
Title: Re: [Split] Is VC:MP dead?
Post by: SugarD on April 13, 2013, 02:15:46 am
@Saint: how can you be tired of drinking vodka :D?

@SugarD: maybe all those unknowns simply changed their nicks they used before :).

From my experience, I know a few people who tried to move from SAMP/MTASA to VCMP. Everyone said this game is shit, because you mostly fight with stubby, whereas in SA multiplayers you use every possible weapon. M4, DE, nades etc.

Yes, someone will always play a game, no matter how old it is :D. But we want the community to be as much big as possible. Do you personally want to develop a game, which is played by "some" people or by thousands? This is also a definitely bigger motivation for the developers, if you know the large number of people waiting for every update.
1. It's possible, but many of them had a personal hatred for MTA:VC and VC:MP due to the lack of updates, hence why they created their own in competition.
2. That will happen. Most of this is because VC-based MP mods simply have not been developed enough yet. If they were as powerful and capable as say MTA:SA and SA:MP are, then we would see very few people saying that after giving it a chance in a well-developed environment. A lot of the current hate just comes from the lack of abilities.
3. If you want to develop based on playerbase, then you are in the wrong place. People who develop based on how many people will use it belong in the business world, not the fan world. Yes, more players are always better, but you should be developing a mod based on your love for it and the game it modifies...and not based on whether a ton of people will use it or not. These mods are for fun, not profit.
Title: Re: [Split] Is VC:MP dead?
Post by: Darfy on April 13, 2013, 02:37:14 am
http://vcmpdev.wordpress.com/2013/04/12/the-ball-is-still-rolling/

So to once and for all answer the big question everyone's been speculating lately:
No, VC:MP is not dead.
Title: Re: [Split] Is VC:MP dead?
Post by: [AoD]NC on April 13, 2013, 10:17:55 pm
@SugarD: point 1 and 3 creates a chain:
creating a multiplayer mod -> releasing it
release -> small player count
small count -> less motivation to develop it
less motivation -> no updates
no updates -> ???

It's about motivation (and doing because you like it). But imagine. You work on some project, because you know, you can make it great. You work hard, day n night, drink more coffee and sit more and more on work, you go take a breath 5 minutes and back to hard work. Time to show your work to the world, hoping it will be successful, because you see that you made a good job. And ka-boom. The desire* to work and update it, the fun (?) of coding is somewhere gone and you focus on something else.

*I hope this is the right translation.
Title: Re: [Split] Is VC:MP dead?
Post by: stormeus on April 14, 2013, 01:14:12 am
It's about motivation (and doing because you like it). But imagine. You work on some project, because you know, you can make it great. You work hard, day n night, drink more coffee and sit more and more on work, you go take a breath 5 minutes and back to hard work. Time to show your work to the world, hoping it will be successful, because you see that you made a good job. And ka-boom. The desire* to work and update it, the fun (?) of coding is somewhere gone and you focus on something else.

To be fair, we haven't really had much outreach outside our own bubble here on the forums. For example, when was the last time someone on the team even stepped inside our GTAForums (http://www.gtaforums.com/index.php?showforum=202) board?
Title: Re: [Split] Is VC:MP dead?
Post by: [AoD]NC on April 14, 2013, 01:20:53 am
Unfortunately, we don't use much the VCMP section at GTAF, it's more abandon but I think we should reactivate it somehow. At least we could have a place where to talk, when this forum is down sometimes.

And who talks there? Well, me, when I'm extremely bored (you can even see my respond was the last in the topic VCMP for mobile). Hanney was also cruising there and probably Aaron/Gulk too.
Title: Re: [Split] Is VC:MP dead?
Post by: stormeus on April 14, 2013, 01:26:24 am
Unfortunately, we don't use much the VCMP section at GTAF, it's more abandon but I think we should reactivate it somehow.
Exactly, and it'd also provide a place for people outside our (relatively) sheltered forums here to see progress, and potentially bringing in more players, which would mean more motivation to develop VC:MP, right? And it would also be nice to have people there when these forums go down every six months. Moreover, we could establish a larger presence at other GTA fansites (GTAGaming, The GTA Place) by uploading versions of VC:MP there and possibly even making threads for information about it.
Title: Re: [Split] Is VC:MP dead?
Post by: [AoD]NC on April 14, 2013, 02:14:30 am
Seriously, the player count will definitely not increase much, even if you stand on your head.

I counted, there are 12 posts posted for 4,5 months at the GTAF-VCMP section, which is definitely not much.
Title: Re: [Split] Is VC:MP dead?
Post by: stormeus on April 14, 2013, 02:20:34 am
So basically,
Insightful. Thank you for your positive outlook on the future of VC:MP.
Title: Re: [Split] Is VC:MP dead?
Post by: SugarD on April 14, 2013, 04:38:14 am
Seriously, the player count will definitely not increase much, even if you stand on your head.

I counted, there are 12 posts posted for 4,5 months at the GTAF-VCMP section, which is definitely not much.
Ya, considering the forums were previously attacked, no one knows the URL to VC:MP's website, and no one has released an update in years. That is why the mod and it's web services have lost popularity. Nothing more. Hell, the forum wasn't even using a modernized version until a year or two ago. The website itself barely stayed online, and contained no links to the forum. Blaming the mod for something that is a failure of advertising makes absolutely no sense.
Title: Re: [Split] Is VC:MP dead?
Post by: [AoD]NC on April 17, 2013, 12:55:15 am
@SugarD: no hyperlink to THIS forum on the main website vcmp.com? I got lost :).

@storm: of course I could write something like "tomorrow every player migrates from SAMP to VCMP and everyone will be happy", but we know that won't happen. I wrote what is likely to happen in the near future, when nothing changes.

I don't remember if I mentioned it already, but looking after all those posts here... You guys think that VCMP is indestructible, it will always survive? People think the same about others. No one thinks that tomorrow someone who we know can die, but this happens.
Title: Re: [Split] Is VC:MP dead?
Post by: stormeus on April 17, 2013, 01:06:18 am
I'm not saying that every SA:MP player will migrate to VC:MP if 0.4 is released, but you act as if the buggy state of the client has absolutely no correlation to the loss of players and the lack of enjoyability. You also act as if promotion will do absolutely nothing, therefore there is no point in trying.

News flash: people are still playing Vice City. They've bought the Steam versions, they've bought the mobile versions, and the more hardcore group probably still has their discs. They're not going to automatically know about VC:MP's existence, even if it would interest them. Some people might not even know they wanted it; it's basic marketing.

Maybe more scripters would also be attracted to VC:MP if it were more compatible with the features available in SA:MP (not entirely, but more), but:
VCMP has maybe 100 functions if not less (wild guess), while SAMP has many more.

They probably still wouldn't play it if it crashed, lagged, and lacked in features, though. Nor would they be too enticed to play if they came on the forum and found its beta testers saying that it's pointless in going any further, that development is completely dead, and there is absolutely nothing that can be done.
Title: Re: [Split] Is VC:MP dead?
Post by: SugarD on April 17, 2013, 03:24:46 am
@SugarD: no hyperlink to THIS forum on the main website vcmp.com? I got lost :)
Indeed, you did. I said there didn't used to be one prior to the website being updated, which I nagged at everyone about, by the way.
Title: Re: [Split] Is VC:MP dead?
Post by: dynavolt71 on April 17, 2013, 04:00:45 pm
Split again ? It over 100 post
Title: Re: [Split] Is VC:MP dead?
Post by: Glock22 on April 17, 2013, 06:42:59 pm
The thing is the game engine. Look at Liberty Unleashed/GTA3MP, they have an active team and a good client, but the game engine itself is what puts everyone off. And what is VCMP, just a bright and sunny version of GTA3 set in a different city, the same game engine. Even if VCMP had a better client than SAMP, its still the game engine/
Title: Re: [Split] Is VC:MP dead?
Post by: Darfy on April 17, 2013, 07:05:14 pm
The thing is the game engine. Look at Liberty Unleashed/GTA3MP, they have an active team and a good client, but the game engine itself is what puts everyone off. And what is VCMP, just a bright and sunny version of GTA3 set in a different city, the same game engine. Even if VCMP had a better client than SAMP, its still the game engine/
Now you're implying that the game engine is 'the thing' when it comes to popularity. Then how do you explain VC-MP being more popular than Liberty Unleashed for example? Because you just said they both share the same engine, and they do.
I sincerely don't see where you're going with this, if anywhere..
Title: Re: [Split] Is VC:MP dead?
Post by: Glock22 on April 17, 2013, 07:57:35 pm
The thing is the game engine. Look at Liberty Unleashed/GTA3MP, they have an active team and a good client, but the game engine itself is what puts everyone off. And what is VCMP, just a bright and sunny version of GTA3 set in a different city, the same game engine. Even if VCMP had a better client than SAMP, its still the game engine/
Now you're implying that the game engine is 'the thing' when it comes to popularity. Then how do you explain VC-MP being more popular than Liberty Unleashed for example? Because you just said they both share the same engine, and they do.
I sincerely don't see where you're going with this, if anywhere..
Probably because people think VC is somehow more advanced that GTA III when it barely is. Maybe because the GTA III graphics are slightly worse. It could be the name, I myself had a hard time finding out where to find a GTA III multiplayer and I was actually looking and searching around for it. Also I believe VCMP is older than it, much older.
Title: Re: [Split] Is VC:MP dead?
Post by: Darfy on April 17, 2013, 08:39:52 pm
Probably because people think VC is somehow more advanced that GTA III when it barely is.
And what's wrong with that? Doesn't change the fact that VC-MP has more players than any GTA3 multiplayer mod and as long as it stays that way I'm happy, regardless of the reason why people actually choose so. Not saying it's a bad thing if for example LU some day reaches the same player counts as we do, not at all, that would be fantastic.
Again, you're going absolutely nowhere with your arguments. Why don't you let it be already? It's more than clear that VC-MP is not dead and won't be anytime soon. I'm not saying VC-MP will be popular until the end of time because it won't. Every multiplayer modification and their communities die, eventually. However that is not and will not be our concern in the near future, that I'm sure of.
Title: Re: [Split] Is VC:MP dead?
Post by: SugarD on April 18, 2013, 12:47:25 am
Probably because people think VC is somehow more advanced that GTA III when it barely is. Maybe because the GTA III graphics are slightly worse.
I beg to differ on that. Each one has it's own advantages. The misconception that GTA III is ugly is purely because of it's dark, NYC-style atmosphere, which was part of the game on purpose. Given that VC is using an upgraded version of the engine, and was made bright and colorful on purpose, comparing them is null and void.

I myself had a hard time finding out where to find a GTA III multiplayer and I was actually looking and searching around for it. Also I believe VCMP is older than it, much older.
VC:MP is not older than any of them, except *maybe* LU by a few years. GTA3:AM, aka GTA3:MTA, was the first GTA multiplayer mod to ever exist. You obviously don't know your history, otherwise you'd be thanking that mod for allowing any of your fancy modern ones to come to light. Without it, none of them would exist.

Just because you can't find it doesn't mean it's not there. Several people have tried to make competing GTA III multiplayer mods. GTA3:MTA and LU just happened to be the only ones that succeeded because of GTA III's lack of documentation, which was purely because that information was barely available during it's strong era. People didn't discover the true abilities of modifying GTA until the end of VC's era, and the start of SA's. Claiming that no one has made GTA III multiplayer mods because of the game engine being old is also a ridiculous argument, because it has absolutely nothing to do with game engine age. Hell, GTA3:MTA was so big when it first came out that it was even on TV. It still didn't have many players, but it made it onto national television, and into online newspapers. Even Rockstar Games gave it support because the Developers never gave up despite the obstacles they had faced.

If you want VC:MP to become popular again, you need to support it. Moaning about how "crappy" it is, and how it will "never get any players" is the exact reason why it's having trouble. How would you like to be a Developer for a mod that gets **** on daily? I am one. Trust me, it's not fun. It makes you want to give up and ignore it because you feel like no one appreciates your work...and those that do suffer as a result.

Either get your facts and attitude straight, and help out this mod, or get the hell off it's forum. We don't need people ****ting on it left and right so they can promote what they prefer instead.
Title: Re: [Split] Is VC:MP dead?
Post by: [AoD]NC on April 18, 2013, 12:58:23 am
Steam version - VC v2.0 doesn't allow to play VCMP
Mobile - no

Wow, what an unbelievable news! Let's refer to gtaf one more time. Compare the amount of posts at the VC board and GTA SA or GTA4 posted recently, the difference is huge. Now let's check the recently submitted mods on gtainside.de for example, probably the biggest site with GTA mods. Not even one VC mod was submitted in this month so far, while for SA or 4... As you see. Another fact: the xfire statistics. Sure, not everyone uses xfire, but the statistics found on http://www.xfire.com/games/gtavc and http://www.xfire.com/games/gtasa shows one more time the interest of the community into both games.

One fact, which you can't argue about, at least I hope so :). WE (= players, who are playing VCMP for over a year) are the main force, power etc. of VCMP. But unfortunately WE are getting older, we have more troubles, issues and work than we had when we started playing VCMP for example. And WE will have less time for playing games (or? :) ). And so, the main force will be weaker, if there won't be many new players around, who want to stick with this game for a longer time. And as you clearly see from the examples I posted above, our chances to get new players are not big.

Of course there is a point of everything (what have I wrote rofl :D ). We just need to make VCMP more like MTASA. I heard one time a nice quote, it gone like this: "GTA SA is a game. MTASA changed a game (SA) to a (gaming) engine". I messed it, but doesn't matter. This is what VCMP needs to do. Use VC as an engine, hack the game as much as possible. Then we can create any "game" we want, based on VC. I see that we could do it. First step should be to include Maxo's VL to VCMP :).

Still talking about LU? Okay, so why is LU not as popular as VCMP?
1. GTA3, really. I played GTA3 after VC & SA, which was a terrible mistake. People who started with III loved this game, while it was for me a simpler version of VC (amount of weapons, cars, no bikes, helicopters).
2. The release date. Maybe if LU would have been released by the same time when VCMP, the community size of both game had been similar.

---

There is a difference between SP and MP. I know several persons who love SP, but they don't even think of playing this game with other players. However, I don't know the reason, so we can just guess.
Title: Re: [Split] Is VC:MP dead?
Post by: SugarD on April 18, 2013, 01:14:49 am
Steam version - VC v2.0 doesn't allow to play VCMP
Mobile - no

Wow, what an unbelievable news! Let's refer to gtaf one more time. Compare the amount of posts at the VC board and GTA SA or GTA4 posted recently, the difference is huge. Now let's check the recently submitted mods on gtainside.de for example, probably the biggest site with GTA mods. Not even one VC mod was submitted in this month so far, while for SA or 4... As you see. Another fact: the xfire statistics. Sure, not everyone uses xfire, but the statistics found on http://www.xfire.com/games/gtavc and http://www.xfire.com/games/gtasa shows one more time the interest of the community into both games.

One fact, which you can't argue about, at least I hope so :). WE (= players, who are playing VCMP for over a year) are the main force, power etc. of VCMP. But unfortunately WE are getting older, we have more troubles, issues and work than we had when we started playing VCMP for example. And WE will have less time for playing games (or? :) ). And so, the main force will be weaker, if there won't be many new players around, who want to stick with this game for a longer time. And as you clearly see from the examples I posted above, our chances to get new players are not big.

Of course there is a point of everything (what have I wrote rofl :D ). We just need to make VCMP more like MTASA. I heard one time a nice quote, it gone like this: "GTA SA is a game. MTASA changed a game (SA) to a (gaming) engine". I messed it, but doesn't matter. This is what VCMP needs to do. Use VC as an engine, hack the game as much as possible. Then we can create any "game" we want, based on VC. I see that we could do it. First step should be to include Maxo's VL to VCMP :).

Still talking about LU? Okay, so why is LU not as popular as VCMP?
1. GTA3, really. I played GTA3 after VC & SA, which was a terrible mistake. People who started with III loved this game, while it was for me a simpler version of VC (amount of weapons, cars, no bikes, helicopters).
2. The release date. Maybe if LU would have been released by the same time when VCMP, the community size of both game had been similar.

---

There is a difference between SP and MP. I know several persons who love SP, but they don't even think of playing this game with other players. However, I don't know the reason, so we can just guess.
1. Replace the .exe and it works fine.

2. No mobile MP has been made for any GTA yet due to limitations of the OS'es.

3. I never once referenced GTAF, but go ahead.

No one has made mods in the past month because nearly everything has been thought of. Can you come up with a decent, fun mod that you know how to make that hasn't been created already? Really, go ahead and try. I dare you.

4. Not many people use XFire. It isn't compatible with MTA:SA, and it has conflicts with many other games. It has many less users than Steam does, so it's not a reliable source of information.

5. If you have less time for playing games, then you should only be complaining about your personal situation. Not everyone else is you, so if you don't like this mod, quit. Simple as that. You are a VC:MP Beta Tester. It sickens me that you would sit here talking **** about a mod you are supposed to be supporting when you are the last person who has the right to. Get your own crap straight before you come to us preaching about how you think this mod needs to die.

6. So what if our chances of getting players aren't big? Who ever said this was about getting players? These mods are not made for profit, they are made for fans to enjoy. It doesn't matter if you have 2 players or 20,000. As long as there is interest, it should be continued. If you don't like it, then go somewhere else and create a for-profit GTA multiplayer mod. We saw when Rockstar Games tried that, and look where it ended up. That system obviously doesn't work in this community.

7. VC:MP shouldn't be like MTA:SA just because it's successful. VC:MP should follow it's own path and make itself successful based on how it wants to be. VC:MP could easily pull off all the VC-based features that SA:MP did, and be just as successful in terms of development. Copying MTA:SA's design to do so would be copying MTA:VC's plans for Blue, and copying another mod creates confusion, not the friendly competition that instead drives fanboys to pick sides and makes the mods strong.

8. LU is not as popular yet because many people are still in the process of making very large servers that take an incredible amount of time to create from scratch. There are also updates to some basic features waiting to be released in the next few versions. You can't argue that it has anything to do with the game engine, because LU has more players than IV:MP does, and IV:MP is built for the latest GTA out there. Again, null and void argument.

9. Why are you constantly ****ting on VC and VC:MP? So what if there is a difference between single-player and multi-player? Since when has that ever mattered? Support the mod you were recruited to test or get the hell out. Fans don't want people like you taking a dump all over something the Developers worked very hard to create for everyone to enjoy.
Title: Re: [Split] Is VC:MP dead?
Post by: stormeus on April 18, 2013, 01:20:31 am
Seriously, the player count will definitely not increase much, even if you stand on your head.
We just need to make VCMP more like MTASA. I heard one time a nice quote, it gone like this: "GTA SA is a game. MTASA changed a game (SA) to a (gaming) engine". I messed it, but doesn't matter. This is what VCMP needs to do. Use VC as an engine, hack the game as much as possible. Then we can create any "game" we want, based on VC.

/me groans.
Title: Re: [Split] Is VC:MP dead?
Post by: [AoD]NC on April 18, 2013, 01:49:35 am
1. If you don't know this, you're stuck. And many people are too lazy to search the answer.
3. That was for Stormeus, but while I was writing, you posted ;).
In fact there are some interesting mods for VC created in the last time like the "moving camera around car with mouse" mod. For 9 years no one made it. And there are still some nice mods to do in VC.

4. Not many, I may agree. But it's a representative form of the whole community. XFire incompatible with many games? This made me laugh. Maybe I don't use it, but it would be pointless to create a program that doesn't work, right?

5. And I'm not talking about myself. I look at all my friends who played VCMP with me. Many of them already retired, while the rest is... Yes, you guess it. Busy with real life problems. Only a few of them play VCMP regularly. I'm talking shit? No, that's just what will sooner or later happen, when people lose interest in it. And I just noticed that most of you think this will never happen.
I'm supporting this mod however I can with my experience I collected for many years. If you have another opinion, then have it :).

6. Spending thousands of hours to work on something that is played by 2 players? Then you must been a lunatic :D.

7. About what path are you thinking? I think about adding as much possibilities as possible. For now we have mostly DM/fighting servers in VCMP, which not everyone likes. Role play, racing, zombie, ufo searching etc. Give the people material and they will work on it.

8. I don't follow the IV:MP, but for a long time they didn't have some basic weapon (?) sync and released a beta version. LU had everything when it was released.

9. Hmm, I understand, that I said the developers made shit? Sorry, I didn't say that and won't say. They are pro hackers of VC, which is already a big advantage for them and get respect.

@Stormeus: you like to point things recently, so I point much. The community will be stable and get a slight increase if we make some good decision.

@down: I respond tomorrow, going sleep bye bye :).
Title: Re: [Split] Is VC:MP dead?
Post by: SugarD on April 18, 2013, 02:20:47 am
1. If you don't know this, you're stuck. And many people are too lazy to search the answer.
3. That was for Stormeus, but while I was writing, you posted ;).
In fact there are some interesting mods for VC created in the last time like the "moving camera around car with mouse" mod. For 9 years no one made it. And there are still some nice mods to do in VC.

4. Not many, I may agree. But it's a representative form of the whole community. XFire incompatible with many games? This made me laugh. Maybe I don't use it, but it would be pointless to create a program that doesn't work, right?

5. And I'm not talking about myself. I look at all my friends who played VCMP with me. Many of them already retired, while the rest is... Yes, you guess it. Busy with real life problems. Only a few of them play VCMP regularly. I'm talking shit? No, that's just what will sooner or later happen, when people lose interest in it. And I just noticed that most of you think this will never happen.
I'm supporting this mod however I can with my experience I collected for many years. If you have another opinion, then have it :).

6. Spending thousands of hours to work on something that is played by 2 players? Then you must been a lunatic :D.

7. About what path are you thinking? I think about adding as much possibilities as possible. For now we have mostly DM/fighting servers in VCMP, which not everyone likes. Role play, racing, zombie, ufo searching etc. Give the people material and they will work on it.

8. I don't follow the IV:MP, but for a long time they didn't have some basic weapon (?) sync and released a beta version. LU had everything when it was released.

9. Hmm, I understand, that I said the developers made shit? Sorry, I didn't say that and won't say. They are pro hackers of VC, which is already a big advantage for them and get respect.

@Stormeus: you like to point things recently, so I point much. The community will be stable and get a slight increase if we make some good decision.
1. You get that no matter how successful your mod is. It's not an excuse.

2. Stormeus released a mod for VC two days ago. Your argument against him about there not being one in the last month is, again, null and void.

3. XFire uses an overlay that causes issues with many games, so yes, it is a known issue. So what if it represents many from a community? It is still not accurate data because it does not represent the entire, (nor the majority of), the community. Using it as a reference for statistical data would be using false information.

4. People grow up. So what? There are kids who play GTA:VC too. Blaming it on your age makes no sense, because people are saying that players are playing IV:MP. If them leaving VC:MP was because of their age, how would they get the time to play IV:MP? Again, that argument does not work here.

5. Loony or not, it's how the GTA modding community works. If you don't like it, you are welcome to leave.

6. I'm saying copying someone else just because they are successful won't make you successful. Yes, using them as an example is fine, but you basically said VC:MP needs to "become" what MTA:SA is. That won't get you anywhere. Feeding off someone else's success never works. Using their success as an example can, though.

7. LU did not have everything when it was released. It was in testing and development for about 4-5 years before it even came out as a first release version. IV:MP has not had a single release version yet. They are still in Beta/Release Candidate stages. That argument makes no sense because you're comparing a fully-completed mod with one that is still developing it's basic parts, and the one that is in development had people playing before it was even stable. The released one did not. There is no comparison there because they share nothing alike in the way they were made public.

8. You have said it every single time you have talked **** about VC:MP. Either quit moaning and search for solutions to the problems, or leave. Sitting around complaining about how "VC is dead" and other similar BS is not going to help VC:MP get anywhere, and it is not appreciated by any of us.

9. If that is true, then help it. Being negative only contradicts your own reply to him.
Title: Re: [Split] Is VC:MP dead?
Post by: stormeus on April 18, 2013, 02:34:06 am
@Stormeus: you like to point things recently, so I point much.

I honestly don't understand what this means, please elaborate.
Title: Re: [Split] Is VC:MP dead?
Post by: [AoD]NC on April 20, 2013, 12:59:49 am
@SugarD:
2. You forgot about two things. First, this mod is not on the largest GTA mod base and I’m basing on it. Second, this mod is nothing new and as you said “Can you come up with a decent, fun mod that you know how to make that hasn't been created already?”. There are at least a few mods to remove the loading screens, to remove the aircraft and for sure some to disable going into the pause menu after alt-tab. One of a well-known trick is to turn on the black-bars widescreen feature. So, it is nothing new. Now your point was null and void.
3. The xfire website is down now so I can’t get the statistics, but it was something like a few hundred people playing VC and few thousand SA. So it does work. Maybe there are issues with MTASA (which makes the GTA SA count lower there), but VCMP works perfectly from what I remember. And again you’re wrong. It is an accurate data. Fortunately, I’ve had some statistics lessons recently and I know that it is impossible to create perfect stats from the whole group, so you make stats basing on a smaller, representative group (e.g. you get a group of 1000 people, ask them “who do you vote for on the next election?” and get a very similar score to the official stats after the election, where millions people voted). And the XFire stats are really close. The proportion of VCMP to VC players is almost the same as the proportion of SAMP/MTASA to SA players. Anything else?
4. Please show me those kids then. Blaming on my age makes sense. One or two years ago, max was not so busy with his studies as now he is and worked on VCMP. Leave VCMP because of my age and play IVMP? Nonono, where did you get this from?
5. No, the community doesn’t work so. Some projects die, even when the mods were played by a large amount of player, look at Vice City Rage for GTA4. I guess you are referring only to MTA:III and VC?
7. Nonono. In both cases it was the developers choice to either release a stable version or betas. The IVMP team could also wait 4-5 years to release a stable version first, but they didn’t decide so, which was a right choice IMO.  Also, do you think no one will not download IVMP, because it is named “beta” or “rc”?  I think no one cares it it’s an alpha, beta, gamma, rc, nightly or stable version. If it’s playable, they download it.
8. I suggest you to relax and stop posting ****, because stairs look awful.
9. SIR, YES, SIR!

@Stormeus: one more time, now everything together. I posted in this thread various reasons, why a kid who just bought a PC, will look towards GTA 4 (or maybe even SA, after he hears that many people plays multiplayer) and won’t even take a look on VC (you may not agree, but these are the facts). Of course, there are always a few exceptions… Right? So, if they won’t play VC, they won’t be a part of the VCMP community (obvious). VCMP’s mission should be therefore to make the current community, emm “stable”, because the possibility of reaching a player base at least 1k is impossible now. The highest regular player count now is 130. With an amazing 0.4, we could reach 150-200 (almost double the number, depends on how many players will come back after they hear the magic keyword), but it’s still nothing comparing to SA multiplayers.
Title: Re: [Split] Is VC:MP dead?
Post by: stormeus on April 20, 2013, 01:12:08 am
@Stormeus: you like to point things recently, so I point much.

I honestly don't understand what this means, please elaborate.
Title: Re: [Split] Is VC:MP dead?
Post by: SugarD on April 20, 2013, 01:17:15 am
@SugarD:
2. You forgot about two things. First, this mod is not on the largest GTA mod base and I’m basing on it. Second, this mod is nothing new and as you said “Can you come up with a decent, fun mod that you know how to make that hasn't been created already?”. There are at least a few mods to remove the loading screens, to remove the aircraft and for sure some to disable going into the pause menu after alt-tab. One of a well-known trick is to turn on the black-bars widescreen feature. So, it is nothing new. Now your point was null and void.
3. The xfire website is down now so I can’t get the statistics, but it was something like a few hundred people playing VC and few thousand SA. So it does work. Maybe there are issues with MTASA (which makes the GTA SA count lower there), but VCMP works perfectly from what I remember. And again you’re wrong. It is an accurate data. Fortunately, I’ve had some statistics lessons recently and I know that it is impossible to create perfect stats from the whole group, so you make stats basing on a smaller, representative group (e.g. you get a group of 1000 people, ask them “who do you vote for on the next election?” and get a very similar score to the official stats after the election, where millions people voted). And the XFire stats are really close. The proportion of VCMP to VC players is almost the same as the proportion of SAMP/MTASA to SA players. Anything else?
4. Please show me those kids then. Blaming on my age makes sense. One or two years ago, max was not so busy with his studies as now he is and worked on VCMP. Leave VCMP because of my age and play IVMP? Nonono, where did you get this from?
5. No, the community doesn’t work so. Some projects die, even when the mods were played by a large amount of player, look at Vice City Rage for GTA4. I guess you are referring only to MTA:III and VC?
7. Nonono. In both cases it was the developers choice to either release a stable version or betas. The IVMP team could also wait 4-5 years to release a stable version first, but they didn’t decide so, which was a right choice IMO.  Also, do you think no one will not download IVMP, because it is named “beta” or “rc”?  I think no one cares it it’s an alpha, beta, gamma, rc, nightly or stable version. If it’s playable, they download it.
8. I suggest you to relax and stop posting ****, because stairs look awful.
9. SIR, YES, SIR!

@Stormeus: one more time, now everything together. I posted in this thread various reasons, why a kid who just bought a PC, will look towards GTA 4 (or maybe even SA, after he hears that many people plays multiplayer) and won’t even take a look on VC (you may not agree, but these are the facts). Of course, there are always a few exceptions… Right? So, if they won’t play VC, they won’t be a part of the VCMP community (obvious). VCMP’s mission should be therefore to make the current community, emm “stable”, because the possibility of reaching a player base at least 1k is impossible now. The highest regular player count now is 130. With an amazing 0.4, we could reach 150-200 (almost double the number, depends on how many players will come back after they hear the magic keyword), but it’s still nothing comparing to SA multiplayers.
1. It used to be. Like I said, people didn't understand the true potential of modding GTA until the end of it's era and the beginning of SA's. That wasn't due to the games. That was due to when people figured out that they could be torn apart.
2. You just contradicted yourself for starters. Secondly, All of those already exist. I asked for ones that didn't. Please give me a decent answer.
3. I already told you, that is not a fair or equal comparison. It doesn't matter what one small source says and what you think it means. It is not true statistical data. You're also contradicting your own argument by saying the later GTA will do better, because IV:MP has less players than VC:MP right now, and it's for the newest GTA out there.
4. You brought up that argument yourself. You want an example of kids? Check out Argonath RPG. I know people ranging from 12 to 40 that still play VC MP clients.
5. And how many of them have been revived repetitively by both fans and the creators? Quite a few. Take SOL for example. VC-O helped them make a comeback, and after the split apart and VC-O shut down, SOL still continued on.
6. Of course it was the Developer's choice. You said that the player base was based on completion of the mods. That has nothing to do with what you said.
7. People who **** on mods they are supposed to support look even worse.
8. No comment.
9. Define stable. Last I checked, MTA:VC servers maxing out at 26 players back in 2005 with 50 or so online, even after ASE's death, was considered stable. Stable is nothing more than what you define it as. Unless there is exactly 0 or 1 players playing a multiplayer mod, then it is stable. All it takes is 2 people to interact. Anything beyond that is a surplus in stats.
Title: Re: [Split] Is VC:MP dead?
Post by: [AoD]NC on April 20, 2013, 01:58:27 am
1. Really? Well I didn't mod before the SA era, because I didn't have any proper tools. But... Editing some files with notepad is easy, because all of them have some instructions. Map editing was also possible since the beginning (MooMapper). And the scm language was hacked a few day after the release of III? If this is not the true potential of modding, where it is?

2. Wait, wait. First you ask about a mod that doesn't exist, then you come with Stormeus'es mod and now you're talking again about a mod that doesn't exist? I'll repeat myself. There will always be something new to do. As I said, mods "moving camera around car with mouse" were created last year which was a big surprise. And we will still get some surprises.

3. Don't believe in stats - your choice. They are equal and I stop at this point.

4. 40s - okay, I know some older VCMP players too. But how many have 12 years or a few more? I'm sure you can count them on all your fingers.

5. SOL is a difficult project, they have ups and downs. VCO helped with a comeback? Don't think so. Anyway, according to their board at gtaf, there is more silence recently.

6. 7. 8. I'm bored already. Instead of a nice talk, we are going into an argument.

9. Stable = don't let it decrease.
Title: Re: [Split] Is VC:MP dead?
Post by: SugarD on April 20, 2013, 03:21:12 am
1. Really? Well I didn't mod before the SA era, because I didn't have any proper tools. But... Editing some files with notepad is easy, because all of them have some instructions. Map editing was also possible since the beginning (MooMapper). And the scm language was hacked a few day after the release of III? If this is not the true potential of modding, where it is?

2. Wait, wait. First you ask about a mod that doesn't exist, then you come with Stormeus'es mod and now you're talking again about a mod that doesn't exist? I'll repeat myself. There will always be something new to do. As I said, mods "moving camera around car with mouse" were created last year which was a big surprise. And we will still get some surprises.

3. Don't believe in stats - your choice. They are equal and I stop at this point.

4. 40s - okay, I know some older VCMP players too. But how many have 12 years or a few more? I'm sure you can count them on all your fingers.

5. SOL is a difficult project, they have ups and downs. VCO helped with a comeback? Don't think so. Anyway, according to their board at gtaf, there is more silence recently.

6. 7. 8. I'm bored already. Instead of a nice talk, we are going into an argument.

9. Stable = don't let it decrease.
1. Memory hooking, documented memory addresses, streaming distance changes, world size changes, limit changes, and overall binding to and modifying existing game data that is otherwise normally hardcoded.
2. No, you said no mods like that existed. I said tell me one that hasn't been made. I also used Storm's as an example of how you are wrong about saying no one has released a mod for VC in the last month.
3. They are not equal due to not every single player, or the majority, using X-Fire, and thus it is a fact that they are not reliable, regardless of your opinion.
4. Quite a few. I can think of at least 20 that play III and VC MP mods all the time, with more constantly showing up.
5. Until you talk to X-Seti, don't tell me I'm wrong. I've supported his mod since the beginning, and I know him on a personal level. How else do you think SOL-O became a project? Hell, VC-O and SOL announced it publicly themselves that it was a joint effort to save both mods.
6. No comment.
7. No comment.
8. No comment.
9. So then you're saying MTA:SA and SA:MP are unstable because their player counts have gone up and down over the years. Alright, then no GTA MP mod will ever be stable.
Title: Re: [Split] Is VC:MP dead?
Post by: Jellyfish on April 22, 2013, 04:07:23 pm
No?

If most of the people complaining actually bother to play once in a while they'll realize it isn't dead. And there's always people willing to keep it 'alive'.
Title: Re: [Split] Is VC:MP dead?
Post by: Doom on April 22, 2013, 04:14:46 pm
Exactly! That's what some noobs are not understanding that VC:MP is alive! And Some people just don't wanna leave it... so if someday we get Maxorator back or Any other really well advanced Coder who really can help this project till then... otherwise it is end of the discussion here already.
Title: Re: [Split] Is VC:MP dead?
Post by: SugarD on April 22, 2013, 09:50:32 pm
Exactly! That's what some noobs are not understanding that VC:MP is alive! And Some people just don't wanna leave it... so if someday we get Maxorator back or Any other really well advanced Coder who really can help this project till then... otherwise it is end of the discussion here already.
Maxorator isn't gone, just away. Bakasan has also recently returned. They are just trying to figure out what the next steps are right now. We just have to be patient until they decide their next move.
Title: Re: [Split] Is VC:MP dead?
Post by: Doom on April 23, 2013, 03:36:16 pm
So that is what i am saying, We know they haven't leave the VC:MP Alone here, No, All left to do is just wait until they complete their work.

Congratulations, The discussion is solved  ;)
Title: Re: [Split] Is VC:MP dead?
Post by: dynavolt71 on April 23, 2013, 04:07:19 pm
-,- Finnally this is end. Over 250 post 
Title: Re: [Split] Is VC:MP dead?
Post by: Fuzzy168 on April 24, 2013, 12:48:08 pm
-,- Finnally this is end. Over 250 post
True.. Let's all show support for our developers and beta team :)
Title: Re: [Split] Is VC:MP dead?
Post by: dynavolt71 on April 24, 2013, 02:16:31 pm
:) we are support you bakasan ( or whoever )
Title: Re: [Split] Is VC:MP dead?
Post by: eKirtS on April 24, 2013, 04:37:28 pm
(http://www.indiancricketfans.com//images/smilies/gtnsmilies/creep.gif)

Wow 10 pages (http://www.indiancricketfans.com/images/smilies/new_pack1/woot.gif)

Wish i had my old account existed
Title: Re: [Split] Is VC:MP dead?
Post by: eKirtS on April 25, 2013, 12:05:41 pm
I got a pm asking "are you new/old beta tester"

FYI i am StriKe, seems like people have forgotten me  :'(
Title: Re: [Split] Is VC:MP dead?
Post by: dynavolt71 on April 25, 2013, 12:34:09 pm
Its me Lol  ;)
Title: Re: [Split] Is VC:MP dead?
Post by: Fuzzy168 on April 25, 2013, 01:27:53 pm
I got a pm asking "are you new/old beta tester"

FYI i am StriKe, seems like people have forgotten me  :'(
I did wonder what happen to Strike(your old account) when I saw it was in an inactive state.. WB and no, we have not forgotten you(I hope..)

Wow 10 pages (http://www.indiancricketfans.com/images/smilies/new_pack1/woot.gif)
It would had been over 17 pages if stormeus didn't split the topic...  8)
Title: Re: [Split] Is VC:MP dead?
Post by: Doom on April 25, 2013, 02:29:34 pm
FYI i am StriKe, seems like people have forgotten me  :'(

Hmm strike, i think when i never registered here i saw your post, Never knew where you disappeared Welcome Back anyway Though.  ;)
Title: Re: [Split] Is VC:MP dead?
Post by: sseebbyy on April 25, 2013, 02:54:56 pm
eKirtS = StriKe


read it by back.

+ Welcome back Strike !  :)
Title: Re: [Split] Is VC:MP dead?
Post by: MatheuS on April 25, 2013, 05:29:06 pm
eKirtS = StriKe


read it by back.

+ Welcome back Strike !  :)

Welcome Back Man!
Title: Re: [Split] Is VC:MP dead?
Post by: eKirtS on April 26, 2013, 09:28:00 am
Thank you guys ;)
Title: Re: [Split] Is VC:MP dead?
Post by: [AoD]NC on May 03, 2013, 01:05:06 am
Hello Strike. I hope you fixed your network problems (timeouts on irc :) ).

And back to our OT.
@SugarD:
1. Ahahaha, what a lie. Without the knowledge of GTA's scripting language, there would be no memory hacking and without knowing anything about SCM, there wouldn't be any cool mods around (not including MP, which are more based on memory addresses). Fortunately, SCM was hacked very quick and first memory addresses were documented shortly after the VC release. Steve M's limit adjuster for hacking many map settings was also released in 2003. Everything you pointed was available since late 2003. No one waited with that until the SA era began. So?
9. You are changing my words (again) just to write "you're wrong". Are you satisfied? I wrote about "not decreasing it", while you come with "player count have gone up and down, so no MP is stable for you". There is another difference. If SAMP loses today 100 players it's decreasing just mathematically, but this won't be visible in any way. While loosing 100 players in VCMP could be a disaster.
2. & 3. That just shows that you don't want to understand the truth. Sorry, but if a valuable source shows the huge difference in VC and SA gamers is not reliable for you, then any further discussion with you seems to be pointless, because you won't change your opinion at any price. Let's live our lives and see in the next 10 years how thing will happen.

There was recently a fan-mod MP beta test for Just Cause 2 (cool and cheap game). There was just one game server in America open, so every Asian or European got a high ping, but this was no hindrance. During two days, the player count was always above 1k when I was online and it went over 1,5k too. We didn't get so many players during R2 public beta tests, which took place for many days. This is another proof that an average player look more towards new games and that we need to offer the best we've got to current players or they may go away. Really.
Title: Re: [Split] Is VC:MP dead?
Post by: SugarD on May 03, 2013, 01:48:49 am
Hello Strike. I hope you fixed your network problems (timeouts on irc :) ).

And back to our OT.
@SugarD:
1. Ahahaha, what a lie. Without the knowledge of GTA's scripting language, there would be no memory hacking and without knowing anything about SCM, there wouldn't be any cool mods around (not including MP, which are more based on memory addresses). Fortunately, SCM was hacked very quick and first memory addresses were documented shortly after the VC release. Steve M's limit adjuster for hacking many map settings was also released in 2003. Everything you pointed was available since late 2003. No one waited with that until the SA era began. So?
9. You are changing my words (again) just to write "you're wrong". Are you satisfied? I wrote about "not decreasing it", while you come with "player count have gone up and down, so no MP is stable for you". There is another difference. If SAMP loses today 100 players it's decreasing just mathematically, but this won't be visible in any way. While loosing 100 players in VCMP could be a disaster.
2. & 3. That just shows that you don't want to understand the truth. Sorry, but if a valuable source shows the huge difference in VC and SA gamers is not reliable for you, then any further discussion with you seems to be pointless, because you won't change your opinion at any price. Let's live our lives and see in the next 10 years how thing will happen.

There was recently a fan-mod MP beta test for Just Cause 2 (cool and cheap game). There was just one game server in America open, so every Asian or European got a high ping, but this was no hindrance. During two days, the player count was always above 1k when I was online and it went over 1,5k too. We didn't get so many players during R2 public beta tests, which took place for many days. This is another proof that an average player look more towards new games and that we need to offer the best we've got to current players or they may go away. Really.
1. You obviously have no clue as to what you are talking about. Most GTA MP mods out there today do not use SCM at all. In fact, GTA IV doesn't even have SCM code in it's files. Explain how IV:MP figured it out then.

Wrong. I said they didn't start major modding until the end of the VC era and the beginning of the SA one. Don't misquote me. Check your GTA release dates.

2. No, there is not a difference. What you said is exactly what you said. In your definition of stable, no GTA MP mods would be considered stable. If you meant overall users losing a specified amount, that is still not true. You are counting in percentages for things that are not comparable because their max server slot counts aren't comparable. That argument is not valid for this situation either.

3. Until you have a valid source of information that is not biased towards only those who use it, then you are still wrong. That is a fact.

If you had said "most X-Fire users prefer SA", that would be one thing, but claiming that "all players worldwide" prefer SA based on statistics from one, single service that not everyone uses is just a pure guess, which is not a fact. You also have not accounted for those that play both, which will heavily skew your results.

4. So you're going to compare something that is much more developed, is newer, and has advertised itself 1,000 times more than what you are comparing it to, and say that it's a fair comparison? You really have not put any effort into any of your false statistics.

There is a saying that you can't compare apples to oranges. You are trying to compare apples to kiwis.
Title: Re: [Split] Is VC:MP dead?
Post by: dynavolt71 on May 03, 2013, 08:46:16 am
D: what the hell ?! Start again
Title: Re: [Split] Is VC:MP dead?
Post by: eKirtS on May 03, 2013, 01:29:45 pm
Hello Strike. I hope you fixed your network problems (timeouts on irc :) ).

Not yet.

Seems like i need to get BNC for GTANet.
Title: Re: [Split] Is VC:MP dead?
Post by: [AoD]NC on May 04, 2013, 01:40:13 am
@SugarD:
1. You obviously have no clue as to what you are talking about. :) Again, my point was that without SCM it would be almost impossible to take on memory hacking and therefore learning how SCM works was the biggest step in modding GTA. GTA IV uses so called "native" scripting language instead of SCM. Again, without knowing anything about the "native" one, there would be no progress on IVMP. Capisci? SA was released in the middle of 2005. And there are many interesting mods released till that time. Just to notice, Barton Waterduck, an icon of GTA modding, started working on various projects in 2003.

The truth is, no matter what I say, you will always refuse anything, because everything is a lie for you. Live in peace in MTA:3 era :).

@dynavolt: fortunately no start. I'm bored of bouncing against a wall. :D

@Strike: No bnc for idling :>.
Title: Re: [Split] Is VC:MP dead?
Post by: SugarD on May 04, 2013, 01:52:07 am
@SugarD:
1. You obviously have no clue as to what you are talking about. :) Again, my point was that without SCM it would be almost impossible to take on memory hacking and therefore learning how SCM works was the biggest step in modding GTA. GTA IV uses so called "native" scripting language instead of SCM. Again, without knowing anything about the "native" one, there would be no progress on IVMP. Capisci? SA was released in the middle of 2005. And there are many interesting mods released till that time. Just to notice, Barton Waterduck, an icon of GTA modding, started working on various projects in 2003.

The truth is, no matter what I say, you will always refuse anything, because everything is a lie for you. Live in peace in MTA:3 era :).

@dynavolt: fortunately no start. I'm bored of bouncing against a wall. :D

@Strike: No bnc for idling :>.
No NC, you have no clue. You are not a GTA MP mod developer. You are clearly not someone who has messed around with developing these mods. You are also not someone who has extensive knowledge of memory hooking and SCM hooking, which you have made clear time and again. You have no experience or knowledge in the subject to back your claims, and again, you are still continuing to argue it for the sake of saying VC:MP is crap two to three pages back. You even continue to provide false information about GTA IV when you have never worked with it. Your information holds no validity, and your continuous ****ting on the GTA MP modding community is just sickening. Either grow up and learn to support it, or leave.

Live in peace in MTA:3 era :).
More evidence of your lack of knowledge. It's called GTA3:MTA. Only those who do not understand the mod make the mistake of calling it "MTA:3" or "MTA:III".

And for the record, MTA 0.5r2 and earlier relies almost entirely on SCM hooking. You say I don't know what I'm talking about, yet I lead the project that develops it. Where is your so-called knowledge coming from? Exactly.
Title: Re: [Split] Is VC:MP dead?
Post by: [AoD]NC on May 04, 2013, 02:12:59 am
Yeah yeah, sure. You know what, I always appreciated you for two things: 1. you are longer in that "business" than me and 2. for everything you done towards GTA3:MTA. But you're behaving like a person who thinks that he knows better than everyone around. For your information, I spent many time on learning all aspects of SCM and I know some basic tricks of memory hooking.

And please, stop repeating that I'm "***iting" (what?) on the GTA MP community. And this makes me sick, when you change my words just to write a few lines more. I have never said anything bad about any GTA community.

You don't need to respond, because you won't get a reply in this topic from me. This discussion with you is pointless and from us both, the wiser decided to stop it.

Live in peace. ;)
Title: Re: [Split] Is VC:MP dead?
Post by: SugarD on May 04, 2013, 02:37:52 am
And please, stop repeating that I'm "***iting" (what?) on the GTA MP community. And this makes me sick, when you change my words just to write a few lines more. I have never said anything bad about any GTA community.

Please see the following:

You want to know my prediction what will happen to VCMP? My predictions are accurate in almost 100% :).
So, I have bad news. Even if the online player count is still above 100, this may be changed this year, if a VCMP update won't be released. More and more people will retire or turn into "Sunday players", like me, that play VCMP once a week, if not less. However, VCMP won't die, but servers won't have as much players as they have now.

Btw. I like to read "we made progress and soon something happens". I'm reading this for a few years now ;). Many people left VCMP few years ago and said "we come back, when 0.4 is released", hoping, that it will be available to download within the next months. And, while this didn't happen, they won't come back at all.

SA:MP is being player by more than 47k, so combined it's 56k! VCMP's 100-200 players online is nothing comparing to that.

And about LU, it's a really pity, that it's played just by a small amount of people. The main reason why it's not as popular as SAMP or even VCMP is... VC. VC is very similar to GTA3, but has a lot more possibilities (and motorbikes :D ), so if you have to choose one of two very similar games, but one of them has definitely more to offer, what would you choose? It's obvious, that you choose VC. Unless you are a GTA3 lover ;). Plus, LU was quite late released. After MTA:3 died, there was no MP for GTA3, so players either moved to VCMP or left.

Still no 0.4. No wonder that most retired players laugh, when asking "what's up in VCMP? 0.4 released?", because they know already the answer.

We can't compare SAMP and VCMP? Well, so the question is "can we compare VCMP to anything?".

One hundred is not hundreds :D.
@Saint: good luck then. However, even if your 0.1c based MP is 10 times better than R2, you won't get many players, see the start of VCO. Perfect MP, no crashes (?), tons of functions, maybe not ideal sync. But somehow it failed.

I think Glock made a good statement. Why some, let's say, 15 year old kid, who was 5 when VC was released (rofl), should play VCMP with a low player base rather than SAMP with a huge player base and multiple servers to play on it? We assume, that such a kid won't play VC, because of nostalgia ;).

I was thinking more about getting new players. Trying to find a reason, why someone should start playing VCMP.

Please tell me SugarD, how many of players that participated in the MTA R2 beta test were unknown for you? I think you know all of them. They came to see what's up with the good old MTA VC. But how many players does MTA R2 has in average during the week? Okay...

Plus, IV:MP is an unofficial mod, because GTA4 has got a build-in MP mode. It sucks from what I've heard, but doesn't matter :D.

Seriously, the player count will definitely not increase much, even if you stand on your head.

...of course I could write something like "tomorrow every player migrates from SAMP to VCMP and everyone will be happy", but we know that won't happen. I wrote what is likely to happen in the near future, when nothing changes.

Still talking about LU? Okay, so why is LU not as popular as VCMP?
1. GTA3, really. I played GTA3 after VC & SA, which was a terrible mistake. People who started with III loved this game, while it was for me a simpler version of VC (amount of weapons, cars, no bikes, helicopters).
2. The release date. Maybe if LU would have been released by the same time when VCMP, the community size of both game had been similar.

No, that's just what will sooner or later happen, when people lose interest in it. And I just noticed that most of you think this will never happen.
I'm supporting this mod however I can with my experience I collected for many years. If you have another opinion, then have it :).

6. Spending thousands of hours to work on something that is played by 2 players? Then you must been a lunatic :D.

@SugarD:
2. You forgot about two things. First, this mod is not on the largest GTA mod base and I’m basing on it.
5. No, the community doesn’t work so. Some projects die, even when the mods were played by a large amount of player, look at Vice City Rage for GTA4. I guess you are referring only to MTA:III and VC?

I posted in this thread various reasons, why a kid who just bought a PC, will look towards GTA 4 (or maybe even SA, after he hears that many people plays multiplayer) and won’t even take a look on VC (you may not agree, but these are the facts). Of course, there are always a few exceptions… Right? So, if they won’t play VC, they won’t be a part of the VCMP community (obvious). VCMP’s mission should be therefore to make the current community, emm “stable”, because the possibility of reaching a player base at least 1k is impossible now. The highest regular player count now is 130. With an amazing 0.4, we could reach 150-200 (almost double the number, depends on how many players will come back after they hear the magic keyword), but it’s still nothing comparing to SA multiplayers.

5. SOL is a difficult project, they have ups and downs. VCO helped with a comeback? Don't think so. Anyway, according to their board at gtaf, there is more silence recently.

You are really just a positive pillar to this community, aren't you?



NC, if you really want to prove that you aren't ****ting on VC:MP and other GTA MP mods, then wake the hell up and start looking for positive solutions. Constantly talking down upon VC:MP and it's Developers, (as well as other GTA MP mods), does nothing but make you look like a hater, and shows that you have no hope for a mod you are supposed to be supporting regardless of it's status.

Until you change your attitude and actually seek to help this community, I will not be changing my opinion on that.
Title: Re: [Split] Is VC:MP dead?
Post by: stormeus on May 04, 2013, 05:36:38 pm
what the hell ?! Start again

I'm with dynavolt. VC:MP is far from a dead project and there is still an active player base, and the development and testing team is working hard to improve its quality and fun. There shouldn't be an argument here about the mechanics of multiplayer mods, nor should there be an ongoing debate as to whether or not people will flee the community.

VC:MP is not dying, and if it is, do something to rectify the situation.

If that's not the end of this discussion, I don't know what will be.