Vice City Multiplayer

General Discussion => Videos and Screenshots => Topic started by: sseebbyy on October 03, 2013, 01:07:47 am

Title: Seby | Tricks & Discoveries Showroom
Post by: sseebbyy on October 03, 2013, 01:07:47 am
Seby's Tricks & Discoveries



Hmmm.... I will show you my last tricks in Pawn (at least) :

1.  New function  |  Fade in/out from black (http://www.youtube.com/watch?v=KYb-hWukkdU&feature=youtu.be) - squirrel (new)
2.  Kind of  |  Auto-Respawn System (http://www.youtube.com/watch?v=6Y_EJDNLz08&feature=youtu.be) (new)
3.  Bloody Steps | Zombie Style (http://www.youtube.com/watch?v=NKF1zPrH6zs&feature=youtu.be) (new)
4.  Chat's Mirror (http://www.youtube.com/watch?v=5lJi5XCfquU)

I decided to add to this showroom and my discoveries (maybe known, maybe unknown), so here we go:

1.  Anim ID 33 (http://www.youtube.com/channel/UCj2o7qDUHVKAbrfPCwHGQWA) - Chainsaw Test (http://www.youtube.com/watch?v=QcXQhtNUKUw)
                          - Bomb Test (http://www.youtube.com/watch?v=hc7lUCfF4Ss)
                          - Night Stick Test (http://www.youtube.com/watch?v=cL-PYzT28KA)
2.  Falling Animation in RequestClass (http://www.youtube.com/watch?v=p0durwToakc) - squirrel



0.4 Board

1. See RC Vehicles as normal !
Before (https://imagizer.imageshack.us/v2/706x397q90/909/edBnmp.png) & After (https://imagizer.imageshack.us/v2/706x397q90/673/uas98i.png)

Code: [Select]
Set Player's alpha to 0 when enters a RC Vehicle, and that's it.
2. No more boxes for vehicles' lights !
Before (https://imagizer.imageshack.us/v2/706x397q90/674/LkILtD.png) & After (https://imagizer.imageshack.us/v2/706x397q90/633/LCjVqq.png)

You can do it for front lights too. I suggest you to create a new function like "CreateVehicle" that implements this feature too.
Code: [Select]
vehicle.SetHandlingData(29,10);
vehicle.SetHandlingData(30,10);



I think I will update this topic with every new trick that I found and I want to share with you  :P

PS: By the way, do not wait for more tricks soon.
Title: Re: Seby | Tricks & Discoveries Showroom
Post by: Franklin on October 03, 2013, 02:59:56 am
very nice.
Title: Re: Seby | Tricks & Discoveries Showroom
Post by: [AoD]NC on October 03, 2013, 10:48:48 am
Good job. I see you still have some new ideas.
Title: Re: Seby | Tricks & Discoveries Showroom
Post by: MatheuS on October 03, 2013, 01:36:32 pm
Very Nice Seby  ;)
Title: Re: Seby | Tricks & Discoveries Showroom
Post by: sseebbyy on October 03, 2013, 03:52:39 pm
Thanks all !    :D



I see you still have some new ideas.

Better say: Old ideas applied now.



An very old idea applied now :3

New function  |  Fade in/out from black (http://www.youtube.com/watch?v=KYb-hWukkdU&feature=youtu.be) - squirrel

First post was updated !
Title: Re: Seby | Tricks & Discoveries Showroom
Post by: rohanaj60 on September 02, 2014, 07:49:58 am
nice
Title: Re: Seby | Tricks & Discoveries Showroom
Post by: NE.Restricted on September 10, 2014, 10:11:43 pm
Thanks all !    :D



I see you still have some new ideas.

Better say: Old ideas applied now.



An very old idea applied now :3

New function  |  Fade in/out from black (http://www.youtube.com/watch?v=KYb-hWukkdU&feature=youtu.be) - squirrel

First post was updated !
Just to tell you the secret (in pawn), this is it
[pawn]SetPlayerPos(player,whatever,whatever,we,we,2)
SetPlayerPos(player,whatever,whatever,we,we,0)[/pawn]
note you need to replace the whatever
Title: Re: Seby | Tricks & Discoveries Showroom
Post by: [AoD]NC on September 11, 2014, 12:36:39 am
@up no, I think you need first to teleport the player to the place where the fade applies (Malibu entrance) and then immediately to another point.
Title: Re: Seby | Tricks & Discoveries Showroom
Post by: sseebbyy on September 11, 2014, 01:46:27 pm
@up no, I think you need first to teleport the player to the place where the fade applies (Malibu entrance) and then immediately to another point.
^ this. :P
Title: Re: Seby | Tricks & Discoveries Showroom
Post by: NE.Restricted on September 12, 2014, 11:03:42 am
@up no, I think you need first to teleport the player to the place where the fade applies (Malibu entrance) and then immediately to another point.
Teleporting to the malibu causes an automatic interior change. Better to do a interior change server side instead of client side. And the script does it server side.
Title: Re: Seby | Tricks & Discoveries Showroom
Post by: [AoD]NC on September 12, 2014, 12:20:37 pm
But in R2 the only time when there is a fade on screen is when you enter an interior. Changing the interior by a script changes it immediately, without a fade.
Title: Re: Seby | Tricks & Discoveries Showroom
Post by: sseebbyy on September 12, 2014, 02:26:37 pm
Teleporting to the malibu causes an automatic interior change.

There are other standard teleports that actually doesn't change the interior id of a player.
(like the one I used in my video)
Title: Re: Seby | Tricks & Discoveries Showroom
Post by: NE.Restricted on September 12, 2014, 07:34:37 pm
But in R2 the only time when there is a fade on screen is when you enter an interior. Changing the interior by a script changes it immediately, without a fade.
I set the interior through scripts and it faded.
Title: Re: Seby | Tricks & Discoveries Showroom
Post by: sseebbyy on September 28, 2014, 02:11:20 am
Since 0.4 beta server was released, I will post only tricks/discoveries from it !
I'm happy to present you 2 new tricks:


1. See RC Vehicles as normal !
Before (https://imagizer.imageshack.us/v2/706x397q90/909/edBnmp.png) & After (https://imagizer.imageshack.us/v2/706x397q90/673/uas98i.png)

Code: [Select]
Set Player's alpha to 0 when enters a RC Vehicle, and that's it.
2. No more boxes for vehicles' lights !
Before (https://imagizer.imageshack.us/v2/706x397q90/674/LkILtD.png) & After (https://imagizer.imageshack.us/v2/706x397q90/633/LCjVqq.png)

You can do it for front lights too. I suggest you to create a new function like "CreateVehicle" that implements this feature too.
Code: [Select]
vehicle.SetHandlingData(29,10)
vehicle.SetHandlingData(30,10)