Vice City Multiplayer

General Discussion => General Discussion => Topic started by: Detonator on January 27, 2014, 09:32:32 pm

Title: A simple question
Post by: Detonator on January 27, 2014, 09:32:32 pm
From what I've understood, in the vcmp_config.txt was made this file:

Quote
game_allowedmods

Description
A list of mods (ASI files) allowed to be used.

Allowed Values
Text, with each mod separated by one space, like so:
game_allowedmods mymod1.asi mymod2.asi mymod.flt

-> to avoid hacks and other things , i.e: f1 hack,widescreen_fix_remake.asi .The hackers and other people can't put these files  in the game_allowedmods?If yes,they will hack again and there's no difference between 0.3 and 0.4.
Title: Re: A simple question
Post by: sseebbyy on January 27, 2014, 09:36:47 pm
Hackers will exist forever, that's the way they choosen.
But maxorator limited their possibilities by making CLEO mods unable to work.
Because, if I'm not wrong, VC:MP 0.4 is not using SCM.
Title: Re: A simple question
Post by: maxorator on January 27, 2014, 09:45:07 pm
Blocking .asi/.flt mods is not due to anticheat, it's because most of them are not compatible with VC:MP, so not blocking them would cause the game to crash if people had some of them installed.
Title: Re: A simple question
Post by: stormeus on January 27, 2014, 11:35:59 pm
Plus if we really wanted to block ASI mods, we would have just not offered the configuration whitelist.

It's really more convenient than if we indiscriminately loaded all ASIs; players are now able to remove mods that may crash them, or otherwise conflict with VC:MP, such as the widescreen fix remake that messes with FOV settings and causes bullets to appear not to hit you.

Tools like the 2012 Trainer can't be added to the whitelist for the sole reason that they are not ASIs. CLEO mods, however, can still be loaded in by whitelisting CLEO.
Title: Re: A simple question
Post by: Fuzzy168 on January 28, 2014, 10:52:58 am
I'm still worried that someone will create an asi mod to hack VC:MP.
Title: Re: A simple question
Post by: sseebbyy on January 28, 2014, 11:45:02 am
CLEO mods, however, can still be loaded in by whitelisting CLEO.

I tried in the last public beta test (2) to load the cleo.asi and it didn't work.
Wondering if it really works now.
Title: Re: A simple question
Post by: maxorator on January 28, 2014, 12:17:43 pm
I'm still worried that someone will create an asi mod to hack VC:MP.

Even companies that spend thousands of work hours on implementing DRM get their stuff hacked in an hour. I don't have the time to waste on such futile efforts. All I care about is security, because that can actually be achieved to some extent, unlike client-side anticheat.

CLEO mods, however, can still be loaded in by whitelisting CLEO.

I tried in the last public beta test (2) to load the cleo.asi and it didn't work.
Wondering if it really works now.

CLEO mods don't work because SCM has been completely disabled.