Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - aledark24

Pages: [1] 2 3 ... 14
1
Tutorials / Re: Dear Latin people / Querida gente latina
« on: October 18, 2013, 04:29:02 am »
lear pwn whit you help?? Fuck you!!

I need learn well.. not learn stupids things

User was permanently banned for this post.

2
mIRC/pawn Scripting / Re: Force Spawn / Set Camera Behind Player
« on: October 13, 2013, 03:01:00 am »
Like 0.4?? or vice city life??

what you want is for the player to die should not choose skin spawn again just automatic?

3
ShowRoom (pawn) / Re: GUPS 1.17 Fixed version (And a extra script!)
« on: September 19, 2013, 03:51:50 am »
GUPS 1.17 Fixed version

FIXED:
!getcar,
!deposit,
!withdraw,
!givecash

IMPORTANT: You MUST use the pawno from the script or at least copy /pawno/include/ntsys.inc to /yourpawnodirectory/include/ to modify/edit the script. If you dont you will get this:
Fatal error (xx): Can not read from file ntsys.
I told you about an extra script in the title, right? Well, its a roleplay script. To use it, open pawno, look at the top and change new ROLEPLAY_MODE = 0; to new ROLEPLAY_MODE = 1;



~Note: This script is untested~
~Note: The credit is not stolen, thus the credits to gups scripters is still there~

First... you only change the name of the inc of madara and added some things of madara... nothing else..

I know the inc of madara, you only change the name and you "roleplay mode 1" pff  :P :P :o :o :o

4
mIRC/pawn Scripting / Re: How to prevent the lock blood
« on: August 22, 2013, 01:42:13 am »
Many hacks give the player 100% armour. If you don't use the armour pickup on your server, you can add in your script:
if ( player armour > 0 ) -> ban.

maybe is => 1  :o :o :o :o
and for health =>101

5
ShowRoom (pawn) / Re: [Filterscript] Stormeus' Votekick FS
« on: August 16, 2013, 08:40:34 pm »
better than aledark's thing.














hhhhhhhhhhhhhhhhh


At least I could do ... but in my own way and in different ways .. but we will not discuss how little your contributions to what I bring and try to create it from nothing more than the idea that arises at the time...

Think you would have done ... so far I do not see anything creative in your work

6
ShowRoom (pawn) / Votekick, Command (is the one of a kind in vcmp)
« on: August 10, 2013, 10:20:31 pm »
[pawn]new Xp[256], VoteKick[MAX_PLAYERS];
new file[ 128 ];[/pawn]



[pawn]                        else if (strcmp(cmd, "!votekick", true) == 0) {
            tmp = strtok( cmdtext, idx ), plr = FindPlayerIDFromString( tmp );
      if (!strlen(tmp)) SendClientMessage(playerid, 0x333AFFF,"Write: !votekick <name/id>");
        else
        {
                        if(VoteKick[playerid] == 1)
            {
   SendClientMessage(playerid,0xAA3333AA,"You already Vote");
}
                        if(VoteKick[playerid] == 0) {

          format( szMsg, sizeof( szMsg ), "Player [%s] calls votekick for  [%s] ",gPlayers[playerid],gPlayers[plr]);
                  SendClientMessageToAll(0x333AFFF, szMsg );
                      format( szMsg, sizeof( szMsg ), "For Vote Write !votekick %s",gPlayers[plr]);
                  SendClientMessageToAll(0x333AFFF, szMsg );
                  DarVoteKick(plr,1);
                     SetTimer( "Votando", 120000,false);
                  VoteKick[playerid] = 1;
          format( szMsg, sizeof( szMsg ), "VoteKick [%s], [%s] ",gPlayers[plr],VoteKickLevel(ObtenerVoteKick(plr)));
                  SendClientMessageToAll(0x333AFFF, szMsg );
                  }
                                               if (ObtenerVoteKick(plr) == 5)
           {
           Kick(plr);
                format( szMsg, sizeof( szMsg ), "Player [%s] Is kicked Reason [VoteKick]",gPlayers[plr]);
                  SendClientMessageToAll(0xAA3333FF, szMsg );
                  SetTimer( "VotoBorrado", 5000,false);
        KillTimer(120000);
                 
           }
           }
                  return 1;
                  }[/pawn]

[pawn]//==============================================================================
public VotoBorrado() {
    for(new i = 0; i < MAX_PLAYERS; i++) {
        if(IsPlayerConnected(i)) {
       if(VoteKick == 1) {
SendClientMessage(i,0x0FCD18FF,"Now You Cant Vote Again");
VoteKick = 0;
}
}
}
}
//==============================================================================
public Votando() {
    for(new i = 0; i < MAX_PLAYERS; i++) {
        if(IsPlayerConnected(i)) {
SendClientMessage(i,0x0FCD18FF,"VoteKick is canceled 2 minutes passed");
QuitaVoteKick(i);
VoteKick = 0;
}
}
}
//==============================================================================
public ObtenerVoteKick(playerid)
{
    format(Xp,256, REGISTROS, gPlayers[playerid]); //Please change "REGISTROS" and put your folder name of registers
   new vote; vote = dini_Int(Xp,"VoteKick");
   return vote;
}
public DarVoteKick( playerid, Amount )
{
   format( file, sizeof( file ), REGISTROS, gPlayers[ playerid ] ); //Please change "REGISTROS" and put your folder name of registers
   new votekick; votekick = dini_Int( file, "VoteKick" );
   dini_IntSet( file, "VoteKick", votekick +Amount);
}
public QuitaVoteKick(playerid)
{
    format(Xp,256, REGISTROS, gPlayers[playerid]); //Please change "REGISTROS" and put your folder name of registers
   dini_Unset(Xp,"VoteKick");
}
//==============================================================================
public VoteKickLevel(level)
{
   new lvl[256];
    if (level == 1) lvl = "1";
   if (level == 2) lvl = "2";
    if (level == 3) lvl = "3";
    if (level == 4) lvl = "4";
   else if (level == 5) lvl = "5";
   return lvl;
}
//================================================
[/pawn]

This Command is for make a vote and if the player have 5 vote es automatic kicked




7
Snippet Showroom / Re: New Timer System by Fuzzie
« on: July 25, 2013, 08:46:20 pm »
 :o wtf is this... xD so many lines... i choose the old settimer xD but if you say if work "nice work"

8
Snippet Showroom / Re: Fun Command
« on: July 18, 2013, 05:58:01 pm »
As all your work this is another one What we're Grateful, Nice work My friend.

fail of google translate

9
mIRC/pawn Scripting / Re: How to deal with these problem?
« on: July 13, 2013, 07:55:19 pm »
wtf is this... bot is not possible yet....


next... you are like mrock.. (spider)
fail...

10
mIRC/pawn Scripting / Re: Help me!
« on: July 12, 2013, 09:15:17 pm »
how to put jail in the normal script?


need first the location of the jail and
make one command whit toogleplayercontrollable 0 and the location

12
mIRC/pawn Scripting / Re: How To Set Enter Place ?
« on: July 08, 2013, 09:40:19 pm »
wtf is this?
better is use playertopoint... of you want heal in all hospital......

and not use innecesary things in one simple command......


you need stay death... nesk...

13
ShowRoom (pawn) / Re: Register And Login System
« on: July 08, 2013, 01:18:38 am »

14
mIRC/pawn Scripting / Re: help me
« on: July 07, 2013, 08:55:37 pm »

Put this behind of another new in the top of the script

[pawn]new PickCash[MAX_PLAYERS];[/pawn]

Put this in OngameModeInit

[pawn]AddStaticPickup(120,501,-944.65417,-343.91436,7.22693); // this is the location of the bank vault[/pawn]

Add this in OnPickedUp


[pawn]    if(pickupid == 120) {
          format(string, sizeof(string), "%s take $ 1000 from the Bank", gPlayers[playerid]);
    SendClientMessageToAll(AMARILLO, string);
IncPlayerHandCash(playerid,1000);
TogglePlayerControllable(playerid,0);
SetTimer( "Cash", 10000,false);
PickCash[playerid] = 1;
 }[/pawn]
Put this in the end of the script
[pawn]//================================================================
public Cash() {
    for(new i = 0; i < MAX_PLAYERS; i++) {
        if(IsPlayerConnected(i)) {
       if(PickCash == 1) {
          SendClientMessage(i,0xFFFF00AA,"You picked up $1000!");
         TogglePlayerControllable(i,1);
           PickCash = 0;
      }
  }
      }
}
//==============================================================================[/pawn]

All the public functions must be forwarded, if my memory serves me. So, else:
[pawn]forward Cash();[/pawn]
in the top

I think your memory failure, as the settimer I use is "false" only works once, and starts at the pick the pickup if I remember correctly takes more than 30 seconds to appear

remember that you died for something

15
mIRC/pawn Scripting / Re: set timer help
« on: July 07, 2013, 08:49:35 pm »
oh boy you're a Genius man...


how about if player 1 type heal and only 3 seconds passed, another player type !heal then the i loop will check all players with Heal == 1 so the player 2 just had to wait 2 secs for heal Bravo!

yeah is right but i put in my command if player have $400 xD not all players have money for heal :D
IF YOU HAVE ANOTHER IDEA OF A COMMAND WHIT TIMER, PLEASE TELL US

Pages: [1] 2 3 ... 14