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Messages - Skirmant

Pages: [1] 2 3 ... 9
1
mIRC/pawn Scripting / Re: Creating Objects?
« on: November 22, 2011, 12:15:47 pm »
is this what you people looking for??????? check here http://thijn.vrocker-hosting.co.uk/VCWiki/index.php/ModelIDs

This is a very useful thank you pointing it out and ofcourse Thijn for writing it ;D

2
mIRC/pawn Scripting / Re: Headshot help
« on: November 20, 2011, 01:54:27 am »
@icecream

You're weird.

3
mIRC/pawn Scripting / Re: Creating Objects?
« on: November 19, 2011, 12:17:47 pm »
Actually VCMP used to support adding objects a long, long time ago. But the function was too unstable, thus removed.  :P

4
mIRC/pawn Scripting / Re: I Want To Learn MIRC Scripts.
« on: November 18, 2011, 10:56:09 pm »
In general mIRC is not much different from Pawn or Squirrel. After all it uses the same C syntax. The only difference is that the syntax in some points is far more simplified.
If you know the basics of Pawn or Squirrel it shouldn't be too hard to learn. I don't really feel like witting a tutorial at this moment, but I found this surfing trough the forum http://forum.vicecitymultiplayer.com/index.php?topic=1042.msg7282#msg7282 .
It's not perfectly written, but it's definitely something to start with. You may also want to get a script base from the script showroom.

Good luck.



5
mIRC/pawn Scripting / Re: includes?
« on: November 13, 2011, 02:18:56 pm »
If i create an include name test.inc its still the same right?

Yup. But when loading .inc files use:
[pawn]#include <test>[/pawn]

6
mIRC/pawn Scripting / Re: includes?
« on: November 13, 2011, 01:13:01 pm »
Ups. Forgot that pawn uses slightly different rules of macrology ???

7
mIRC/pawn Scripting / Re: includes?
« on: November 13, 2011, 12:36:53 pm »
Here's how to write a C style include. Create a file named test.h inside include folder. Add this code inside the file:
 
Code: [Select]
#if defined Test_H // Checks if the Test_H macro is defined
#endif // Ends if the file was attempted of being included twice

#define Test_H // Defines the Test_H macro

public TestFunc() {
printf("TestFunct has been found o:");
}

Inside the main code add:

Code: [Select]
#include <test.h>
Now try calling the function and see how it goes. Cheers :P

8
mIRC/pawn Scripting / Re: Creating Objects?
« on: November 12, 2011, 08:12:34 pm »
if it doesn't rotates, then why is it called a pickup?

............................................________
....................................,.-‘”...................``~.,
.............................,.-”...................................“-.,
.........................,/...............................................”:,
.....................,?......................................................\,
.................../...........................................................,}
................./......................................................,:`^`..}
.............../...................................................,:”........./
..............?.....__.........................................:`.........../
............./__.(.....“~-,_..............................,:`........../
.........../(_....”~,_........“~,_....................,:`........_/
..........{.._$;_......”=,_.......“-,_.......,.-~-,},.~”;/....}
...........((.....*~_.......”=-._......“;,,./`..../”............../
...,,,___.\`~,......“~.,....................`.....}............../
............(....`=-,,.......`........................(......;_,,-”
............/.`~,......`-...............................\....../\
.............\`~.*-,.....................................|,./.....\,__
,,_..........}.>-._\...................................|..............`=~-,
.....`=~-,_\_......`\,.................................\
...................`=~-,,.\,...............................\
................................`:,,...........................`\..............__
.....................................`=-,...................,%`>--==``
........................................_\..........._,-%.......`\
...................................,<`.._|_,-&``................`\


Because you can pick it up?

9
mIRC/pawn Scripting / Re: Creating Objects?
« on: November 11, 2011, 06:48:28 pm »
You'll be able to create objects in 0.4. There's another trick to do it with right now which is what someone here already mentioned, scripting pickups. They'll spin around and that annoying little orb will be in the middle of the pickup too so yeah, bad idea.

Not all pickups rotate. Heheh remember the jumping over glass challenge I gave you and Marcell?  ;D

10
Support / Re: Ka Server BIG PROPLEM!!! HELP!!
« on: November 08, 2011, 01:27:11 am »
This forum is for VCMP technical issues only. For help you should contact the "Ka server" authorities.  Which are NOT located in this forum.

11
mIRC/pawn Scripting / Re: Drift Point = Money ?
« on: April 23, 2011, 09:15:05 pm »
Like I said multiple times before, use squirrel its much much much much much much much much much much much much better then pawn.....
Also, It ain't hard to convert that to pawn I guess. Unless pawn sucks so badly it doesnt have very basic functions :x

Fun fact. You can script all of the functions for data manipulation that aren't default in pawn or code them in a nifty DLL. Unless you're talking about the squirrel server functions, in that case you're very painfully right.

12
Support / Re: Strange Things in Vice City
« on: April 16, 2011, 10:06:08 am »
Point #4 is partially a VC bug. Changing the skin I'm not sure about, but /kill'ing inside the car will not kill you as it is a VC limitation. If any developers are interested in the latter issue, and fixing it, I'll talk to Towncivilian and see if he's willing to give up the information he used to solve that bug for MTA:VC

Max mentioned in the bug fix threat that he addressed some bug related to death in a car. So chances are that he looked into this one. There are many ways to fix this tho. You can kill the car's engine and allow the Vice City system to trow you out. Or you can request a death message. But the skin change in car isn't something extremely scary even if it's not repairable because the future version will have the player skin synched to the server. And if you would want to change skin of a player that is in a car you can simply teleport him outside.

13
mIRC/pawn Scripting / Re: THE QUESTION OF 1 MILLON DOLLARS LOL
« on: April 15, 2011, 08:16:29 am »
Speaking of mIRC. Will new rcon functions be implemented in the server or will they need to be scripted with OnRconCommand()? And what about the dlls, will they be updated or will a source code be given to edit them?

14
Support / Re: Hey I allways had this question
« on: April 15, 2011, 08:11:22 am »
What server? Play4Fun? Littlewhitey's?

15
mIRC/pawn Scripting / Re: system of payday.
« on: April 13, 2011, 11:46:05 am »
Wrong section. You should of posted this in the pawn showroom.

http://forum.vicecitymultiplayer.com/index.php?board=29.0

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