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Messages - Akcent Ohare

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VC:MP Clans / Re: Dark Scouts Clan [DS]
« on: March 11, 2013, 03:57:32 pm »
You should post these updates on your clan's official forums. But if you are still satisfied with this, keep it up. No claim from me. Although, its worth looking useless here.

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mIRC/pawn Scripting / Re: Want anything in pawn? Ask here!
« on: March 09, 2013, 08:47:00 pm »
Pawn and Squirrel both run all instructions and commands in a script one-by-one as the script dictates. There is no need for timers for a task as simple as that.

This is seldom a complex thought. The difference between timer and order is clear here. Just if I'm wrong, let it be a point that is either not cleared by you or the players.

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mIRC/pawn Scripting / Re: Want anything in pawn? Ask here!
« on: March 06, 2013, 12:42:45 pm »
Oh god, Pawn is single threaded which means every thing is done one by one, which also means the vehicle will be deleted before the script can even crate the new one DERPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP

No, it's not possible even in squirrel. I already mentioned the bugging problem of timer. It works well in squirrel, so, that order would work in squirrel as well. How can you say about Pawn? And what about 'one by one'? Each language requires a timer for that. Don't criticize until you're sure about it.

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mIRC/pawn Scripting / Re: Who can help me?
« on: February 27, 2013, 10:19:01 pm »
ERROR: You have made !angle, which CAN accept invalid vehicles however, one thing, if the player EXACTLY faces the angel 0.000000 it will say Error: Invalid Vehicle To fix that, just make your own INVAL_VEH system and remove !angle

Or just if you say, it happens 'By Chance'. Argue can't be made on it. So, let him do whatever he wishes to. If he's still having problem, he will again ask.

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mIRC/pawn Scripting / Re: Want anything in pawn? Ask here!
« on: February 27, 2013, 12:39:03 pm »
U mean using GetVehiclePos, DeleteVehicle when player leaves it, then SetVehiclePos on the coords we got using GetVehPos?
Nice order. And also put the player at the end.

I mean when player exits the vehicle not just a timer

Deleting, replacing and creating the vehicle at the same time? Obviously, the timer is needed. What if it's bugged? Give the code.

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mIRC/pawn Scripting / Re: Who can give me anti-vehicle-kill script
« on: February 26, 2013, 12:56:13 am »
need put another }
in the end of public OnPlayerDeath
O c'mon, he didn't even use that in the code.

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mIRC/pawn Scripting / Re: Want anything in pawn? Ask here!
« on: February 26, 2013, 12:52:30 am »
U mean using GetVehiclePos, DeleteVehicle when player leaves it, then SetVehiclePos on the coords we got using GetVehPos?
Nice order. And also put the player at the end.

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Support / Re: "gta-vc.exe has encountered a problem and needs to close"
« on: January 24, 2013, 10:49:52 pm »
Where can I get that? And wouldn't that mean I won't be able to join updated servers like XE?

Just walk around your avenue's market and you'll get! It must be in a DVD.

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