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Pawn and Squirrel both run all instructions and commands in a script one-by-one as the script dictates. There is no need for timers for a task as simple as that.
Oh god, Pawn is single threaded which means every thing is done one by one, which also means the vehicle will be deleted before the script can even crate the new one DERPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
ERROR: You have made !angle, which CAN accept invalid vehicles however, one thing, if the player EXACTLY faces the angel 0.000000 it will say Error: Invalid Vehicle To fix that, just make your own INVAL_VEH system and remove !angle
U mean using GetVehiclePos, DeleteVehicle when player leaves it, then SetVehiclePos on the coords we got using GetVehPos?Nice order. And also put the player at the end.
I mean when player exits the vehicle not just a timer
need put another }O c'mon, he didn't even use that in the code.
in the end of public OnPlayerDeath
U mean using GetVehiclePos, DeleteVehicle when player leaves it, then SetVehiclePos on the coords we got using GetVehPos?Nice order. And also put the player at the end.
Where can I get that? And wouldn't that mean I won't be able to join updated servers like XE?