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Messages - SugarD

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1
General Discussion / Re: [Split] Is VC:MP dead?
« on: May 04, 2013, 02:37:52 am »
And please, stop repeating that I'm "***iting" (what?) on the GTA MP community. And this makes me sick, when you change my words just to write a few lines more. I have never said anything bad about any GTA community.

Please see the following:

You want to know my prediction what will happen to VCMP? My predictions are accurate in almost 100% :).
So, I have bad news. Even if the online player count is still above 100, this may be changed this year, if a VCMP update won't be released. More and more people will retire or turn into "Sunday players", like me, that play VCMP once a week, if not less. However, VCMP won't die, but servers won't have as much players as they have now.

Btw. I like to read "we made progress and soon something happens". I'm reading this for a few years now ;). Many people left VCMP few years ago and said "we come back, when 0.4 is released", hoping, that it will be available to download within the next months. And, while this didn't happen, they won't come back at all.

SA:MP is being player by more than 47k, so combined it's 56k! VCMP's 100-200 players online is nothing comparing to that.

And about LU, it's a really pity, that it's played just by a small amount of people. The main reason why it's not as popular as SAMP or even VCMP is... VC. VC is very similar to GTA3, but has a lot more possibilities (and motorbikes :D ), so if you have to choose one of two very similar games, but one of them has definitely more to offer, what would you choose? It's obvious, that you choose VC. Unless you are a GTA3 lover ;). Plus, LU was quite late released. After MTA:3 died, there was no MP for GTA3, so players either moved to VCMP or left.

Still no 0.4. No wonder that most retired players laugh, when asking "what's up in VCMP? 0.4 released?", because they know already the answer.

We can't compare SAMP and VCMP? Well, so the question is "can we compare VCMP to anything?".

One hundred is not hundreds :D.
@Saint: good luck then. However, even if your 0.1c based MP is 10 times better than R2, you won't get many players, see the start of VCO. Perfect MP, no crashes (?), tons of functions, maybe not ideal sync. But somehow it failed.

I think Glock made a good statement. Why some, let's say, 15 year old kid, who was 5 when VC was released (rofl), should play VCMP with a low player base rather than SAMP with a huge player base and multiple servers to play on it? We assume, that such a kid won't play VC, because of nostalgia ;).

I was thinking more about getting new players. Trying to find a reason, why someone should start playing VCMP.

Please tell me SugarD, how many of players that participated in the MTA R2 beta test were unknown for you? I think you know all of them. They came to see what's up with the good old MTA VC. But how many players does MTA R2 has in average during the week? Okay...

Plus, IV:MP is an unofficial mod, because GTA4 has got a build-in MP mode. It sucks from what I've heard, but doesn't matter :D.

Seriously, the player count will definitely not increase much, even if you stand on your head.

...of course I could write something like "tomorrow every player migrates from SAMP to VCMP and everyone will be happy", but we know that won't happen. I wrote what is likely to happen in the near future, when nothing changes.

Still talking about LU? Okay, so why is LU not as popular as VCMP?
1. GTA3, really. I played GTA3 after VC & SA, which was a terrible mistake. People who started with III loved this game, while it was for me a simpler version of VC (amount of weapons, cars, no bikes, helicopters).
2. The release date. Maybe if LU would have been released by the same time when VCMP, the community size of both game had been similar.

No, that's just what will sooner or later happen, when people lose interest in it. And I just noticed that most of you think this will never happen.
I'm supporting this mod however I can with my experience I collected for many years. If you have another opinion, then have it :).

6. Spending thousands of hours to work on something that is played by 2 players? Then you must been a lunatic :D.

@SugarD:
2. You forgot about two things. First, this mod is not on the largest GTA mod base and I’m basing on it.
5. No, the community doesn’t work so. Some projects die, even when the mods were played by a large amount of player, look at Vice City Rage for GTA4. I guess you are referring only to MTA:III and VC?

I posted in this thread various reasons, why a kid who just bought a PC, will look towards GTA 4 (or maybe even SA, after he hears that many people plays multiplayer) and won’t even take a look on VC (you may not agree, but these are the facts). Of course, there are always a few exceptions… Right? So, if they won’t play VC, they won’t be a part of the VCMP community (obvious). VCMP’s mission should be therefore to make the current community, emm “stable”, because the possibility of reaching a player base at least 1k is impossible now. The highest regular player count now is 130. With an amazing 0.4, we could reach 150-200 (almost double the number, depends on how many players will come back after they hear the magic keyword), but it’s still nothing comparing to SA multiplayers.

5. SOL is a difficult project, they have ups and downs. VCO helped with a comeback? Don't think so. Anyway, according to their board at gtaf, there is more silence recently.

You are really just a positive pillar to this community, aren't you?



NC, if you really want to prove that you aren't ****ting on VC:MP and other GTA MP mods, then wake the hell up and start looking for positive solutions. Constantly talking down upon VC:MP and it's Developers, (as well as other GTA MP mods), does nothing but make you look like a hater, and shows that you have no hope for a mod you are supposed to be supporting regardless of it's status.

Until you change your attitude and actually seek to help this community, I will not be changing my opinion on that.

2
General Discussion / Re: [Split] Is VC:MP dead?
« on: May 04, 2013, 01:52:07 am »
@SugarD:
1. You obviously have no clue as to what you are talking about. :) Again, my point was that without SCM it would be almost impossible to take on memory hacking and therefore learning how SCM works was the biggest step in modding GTA. GTA IV uses so called "native" scripting language instead of SCM. Again, without knowing anything about the "native" one, there would be no progress on IVMP. Capisci? SA was released in the middle of 2005. And there are many interesting mods released till that time. Just to notice, Barton Waterduck, an icon of GTA modding, started working on various projects in 2003.

The truth is, no matter what I say, you will always refuse anything, because everything is a lie for you. Live in peace in MTA:3 era :).

@dynavolt: fortunately no start. I'm bored of bouncing against a wall. :D

@Strike: No bnc for idling :>.
No NC, you have no clue. You are not a GTA MP mod developer. You are clearly not someone who has messed around with developing these mods. You are also not someone who has extensive knowledge of memory hooking and SCM hooking, which you have made clear time and again. You have no experience or knowledge in the subject to back your claims, and again, you are still continuing to argue it for the sake of saying VC:MP is crap two to three pages back. You even continue to provide false information about GTA IV when you have never worked with it. Your information holds no validity, and your continuous ****ting on the GTA MP modding community is just sickening. Either grow up and learn to support it, or leave.

Live in peace in MTA:3 era :).
More evidence of your lack of knowledge. It's called GTA3:MTA. Only those who do not understand the mod make the mistake of calling it "MTA:3" or "MTA:III".

And for the record, MTA 0.5r2 and earlier relies almost entirely on SCM hooking. You say I don't know what I'm talking about, yet I lead the project that develops it. Where is your so-called knowledge coming from? Exactly.

3
General Discussion / Re: domain for this forum
« on: May 04, 2013, 01:20:05 am »
He doesn't need authorization guys. It's not official, therefore he is providing fan-based support. The current domain isn't changing, so it's not a big deal.

4
General Discussion / Re: [Split] Is VC:MP dead?
« on: May 03, 2013, 01:48:49 am »
Hello Strike. I hope you fixed your network problems (timeouts on irc :) ).

And back to our OT.
@SugarD:
1. Ahahaha, what a lie. Without the knowledge of GTA's scripting language, there would be no memory hacking and without knowing anything about SCM, there wouldn't be any cool mods around (not including MP, which are more based on memory addresses). Fortunately, SCM was hacked very quick and first memory addresses were documented shortly after the VC release. Steve M's limit adjuster for hacking many map settings was also released in 2003. Everything you pointed was available since late 2003. No one waited with that until the SA era began. So?
9. You are changing my words (again) just to write "you're wrong". Are you satisfied? I wrote about "not decreasing it", while you come with "player count have gone up and down, so no MP is stable for you". There is another difference. If SAMP loses today 100 players it's decreasing just mathematically, but this won't be visible in any way. While loosing 100 players in VCMP could be a disaster.
2. & 3. That just shows that you don't want to understand the truth. Sorry, but if a valuable source shows the huge difference in VC and SA gamers is not reliable for you, then any further discussion with you seems to be pointless, because you won't change your opinion at any price. Let's live our lives and see in the next 10 years how thing will happen.

There was recently a fan-mod MP beta test for Just Cause 2 (cool and cheap game). There was just one game server in America open, so every Asian or European got a high ping, but this was no hindrance. During two days, the player count was always above 1k when I was online and it went over 1,5k too. We didn't get so many players during R2 public beta tests, which took place for many days. This is another proof that an average player look more towards new games and that we need to offer the best we've got to current players or they may go away. Really.
1. You obviously have no clue as to what you are talking about. Most GTA MP mods out there today do not use SCM at all. In fact, GTA IV doesn't even have SCM code in it's files. Explain how IV:MP figured it out then.

Wrong. I said they didn't start major modding until the end of the VC era and the beginning of the SA one. Don't misquote me. Check your GTA release dates.

2. No, there is not a difference. What you said is exactly what you said. In your definition of stable, no GTA MP mods would be considered stable. If you meant overall users losing a specified amount, that is still not true. You are counting in percentages for things that are not comparable because their max server slot counts aren't comparable. That argument is not valid for this situation either.

3. Until you have a valid source of information that is not biased towards only those who use it, then you are still wrong. That is a fact.

If you had said "most X-Fire users prefer SA", that would be one thing, but claiming that "all players worldwide" prefer SA based on statistics from one, single service that not everyone uses is just a pure guess, which is not a fact. You also have not accounted for those that play both, which will heavily skew your results.

4. So you're going to compare something that is much more developed, is newer, and has advertised itself 1,000 times more than what you are comparing it to, and say that it's a fair comparison? You really have not put any effort into any of your false statistics.

There is a saying that you can't compare apples to oranges. You are trying to compare apples to kiwis.

5
General Discussion / Re: VooDoo doesn't work in a Squirrel script
« on: April 24, 2013, 06:21:52 am »
I think Voodoo's cause clients to crash? Not sure if that was this version or a previous version of vc-mp.
IIRC, same thing happened in LU, and it was caused by the Hydraulics being enabled on the vehicle. I believe VRocker had disabled them temporarily as a workaround, so that might work for VC:MP 0.4 also until someone finds a way to sync them.

6
mIRC/pawn Scripting / Re: The Shared :The Floating City Servers
« on: April 22, 2013, 10:15:55 pm »
I find it funny that anyone would even blame you for moderating topics when it's your job. If they have a complaint, it's not like they can't PM an Administrator about it. :P

7
General Discussion / Re: VooDoo doesn't work in a Squirrel script
« on: April 22, 2013, 09:51:45 pm »
I believe Voodoos were tested as working, with disabled hydraulics.
In 0.4? That sounds a lot like how LU has the Yardie Lobo set up.

Something about syncing the hydraulics in these games just doesn't go over well. :P

8
General Discussion / Re: [Split] Is VC:MP dead?
« on: April 22, 2013, 09:50:32 pm »
Exactly! That's what some noobs are not understanding that VC:MP is alive! And Some people just don't wanna leave it... so if someday we get Maxorator back or Any other really well advanced Coder who really can help this project till then... otherwise it is end of the discussion here already.
Maxorator isn't gone, just away. Bakasan has also recently returned. They are just trying to figure out what the next steps are right now. We just have to be patient until they decide their next move.

9
General Discussion / Re: Get more people in the VC:MP Developers Team
« on: April 21, 2013, 03:20:13 am »
You got a point Though... But if kids ( not like me ) trolling around that owners just have to SetTimer on a stupid heal cmd just cuz of abuses, duh its clear.... ( and they still give shit by running little meters away until time of heal is finished and tada! abused )
That is something server owners need to combat then by refining their scripts. :)

10
General Discussion / Re: Get more people in the VC:MP Developers Team
« on: April 20, 2013, 05:48:36 pm »
Seriously here is a mathemetic formula for that shitty samp lover:

The sign" > " indicates Fun and better, while heart sign "<3" indicates that "its not just about loving"

VCMP > <3 SAMP

VCMP > <3 IVMP

VCMP > <3 MTA SA

So VCMP is fun and better while Its not just about loving samp, ivmp and mta for their more functions
Not necessarily.

Although those mods have focused more over the years on scripting functions, that doesn't necessarily make them based on coding, and VC:MP based on fun. The major problem is that many players themselves have just lost the understanding of how to have fun without fancy scripts doing it for them. If they are able to gain an understanding of this, and keep it in a server where these scripts exist, then they could only benefit from it. Unfortunately though, many do not, and that is why you often see servers with an explosive amount of unnecessary scripts, followed by trolls and rulebreakers that overuse or abuse them.

11
General Discussion / Re: [Split] Someone is crashing my server
« on: April 20, 2013, 04:38:35 am »
Why must missile ? I dont have one. :P
He's just joking. :)

12
General Discussion / Re: [Split] Is VC:MP dead?
« on: April 20, 2013, 03:21:12 am »
1. Really? Well I didn't mod before the SA era, because I didn't have any proper tools. But... Editing some files with notepad is easy, because all of them have some instructions. Map editing was also possible since the beginning (MooMapper). And the scm language was hacked a few day after the release of III? If this is not the true potential of modding, where it is?

2. Wait, wait. First you ask about a mod that doesn't exist, then you come with Stormeus'es mod and now you're talking again about a mod that doesn't exist? I'll repeat myself. There will always be something new to do. As I said, mods "moving camera around car with mouse" were created last year which was a big surprise. And we will still get some surprises.

3. Don't believe in stats - your choice. They are equal and I stop at this point.

4. 40s - okay, I know some older VCMP players too. But how many have 12 years or a few more? I'm sure you can count them on all your fingers.

5. SOL is a difficult project, they have ups and downs. VCO helped with a comeback? Don't think so. Anyway, according to their board at gtaf, there is more silence recently.

6. 7. 8. I'm bored already. Instead of a nice talk, we are going into an argument.

9. Stable = don't let it decrease.
1. Memory hooking, documented memory addresses, streaming distance changes, world size changes, limit changes, and overall binding to and modifying existing game data that is otherwise normally hardcoded.
2. No, you said no mods like that existed. I said tell me one that hasn't been made. I also used Storm's as an example of how you are wrong about saying no one has released a mod for VC in the last month.
3. They are not equal due to not every single player, or the majority, using X-Fire, and thus it is a fact that they are not reliable, regardless of your opinion.
4. Quite a few. I can think of at least 20 that play III and VC MP mods all the time, with more constantly showing up.
5. Until you talk to X-Seti, don't tell me I'm wrong. I've supported his mod since the beginning, and I know him on a personal level. How else do you think SOL-O became a project? Hell, VC-O and SOL announced it publicly themselves that it was a joint effort to save both mods.
6. No comment.
7. No comment.
8. No comment.
9. So then you're saying MTA:SA and SA:MP are unstable because their player counts have gone up and down over the years. Alright, then no GTA MP mod will ever be stable.

13
General Discussion / Re: [Split] Is VC:MP dead?
« on: April 20, 2013, 01:17:15 am »
@SugarD:
2. You forgot about two things. First, this mod is not on the largest GTA mod base and I’m basing on it. Second, this mod is nothing new and as you said “Can you come up with a decent, fun mod that you know how to make that hasn't been created already?”. There are at least a few mods to remove the loading screens, to remove the aircraft and for sure some to disable going into the pause menu after alt-tab. One of a well-known trick is to turn on the black-bars widescreen feature. So, it is nothing new. Now your point was null and void.
3. The xfire website is down now so I can’t get the statistics, but it was something like a few hundred people playing VC and few thousand SA. So it does work. Maybe there are issues with MTASA (which makes the GTA SA count lower there), but VCMP works perfectly from what I remember. And again you’re wrong. It is an accurate data. Fortunately, I’ve had some statistics lessons recently and I know that it is impossible to create perfect stats from the whole group, so you make stats basing on a smaller, representative group (e.g. you get a group of 1000 people, ask them “who do you vote for on the next election?” and get a very similar score to the official stats after the election, where millions people voted). And the XFire stats are really close. The proportion of VCMP to VC players is almost the same as the proportion of SAMP/MTASA to SA players. Anything else?
4. Please show me those kids then. Blaming on my age makes sense. One or two years ago, max was not so busy with his studies as now he is and worked on VCMP. Leave VCMP because of my age and play IVMP? Nonono, where did you get this from?
5. No, the community doesn’t work so. Some projects die, even when the mods were played by a large amount of player, look at Vice City Rage for GTA4. I guess you are referring only to MTA:III and VC?
7. Nonono. In both cases it was the developers choice to either release a stable version or betas. The IVMP team could also wait 4-5 years to release a stable version first, but they didn’t decide so, which was a right choice IMO.  Also, do you think no one will not download IVMP, because it is named “beta” or “rc”?  I think no one cares it it’s an alpha, beta, gamma, rc, nightly or stable version. If it’s playable, they download it.
8. I suggest you to relax and stop posting ****, because stairs look awful.
9. SIR, YES, SIR!

@Stormeus: one more time, now everything together. I posted in this thread various reasons, why a kid who just bought a PC, will look towards GTA 4 (or maybe even SA, after he hears that many people plays multiplayer) and won’t even take a look on VC (you may not agree, but these are the facts). Of course, there are always a few exceptions… Right? So, if they won’t play VC, they won’t be a part of the VCMP community (obvious). VCMP’s mission should be therefore to make the current community, emm “stable”, because the possibility of reaching a player base at least 1k is impossible now. The highest regular player count now is 130. With an amazing 0.4, we could reach 150-200 (almost double the number, depends on how many players will come back after they hear the magic keyword), but it’s still nothing comparing to SA multiplayers.
1. It used to be. Like I said, people didn't understand the true potential of modding GTA until the end of it's era and the beginning of SA's. That wasn't due to the games. That was due to when people figured out that they could be torn apart.
2. You just contradicted yourself for starters. Secondly, All of those already exist. I asked for ones that didn't. Please give me a decent answer.
3. I already told you, that is not a fair or equal comparison. It doesn't matter what one small source says and what you think it means. It is not true statistical data. You're also contradicting your own argument by saying the later GTA will do better, because IV:MP has less players than VC:MP right now, and it's for the newest GTA out there.
4. You brought up that argument yourself. You want an example of kids? Check out Argonath RPG. I know people ranging from 12 to 40 that still play VC MP clients.
5. And how many of them have been revived repetitively by both fans and the creators? Quite a few. Take SOL for example. VC-O helped them make a comeback, and after the split apart and VC-O shut down, SOL still continued on.
6. Of course it was the Developer's choice. You said that the player base was based on completion of the mods. That has nothing to do with what you said.
7. People who **** on mods they are supposed to support look even worse.
8. No comment.
9. Define stable. Last I checked, MTA:VC servers maxing out at 26 players back in 2005 with 50 or so online, even after ASE's death, was considered stable. Stable is nothing more than what you define it as. Unless there is exactly 0 or 1 players playing a multiplayer mod, then it is stable. All it takes is 2 people to interact. Anything beyond that is a surplus in stats.

14
General Discussion / Re: About Fanspage Facebook
« on: April 19, 2013, 10:18:21 pm »
Then why not call it the "Official Vice City Multiplayer Fan Page"?

Any publicity at all is better than none. They could even link it to the blog. Speculation isn't necessarily bad so long as people understand that it is nothing more than that. :)

15
General Discussion / Re: [Split] Someone is crashing my server
« on: April 19, 2013, 10:16:44 pm »
I  dont understand what you mean
He's saying get the IP and take it to a website that can trace them back to a location. If it's VRocker's IP address, kick his butt. If it's not, ban the clown. :P

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