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Messages - Glock22

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31
General Discussion / Re: [Split] Is VC:MP dead?
« on: April 03, 2013, 09:55:22 am »
So VCMP probably doesn't have any long-term future.
People keep saying this for years. We had prophets who predicted worse future for VC-MP. And this game is still in a good condition. In the same condition as year, two or three ago and I don't think it's going to change. We have still new players who don't look when last version was released. They just download it and play, some of them enjoys VC-MP and stays longer and some not. We also have old players who came back to VC-MP, without 0.4 released. Just few players who got interested in VC-MP starts to complain about lack of 0.4. And of course they're right! I'd like 0.4 to be released too, who wouldn't? But these complaints don't make VC-MP less popular and don't discourage players from playing this game, coming back after months/years.
So don't worry about VC-MP, I hope it'll stay in the same condition for years as it is now ;)
Yeah I guess that's right, but with it being 2013 who actually joins VCMP from England or America? The only people I can think of are people in South America and Eastern Europe with extremely shit computers who can't even play SAMP.

32
General Discussion / Re: Roleplay servers
« on: April 01, 2013, 11:26:31 am »
It's basically why I'm going to IVMP. SAMP has WAY too many servers to compete with and it's getting outdated, VCMP is simply way too small and has virtually no real roleplayers to start a roleplay server on.

33
General Discussion / Re: [Split] Is VC:MP dead?
« on: April 01, 2013, 04:29:57 am »
Hey, we all have our opinions, there's no need to get upset because of a game. But it's pretty clear the people who are supposed to be developing the mod no longer care, and a good possibility for that is simply because they're tired of an extremely outdated game.
I'm not upset really, as you're new here I just wanted to point out there's much more to VC-MP than meets the eye and that it's silly to judge VC-MP just by the first impression. Things aren't that black and white.

San Andreas was released only about 2 years after Vice City so doesn't it make San Andreas outdated game too? Yet it's alive and kicking and developed regularly. And yes, of course we've lost a few developers along the years, and yes probably because they've just got tired of VC-MP, but so has SA-MP. The only difference is that due to our way smaller community it's not so easy to recruit new developers to continue the work. SA-MP never had that problem and that is also what people must understand.

Sorry if you found my post somehow offensive but like [AoD]NC brought up the comparison with Counter Strike things really are not always that obvious.

Well sure, people can play whatever makes them happy. I'm just saying looking at this realistically, it doesn't like like the people in charge actually care about releasing another version... So VCMP probably doesn't have any long-term future.

34
General Discussion / Re: Roleplay servers
« on: April 01, 2013, 04:23:08 am »
well, I cannot help in your assumptions but its not dm in any case.
Its the only so called rpg , rest rpg servers are out dated and usually offline giving reason to their script.
Next time don't assume and visit the server.
I'm not assuming, I have visited the server. Being able to rob banks and having a few cool commands like /c kidnap or /c rape doesn't really make the server a heavy RP server. The Cops and Robbers scheme itself is pretty much based on deathmatching and like one of your moderators said "the server is pretty much Cops and Robbers themed but with RPG elements" or something very similar. Well that seems to be the case. Look up LS-RP or Project Reality on SA-MP for instance, that's real heavy RP.
This is my point, actual roleplaying. To be quite honest though, even those servers aren't displaying the highest standards today. They still have a small amount of players with the roleplay I'm talking about, but a large amount of their community have bad roleplaying ability these days.

35
General Discussion / Re: [Split] Is VC:MP dead?
« on: March 30, 2013, 04:57:25 pm »
Hey, we all have our opinions, there's no need to get upset because of a game. But it's pretty clear the people who are supposed to be developing the mod no longer care, and a good possibility for that is simply because they're tired of an extremely outdated game.

36
General Discussion / Re: Server Exploits and Appeal maxorator
« on: March 30, 2013, 10:27:31 am »
This is just another piece of proof that VCMP is about to end...

37
General Discussion / Re: [Split] Is VC:MP dead?
« on: March 30, 2013, 10:25:13 am »
Yeah I know about Liberty Unleashed as well lol. It's pretty bad, I assume they only update it because they enjoy programming, I don't think they actually believe one day LU will have thousands of players and servers like SAMP. I don't know why the developers from LU and VCMP don't just work on a project that has a future: GTA IVMP, Mafia 2MP, GTA 5MP. Those are the games that could have thousands like SAMP does.

38
General Discussion / Re: [Split] Is VC:MP dead?
« on: March 30, 2013, 06:02:23 am »
@ NC I'd say both really. The SA storyline was fun in 2011 when I got it but I don't usually replay games, at least not more than several times.

I honestly wonder why people are even concerned for a 0.4 release. VC isn't a good game these days, you might as well upgrade to SAMP if you still think these older games are fun, but I'd move up to some real games. IVMP, Mafia II, etc

39
Vice City / Re: My Custom HUD Problem (Radar Circle)
« on: March 29, 2013, 10:54:21 am »
Try making it again as a .gif because they can have transparent colors.

40
General Discussion / Re: [Split] Is VC:MP dead?
« on: March 29, 2013, 10:53:30 am »
I didn't realise that's how little players VCMP had... I thought it was in the thousands. Well, I guess VCMP pretty much is dead. Why would any of the developers bother wasting their time to make a new version when VCMP maxes about 200 players and out of those its just a few servers with 7 players on........... I never thought I'd post this, but you guys might as well just join SAMP or find another game.

What's your point ? You only talk about SA:MP. If you want to advert SA:MP over here, then please get lost, this is a forum dedicated to Vice City Multiplayer.



Last time I could talk with maxo was like, February or January IIRC. It's pretty easy to find him ;d.

ON: I suppose Stormeus can do a great job remaking the functions with a bit of VC:MP 0.3z r2 source code, knowledge about memory addresses / opcodes. Other than that, I don't see how you guys can make the functions work.
I don't even like SAMP anymore, its got boring.

41
General Discussion / Re: [Split] Is VC:MP dead?
« on: March 29, 2013, 01:35:47 am »
I didn't realise that's how little players VCMP had... I thought it was in the thousands. Well, I guess VCMP pretty much is dead. Why would any of the developers bother wasting their time to make a new version when VCMP maxes about 200 players and out of those its just a few servers with 7 players on........... I never thought I'd post this, but you guys might as well just join SAMP or find another game.

42
General Discussion / [Split] Is VC:MP dead?
« on: March 28, 2013, 01:50:54 pm »
@Glock22: I started learning it shortly after Vrocker's VCMP Squirrel Server was released. There weren't any sample scripts around like now, so I had to dig the VC Squirrel Wiki and the official squirrel documentation (this was more boring). But I liked it, because the code syntax was very friendly ;D.

Offtopic: Totally agree, Squirrel is very nice and easy language to learn, it took too long for me to learn pawn but it took too less time for me to just realize how squirrel works and learned it.

Ontopic: So that means this is the end for vcmp at 0.3z r2? Maxorator ain't coming back, New developers are not available, so what do you see the future of vcmp? of course Death at 0.3z_R2 IF! maxo don't come back
Yep it looks like VCMP development is more or less over. Maybe the huge servers like ArgonathRPG will stick around for a while and then VCMP will probably be over.

43
General Discussion / Re: Get more people in the VC:MP Developers Team
« on: March 28, 2013, 01:35:59 am »
I personally don't know C++, because I hate the coding style, looks like it was made for geeks, really ;D. I prefer something more user-friendly like PHP or Squirrel. But doesn't mind, offtop.

And about C++ and reverse engineering... Even if you know C++, this doesn't make you a candidate to get a "developer seat". R.E. is definitely much more difficult, I still don't get it after a few years in the modding community :D.
How did you learn Squirrel by the way?

44
General Discussion / Re: Roleplay servers
« on: March 28, 2013, 01:35:13 am »
When I say roleplay, I mean serious heavy roleplay. Keeping strictly in-character, roleplaying incredibly realistically, acting as you would in real life. The stuff you see on only a few SAMP servers like LSRP and such.

45
General Discussion / Re: Roleplay servers
« on: March 27, 2013, 07:14:50 am »
Has VCMP ever has a stable large roleplay server?

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