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Messages - Honey.

Pages: 1 [2] 3 4 ... 8
16
General Discussion / Re: VC-MP Wiki
« on: October 07, 2014, 01:36:31 pm »
IT has remained offline for many days now, I've been taking help from :

https://bitbucket.org/stormeus/0.4-squirrel/wiki/Home
https://bitbucket.org/stormeus/0.4-squirrel/src

17
Servers / Re: [0.4] Extreme Fighting Era 2015
« on: October 04, 2014, 05:42:25 pm »
Script Update :

/veh or /car and /delveh or /delcar is added.To spawn a car you must type its name without spaces.For e.g. :
/car RCBandit

Now you can access the upper level of the office building by /lift up and /lift down.

18
Script Discussion / Re: Rotating Sprites
« on: October 04, 2014, 08:02:11 am »
Is whitespace created when we enter in the vehicle by pressing the enter button? I read that  :

Quote
Vertical white space is a bit more varied as to how it is encoded,but the most obvious in typing is the ↵ Enter result which creates a 'newline' code sequence in applications programs

Where is the whitespace created and how do I remove it?
Sorry for being a noob here  ;)

19
Script Discussion / Re: Rotating Sprites
« on: October 04, 2014, 07:36:20 am »
The sprites are fine, the problem is your math. Objects are rotated about an axis of 360 degrees. If a player is going 1km/h, your sprite rotates 180 degrees. If a player is going 2km/h, your sprite rotates 360 degrees. It will only rotate to 0 or 180 degrees or some derivative of it, and especially because you round to the nearest whole number.

Can you explain more? I didn't quite understand what you meant.

Secondly rotation problems is a different case why does the sprite move in random positions?

20
Script Discussion / Re: Rotating Sprites
« on: October 03, 2014, 04:55:10 pm »
Bump!!

21
General Discussion / Re: VC:MP Is Stale
« on: October 03, 2014, 09:25:48 am »
Well there has been enough "work and time" to make a VCMP RP Server possible due to the amount of time the MP mod has been around. DMing is the most boring mode in any game.

As i already stated, Making a RPG Server is not hard but, the problem for me while scripting is that I Lack Ideas.I'm sure that if you start scripting you'll be lacking ideas as well.

2.Most of VCMP players like to stunt & DM.I advise you to try Extreme Fighting Era or Ethical DM.They both contain stunts and DM.If you a want a Anti-DM server try Vice City Cops And Robbers.It is a RPG server where you can role play as a robber or a cop and many other jobs too.

22
Servers / Re: [0.4] Extreme Fighting Era 2015
« on: October 03, 2014, 09:16:13 am »
Good luck with the server ! :)
Thank You  ;),

The forum is now ready and admin applications can now be made.There is no Admin App format.You must include all the details which could be needed in your admin app.The reason for this is to keep the restrictions to the lowest.

23
Script Discussion / Re: Rotating Sprites
« on: October 03, 2014, 09:11:08 am »
Here is a video ( sorry for the bad quality, I compressed the video too much  :-\ ) :




24
Script Discussion / Re: Rotating Sprites
« on: October 03, 2014, 05:33:15 am »
Post some more code. A sprite doesn't dance on your screen unless you tell it to.

Here you go :

Code: [Select]

function onScriptLoad()
{
// Other Functions
NewTimer( "Speedometer", 1500, 0 );
s <-CreateSprite( "needle.png", 500, 500, 0, 0, 0,255 );
// other functions
}

function Speedometer()
{
for ( local i = 0; i < GetMaxPlayers(); i++ )
{
                local p = FindPlayer( i );
                if ( p )
                {
                        if ( p.IsSpawned )
                        {
                                local vehicle = p.Vehicle;
                                if ( vehicle )
                                {
                          local Speed = sqrt(vehicle.Speed.x*vehicle.Speed.x + vehicle.Speed.y * vehicle.Speed.y + vehicle.Speed.z * vehicle.Speed.z) * 50 * 3.6;
                          local output = round(Speed, 0);
  s.RotateForPlayer( p, output );
                                }
                        }
                }
         }
}

function onPlayerEnterVehicle( player, veh, isPassenger )
{
s.ShowForPlayer( player );
}
function onPlayerExitVehicle( player, veh )
{
s.HideFromPlayer( player );
}

This is all of the code I have used.

25
Script Discussion / Re: Rotating Sprites
« on: October 02, 2014, 05:59:14 pm »
Maybe because you rotate the sprite when position is changed ?! (or in a speedometer script?)

If you mean the position of the player is changed then you're right.The player position is contantly changing while  it is driving.

26
Videos and Screenshots / | 0.4 | Funny Pictures
« on: October 02, 2014, 05:56:19 pm »
Free Hands Driving :



New way of vanishing the player in RC Bandit ( without setting alpha to 0 ) :





Tommy Is very busy these days  :-\ :


27
Script Discussion / Re: Rotating Sprites
« on: October 02, 2014, 05:08:00 pm »
That function does rotate the sprite but doesn't rotate the sprite I want but instead makes a new sprite and rotates that!

Multiple Sprites was a bug of my script which i fixed later but now there is a new problem.The needle's position keeps changing on the screen while moving.If my car stays still it doesn't move but If my car is not still it dances on the screen.

28
Script Discussion / Rotating Sprites
« on: October 02, 2014, 01:44:23 pm »
Hello,

I needed help in rotating sprites.I am trying to use SetRotationForPlayer( player, rotation ) but i get no errors and nothing happens.

I try to rotate it like this :

Code: [Select]
s <-CreateSprite( "spritename.png", 500, 600, 0, 0, 0,255 );
s.ShowForPlayer( FindPlayer( player ) );
s.SetRotationForPlayer(player, 150);

29
General Discussion / Re: VC:MP Is Stale
« on: October 02, 2014, 12:56:51 pm »
Do you really think people that play VCMP have a decent enough PC to run GTA 5? lol. You clearly don't know what the majority of the playerbase consists of.

Yes, VCMP is full of DM servers at the moment. Mainly because they're the easiest to script.

That should not be considered as a truth.Scripting a NoN-DM server is easy unless you don't have the right IQ level for it.

30
mIRC/pawn Scripting / Re: Need help in SQ server.
« on: October 01, 2014, 01:23:49 pm »
That code of for SQuirrel and as i stated above.The code will NOT work.It will only give you the basics

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