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Messages - sseebbyy

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Bugs and Crashes / Re: [Bug]Walking while driving pcj
« on: October 09, 2014, 07:18:48 pm »
Yes, it happened to me too, many times.
I think that can easily be avoid by calling this line after a player robbs a shop:
Code: [Select]
The animation ID 29 of group 0 is the one that removes any animation you have set. (and not anim ID 0 from group 0)
At least it stopped all animations I have tried.

Anyway, I noticed that: when a player is frozen when starts to rob something, then setting the anim 0 group 0 after/before unfreezing it, will cause a loop for that animation.

So... I think if the owner will unfreeze the player before (or after, depends on how he used it) setting the animation, it will work fine, without a loop, so the bug will not happen anymore.

Well, I like more the one made with greenscanlines, setcamera and etc. from Polska server. :D
Buuut, this also is good, faster. (like in 0.3 but with no fade in/out black)

If you will script every teleportation/transition that exists in 0.3, for 0.4, then I believe someone will use it. :)

Bugs and Crashes / [BUG] trails of Jacking
« on: October 08, 2014, 07:03:47 pm »
In some situations, you "can" jack another player's car.


Video from 0:08

Bugs and Crashes / Re: [BUG] Crouch Sliding
« on: October 08, 2014, 06:47:48 pm »
The slide is the same in the RC too...
Maybe you can try other ways ?!

Bugs and Crashes / [BUG] Pressing "SHIFT" when writting = crouch off
« on: October 08, 2014, 06:46:37 pm »
Whenever a player (that is crouched) wants to use capitals by pressing "SHIFT", in writting a message in chat, it will be uncrouched.


What you were doing when the bug happened
Writting a message while crouched.

What you think caused the bug
The last "fix" for crouch sliding, by Stormeus ?
(btw, didn't test this bug in the old versions)

Script Releases / Re: Changeskin, paint - commands
« on: October 08, 2014, 01:21:47 am »
off-topic: some developer should list the new skins added in 0.4

General Discussion / Re: Problem 0.4 RC
« on: October 06, 2014, 07:49:02 pm »
I get the same message. I think the client version is not yet uploaded for the auto-updater.

Bugs and Crashes / Re: [BUG] Ghost function on Heli
« on: October 04, 2014, 06:30:14 pm »
I used ghost mod when I was driving a vehicle with Flying mod enabled, and it was doing the same thing.
I can say, without testing, skimmer with ghost mod will act the same, because the ghost "acts crazy" when the vehicle is in air.

Wondering how the boats acts...

General Discussion / Re: VC:MP Is Stale
« on: October 04, 2014, 11:53:37 am »
There are plenty of ideas.


Idea comes in mind only if you enjoy scripting that gamemode. ;)

Script Discussion / Unable to set alpha for client messages
« on: October 03, 2014, 02:28:19 pm »
I just found out we are able to send messages with specified alpha, in chat, using
Code: [Select]
ClientMessageToAll( string message, int r, int g, int b, int a = 255 )But when I wanted to test it in game, surprise ! The alpha can't be set, it is just 255.

Script Discussion / Re: Rotating Sprites
« on: October 02, 2014, 05:49:54 pm »
Maybe because you rotate the sprite when position is changed ?! (or in a speedometer script?)

Videos and Screenshots / Re: You think Ulk.KingKong is Unbeatable?
« on: October 01, 2014, 09:37:08 pm »
of course you are the greatest noob I ever seen

Servers / Re: [0.4] Extreme Fighting Era 2015
« on: September 30, 2014, 07:09:24 pm »
Good luck with the server ! :)

General Discussion / Re: Official version
« on: September 30, 2014, 07:06:49 pm »
Current version allows us to do that, because server owners have an ability to test their servers on the same PC. If official release still allows that, you can of course block this by checking if player's unique id is the same with others playing on your server.

^ this.
So better to leave that feature enabled, and scripters will decide what to do.

Now, we can't both. (me and CRAST)
We tried again few seconds ago, but the correct message is received.
No idea why it happened in that moment... Btw, were not scripted message, but just inbuilded ones.

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