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Messages - thijn

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31
General Discussion / Re: Problem with the forum
« on: September 25, 2014, 04:38:17 pm »
Just use the wap2 version

32
General Discussion / Re: pawno for 0.4
« on: September 25, 2014, 04:37:37 pm »
Because pawn sucks. That's basically why.

You are free to code your own pawn plugin for VCMP, but it wont be official and it wont be made by us.

33
Resolved Bug Reports / Re: Server Port and Master List
« on: September 25, 2014, 03:44:36 pm »
If I look at the masterlist server list (raw, not the browser), only one of your servers is there (port 5000). Are you sure you have announce enabled on both of your servers?

34
Script Discussion / Re: Static Maps Angle
« on: September 24, 2014, 08:43:42 pm »
I don't know where you got those rotations, but I suggest you use something like moomapper to make yourself a proper map. Then use my IPL converter to get yourself an xml.

Also, if you aren't using any custom objects you shouldn't need to use the Objects.xml file. You only need an map xml.

35
Resolved Bug Reports / Re: Server Port and Master List
« on: September 23, 2014, 09:48:23 pm »
I've added the 0.4 masterlist to my vcmp server checker.
If that says it's on the masterlist and it isn't displaying in the browser something is going wrong on your end. Either with a bug in the browser, or a faulty connection.

Please note my checker caches the masterlist for 5 minutes, so if you just started up your server wait atleast 5 minutes before trying the checker to make sure it has updated.

36
Script Discussion / Re: Static Maps Angle
« on: September 22, 2014, 10:29:23 pm »
The actual angle are the x,y,z values. You should keep the angle="" to 1.

Where did you get the objects from, and what IPL file are you trying to convert?

37
Script Discussion / Re: Changeable Text Sprites?
« on: September 21, 2014, 06:15:20 pm »
You'd need different images, since you can't show parts of a sprite.

38
Script Discussion / Re: Creating Skinz
« on: September 21, 2014, 02:31:21 pm »
You can't create skins. You can add classes though.

If that's what you mean, yes you'd need to use the server.conf or you can add them in your script. It's easier to do it in your config.

39
Script Discussion / Re: How to use transactions with the SQLite module?
« on: September 21, 2014, 02:29:46 pm »
With hang you mean it stops responding and the queries are never executed? Or it just hangs the server for a while and does execute them?

40
Script Discussion / Re: Radio Streams And Database Problem ( Once Again )
« on: September 20, 2014, 01:31:41 pm »
Try this
Code: [Select]
-
I modified it due to my laziness i didnt add the register or logedin sys in this.
I tried it with my server and it work.
I have changed the storing of Name in lower case.
Well that should work
That will raise an error when the property doesn't exist. You're checking the cash before checking the query itself.
Also, why do you need 5 lines of code to decrease someone's cash?
You can do it in 2:
Code: [Select]
status[ player.ID ].Cash -= GetSQLColumnData( q, 2 );
player.Cash = status[ player.ID ].Cash;

41
This has every option available. Please note I'm not entirely sure about the default values of gravity, gamespeed etc. These values are there to show what kind of value it expect.
Code: [Select]
<Settings>
<ServerName>Your server name</ServerName>
<MaxPlayers>Max players</MaxPlayers>
<Password>password</Password>
<FriendlyFire>1,true,yes,on</FriendlyFire>
<ShowOnRadar>See FF</ShowOnRadar>
<WeatherDefault>weather</WeatherDefault>
<HourDefault>hour</HourDefault>
<MinuteDefault>minute</MinuteDefault>
<TimeRate>0 = freezed, 1 = normal</TimeRate>
<GameModeName>gamemode</GameModeName>

<PlayerPos x="123.123" y="123.123" z="123.123" />
<CamPos x="123.123" y="123.123" z="123.123" />
<CamLook x="123.123" y="123.123" z="123.123" />

<WorldBoundaries MaxX="123.123" MinX="123.123" MaxY="123.123" MinY="123.123" />

<SyncFrameLimiter>1,true,yes,on</SyncFrameLimiter>
<FrameLimiter>1,true,yes,on</FrameLimiter>
<TaxiBoostJump>1,true,yes,on</TaxiBoostJump>
<DriveOnWater>1,true,yes,on</DriveOnWater>
<FastSwitch>1,true,yes,on</FastSwitch>
<DisableDriveBy>1,true,yes,on</DisableDriveBy>
<PerfectHandling>1,true,yes,on</PerfectHandling>
<FlyingCars>1,true,yes,on</FlyingCars>
<JumpSwitch>1,true,yes,on</JumpSwitch>
<DeathMessages>1,true,yes,on</DeathMessages>

<Gravity>1.8</Gravity>
<GameSpeed>1.0</GameSpeed>
<WaterLevel>1.0</WaterLevel>

<ShootInAir>1,true,yes,on</ShootInAir>
<JoinMessages>1,true,yes,on</JoinMessages>
<ShowNametags>1,true,yes,on</ShowNametags>
<StuntBike>1,true,yes,on</StuntBike>
</Settings>

<Class skin="id" x="123.123" y="123.123" z="123.123" angle="123.123" weapon1="id" ammo1="999" weapon2="id" ammo2="999" weapon3="id" ammo3="999" r="255" g="255" b="255" a="255" />

<Vehicle model="modelid" x="123.123" y="123.123" z="123.123" rotx="123.123" roty="123.123" rotz="123.123" col1="col" col2="col" world="1" />

<Pickup model="modelid" x="123.123" y="123.123" z="123.123" world="1" />

42
Script Discussion / Re: Radio Streams And Database Problem ( Once Again )
« on: September 18, 2014, 08:32:30 pm »
1)

It's called RadioStream because it needs a stream, not a file. So go online and find yourself an url of a radio stream. Google for shoutcast and you should find plenty.

2)

womfg that's a lot of unneeded SQLite. Why on earth don't you save it in a class or table and save it every so often?

43
Script Discussion / Re: Getting an error regarding ELF file OS ABI invalid.
« on: September 18, 2014, 06:44:29 pm »
Try compiling the module yourself. I don't know the packages you'd need on CentOS, but start with git gcc g++ make automake
After that do:
Code: [Select]
git clone [email protected]:stormeus/0.4-squirrel.git
cd 0.4-squirrel
make build32

44
Script Discussion / Re: Getting an error regarding ELF file OS ABI invalid.
« on: September 18, 2014, 05:05:57 pm »
Redownload the file, it's probably corrupted or otherwise fucked up.

45
Script Discussion / Re: Getting an error regarding ELF file OS ABI invalid.
« on: September 18, 2014, 03:09:43 pm »
What does ldd squirrel04rel32.so show? (Make sure to cd into plugins first: cd plugins)

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